The list goes on and on...The main typical archetypes...Something linage2 manage to get away from. Intresting tank new things...like who has heard of a tank rooting/hold you before?
Having a phoenix pet?
Forcing you to attack them with agro?! wow i mean intresting things there.
Daggers forcing you to turn ur back towards them
Summoners having distinctive skills along side shared ones, different pets,looks,fighting styles.
Bladedancers...SWS...ol...all with there own unique skills and ways...
ITs all beign turned in to the same **** as every other mmo.Taking all buffign class and turning it in to an enchanter..
turning all summoners in to 1 type of summoner and so on.Best part is we all get to have the same exact skills.
I love linage...i aint th ebest but i have allways come back to enjoy my summoner..now it all seems to be going away, im worryd this will feel like playing wow or warhammer or rift..or aion wich in the end is the same ****. This is my opinion and hope it gets treated with respect but as it seems, to me this is going to take a turn for the worst.PVP will be boring after a month because you will be fighting the same classes over and over wich are what...8 classes?Allso dont bother staying like u are because if u dont go awakening mode u get stuck in one zone without progressing.So you will be forced to change.
What do you guys think about this? Will this kill lineage 2 or will you give it a try? Ill try it but will say goodbye to all my unicorns and being turned in to a warlock from wow along with all other 3 summoner classes.And thats what keeps me here...no unicorns no lineage basicly.
u dont have to awaken... u can remain your old class in GoD... i plan to remain a spectral dancer for ever... we will get rare if everybody awakens to that new lame bufer class...
I am not 100% sure of it but i read that "supposedly" you will get stuck in a certain zone lets say "newbie zone" and you wont be able to exit it without awakening.\
I will like to add that Star wars galaxy did this. And who ever played and enjoyed that game as much as i did know what happend to it.Nothing like playign a server full of 400 people in total. Not even linage has that low number with 2 servers and swg has 8 of them still up.Revamps **** games.
My immediate thought (as a summoner) was how the game would be like Aion. The same exact 8 classes. However, my only issue is with enchanters. I think they are merging too many classes into one. At the very least, I think BDs and SWS should be bards and keep their unique dance mechanic.
Beyond enchanters I'm not too upset about the changes. It will hopefully make grouping a lot easier.
Also for me the only good thing is that we wont need to find swm(meaning never find swm)to go hunt in top areas or make raids.But they could correct that by adgusting other things,they wouldnt need to destroy all game for that! :)
When we started this game and for years,we didnt need to have in partys any specific class to play the game,everything could be done by compining what we have because skills of toons did work and mobs/raids were designed to be killed by the power of toons skills.Now we need to have in party every kind of support and almost need to make cc to kill mobs!
i think some of us are really making a big deal out of "possibilites"
i maintain that BD and SWS still keep songs and dances but get new skills. in fact i will wager that songs and dances will STACK with new stuff from top enchanters.
Songs and Dances will be merged into new skills, so you will be able to have both effects from the one class = enchanter + additional ones that you get after awakening. No point being a SD when you can have improved songs+dances or?
My first reaction was bad to the idea of pruning classes down; as someone mentioned earlier in this thread, it gave a similar feeling to SOE and their destruction of SWG. One of the reasons I took a break from the game for a while.
A few months on, and I'm a fair bit more open minded about it and simply will wait to see how it turns out. One thing that was also mentioned a few posts up is the quite correct assertion that groups with the old system can get a bit difficult to setup due to needing different types of "support" & whatever else - whereas a smaller pool of classes could give everyone a chance to play in most groups. This is a different situation to that of SWG anyway, as that game didn't have as strict requirements for a group (in fact it was far more forgiving and in PvP allowed for low level (though maxed out) chars to blow up bases etc having quite an impact).
I'm quite intrigued by the reported news that you can remain "un-assended" and still lvlup. IF they do actually allow the old skills to be leveled-up (like all the skills can be up to 74) then it would get around the problem of using a lvl74 skill on a lvl 90+ and make the option viable.
Songs and Dances will be merged into new skills, so you will be able to have both effects from the one class = enchanter + additional ones that you get after awakening. No point being a SD when you can have improved songs+dances or?
thats just the thing, its speculation still.
i will bet you 2a at this point that the koreans are qqing pretty hard over the exact thing we are speaking of.
maybe cashing in useless dances and songs but i dont think they're going to just let all that uniqueness slip away without a tear shed.
never mind that, it is still REQUIRED to have BD+sws+all sorts of buffers to get to 85 in the first place. beyond that i dont know maybe they nerfed the game and made it all quest-to-level.
u dont have to awaken... u can remain your old class in GoD... i plan to remain a spectral dancer for ever... we will get rare if everybody awakens to that new lame bufer class...
