Weâve seen recently that, during Territory Wars, some players have purposely placed Territory Ward flags inside of peace zones. In High Five, there was a fix that removed the ability to place flags in a peace zone. In response to that fix, players began to place the flags inside of contestable clan halls. Flags are not meant to be placed in clan halls of any kind or in peace zones. Until there is a system-side fix to this issue, placing Territory Ward flags inside of contestable clan halls is considered as an exploit. Moving forward, players found guilty of placing flags in such areas will be actioned at the GMsâ discretion. Those players that have already done this are receiving a warning. Use the flags as they were meant to be, so that everyone can enjoy Territory Wars the way it should be. :)
There will be a repeating in-game announcement about this on weekends.
Weâve seen recently that, during Territory Wars, some players have purposely placed Territory Ward flags inside of peace zones. In High Five, there was a fix that removed the ability to place flags in a peace zone. In response to that fix, players began to place the flags inside of contestable clan halls. Flags are not meant to be placed in clan halls of any kind or in peace zones. Until there is a system-side fix to this issue, placing Territory Ward flags inside of contestable clan halls is considered as an exploit. Moving forward, players found guilty of placing flags in such areas will be actioned at the GMsâ discretion. Those players that have already done this are receiving a warning. Use the flags as they were meant to be, so that everyone can enjoy Territory Wars the way it should be. :)
ROFL...so there is not actual policy? It's just however GM's see fit at the time?
ROFL...so there is not actual policy? It's just however GM's see fit at the time?
ROFL all you want and go ahead, put the flag in the CH. Let's see who ROFLs last :D
ROFL all you want and go ahead, put the flag in the CH. Let's see who ROFLs last :D
rofl...It's ok its not like it matters anyway...or it will be fixed anyway. Still waiting on that Tiat patch...6 months later...I would like to see them do anything about it when they don't fix known bugs that NCWest announce as bugs and do nothing about. Then I will care about your woes. Fix your crappy game NC don't threaten players openly.
rofl...It's ok its not like it matters anyway...or it will be fixed anyway. Still waiting on that Tiat patch...6 months later...I would like to see them do anything about it when they don't fix known bugs that NCWest announce as bugs and do nothing about. Then I will care about your woes. Fix your crappy game NC don't threaten players openly.
TBH the only one QQing and acting like a 12-year old in this thread so far is...(take a wild guess)
A similar thing happened way long ago when some clan leaders flew over castles in a wyvern, then did a clan gate up on the wyvern landing pad to rush the defenders from the inside. NC did the same thing as they are doing now, and said "k, dudes, as of now this is officially not allowed". There was some QQing, and some cheering, and in a later patch we got the 'no fly zones' above castles/forts/etc.
Grats for being creative if you thought of the trick, but seriously...just get over it. I'm sure if your clan is uber and strong and deserving of the flags, you can keep them without this technique. Right?
TBH the only one QQing and acting like a 12-year old in this thread so far is...(take a wild guess)
A similar thing happened way long ago when some clan leaders flew over castles in a wyvern, then did a clan gate up on the wyvern landing pad to rush the defenders from the inside. NC did the same thing as they are doing now, and said "k, dudes, as of now this is officially not allowed". There was some QQing, and some cheering, and in a later patch we got the 'no fly zones' above castles/forts/etc.
Grats for being creative if you thought of the trick, but seriously...just get over it. I'm sure if your clan is uber and strong and deserving of the flags, you can keep them without this technique. Right?
Weâve seen recently that, during Territory Wars, some players have purposely placed Territory Ward flags inside of peace zones. In High Five, there was a fix that removed the ability to place flags in a peace zone. In response to that fix, players began to place the flags inside of contestable clan halls. Flags are not meant to be placed in clan halls of any kind or in peace zones. Until there is a system-side fix to this issue, placing Territory Ward flags inside of contestable clan halls is considered as an exploit. Moving forward, players found guilty of placing flags in such areas will be actioned at the GMsâ discretion. Those players that have already done this are receiving a warning. Use the flags as they were meant to be, so that everyone can enjoy Territory Wars the way it should be. :)
There will be a repeating in-game announcement about this on weekends.
Hi, clan hall isnt a peace zone. Learn game mechanics pls or at least start playing ur own game.
there is "or" between clan halls and peace zones, so... Learn english mechanics.
there isnt any "peace zone" where u can put wards. So yea, learn english mechanics.
