GoD: Complete Skill List (linked by Elmar)

General Discussion Started Last reply 86 posts
Well all skill dont change a lot once evoluated, at least the dagger skill is the most similary of all other skill class, at least the skill " kick " is new. My google translator was not pretty clear but it give an idea
[SOURCE: http://gametsg.yatta.com.tw/lineage2/index.php?view=article&articleid=320480]
which is the same source as the rochand post above

http://gametsg.yatta.com.tw/lineage2/pic2011/20110412/ap_F23_20110412030651551.jpg?TTEoApNBJ5ohavV9

鎖鏈咬擊 Chain Strike
把目標拉扯到自己的面前。
Drag target up to in front of you

九é**蛇之鏈 Chain Hydra
æŠŠç›®æ¨™å’Œç›®æ¨™é™„è¿‘çš„æ•µäººæ‹‰æ‰¯åˆ°è‡ªå·±çš „面前。
Drag target and others close by to in front of you

無視æ*»äº¡ Ignore Death
體力降到1的時候,é*å—æ”»æ“Šæ™‚ä¸æœƒå—å ˆ°å‚·å®³ã€‚
When HP goes to 1hp, becomes invulnerable

暴怒靈氣 Rage Aura
æå‡è‡ªå·±çš„æ”»æ“ŠåŠ›å’Œç§»å‹•é€Ÿåº¦ï¼Œé™ä½Žå‘ ¨åœæ•µäººçš„æˆ°é¬¥èƒ½åŠ›ã€‚
Increase self attack strength and movement speed, lowers surrounding enemy battle strength.

鋼鐵靈氣 Iron Aura
æå‡è‡ªå·±å’ŒéšŠä¼æˆå“¡çš„é˜²ç¦¦åŠ›ï¼Œé™ä½Žé *受致命攻擊時受到的傷害。
Increase party defensive strength, lower critical damage received.

刺針è*·ç›¾ Spike Shield
將自身受到的所有傷害反彈給對方。
Transfer all damage back to attacker.

召喚雄獅 Summon Lion
召喚雄獅進行戰鬥。
Summon Lion for combat.

召喚騎士晶體 Summon Knight Cubic
召喚對戰鬥有益的晶體。
Summon a cubic that benefits battle.

å¸*凱爾之力 시겔 포스
æå‡è‡ªå·±ä»¥å¤–çš„éšŠä¼æˆå“¡è¿‘è·é›¢ç‰©ç†æ” »æ“ŠåŠ›ã€‚
Increase melee physical damage of of nearby party members excluding yourself
[SOURCE: http://gametsg.yatta.com.tw/lineage2...icleid=320480] (http://gametsg.yatta.com.tw/lineage2/index.php?view=article&articleid=320480])

http://gametsg.yatta.com.tw/lineage2/pic2011/20110412/ap_F23_20110412030654723.jpg?TTEoApNB77Ore7ZB

裝甲ç*´å£ž Armor Destruction
攻擊並ç*´å£žç›®æ¨™çš„è*·ç”²ï¼Œé€*æˆé˜²ç¦¦åŠ›ä¸ ‹é™çš„狀態。會提升自己的力量ç*‰ç´šã€‚
Perform attack and destroy target's defense, lowering their defense. Also increase charges.

百萬重擊 Mega Strike
æ¶ˆè€—åŠ›é‡ï¼Œå°ç›®æ¨™é€²è¡Œå¼·çƒˆçš„ä¸€æ“Šã€‚æœ ƒæ*¹æ“šç´¯ç©çš„力量多寡提升攻擊力。
Uses charge, perform a strong attack. Attack power will depend on number of charges.

強力炸彈 Power Bomber
對目標進行強力的攻擊,並擊倒目標〠‚
Perform strong attack, also knocks down target.

力量爆發 Force Eruption
è¿´æ—‹æ*¦å™¨æ”»æ“Šè‡ªå·±å‘¨åœçš„æ‰€æœ‰æ•µäººï¼Œä¸ ¦ä½¿æ•µäººé™·å…¥ä¼‘克狀態。
Swing your weapon and attacks surrounding enemies, can shock enemies.

巨人之拳 Giant Punch
震撼大地,擊倒自己周圍的所有敵人〠‚
Smack the ground, knocking down surrounding enemies.

颶風狂襲 Hurricane Rush
朝目標突擊,使目標陷入休克狀態。
Rush to target and stun.

轟天雷 Rolling Thunder
åœ¨èº«æ—ç™¼å‡ºé¾æ²é¢¨èˆ¬çš„éˆæ°£ï¼Œå°å‘¨åœçš „敵人é€*成傷害。
Release a tornado-like aura, damaging surrounding enemies.

跳躍突擊 Jump Attack
è·³èºå¾Œæœç›®æ¨™æ”»æ“Šï¼Œä¸¦ä½¿ç›®æ¨™çš„ç§»å‹•é€ Ÿåº¦ä¸‹é™ã€‚
Jump to target and attack, slows target.

最終戰嚎 Final Cry
提升自己的能力。
Increase self battle strength.

音速星芒 Sonic Star
ç”¨å…‰ä¸€èˆ¬çš„é€Ÿåº¦å°è‡ªå·±èº«é‚Šçš„æ•µäººé€²è¡ Œæ”»æ“Šã€‚
At the speed of light, attack surrounding enemies

提爾之力 티르 포스
æå‡è‡ªå·±ä»¥å¤–çš„éšŠä¼æˆå“¡ç‰©ç†è‡´å‘½æ”»æ“ ŠçŽ‡ã€‚
Increase party critical rate excluding self.
[SOURCE: http://gametsg.yatta.com.tw/lineage2...icleid=320480] (http://gametsg.yatta.com.tw/lineage2/index.php?view=article&articleid=320480])

http://gametsg.yatta.com.tw/lineage2/pic2011/20110412/ap_F23_20110412030647725.jpg?TTEoApNBaRr7MUYV

龍捲風射擊 Tornado shoot
æœç›®æ¨™é€²è¡Œå¼·åŠ›çš„æ”»æ“Šï¼Œä¸¦å°ç›®æ¨™åŒä¸ €ç›´ç·šä¸Šçš„æ•µäººé€*成傷害。
Perform strong attack towards target, any targets in a straight line between (and behind?) target will also get damage.

弓身衝擊 Bow Strike
揮舞弓身擊退敵人。
Swing your bow to knock down an enemy.