Awakening = Base Stats x2 (INT, DEX ....) you are sure you are not going to awaken ?
i will bet you 2a at this point that the koreans are qqing pretty hard over the exact thing we are speaking of.
maybe cashing in useless dances and songs but i dont think they're going to just let all that uniqueness slip away without a tear shed.
never mind that, it is still REQUIRED to have BD+sws+all sorts of buffers to get to 85 in the first place. beyond that i dont know maybe they nerfed the game and made it all quest-to-level.
speculation
As you can see from the today's patchnotes, it will affect also characters under 85:
Rhythm Of critical = 43 -Dance of Fire / Song Of Hunter
Rhythm of Magic = 52 - Orb Mystic Dance / Song of wading
Rhythm Of Magician = 55 - Dance Of outlet migration / Song of presentation media
Rhythm Of Combat = 58 - Warriors Of Dance / Song Of Earth
Rhythm of Fighters = 60 - Dance Of Fury / Song of Vitality
Rhythm Of Revenge = 76 - Dance Of Vampire / Song Of benjeonseu
Start Of Rhythm = 80 Sirens Of Dance / Song Of Renewal
Edit: skillnames are google-translated, but you get the idea ...
jeez guys every game is evolving and i think the races will have some differences like in wow.
I mean for example dark elf will be a bit stronger than th/pw ( str + )
or maybe some race specific skills ... i will w8 with my opinions till pts server.
As you can see from the today's patchnotes, it will affect also characters under 85:
Rhythm Of critical = 43 -Dance of Fire / Song Of Hunter
Rhythm of Magic = 52 - Orb Mystic Dance / Song of wading
Rhythm Of Magician = 55 - Dance Of outlet migration / Song of presentation media
Rhythm Of Combat = 58 - Warriors Of Dance / Song Of Earth
Rhythm of Fighters = 60 - Dance Of Fury / Song of Vitality
Rhythm Of Revenge = 76 - Dance Of Vampire / Song Of benjeonseu
Start Of Rhythm = 80 Sirens Of Dance / Song Of Renewal
Edit: skillnames are google-translated, but you get the idea ...
so when do we receive these skills? once we awaken? if so this means the skill tree will transform so that it will appear as though we learned rhythm of critical at 43, for enchanting purposes...
?
otherwise what would be the point of awakening other than doubling base stats
To me it seems this change will be implemented from lvl40 upwards which means unawakened characters. This comes in pair with the lowered number of partymembers from 9 to 7.
fyi cause bd/sws are slotted as enchanters they're parked in the same box as mages/summoners/healers aka upon awakening only their INT/WIS/MEN gets a boost unlike the warrior box where STR/DEX/CON gets boosted.. so which self respecting bd/sws is going to accept the fact they can no longer do any real damage anymore ?
To me it seems this change will be implemented from lvl40 upwards which means unawakened characters. This comes in pair with the lowered number of partymembers from 9 to 7.
But this is only my personal viewpoint.
i just finished reading the google translated notes, and it seems to me these Rhythm skills are enhanced by the use of the related song/dances.
not a direct replacement.
i think this because it shows sws learn vengeance at 55.
Skill
Grand Dual Weapon Mastery ; Dual Dual-Sword and Blunt, the equipment damage, all depends, increased attack speed and a chance to attack the power of physical skill and critical rate increases. According to STR re-initialized or the duration of time increases.
Grand Robe Mastery; Grove City defense equipment increases.
Grand Light Armor Mastery ; Gyeongjangbi the equipment DEF, MP recovery is increased bonus.
Grand Heavy Armor Mastery ; Heavy armor will increase the equipment.
Grand Anti-Magic; Magic resistance increases and increased resistance to magic attacks, and damaging to the magical moment when the probability of resistance and property, the resistance will increase further.
Grand Boost Body ; STR increases the maximum HP is increased
Grand Boost Mana ; STR increases and maximum MP increases.
Grand HP Recovery ; STR increases and increases HP recovery bonus.
Grand quick recovery ; STR increases and using magic to reduce the time it takes to re-use.