It was obvious sace's post is about
Its not a peace zone and u can take wards from this clan hall even if doors are closed.
Wards could be placed in a peace zone before and ppl did it all the time. It was fixed some time ago to prevent that (easier fix because it is already a special zone) but it will be considered an exploit if you find a peace zone you can still enter.
Also there are more contestable clan halls than FoR. Try to kill someone inside Deva castle, Fortress of the Dead, Rainbow Springs or Bandid Stronghold. :P
still it's funny as getting the wards to such location takes ~30min even with zerk/ww2 + song of wind so plenty of time to interrupt/attack when such attempt is being made..
so far I've seen it happen only once myself and nobody even bothered to show up, people were way to busy with Oly to even care about it :(
anyways please ensure this really will be added to the ingame login message as not everyone reads this forum.. thanks :)
this is not exploit, it's functions as designed and it's just a wrong design,
or better "missing implementation"...
An exploit (from the same word in the French language, meaning "achievement", or "accomplishment") is a piece of software, a chunk of data, or sequence of commands that takes advantage of a bug, glitch or vulnerability in order to cause unintended or unanticipated behavior to occur on computer software, hardware, or something electronic (usually computerised)...Source: http://en.wikipedia.org/wiki/Exploit_%28computer_security%29
It was clearly not intended (probably not anticipated by NCsoft) to have "safe zones" to put wards in. They already fixed one vulnerability of the system by banning wards from peace zones. As long as the other vulnerability is still there, taking advantage of it is an exploit by definition.
Being able to kill mobs with reflect damage on a paralyzed lvl 1 toon was also functioning as (wrongly) designed...
this is not exploit, it's functions as designed and it's just a wrong design,
or better "missing implementation"...
Since flags are not meant to be placed inside contestable clan halls but can be, you're right in that the software was coded wrong to allow it in the first place.
To use that ability (wrong design) to place the flags inside the contestable clan halls for the benefit of someone makes it an exploit.
This is the problem with software in general. You have the intended use, but invariably someone finds a way to use it in an unintended fashion thereby creating an exploit. :p
Being a bug user doesn't mean that you are "smarter than enemy" either.
agree, but too bad we didnt use any bugs we were just smarted than our enemies :)
Seriously, NCSoft? Just made the clan hall doors of all the contestable CHs destroyable during territory war, same as (almost) every fortress door is during that time (even those who aren't hosting a catapult). And disable the CH NPC's functons, of course.
still it's funny as getting the wards to such location takes ~30min even with zerk/ww2 + song of wind so plenty of time to interrupt/attack when such attempt is being made..
so far I've seen it happen only once myself and nobody even bothered to show up, people were way to busy with Oly to even care about it :(
anyways please ensure this really will be added to the ingame login message as not everyone reads this forum.. thanks :)
1. taged already or still carebearing ?
2. So what for you move wards to siegable clan hall if no one can even break them?(break them = only castle owners can break them and carry em ) ?
3. how in the world you can hit something that is behind wall + CLOSED doors ?!
Stop insisting, the message from NCsoft is clear : there are two things forbidden. One of them is to bring the flag in peace zone. The other is to bring the flag in a contestable CH. Two different things separated by a clear "or" in Sace's sentence. If you don't understand it that way, you need to practice your English.
It's obvious from the beginning that the problem they have is that they manage to exclude peace zones by coding a restriction, but not the contestable CH. So really they know perfectly contestable CH aren't in peace zones, otherwise there would be no issue, no exploit.
Seriously, NCSoft? Just made the clan hall doors of all the contestable CHs destroyable during territory war, same as (almost) every fortress door is during that time (even those who aren't hosting a catapult). And disable the CH NPC's functons, of course.
How hard can this be?
Good idea, really.
But, i think they just add the "CH Siege Zones" into the "TW Flag restrictions" list.
for as long as I'm on Teon I've never hide the fact I'm ITT side, tagged or not and I'm always tagged when they need a lolsws so guess what I'm tagged right now ;)
carebearing in my case just means doing my own thing until my batphone rings as I was 85 100% before transferring to Teon :P
don't hate on lolsws that loves lvling lowbies ^^"
1. taged already or still carebearing ?
2. So what for you move wards to siegable clan hall if no one can even break them?(break them = only castle owners can break them and carry em ) ?
3. how in the world you can hit something that is behind wall + CLOSED doors ?!