精密射擊 Pinpoint Shoot
無視對方部分防禦力而直接給與傷害〠‚
Ignore part of target's defense and do direct damage

迅捷æ*¥ä¼ Velocity Step
朝前方瞬間移動。
Blink forward

迅捷退避 Velocity Avoid
朝後方瞬間移動。
Blink backward

定時炸彈 Time Bomb
對敵人è¨*ç½®10秒後爆炸的炸彈。
Plant a bomb on enemy that explodes after 10s

鎖定 Lockon
降低目標的弓/弩耐性。
Reduce target's defense to bow/crossbow

狙擊態勢 Snipe Stance
è®Šæ›´ç‚ºç‹™æ“Šå§¿æ…‹ï¼Œæ”»æ“Šé€Ÿåº¦èˆ‡ç§»å‹•é€Ÿåº ¦é™ä½Žï¼Œä½¿ç”¨ç²¾å¯†å°„æ“Šæ™‚æœ‰æ©ŸçŽ‡ç™¼ç”ŸåŠæ ®º(hall kill)。
Change to sniping stance, atk speed and movement speed reduced, using special shooting skill (one of the new archer shooting modes) have chance for half kill.

烏爾之力 율 포스
提升自己以外的隊伍成員施法速度與MP 恢復力。
Increase casting speed and MP recovery of party members, excluding self.
wow so few skills
[SOURCE: http://gametsg.yatta.com.tw/lineage2...icleid=320480] (http://gametsg.yatta.com.tw/lineage2/index.php?view=article&articleid=320480])

http://gametsg.yatta.com.tw/lineage2/pic2011/20110412/ap_F23_20110412030653143.jpg?TTEoApNBEdlK36wN

血腥刺擊 Blood Stab
對目標的要害進行攻擊,附åŠ*å‡ºè¡€çš„æ• ˆæžœã€‚有機率發生半殺(half kill)。
Perform attack on target, can steal HP. Chance for half kill.

碎心者 Heart Breaker
å°å¿ƒè‡Ÿé€²è¡Œå¼·åŠ›çš„åˆºæ“Šã€‚æœ‰æ©ŸçŽ‡ç™¼ç”Ÿå Šæ®º(half kill)。
Perform attack targeting enemy's heart. Chance of half kill.

逆轉 Reverse
消耗自己的體力進行瞬殺(instant kill)攻擊。
Using one's own strength (HP) to perform an instant kill attack (so 100% hp lethal chance is back?)

血腥驟雨 Blood Rain
å°è‡ªå·±å‘¨åœçš„æ•µäººé™ä¸‹åˆ€åˆƒä¹‹é›¨é€²è¡Œæ” »æ“Šã€‚
Attack surrounding enemies with a rain of daggers.

踢擊 Kick
用腳踢開目標。
Kick away a target.

暗影幻象 Shadow Illusion
çŸ*時間創é€*å‡ºè‡ªå·±çš„åˆ†èº«åŒæ™‚å±•é–‹æ”»æ“ Šã€‚
For a short duration, create illusions that also attacks.

暗影追跡 Shadow Chase
çž¬é–“ç§»å‹•åˆ°ç›®æ¨™èƒŒå¾Œï¼Œä½¿å…¶é™·å…¥ä¼‘å…‹ç‹ €æ…‹ï¼Œä¸¦è§£é™¤ç›®æ¨™éŽ–å®šã€‚
Instantly teleport behind target, stuns target, removes target's target.

暗影藏匿 Shadow Hide
進入潛行狀態,並解除自己身上的è²*é ¢ç‹€æ…‹ã€‚
Enter stealth mode (hide), also removes debuffs.

飛刀 Throwing Dagger
朝前方投擲匕首,降低目標移動速度〠‚
Throws a dagger, slowing target (don't we already have this??? Or is this for FS, who will be joining the ranks of daggers in GoD)

http://gametsg.yatta.com.tw/lineage2/pic2011/20110412/ap_F23_20110412030343698.jpg?TTEoApNB0JyZLbr0æ*ç‘ Ÿä¹‹åŠ› 오셀 포스
提升自己以外的隊伍成員攻擊速度。
Increase party attack speed, except for yourself.
[SOURCE: http://gametsg.yatta.com.tw/lineage2...icleid=320480 (http://gametsg.yatta.com.tw/lineage2/index.php?view=article&articleid=320480]) ]
http://gametsg.yatta.com.tw/lineage2/pic2011/20110412/ap_F23_20110412030655695.jpg?TTEoApNBJbG2gtsj

å…ƒç´*釘刺 Elemental Spike
åˆ©ç”¨å±¬æ€§å°ç›®æ¨™é€²è¡Œæ”»æ“Šã€‚é™ä½Žç›®æ¨™ç› ®å‰çš„屬性防禦。
Attack using elemental magic. Lowers target's elemental defense.

å…ƒç´*衝擊 Elemental Crash
åˆ©ç”¨å±¬æ€§å°ç›®æ¨™é€²è¡Œæ”»æ“Šã€‚ä¾ç…§å±¬æ€§ä¸ åŒå°ç›®æ¨™ç”¢ç”Ÿä¸åŒçš„追åŠ*效果。 (ç«ï¼šææ‡¼ï¼æ°´ï¼šç§»å‹•é€Ÿåº¦ä¸‹é™ï¼åœ°ï¼šæ Ÿç¸›ï¼é¢¨ï¼šæ“Šé€€)
Perform elemental attack. Different elements will give different effects:
Fire: Fear
Water: Slow
Earth: Root
Wind: Knockback



å…ƒç´*毀滅 Elemental Destruction
對目標進行猛烈的é*”法攻擊。
Perform a devastating magic attack to target.



終極元ç´*風暴 Elemental Final Storm
對目標周圍的敵人進行強烈的é*”æ³•æ”»æ“ Šã€‚
Perform devastating attack on enemies around target (like the the current SH/SpS AoE nuke)



æ*»äº¡åœ°ç„之門 Death Hell Gate
以四大元ç´*ä¹‹åŠ›å°ç›®æ¨™å‘¨åœçš„æ•µäººé€²è¡ Œå¼·åŠ›çš„é*”法攻擊。
Perform devastating magic attack on surrounding enemies (so like Sorc AoE nuke that 'explodes' from caster)



æ*»äº¡è²*載 Death Load
吸收目標的生命力。
Absorb HP from target



æ*»äº¡å“*號 Death Howling
創é€*é*”法é*˜åŸŸã€‚使位於é*˜åŸŸå…§çš„æ‰€æœ‰æ• µäººå—到傷害。
Creates a magical seal. Anyone that enters the area of the seal will receive damage.



暗影地獄 Shadow Hell
創é€*é*”法é*˜åŸŸã€‚並將é*˜åŸŸå…§çš„æ•µäººé›†æ Ÿåˆ°é*˜åŸŸä¸*心。
Creates a magical seal. Draws all enemies that enter the area of the seal to the center of the seal.



