All servers will be down for maintenance on Tuesday, March 22, 2011 at 5am PDT / 7am CDT / 8am EDT / 1pm UTC/GMT. Estimated downtime is approximately 4 hours.
I'm so sure God is taking the time for NCSoft and the return of Nevit's Blessing... thanks NCSoft for answering the prayers of so many disadvantaged souls.
Any bug fixes? ... anyway last time you said that during this maintenance you will change the Loading (welcome) screen. Where is that info?
We posted that it would be changed in the future, but not yet. The loading screen will not change in tomorrow's maintenance, and we haven't announced the date of the change yet.
One small bug fix that isn't relevant to most people; the Daylight Savings maintenance on Chronos caused the Castle Siege times announced after the siege ended last weekend to be wrong. Beginning after tomorrow's maintenance, when a Castle Siege on Chronos is over and the times of the next siege are announce, they will be correct.
All servers will be down for maintenance on Tuesday, March 22, 2011 at 5am PDT / 7am CDT / 8am EDT / 1pm UTC/GMT. Estimated downtime is approximately 4 hours.
... in +1 gmt, the maintenance start in 12:40, next time plz write the correct time!
It´s just that Sace is writing from the US times, and they already in summertime, while europe isn't, so 13.00 GMT from his timezone is same as 13.00 GMT+1 for us or something :P
The link he has at end of post shows the correct times for us though ^^
(as in servers going down at 13.00 GMT+1)
All servers will be down for maintenance on Tuesday, March 22, 2011 at 5am PDT / 7am CDT / 8am EDT / 1pm UTC/GMT. Estimated downtime is approximately 4 hours.
All servers will be down for maintenance on Tuesday, March 22, 2011 at 5am PDT / 7am CDT / 8am EDT / 1pm UTC/GMT. Estimated downtime is approximately 4 hours.
We posted that it would be changed in the future, but not yet. The loading screen will not change in tomorrow's maintenance, and we haven't announced the date of the change yet.
One small bug fix that isn't relevant to most people; the Daylight Savings maintenance on Chronos caused the Castle Siege times announced after the siege ended last weekend to be wrong. Beginning after tomorrow's maintenance, when a Castle Siege on Chronos is over and the times of the next siege are announce, they will be correct.
What about the DC'ing issue when soeing from certain places, GC especially, and in general trying to relog to character screen and dc'ing bug issue??? Can that be looked into?
Servers are back up. Nevit's Hourglass has been returned and Castle Siege times are now correct on Chronos.
For those of you mentioning game bugs, if these have been submitted via petition, our QA team is aware of the report and will be handling it accordingly. (Verifying bug, submitting info to development team, etc.)
Please let me know if you run into any issues with Nevit's Hourglass or Castle Siege times.
What about the issue where the player's computer isn't strong enough to play without lag? Can NCSoft supply players with better system hardware?
Nice one, but wrong one. And, ofc, it is offtopic in this thread :)
They just need two things to do:
- move from outdated Unreal 2 engine, which does not use whole power of today's multicore CPUs and powerful GPUs, i.e. to Unreal 3 engine;
- remove GameGuard, which makes outdated Unreal 2 engine work even worse.
That's it.
But, as we can suspect, this won't happen anytime soon.
What about the issue where the player's computer isn't strong enough to play without lag? Can NCSoft supply players with better system hardware?
Does such hardware exist?
Low-latency SSD and 4 times as much RAM as L2 takes obviously don't help.
They just need two things to do:
- move from outdated Unreal 2 engine, which does not use whole power of today's multicore CPUs and powerful GPUs, i.e. to Unreal 3 engine;
- remove GameGuard, which makes outdated Unreal 2 engine work even worse.
That's it.
So... then PR from GC will only take 15 seconds on my 4-core? :rolleyes:
What about the DC'ing issue when soeing from certain places, GC especially, and in general trying to relog to character screen and dc'ing bug issue??? Can that be looked into?
It is not only long port from Town to Town, loading of all things is longer than before.