1 . Town boys talk about pvp
2. I heared ur clan is even breaking them even if wards are behind a wall.
and whats wrong with this "plan ihtiandr" ? wards was in siege zone. you can come there w/o problems. only anakims not work in water. or teach us how to take wards from ch with closed doors :)
2. I heared ur clan is even breaking them even if wards are behind a wall.
3. watch 2.
ps : Submarines gona participate this TW?
this is obviously not hiding.. lol
they just moved wards behind of rune castle to a gliched spot where everybody gonna lag when he is there and still lost them :S SUBMARINES.
Who might you be?:D
1. Who was shooting wards through castle wall on teritory ward ? :] give me names :D , it is true that you can shoot wards with BOW and it spawn when shooter stand so how in the world of l2 u can shoot something with CANNOT SEE TARGET MESSAGE :] I wont tell you how we shoot them from time when they were in middle to left balcon becasue you seems to be stupid to still dont get from where we were shooting ;D
ad2. gliching your *** , it was propably to not allow you to use anakims but since we all different clan vs same clan 1 hero fear end all :) , we medusa each other while you as 1 clan do w/e you want so again why you move wards to clan hall ?
someone from sh said to find pvp :D yes its brilliant idea go move it it clan hall ! what else?!
Who might you be?:D
1. Who was shooting wards through castle wall on teritory ward ? :] give me names :D , it is true that you can shoot wards with BOW and it spawn when shooter stand so how in the world of l2 u can shoot something with CANNOT SEE TARGET MESSAGE :] I wont tell you how we shoot them from time when they were in middle to left balcon becasue you seems to be stupid to still dont get from where we were shooting ;D
ad2. gliching your *** , it was propably to not allow you to use anakims but since we all different clan vs same clan 1 hero fear end all :) , we medusa each other while you as 1 clan do w/e you want so again why you move wards to clan hall ?
someone from sh said to find pvp :D yes its brilliant idea go move it it clan hall ! what else?!
and whats wrong with this "plan ihtiandr" ? wards was in siege zone. you can come there w/o problems. only anakims not work in water. or teach us how to take wards from ch with closed doors :)
It's easy - it takes like ~35 min to bring ward to CH w\o pvp (just rush to CH). So first - you need to come for TW and not stay whole clan on oly and second - interupt ward carriers.
But actually if hiding wards in place like on screenshot is ok, maybe we can use some spots like Gardens of Eva? I bet I can make X cry about it.
It's easy - it takes like ~35 min to bring ward to CH w\o pvp (just rush to CH). So first - you need to come for TW and not stay whole clan on oly and second - interupt ward carriers.
But actually if hiding wards in place like on screenshot is ok, maybe we can use some spots like Gardens of Eva? I bet I can make X cry about it.
I don't see anything wrong with it; in TW, nearly the whole map is the playing field, after all.
Hell, for all I care you can bring them to the underwater "air bubble" in the ocean way outside Gludin. Could make for some interesting 3D fighting in the water around it. :)
it is true that you can shoot wards with BOW and it spawn when shooter stand
For me it's clear bug.
Hell, for all I care you can bring them to the underwater "air bubble" in the ocean way outside Gludin. Could make for some interesting 3D fighting in the water around it. :)
Ok, we will spend like 1 hour to bring wards deep in ocean, then enemy even if will defeat us will spend second hour to bring it back. As a relust - no time to cast --> new QQ --> GM will make this action bannable.
Did you see anakim QQ topic? Why do you think GM dont post like "using anakims on siege not allowed and can result a ban"? It's easy - wrong ppl cry. If "right" ppl will start cry - anakims will be prohibited in 5 min.
Maybe let's make a bet that when X will take wards and SH will use archers to take it back - SUDDENLY using bow against wards will be bannable.
ROFL all you want and go ahead, put the flag in the CH. Let's see who ROFLs last :D
Unbelievable how people keep trying to exploit the game without a minimum of shame...
Seriously, NCSoft? Just made the clan hall doors of all the contestable CHs destroyable during territory war, same as (almost) every fortress door is during that time (even those who aren't hosting a catapult). And disable the CH NPC's functons, of course.
NA NC Soft can't do it - only Korean, though they can do fix of placing territory wards to peace zones or such clan halls.
Stop crying and play honestly - what the fun to hide wards from enemy,where they can't reach it at all :-D ? No pvp, no fun.