雙重施法 Double Casting
一定時間內能å¤*兩手施展é*”法。
For a short duration, can cast spells using both hands.



菲æ*ä¹‹åŠ› 페오 포스
æå‡è‡ªå·±ä»¥å¤–çš„éšŠä¼æˆå“¡æ–½æ³•é€Ÿåº¦èˆ‡é *距離物理攻擊速度。
Increase party's casting speed and attack speed of ranged physical attacks (bow), excluding yourself.
[SOURCE: http://gametsg.yatta.com.tw/lineage2...icleid=320480 (http://gametsg.yatta.com.tw/lineage2/index.php?view=article&articleid=320480]) ]

http://gametsg.yatta.com.tw/lineage2/pic2011/20110412/ap_F23_20110412030653226.jpg?TTEoApNB65uwVutJ

召喚可愛熊 Summon Cute Bear
å¬å–šä¾†è‡ªå¦–ç²¾ç•Œã€é˜²ç¦¦èƒ½åŠ›å„ªç§€çš„å¯æ„ ›ç†Šã€‚
Summons a cute bear. Strong in defense.

召喚劍齒虎 Summon Saber Cougar
å¬å–šä¾†è‡ªé‡Žç¸ç•Œã€ä½¿ç”¨å‹‡çŒ›è¿‘èº«æ”»æ“Šçš „劍齒虎。
Summon saber cougar. Uses strong close range attacks.

召喚無情撕裂者 Summon grim Reaper
召喚來自é*”界惡名æ˜*彰、使用é*”æ³•æ”»æ“ Šçš„無情撕裂者。
Summon grim reaper. Uses magic attacks.

衰弱印記 Mark of Weakness
使目標的生命力持續減少,降低è²*é¢ç‹ €æ…‹çš„æŠ—性。
Continuously decrease target HP, decrease debuff resistance.

虛無印記 Mark of Void
ä½¿ç›®æ¨™çš„ç”Ÿå‘½åŠ›æŒçºŒæ¸›å°‘ï¼Œå‚·å®³çš„ä¸€éƒ ¨åˆ†å°‡ç”¨ä¾†æ¢å¾©å¬å–šä½¿é*”çš„HP/MP。
Continuously decrease target HP, part of the damage is used to recover the HP/MP of summon.

瘟疫印記 Mark of Plague
ä½¿ç›®æ¨™çš„ç”Ÿå‘½åŠ›æŒçºŒæ¸›å°‘ï¼Œä¸¦å¦¨å®³ç›®æ¨ ™çš„æ¢å¾©ã€‚
Continuously decrease target HP, prevents effect of recovery magic/items (like seal of limit i think)

詐欺印記 Mark of Trick
使目標生命力持續減少,並陷入禁æ*¢ä½ ¿ç”¨æŠ€èƒ½çš„狀態。
Continuously decrease target HP, silences target.

召集 Convoke
對目標周圍的敵人進行強力的é*”æ³•æ”»æ“ Šã€‚
Performs strong magical attack on surrounding enemies.

流放 Exile
將目標放逐到異次元
Banish target to the nether realm.

巨人的祝福 Blessing of Giant
古代巨人的靈é*‚附身,提升召喚使é*”çš „戰鬥能力。
Imbune spirit of giant into summon, raising it's battle abilities.

ç¶*å›*之力 윈 포스
提升自己以外的隊伍成員é*”æ³•è‡´å‘½æ”»æ“ ŠçŽ‡ã€‚
Increase party's magical critical rate, excluding yourself.
Great work. Thanks a lot for all these translations :)

PS. what about the race-specific skills?
[SOURCE: http://gametsg.yatta.com.tw/lineage2...icleid=320480 (http://gametsg.yatta.com.tw/lineage2/index.php?view=article&articleid=320480]) ]

http://gametsg.yatta.com.tw/lineage2/pic2011/20110412/ap_F23_20110412030644714.jpg?TTEoApNBswfzP5U6

號角之詩 Poem of Horn
è—‰ç”±å¦–ç²¾ä¹‹åŠ›ä½¿éšŠä¼æˆå“¡çš„æ”»æ“Šèƒ½åŠ›ä¸ Šå‡ã€‚
Increase party's attack strength.

戰鼓之詩 Poem of Drum
è—‰ç”±å¦–ç²¾ä¹‹åŠ›ä½¿éšŠä¼æˆå“¡çš„é˜²ç¦¦èƒ½åŠ›ä¸ Šå‡ã€‚
Increase party's defensive strength.

風琴之詩 Poem of Organ
藉由妖精之力使隊伍成員的HP/MP上升。
Increase party's HP/MP

吉他之詩 Poem Of Guitar
è—‰ç”±å¦–ç²¾ä¹‹åŠ›ä½¿éšŠä¼æˆå“¡çš„è‡´å‘½èƒ½åŠ›ä¸ Šå‡ã€‚
Increase crit rate/crit dmg of party members

豎琴之詩 Poem of Harp
藉由妖精之力使隊伍成員的命ä¸*/迴避能力上升,並賦予吸血的能力。
Increase party's accuracy / evasion, adds VR effect.

å–‡å*之詩 Poem of Trumpet
è—‰ç”±å¦–ç²¾ä¹‹åŠ›ä½¿éšŠä¼æˆå“¡çš„æ©Ÿå‹•åŠ›ä¸Šå ‡
Increases speed of party (assuming all speeds, e.g. casting, atk, run)

守è*·è€…合聲 Guardian’s Harmony
指定隊伍成員,賦予守è*·è€…的能力。
Imbune guardian's spirit to target. (like protection instinct)

狂戰士合聲 Berserks’s Harmony
指定隊伍成員,賦予戰士的能力。
Imbune berserker's spirit to target. (like destruction instinct)

é*”法師合聲 Magician’s Harmony
指定隊伍成員,賦予巫師的能力。
Imbnue magician's spirit to target (like magic impulse or w/e it's called)

戰鬥奏鳴曲 Combat Sonata
使隊伍成員的戰鬥能力上升
Increase party's battle strength

血腥安é*‚曲 Blood Requiem
ä¸€å®šæ™‚é–“å…§è³¦äºˆä½¿éšŠä¼æˆå“¡å¼·åŠ›çš„å¸è¡ €æ•ˆæžœã€‚
For a duration, greatly increases party's VR effect.

狂亂夜想曲 Crazy Nocturn
ä¸€å®šæ™‚é–“å…§ä½¿éšŠä¼æˆå“¡çš„æˆ°é¬¥èƒ½åŠ›æ¥µå¤ §åŒ–。
For a duration, greatly increase party's combat strength.