Grand Steel Mana ; Dual Sword, Blunt, equipped with dual status as a MP in the normal attacks have a chance to recover.
Grand resist attribute ; STR increases and hold / sleep / Mental / Poison / Bleeding Attack resistance increases.
Grand Divine Lore; Using skill, the magic MP consumption is decreased.
Grand Focus Mind ; STR increases and bonuses will increase MP recovery.
Grand Six Senses ; STR increases and avoidance when HP is below a certain value increases.
Grand Fast Spell Casting; Magical speed increase.
Assault Rush ; Rushing the enemy state of shock, allowing you to schedule hours. Dual Dual-Sword and Blunt, the equipment available.
Death Strike ; Added to the damage with the power to attack the target. Dual Dual-Sword and Blunt, the equipment available.
Stop Burning ; Damage to the power added to the target and enemies around the target of attacks for some time and armor, magic resistance, reduces physical avoidance. Dual Dual-Sword and Blunt, the equipment available.
Storm Break ; Damage to the power added to the target and surrounding enemies will attack. Dual Dual-Sword and Blunt, the equipment available.
Final cancellation ; Subject to receiving a chance to turn off the buff. Dual Dual-Sword and Blunt, the equipment available.
Quick Recall ; Teleport to the town. GM can not be used in special areas such as counseling.
Angels Resurrection ; Revive dead target.
Leeds incremental Poem ; HP to target and close ally of the lower order recovers. At this point, the HP recovery effect of the amount received is applied to decrease sequentially in the order.
Recovery Poem; CP makes the recovery of the target.
Poem Of Horn; Period of time, the damage of party members, defense, all depends, increases magic resistance. Dual Dual-Sword and Blunt, the equipment available.
Poem Of Drums ; The maximum period of party MP, HP recovery bonus, spell critical chance, critical power of regular attack, attack, defense, attack speed, all depends, magic resistance, magic speed, debuff resistance, toughness increases during critical attack damage. Further reduce the speed of travel of certain damage or melee weapons, equipped with party members had been attacked during a general critical attack power increases. Dual Dual-Sword and Blunt, the equipment available.
Poem Of Organs ; The maximum period of party members HP, Max MP, Max CP, HP recovery bonus increases. Dual Dual-Sword and Blunt, the equipment available.
Poem Of Others ; Period of party members' physical critical chance, critical power of physics, physical skill and spell critical chance increased consumption, MP, consumption of magical skills MP, strengthening of database inchaenteo reduces the skill MP consumption. Dual Dual-Sword and Blunt, the equipment available.
Half Of Poem; Period of party members' physical hitting, physical avoidance and evasion spell, increasing movement speed reduced if critical shot damage. Dual Dual-Sword and Blunt, the equipment available.
Poem Of Loquat ; Period of party members' attack speed, spell Vampiric Rage effect of increasing the rate applies. Dual Dual-Sword and Blunt, the equipment available.
Harmony Guardia Orleans ; Attack of the period of the selected party members, defense, defense shield probability, shield defense, physical critical power, physical critical chance increases. Dual Dual-Sword and Blunt, the equipment available.
Harmony beoseokeoseu ; Attack of the selected party members for some time, all depends, attack speed and spell speed, physical-critical power, physical critical accuracy, increase speed and magic resistance, toughness, and reduced physical avoidance. Dual Dual-Sword and Blunt, the equipment available.
Harmony maejisyeonseu ; Attack of the selected party members for some time, all depends, attack speed and spell speed, magic resistance, spell critical chance, MP recovery award, the increasing speed defense, physical avoidance, using a magic skill consumes MP, consumption of Physical Skill MP, reduces the time re-use skills.
Dual Dual-Sword and Blunt, the equipment available.
Combat Sonata ; Period of party members' attack speed, magic speed, maximum HP, MP recovery bonus, increasing the speed when using a magic skill consumes MP, used magic to reduce the probability of the withdrawal. Dual Dual-Sword and Blunt, the equipment available.
Moving Sonata ; Period of time, the damage of party members, all depends, attack speed and spell speed, movement speed increased armor, magic resistance, reduces physical avoidance. In addition, the effect is granted the Vampiric Rage melee attack if the United States should give effect to the enemy back. Dual Dual-Sword and Blunt, the equipment available.
Blood Requiem ; Vampiric Rage effect over time that is given to party members. Dual Dual-Sword and Blunt, the equipment available.
