Sace, would you mind destroying the treasure chest that is sitting under a tree in Plains of the Lizardmen? It has been sitting there peacefully for 4 days now and needs a new tree to sit under.
Whenever I have some time, I tend to just fly around and blow up the unreachable chests. Too bad my time is rather limited ... but you can always try asking some other guys with flying mounts to do it for you.
Whenever I have some time, I tend to just fly around and blow up the unreachable chests. Too bad my time is rather limited ... but you can always try asking some other guys with flying mounts to do it for you.
You can't kill the chests.
Edit: On a side note, petitioning it is useless because the GMs won't kill the npc so it resets (they told me that after I specifically asked in a petition).
It wasn't fixed and probably never will - the whole spawn system needs to be changed to fix it. As long as mobs can spawn on top of buildings and trees, chests can as well. But chests can neither move nor be killed so they are stuck there for a week in the worst case.
Sace seems to be the only one who is actually willing to destroy/despawn the chests. Other GMs just tell you something like: "works like intended" (if you don't get the: "we will look into it" copy/paste reply)
It wasn't fixed and probably never will - the whole spawn system needs to be changed to fix it. As long as mobs can spawn on top of buildings and trees, chests can as well. But chests can neither move nor be killed so they are stuck there for a week in the worst case.
This has been a problem for a long time.. I don't see them fixing it.. best way is to PM Sace on the forums (like she asked) so that she can go and "kill" the chests.
This has been a problem for a long time.. I don't see them fixing it.. best way is to PM Sace on the forums (like she asked) so that she can go and "kill" the chests.
like thats not a huge waste of both my aswell as sace's time... i useable solution would be to instruct the GMs to do this when informed of issues
I always get pretty bummed out when I find a chest that is unreachable and especially the ones were they look like they are on the ground but when you cant get it and restart its really in that tree next to you.
like thats not a huge waste of both my aswell as sace's time... i useable solution would be to instruct the GMs to do this when informed of issues
while I agree with you.. but I assume that since very few NC employees can actually interact with the game (Sace, Will, Moxie, etc) that Sace was "volunteered" to be treasure chest breaker..
while I agree with you.. but I assume that since very few NC employees can actually interact with the game (Sace, Will, Moxie, etc) that Sace was "volunteered" to be treasure chest breaker..
point being that id have to tab out of game, post on forum, wait for sace to decide to do it or not, then hope i was still around to actually open the chest...
ive said before that if GMs are unable to resolve any issue other than actig as a secretary they should be removed and more competant GMs w/ actual powers should replace them.
point being that id have to tab out of game, post on forum, wait for sace to decide to do it or not, then hope i was still around to actually open the chest...
Also should be noted that Sace will destroy the chest so it can re-spawn in a new location - that could mean if she destroys it, it could be 4 hours before it spawns again (I have no idea how long the respawn time is.. but I know it is more than one hour in my experience).
Also should be noted that Sace will destroy the chest so it can re-spawn in a new location - that could mean if she destroys it, it could be 4 hours before it spawns again (I have no idea how long the respawn time is.. but I know it is more than one hour in my experience).
Sace actually opens them so when you see the goodies all stuck on a pillar or up in a tree unable to be picked up you just sit down and cry :o lol
but ty Sace, it's really great that you do this for us :) you da bestest!
Sace actually opens them so when you see the goodies all stuck on a pillar or up in a tree unable to be picked up you just sit down and cry :o lol
but ty Sace, it's really great that you do this for us :) you da bestest!
Actually, players should not be around when I "kill" a treasure chest, for various reasons. If anyone saw it happen in the past, that was a mistake that won't happen again. :)
If anyone PMs me a chest location, please be sure to mention the /loc coordinates (or close) and what server you're on, and understand that the chest will not be killed until no one is around. (And, oh, I'll know if anyone's around. Hiding behind a tree won't work. :p)
Actually, players should not be around when I "kill" a treasure chest, for various reasons. If anyone saw it happen in the past, that was a mistake that won't happen again. :)
If anyone PMs me a chest location, please be sure to mention the /loc coordinates (or close) and what server you're on, and understand that the chest will not be killed until no one is around. (And, oh, I'll know if anyone's around. Hiding behind a tree won't work. :p)
ty for getting them out of trees etc. but if this is the case whats the point of reporting it?
if i dont get to open it ill just leave it in the tree...
ty for getting them out of trees etc. but if this is the case whats the point of reporting it?
if i dont get to open it ill just leave it in the tree...
If a monster doesn't get killed, it remains indefinitely. If the unreachable treasure chest doesn't get killed, it remains unreachable indefinitely. (It won't go away on its own, it will forever remain unreachable and unopened by players.) By killing it, the chest is triggered to spawn anew somewhere else, hopefully in a reachable place.