誘惑交響曲 Temptation Symphony
å°ç›®æ¨™å‘¨åœæ•µäººé€²è¡Œå¼·åŠ›çš„æ”»æ“Šï¼Œä¸¦é™ ä½Žæ•µäººå…¨éƒ¨çš„能力。
Perform strong attack on enemies surrounding target, also lowers their combat strength.

軀體轉換 Change Body
å°‡å°æ‰‹çš„èº«é«”è®Šæ›ç‚ºå…¶ä»–ç”Ÿå‘½é«”çš„è»€é« ”
Morph target into a critter

資料上面沒有提到EnchanteråŠ*æŒè€…çš„æœ€å¾ Œä¸€å€‹æŠ€èƒ½ã€€xx之力
不是天兒漏掉唷ˇˇ
The above list is missing a skill, but no details on it.
[SOURCE: http://gametsg.yatta.com.tw/lineage2...icleid=320480 (http://gametsg.yatta.com.tw/lineage2/index.php?view=article&articleid=320480]) ]

http://gametsg.yatta.com.tw/lineage2/pic2011/20110412/ap_F23_20110412030645446.jpg?TTEoApNBvgYGXkh7

鼓舞 Sustain
治療目標,並提高自己的治癒能力。
Heals target, also increases your own healing power.

召喚路米 Summon Rumi
召喚路米攻擊敵人。
Summon Rumi that can attack enemies.

路米印記 Mark of Rumi
為了讓路米進行攻擊而標示敵人。
Marks target of Rumi (I think this is for the new target marking system)

召喚生命樹 Summon Tree of Life
召喚治癒周圍隊伍成員的樹木。
Heals party members around the tree.

重置 Reset
將目標身上的異常狀態時間初始化。
Resets target's abnormal status timer (I'm guessing this is for buffs and debuffs??)

黑暗原力 Dark Force
以é*”法之力擊退敵人。
Push back enemy(not sure if multiple) with magic.

æ*¸é‚„ Return
移動到召喚使é*”身邊。
Teleport to summon's side.

隊伍天國聖盾 Celestial Party Protection
使所有隊伍成員çŸ*æ™‚é–“å…§å‘ˆç¾ç„¡æ•µç‹€æ… ‹ã€‚
Party celestial shield

淨化光輝 Brilliance of Purge
解除隊伍成員身上的è²*é¢ç‹€æ…‹ï¼Œä¸¦å°æ‰ €æœ‰è²*面狀態免疫。
Removes debuffs from party members, also makes party members immune to debuffs.

伊æ*çˆ¾ä¹‹åŠ› 에오로 포스
提升自己以外的隊伍成員é*”æ³•æ”»æ“ŠåŠ›èˆ ‡é*距離物理攻擊力。
Increases party's magic power and ranged attack power, except for yourself.
note: these are not final, and may be changed over the course of Korean PTS.
[SOURCE: http://gametsg.yatta.com.tw/lineage2...icleid=320480 (http://gametsg.yatta.com.tw/lineage2/index.php?view=article&articleid=320480]) ]

http://gametsg.yatta.com.tw/lineage2/pic2011/20110412/ap_F23_20110412030645446.jpg?TTEoApNBvgYGXkh7

鼓舞 Sustain
治療目標,並提高自己的治癒能力。
Heals target, also increases your own healing power.

召喚路米 Summon Rumi
召喚路米攻擊敵人。
Summon Rumi that can attack enemies.

路米印記 Mark of Rumi
為了讓路米進行攻擊而標示敵人。
Marks target of Rumi (I think this is for the new target marking system)

召喚生命樹 Summon Tree of Life
召喚治癒周圍隊伍成員的樹木。
Heals party members around the tree.

重置 Reset
將目標身上的異常狀態時間初始化。
Resets target's abnormal status timer (I'm guessing this is for buffs and debuffs??)

黑暗原力 Dark Force
以é*”法之力擊退敵人。
Push back enemy(not sure if multiple) with magic.

æ*¸é‚„ Return
移動到召喚使é*”身邊。
Teleport to summon's side.

隊伍天國聖盾 Celestial Party Protection
使所有隊伍成員çŸ*æ™‚é–“å…§å‘ˆç¾ç„¡æ•µç‹€æ… ‹ã€‚
Party celestial shield

淨化光輝 Brilliance of Purge
解除隊伍成員身上的è²*é¢ç‹€æ…‹ï¼Œä¸¦å°æ‰ €æœ‰è²*面狀態免疫。
Removes debuffs from party members, also makes party members immune to debuffs.

伊æ*çˆ¾ä¹‹åŠ› 에오로 포스
提升自己以外的隊伍成員é*”æ³•æ”»æ“ŠåŠ›èˆ ‡é*距離物理攻擊力。
Increases party's magic power and ranged attack power, except for yourself.
That's how many mobile mass-heals? :rolleyes:
That's how many mobile mass-heals? :rolleyes:

They try to tailor the game towards needs (and abilities) of average WOW player. Next step will be replace current heals with mass heal over time so everyone can press one button and go make a tea ;)
But there is logic....
If they (NC) change all to be 'auto', like:
- Auto heal party member by cubic/summon/tree
- Auto cure/debuff/etc
- Auto buffs
- Auto CS (aka 1 HP)


If they add :
- auto HP/CP potion
- auto target

Ranger/Scripts are useless ;)

See?
Who says NC not fight with 3rd pgm users? :p
音速星芒 Sonic Star
ç”¨å…‰ä¸€èˆ¬çš„é€Ÿåº¦å°è‡ªå·±èº«é‚Šçš„æ•µäººé€²è¡ Œæ”»æ“Šã€‚
At the speed of light, attack surrounding enemies


Wow, at 299792458 m/s? I wish I could say I'd like to see that, but of course you can't actually see anything which is happening at the speed of light, so I guess the surrounding enemies will simply fall dead where they stand ...
You may see Cherenkov radiation (especially if it happens in water).
Wow, at 299792458 m/s? I wish I could say I'd like to see that, but of course you can't actually see anything which is happening at the speed of light, so I guess the surrounding enemies will simply fall dead where they stand ...

Akji sorry to tell you .. you ARE TERRIBLE wrong.
It is speed of light in vacuum.
There are materials where speed of light can Faaaaaaaaaaar below that number ..even 25 km/h* (yes like someone on bicycle!)

In theory if that Sonic star would be 'given' in such material surrounded by 'normal' air you would be possible to see moving ray of light towards to enemy.
Hence! They can even avoid such ray ;)

(*) If you want know more : http://physicsworld.com/cws/article/news/41246
Akji sorry to tell you .. you ARE TERRIBLE wrong.
It is speed of light in vacuum.
There are materials where speed of light can Faaaaaaaaaaar below that number ..even 25 km/h* (yes like someone on bicycle!)


Those materials only slow down a narrow band on light though (and most of the ones we can create not even one of the visible bands). Besides, I kinda doubt the action of the game will move to a solid nano-scale lattice. :D

The other kind of light slow-down happens in gravity fields, but that is small enough as to not make any difference until we get displays capable of billions of frames per second.
Rochand wins again :)
well that's great.... enchanters have been turned into bloody Sword Singers in the end... how ironic is that ****?

Musical Instruments or poems for the skills.... brilliant....
Nvm
Excellent translation, populus!

And it was a good idea to add the Chinese original for proofreading and double-checking :)

The "runic skill" of the Enchanter class is indeed missing, also on the screenshots taken by reporters on the High Five Party. Either it's not yet finalized, or the developers simply forgot about it. It should raise some stat of the whole party, except yourself. Since Knights increase melee P.Atk., Warriors increase Crit.Rate etc., we might by elimination arrive at some idea what stat the Enchanter increases. But that would be speculation :)


Elmar
One question,
How will this fourth job?
I read about that song and dance will have a unique skill..
For example:
I have a bladedancer it after doing the job will become the fourth "enchanter" ...
I'll have all the skills of bladedancer + ONLY 4th job new skills? style "improved" by adding several skills in one?
Or
I'll have all the skills of bladedancer + song + wc etc. AND the new 4th job skills?


I'm thinking of doing a BD, but if my future WC have the same skills for the BD does not compensate ...


ps. sorry mistranslation, I used googletranslator
u loose pre 4th job skills

and Rochand needs to loosen up on the register aspect as the below question is lame..

Who developed "Lineage 2"?

answer is somehow not: Taek-Jin Kim, James Bae, Steve Chae, Jae-Hyuk Han or Kim Hyeong-jin, Hwang Cheol-wong, Park Yong-hyun

back on topic:
when reading the latest about the classes I really don't like the weapon/gear restrictions.. in particular for enchanters as it means after 4th class change we're stuck with useless weapons..

scroll to the bottom on this link and read for yourself
http://power.plaync.co.kr/lineage2/%EA%B0%81%EC%84%B1


Elmar, any idea if the Koreans will hold to their promise that in case one doesn't like how their char will be 4th classed that they get a free class change to another class ?
Loose skills OE ?

oh god, i buy 10 gc today
=(
can i use in 4thjob skills? :D (too soon to ask that i know...)
No, for the 4th job skills you need a different item called "Carved Scroll". I have described in short how to get that here:
http://boards.rochand.com/viewtopic.php?f=11&t=45

@ Draecke:
That promise has not been mentioned again. But they have also not said that you will be tied to what your old class leads you to. I guess it depends on the reactions of the Korean players after the PTS whether you will be given one free class change, and since this is basically a kind of account service, maybe you will have to pay for it at NCWest? I simply don't know :(
and certificade sub skills , loose then too?
A long time ago the developers said that you would keep them, and your one unlocked subclass would also get them. But we have no recent confirmation for that.
召喚可愛熊 Summon Cute Bear
å¬å–šä¾†è‡ªå¦–ç²¾ç•Œã€é˜²ç¦¦èƒ½åŠ›å„ªç§€çš„å¯ï¿ ½ �熊。
Summons a cute bear. Strong in defense.

召喚劍齒虎 Summon Saber Cougar
å¬å–šä¾†è‡ªé‡Žç¸ç•Œã€ä½¿ç”¨å‹‡çŒ›è¿‘èº«æ”»æ“Šï¿ ½ �劍齒虎。
Summon saber cougar. Uses strong close range attacks.

召喚無情撕裂者 Summon grim Reaper
召喚來自é*”界惡名æ˜*彰、使用é*”æ³•æ”»ï¿ ½ �的無情撕裂者。
Summon grim reaper. Uses magic attacks.

Lv85 100% Spectral Master going to be retired soon. Removal of Demons, removal of Unicorns, r, removal of Cats. What you get in return? A bear (where does that come from?), a Cougar (¬_¬') and 'The' Grim Reaper... Which uses magic attack, hello! Grim reaper has a Scythe for a reason!

Sorry, but if this how the multi-summon skill that has been announced in Freya is gonna turn out, it's byebye Lineage II for me.
As I heard some of you started talk about, that the peoples who change to 4th class they will loose automatically their pre 4th class skills.
It isn't true. When u made the 4th class than if you open your skill menu there the skill system give you a choice. Example: you want study the new backstab, than you click to this skill there you will see which of your skill/skills will remove from the old skills.
So this is why the developer told the change of the new awakened skills only optional, but not necessary.
Some of new awakened skills almost sure, that will available without disappear an old skill.
Example the Hierophant who change to 4th class says: I study the Poem of Harp skill because it is only remove my old Guidance buff, but I will can give Guidance, Evasion and Vampiric Rage buff.
While the Doomcryer who earned his 4th class says: I don't study the Song of Poem, because my Vampiric Rage is stronger, maybe my Guidance and Evasion buff will weaker, but my VR buff will better.
Ah, Yidao if you says, that Korean players also really don't happy to class reduced system, can't they force the NCKorea under or after the PTS, that keep the 36 classes at 4th class or simply delete the 4th class idea and give the new skills without class change?
using a translator..... it says something i understand and i'm guess didn't translate right.. and dual mace for enchanters as the only 2 types of weapons we can weild..

wtf?
I've found one more thing developers did to nerf mages once more!

the buff for increase critic.rate comes from summoner class,there were allready close to 0 endgame summoners in servers(only the hopeless inlove with their pets)seems like in GOD there will be noone left to give wizards their buff....shame on developers they did it again.
using a translator..... it says something i understand and i'm guess didn't translate right.. and dual mace for enchanters as the only 2 types of weapons we can weild..

wtf?
yea 2hand swords and dual blunts :x
I'm wonder what about sub class skills.
I know I can choose one sub to get 99 as well.
I know I can switch main<>sub 'on fly'

OK.
Right now I have :
Sub Summoner for trigger increase attack
Sub Enchanter to get CS
Sub Warrior for CP.

Suppose I will choose to Summoner to be my 'main' sub.
What will happen to sub skills?

Do they stay 'forever'?
Any info about it?
I've found one more thing developers did to nerf mages once more!

the buff for increase critic.rate comes from summoner class,there were allready close to 0 endgame summoners in servers(only the hopeless inlove with their pets)seems like in GOD there will be noone left to give wizards their buff....shame on developers they did it again.

Funny to read this. As I know many end-game summoners like me will leave L2 because NCSoft totally destroyed the class with GoD changes.