As was request last week, Sace , can u move a Treasure Chest in Plains of The Lizardmen (Chronos) that is stuck under the same tree as the other chest was last weekend. If chest locations are based on probability I am simply amazed that the chest can be under the exact same tree for 2 weekends in a row :).
there is always one near the north entrance to enchanted valley. i go there on my alt sometimes and it is always one on the island that you cant reach... (up top)
sace if you wouldnt mind, just mail me the contents of the chest. it has been dogging me for weeks.
It's been verified that treasure chests reset/respawn after each server maintenance. Since this fixes itself, I can no longer intervene regarding unreachable treasure chests. If you find one you can't reach, you will see that it is gone after the following maintenance. In the meantime, there are surely many other treasure chests that are reachable around the world of Aden.
Did you make a list of Unreaschable Chest locations and forward it on to NCK so they might move the spawn location a lil? Some of thoes chests spawn in them unreachable locations a few hrs to 1 day after Maintenance just to haing there till next Maintenance and repeat again after server restart. This in turn takes some chests out of rotation for most of the week (every week).
I'm sure the developers are aware of this issue, as players experience the same issue around the world. Effectively, treasure chests are like regular monsters, except that they don't move. Regular monsters sometimes spawn on unreachable locations as well, but they usually wander far enough to fall back into a reachable area. To my understanding, it's been this way ever since launch in 2004, and since then the terrain and coding has gradually been improved so that it happens less now. That is good news, and so is it that they are reset with each server restart. Hopefully it will improve even more in the future.
It has been this way since 2004 and has gotten better (kind of) with each major update. But from what I have seen the Chests do not spawn like mobs. Where mobs have a general area that they can spawn in, the chests seam to have 12(not sure how many, just a guess) x/y spawn locations.
For example 1 chest is given 6 spawn locations in Forest of the Dead and 6 more in swamp of screams. It will spawn in one of the 12 x/y locations given untill it is killed. Then after x time it will pick another of the 12 x/y locations given. If this is the case then when said chest spawns in an unreachable locations it takes that chest and thoes 12 locations out of rotation till server restarts.
I could be wrong but the chests that I seam to find are in the same x/y spot as they were the last time I saw them in a given area.
An unreachable chest was on the roof of one of the 'huts' in the Mandragoran pit on the left of the road, right at the entrance of Executioner's ground.
After the update... when the chest respawned, it had moved to the unreachable top of the NEXT roof in the same pit, which is where it is right now. ^^
Check it out, Sace:).
A solution would be to make the box "move" every hour or so.
Make it possible that it moves in a certain range (very short) and only once every hour (for example every 1 hour tc can move within x amount of xy locs in its range and then sits idle again. That way they could drop down of unreachable spots and wouldn't sit there for a week until next maintenance. :P
Sace, in Plains of the Lizardmen, 2 chest appear only, if one is in an unreachable spot, then 50% of the possible chests for the rest of the week are gone...that seems a little silly don'you think? Why have chests in a game if this can happen, and does happen all the time? Oh well ..
I'm sure the developers are aware of this issue, as players experience the same issue around the world. Effectively, treasure chests are like regular monsters, except that they don't move. Regular monsters sometimes spawn on unreachable locations as well, but they usually wander far enough to fall back into a reachable area.
bla bla bla...
Please, please, please, beg with Moxie that you or HGMWill or SrGMs are able to open stuck treasure chests to get them to re-spawn until the app is fixed to not allow the chests (and mobs) to be spawned in places that are not reachable by in-game toons.
I create a TC thread for marking tc area position, if you know an area where treasure chest spawning, post it to my thread (http://boards.lineage2.com/showthread.php?t=214076) you can find 2 map 1 regular map and 1 for where tc spawning.
Couldn't you use a ranged skill and give it some damage and it will then disappear in a few seconds. Then, with any luck, it will respawn in a reachable area.
Couldn't you use a ranged skill and give it some damage and it will then disappear in a few seconds. Then, with any luck, it will respawn in a reachable area.
Actually these new Treasure Chests can't be attacked, you have to use a Maestro Key from Grocery Stores, and you have to be next to it, it can't be high or low to you, cost about 7k each or so, I try to keep 30 on me, weighs next to nothing.
Tried 3 times on dragon valley entrance with 83 and 84 lvl toons,chest dissapeared nothing dropped,is it the reward random?
eh, read Maestro Key description
/Confirmed,chests and toons were around same lvls since they were in hunting area were mobs are white.Why always fail?
I have noticed since the 2nd 'despawn if unreachable' fix (or maybe since the first fix, not able to find many chests after first fix until 2nd fix) that chests seem to go boom at a much higher rate, like 99% fail to open. Same toons same locations, used to open around 1 in 20 or so. Another chest hunter friend said 100% boom for her now :(
Maybe it's just korean random bad luck? or is anyone else having this problem?
Maybe they decided to punish us for asking for this fix :o lol