[EDIT]
Actually it's not funny... it's proof of NCSoft that they totally had no idea what to do with summoners, because they know summoners are outcasts in any (constant) party. Dev-team just thought: owh let's give them that one buff mages need and they will have party.
召喚可愛熊 Summon Cute Bear
å¬å–šä¾†è‡ªå¦–ç²¾ç•Œã€é˜²ç¦¦èƒ½åŠ›å„ªç§€çš„å¯æ„ ›ç†Šã€‚
Summons a cute bear. Strong in defense.

召喚劍齒虎 Summon Saber Cougar
å¬å–šä¾†è‡ªé‡Žç¸ç•Œã€ä½¿ç”¨å‹‡çŒ›è¿‘èº«æ”»æ“Šçš „劍齒虎。
Summon saber cougar. Uses strong close range attacks.

召喚無情撕裂者 Summon grim Reaper
召喚來自é*”界惡名æ˜*彰、使用é*”æ³•æ”»æ“ Šçš„無情撕裂者。
Summon grim reaper. Uses magic attacks.

In my mind, im sure that this will be like starting summoner all over....

Using WL/AL as example (following the order u aquire servitors):

Cute bear = Kat the Cat (supposed to be the current "strong def" servitor)
Grim reaper = Mew the cat (current magic using servitor)
Saber cougar = Kai the Cat (current strong p att servitor)

So next logical step would obviously be a replacement for feline queen, and finally a replacement for feline king.

I guess they will both be in a later update after GoD.

I still miss info on what happens to summoner cubics tho.... no mention of those in those GoD skill lists. :(
I guess nobody has noticed, but stackable buffs (namely Dances and Songs the stack with your regualr buffs) and "Prophecies" are missing from the new skills. Perhaps they realized how unbalanced PvP could get if someone was missing songs or a prophecy?
In my mind, im sure that this will be like starting summoner all over....

Using WL/AL as example (following the order u aquire servitors):

Cute bear = Kat the Cat (supposed to be the current "strong def" servitor)
Grim reaper = Mew the cat (current magic using servitor)
Saber cougar = Kai the Cat (current strong p att servitor)

So next logical step would obviously be a replacement for feline queen, and finally a replacement for feline king.

I guess they will both be in a later update after GoD.

I still miss info on what happens to summoner cubics tho.... no mention of those in those GoD skill lists. :(

On GoHa something is mentioned on Cubics. But dunno how it works, but 5 or 6 cubics listed for the new cubic introduced to GoD. But you're right... 4th Class Summoner isn't a boost, it's going back to lv40 and be non-factor again because of totally unknown and not updated skills. IF just there was the chance to upgrade i.e. Spectral Lord + Nightshade into a lv90 summon, then maybe it would've made sense...
Example the Hierophant who change to 4th class says: I study the Poem of Harp skill because it is only remove my old Guidance buff, but I will can give Guidance, Evasion and Vampiric Rage buff.
While the Doomcryer who earned his 4th class says: I don't study the Song of Poem, because my Vampiric Rage is stronger, maybe my Guidance and Evasion buff will weaker, but my VR buff will better.

U have link to list of this skills for hierophant, doomcryer, bd , sws?

can someone translate that : http://forums.goha.ru/showpost.php?p=14391913&postcount=9348

:D
if anyone knows the list/link of what the doomcryer and bladedancer loses to learn new ...
links, info... :D
...
OK.
Right now I have :
Sub Summoner for trigger increase attack
Sub Enchanter to get CS
Sub Warrior for CP.

Suppose I will choose to Summoner to be my 'main' sub.
What will happen to sub skills?

Do they stay 'forever'?
Any info about it?

All I can tell you is that on January 10 the developers said that you will keep your subclass skills forever:
http://lineage2.plaync.co.kr/promotion/newp/list?page=2&category=811004

When you choose your Summoner to become your second main, he or she should get trigger increase attack, CS and CP, like your main.

But that was more than 3 months ago. There will be a quest you have to do to unlock one of your subs. When the Powerbook Wikipedia publishes a walkthrough for that (like this week for the Awakening quest) maybe they will add a few more details, confirming or correcting the statement from January :)
Ah, Yidao if you says, that Korean players also really don't happy to class reduced system, can't they force the NCKorea under or after the PTS, that keep the 36 classes at 4th class or simply delete the 4th class idea and give the new skills without class change?

I have cited a few numbers about the Research and Development expenses for "Goddess of Destruction" here:
http://boards.lineage2.com/showthread.php?t=215070

It is illusory to believe that the 4th class idea will be scratched just because maybe 100,000 players worldwide are unhappy about it :)

As far as retaining the old skills is concerned, you must keep in mind that their enchantment will be automatically removed during the Awakening quest. When a Hierophant changes to Enchanter, he or she is left with all buffs and debuffs at +0. Those skills are then traded for the new Awakening skills. Whether you will be really happy with a +0 skill at lvl 85 depends on the specific case, but mostly the option to keep your old skills after Awakening is a theoretical one. The only thing you can do is not to Awaken. You can join a party of Awakened characters, getting "powerleveled" by them, and maybe still be of use until lvl 90. After that ...
All I can tell you is that on January 10 the developers said that you will keep your subclass skills forever:
http://lineage2.plaync.co.kr/promotion/newp/list?page=2&category=811004

When you choose your Summoner to become your second main, he or she should get trigger increase attack, CS and CP, like your main.

But that was more than 3 months ago. (...):)

Thx .. that means it is still worth to do sub ... even only for sub skill ;)
It is illusory to believe that the 4th class idea will be scratched just because maybe 100,000 players worldwide are unhappy about it :)
Not really. They have already scrapped the whole Lineage 3 development once.

As far as retaining the old skills is concerned, you must keep in mind that their enchantment will be automatically removed during the Awakening quest. When a Hierophant changes to Enchanter, he or she is left with all buffs and debuffs at +0. Those skills are then traded for the new Awakening skills. Whether you will be really happy with a +0 skill at lvl 85 depends on the specific case, but mostly the option to keep your old skills after Awakening is a theoretical one. The only thing you can do is not to Awaken. You can join a party of Awakened characters, getting "powerleveled" by them, and maybe still be of use until lvl 90. After that ...
If there is a single reason left why any pre-awakening skills are better than their awakening replacements, the game will be more complicated than it is now, and much more complicated than the developers are planning for GoD.
I have cited a few numbers about the Research and Development expenses for "Goddess of Destruction" here:
http://boards.lineage2.com/showthread.php?t=215070

It is illusory to believe that the 4th class idea will be scratched just because maybe 100,000 players worldwide are unhappy about it :)

Well, the disliker peoples are always much louder as the peoples who like it. So if I watch GoD videos on youtube many times see negative comments, but the peoples who vote to "like" or "dislike" video at usually 80-90% of them like what they see in the GoD promotion videos.

And these peoples aren't Korean or Asian players. Most of them Russian, Lithuanian, Ukraine, Hungarian, Polish, Greek, Brazilian, Argentinian, American and Chilean players.
I got these information by my youtube channel's community statistic.
So, we can says the 80-90% of peoples like the new update.
Well, the disliker peoples are always much louder as the peoples who like it. So if I watch GoD videos on youtube many times see negative comments, but the peoples who vote to "like" or "dislike" video at usually 80-90% of them like what they see in the GoD promotion videos.

And these peoples aren't Korean or Asian players. Most of them Russian, Lithuanian, Ukraine, Hungarian, Polish, Greek, Brazilian, Argentinian, American and Chilean players.
I got these information by my youtube channel's community statistic.
So, we can says the 80-90% of peoples like the new update.
Will those 80-90% of youtube voters ever be L2 players though?
Will those 80-90% of youtube voters ever be L2 players though?

i think yes or upcoming l2 players.
start posting the subscription fee next to your youtube movies with the text if vote like "yes" only if you would pay it.. see how many votes you get then :)
It is illusory to believe that the 4th class idea will be scratched just because maybe 100,000 players worldwide are unhappy about it :)

depends on how the Korean player base responds to it, if they don't like it then not much choice left imo..

as things stand now I will not stay in GoD as an Enchanter myself so it's up to me to decide how to respond to a company that gives me the finger after 7 years of loyal gaming.
i think yes or upcoming l2 players.
Which brings back up to topic about new server ;)
I always ask to just know about a new expansion when its pts up.

Only we could see an info in every official region at X day at Y hours PTS server up.
Not this, "it will release at anytime", "we have no public information about this feature yet", "it hasn't release date".

I just would like to know about something when it is 100% finished and I can play with it:)
if it were a little less insane lvl 1 to 85, to make 3 subs 80 ... equipment ... I did not worry me plan what to do, as it is very difficult for me (and for others too) given the short time available, I can not afford to wait to launch the pts to get information, so I think I want to know as well as the various information as soon as possible, I am planning to make a new char from scratch today ...

imagines start today to make a bladedancer, and have a doomcryer, and would be equal possibility of both enchanters...
I agree with Profeta, we need information NOW :p

==============================

anyone translate ? : http://forums.goha.ru/showpost.php?p=14391913&postcount=9348

if anyone knows the list/link of what the doomcryer and bladedancer loses to learn new ...
links, info...
Do the healers really have no group heals anymore?
Or is the Tree like the Flytrap in City of Heroes and follows you around?
If yes, how easy is it to destroy the tree? Does it take much aggro?
Could I heal the tree? How long does it last?

Also the inquisitor mode seems missing. Thats what I like most about my SS.

Is it possible to stack pre GoD buffs with God buffs, so you just keep unenlightened Buffers, Dancers and Singers with you for bigger benefits?

Falexi SS
It seems that the Healer really doesn't have group heals any more. You can get an impression of the Tree of Life at the beginning of this video:
http://www.youtube.com/watch?v=NJiLqY2qrR4

It doesn't look like it could walk like the Treants in the Enchanted Valley. We have also no information about how much aggro the Tree takes, how long it lasts and how easy it is to destroy.

As to the inquisitor mode for dealing damage, that is supposed to be the Rumi/Romeo servitor. (I wonder whether there will be a female "Juliet" for male healers).

We have also no information whether the Awakening buffs overwrite any pre-Awakening songs and dances, or whether they stack. One trick that comes to mind would be to run a Spectral Dancers through the Awakening quest for the increased MP but then not learn the new Awakening buffs but re-enchant the old skills. But as Krissa has pointed out above, that would make the game even more complicated than it is now, so I am afraid the developers will not permit that.
No matter what the changes are...l2 will always be the best of the games already released in market cause of the ''humanistic'' graphics :D
Still will interesting what will happen with the Fortune Seeker. He has many warrior skills too. Could be really strong the FS if he could keep these skills.
LOL, no recharge in GoD.
LOL, no recharge in GoD.

sit ftw
sit ftw


I guess they will give something " mp potion " to recharge is there is no mp recharger ( i know that there has elexir but i mean an other kind of potion )

Or they will increase mp recovery. If they realy copi thing on aion , in aion you just sit and 1 minut you are full mp so ...

Anyway we still must wait and see, or a mp recharge will be maked at the korean pts..
No matter what the changes are...l2 will always be the best of the games already released in market cause of the ''humanistic'' graphics :D
They already have started to destroy the graphics too :(
I guess they will give something " mp potion " to recharge is there is no mp recharger ( i know that there has elexir but i mean an other kind of potion )

Or they will increase mp recovery. If they realy copi thing on aion , in aion you just sit and 1 minut you are full mp so ...

Anyway we still must wait and see, or a mp recharge will be maked at the korean pts..

one mp regen skill is already posted in this thread, from an archer:


烏爾之力 율 포스
提升自己以外的隊伍成員施法速度與MP 恢復力。
Increase casting speed and MP recovery of party members, excluding self.

see? no worries, he will stab you deep to full MP with his arrows :P
Funny to read this. As I know many end-game summoners like me will leave L2 because NCSoft totally destroyed the class with GoD changes.

[EDIT]
Actually it's not funny... it's proof of NCSoft that they totally had no idea what to do with summoners, because they know summoners are outcasts in any (constant) party. Dev-team just thought: owh let's give them that one buff mages need and they will have party.


i love Crit cat , LF Arcane lord for const <333
We must still wait and see
scroll to the bottom on this link and read for yourself
http://power.plaync.co.kr/lineage2/%EA%B0%81%EC%84%B1

Hmm... So if I will choose to make tyr warrior from maestro, I will get mastery to more weapons so I could be able to use fists for example?
No recharge? No Balance Life? etc...
I think that the new skills will not remove all of the old skills, but just come on the place of similar skills. That means that a human GoD healer will have Balance Life and elven healer will have Recharge. human buffer will have Counter Critical and orc buffer will have Chant of Protection / previous OL will keep debuff skills like Seal of Limit, Suspension etc. Overwise it doesn't make any sense.
what about DE archers and Human archers.

DE archers get magic, Humans get hp+acc increasing buffs.

Hex, power break, freezing strike all skills DE's use especially in pvp or raids in close quarters.

Also what about Rez? lol I don't see any skills for Rez except DE self rez. Stigma of Shilien gone? Bless the Blood? Mass rez gone?

Also Burning Chop, Greater Fury, Dominaters buff whole clans, you cannot subsiute that for Enchanter who only buffs 7 people.

Also Cubics and Magic make Shillien Templers completly different from DAs and Phoniex Knights who have summons.

Also no more warsmith buffs? No more warsmith summons? Bounty hunter no more spoils?

They are completly destroying all aspects of the game. This is like the Stars Wars Jedi fiasco that killed that MMORPG allowing everyone to be a Jedi.
what about DE archers and Human archers.

DE archers get magic, Humans get hp+acc increasing buffs.

Hex, power break, freezing strike all skills DE's use especially in pvp or raids in close quarters.

Also what about Rez? lol I don't see any skills for Rez except DE self rez. Stigma of Shilien gone? Bless the Blood? Mass rez gone?

Also Burning Chop, Greater Fury, Dominaters buff whole clans, you cannot subsiute that for Enchanter who only buffs 7 people.

Also Cubics and Magic make Shillien Templers completly different from DAs and Phoniex Knights who have summons.

Also no more warsmith buffs? No more warsmith summons? Bounty hunter no more spoils?

They are completly destroying all aspects of the game. This is like the Stars Wars Jedi fiasco that killed that MMORPG allowing everyone to be a Jedi.

Please, don't make drama!

Nobody told, that every old or currently skills will disappear when you will study the new skills.
Please, don't make drama!

Nobody told, that every old or currently skills will disappear when you will study the new skills.

well if u check this link ,http://forums.goha.ru/showpost.php?p=14409321&postcount=9550 u will see that all tanks skills are removed,so prolly will be the same for all classes
you people can chose if you take the skills or not you know god.
u will be forced to take them or your old skills will be **** vs new skills
On the 28th there is going to be a GoD page on this site. I hope that shows all the new skills with descriptions and what will be traded in order to get these skills. The skill lists that people have posted so far seem to vary depending on when the linked posts were posted which indicates skills are still changing or skills are being outright deleted by the developers (that shadowy NCsoft cabal that likes to yank our chains). Links from a month old post may no longer be what is really happening and it certainly does not show all of the 8 classes 4th CC skills.

To all the haters of GoD, go enjoy the 7th anniversary event and when its done, you can come back and see what the preview site has to offer.

To Moxie, you can read here what everyone wants to see from the GoD page, please dont disappoint us with a generic preview page. We want to see skills, stats, skill trade ins, new quests, gear, and a smattering of lore and all the other stuff. it might be cool to see pictures of mounts, but its the skills that everyone wants to see. Thanks in advance
... Elmar, any idea if the Koreans will hold to their promise that in case one doesn't like how their char will be 4th classed that they get a free class change to another class ?

Update:
Yesterday Chief Developer Han said in an interview with Inven.co.kr that when "Goddess of Destruction" will be installed on the live servers, players (not characters, but that may be a figure of speech) who have reached "a certain level" will obtain a "Stone of Destiny" which enables them to resonate with whatever statue they want during the Awakening quest, i.e. you can freely choose your Awakening class:
http://www.inven.co.kr/board/powerbbs.php?come_idx=390&l=684

Google Translate-able:
http://gametsg.yatta.com.tw/lineage2/index.php?view=article&articleid=320859&change=1
That's good - there were rumours that you could freely choose your awakening class, and it is great that they will put that into the game. Some of the classes will change A LOT in playstyle because of all the changes, so quite a few players might not want to play their character anymore. Also, there would be far too many enchanters, so some of them may want to go for a different class because of that.
Update:
Yesterday Chief Developer Han said in an interview with Inven.co.kr that when "Goddess of Destruction" will be installed on the live servers, players (not characters, but that may be a figure of speech) who have reached "a certain level" will obtain a "Stone of Destiny" which enables them to resonate with whatever statue they want during the Awakening quest, i.e. you can freely choose your Awakening class:
http://www.inven.co.kr/board/powerbbs.php?come_idx=390&l=684

Google Translate-able:
http://gametsg.yatta.com.tw/lineage2/index.php?view=article&articleid=320859&change=1

So, let's see if I am getting this right: A player will be able to awake in his "inherited" class, but will also be able to change this class at a later stage.
A point I don't understand in the translation is this:

"Goddess of destruction revision, the game quality of all professional roles will all change in six

After the awakening of the role will have greatly improved the quality of six"

The professions become six or do I misread it?
That's a misunderstanding. "The quality of six" (å…*大ç´*質) means the six basic stats MEN,CON,INT etc. Those will increase in an extreme way (極大的提升) for all classes/professions :)

The "later" in "later stage" is a relative term. You have to decide to which class you want to change towards the end of the Awakening quest. If you are not sure about this, it will be better to keep your Stone of Destiny and not start the Awakening quest yet. You could say the Stone of Destiny is a kind of quest item given to you as a one-time gift by the GMs.
So if understand well the translate:

- they plan to start the tests in Korea at may.
- the level 40 and the 2nd class change will available to make under 3 hours.
- every characters who received the 4th class change will get much greater stats as they has now.
- to every characters will available to craft their own soulshots, spiritshot, but the Maestros will can craft Shirts and Belts.
- Every characters will get after the awakening a special quest item what with he can change another class too. Example if a Maestro want be Siegel Knight, than he can transform to Siegel Knight and at this situation he will receive the passive stats of the Hell Knight class.
u will be forced to take them or your old skills will be **** vs new skills

no pk/sk wont take new skills tk and hk will take due to all ready having their party buff.
problem lies when not taking new skills is that those new ones are supposedly stronger then the old ones and if true then there's not really any choice in the matter eh..

let's wait for PTS to see if it's possible to partially "awaken" and only learn those skills which might be useful without having to sacrifice very good/strong old skills. Also I read some where that once you start the quest for 4th class change at a certain point all your skills would be reset to zero ?
problem lies when not taking new skills is that those new ones are supposedly stronger then the old ones and if true then there's not really any choice in the matter eh..
According to the current published info on the new tank skills, some of them are actually weaker than the skills they were going to replace.
... let's wait for PTS to see if it's possible to partially "awaken" and only learn those skills which might be useful without having to sacrifice very good/strong old skills. Also I read some where that once you start the quest for 4th class change at a certain point all your skills would be reset to zero ?

That is correct. It says that about halfway down in the Awakening Quest guide, above the screenshot with the skillpoint refund:
http://power.plaync.co.kr/lineage2/%EA%B0%81%EC%84%B1+%ED%80%98%EC%8A%A4%ED%8A%B8

기존 스킬 강화 수치는 초기화 된다 means "the enchantment values of the existing skills will be reset to their initial value [i.e. +0]".


And I agree, it is far to early to form an opinion about the Awakening skills. What sounds like "closed beta testing" will start in the beginning of May. The developers speak of a "balancing process" (벨런싱 ê³¼ì*•), which might take a considerable time. So I guess we won't get anything even remotely finalized before June :)