Your Rio Localization ; Over time by mutation of the party in and around their defense and magic resistance, increasing speed, reducing damage and all depends. Dual Dual-Sword and Blunt, the equipment available.
Angels Hands ; Period of time, the immune status of the selected party is the debuff. Dual Dual-Sword and Blunt, the equipment available.
Battlestar Rhapsody ; Period of time, the damage of all party / all depends / attack speed / magic speed increases. Dual Dual-Sword and Blunt, the equipment available.
Crazy Nocturne ; Period of party members' physical and magic skills, eliminating the reuse time. Dual Dual-Sword and Blunt, the equipment available.
Final inbinsibilriti ; Period of time makes all the rest of the party as invincible.
Devils Movement ; Period of pre-emptive attack all the monsters in this quest, the state does not move and the speed decreases. Dual Dual-Sword and Blunt, the equipment available.
Elemental Resist ; Period of four elements to the target property, fire / water / wind / land property to increase resistance to attack.
Divine Resist ; Period of time, sacred to the target, Dark property attacks and increases resistance to poison and bleeding.
Mental Resist ; Over time to the target hold / sleep / mental disorder increases the resistance to attack.
Assault Attack ; Added to the damage by attacking the target with the force of armor and magic resistance over time, reduce physical avoidance. Dual Dual-Sword and Blunt, the equipment available.
Shadow Blade; Added to the damage by attacking the target with the force over time damage / reduces all depends. Dual Dual-Sword and Blunt, the equipment available.
Change Body; Small variations over time by reducing the speed of travel out of state to create an attack. Dual Dual-Sword and Blunt, the equipment available.
Change Stone; Target petrified state to create a period of time. Dual Dual-Sword and Blunt, the equipment available.
Quick Cutie Pig ; Period of time, the little pig built his defense and magic resistance movement speed increase raises. Dual Dual-Sword and Blunt, the equipment available.
Lonely Stone ; Period of time, turn to stone her for your own desire to get rid of the enemy's attack makes clear the target. In turn the state transport rate is greatly reduced. Dual Dual-Sword and Blunt, the equipment available.
Symphony Temptation ; Whether the target and surrounding enemies of the United States for a period of time around the enemy target damage / armor / depends, / magic resist / reduce speed. Dual Dual-Sword and Blunt, the equipment available.
Final Scourge ; Period of time to recover their blockade around the enemy's HP makes natural.
Final Oblivion ; Turn off all around him makes the enemy target.
Final suspension ; Close to their enemy's body over time, increase the cooldown of magic skills.
Giant Root ; Period of time, allowing you to hold state enemies. Dual Dual-Sword and Blunt, the equipment available.
_______
There all the new skill for enchenter, its not so bad ( its with google translation )
You can see that the Enchanter is no more realy a mage
Skill
Grand Dual Weapon Mastery ; Dual Dual-Sword and Blunt, the equipment damage, all depends, increased attack speed and a chance to attack the power of physical skill and critical rate increases. According to STR re-initialized or the duration of time increases.
Grand Robe Mastery; Grove City defense equipment increases.
Grand Light Armor Mastery ; Gyeongjangbi the equipment DEF, MP recovery is increased bonus.
Grand Heavy Armor Mastery ; Heavy armor will increase the equipment.
Grand Anti-Magic; Magic resistance increases and increased resistance to magic attacks, and damaging to the magical moment when the probability of resistance and property, the resistance will increase further.
Grand Boost Body ; STR increases the maximum HP is increased
Grand Boost Mana ; STR increases and maximum MP increases.
Grand HP Recovery ; STR increases and increases HP recovery bonus.
Grand quick recovery ; STR increases and using magic to reduce the time it takes to re-use.
Grand Steel Mana ; Dual Sword, Blunt, equipped with dual status as a MP in the normal attacks have a chance to recover.
Grand resist attribute ; STR increases and hold / sleep / Mental / Poison / Bleeding Attack resistance increases.
Grand Divine Lore; Using skill, the magic MP consumption is decreased.
Grand Focus Mind ; STR increases and bonuses will increase MP recovery.
Grand Six Senses ; STR increases and avoidance when HP is below a certain value increases.
Grand Fast Spell Casting; Magical speed increase.
Assault Rush ; Rushing the enemy state of shock, allowing you to schedule hours. Dual Dual-Sword and Blunt, the equipment available.
Death Strike ; Added to the damage with the power to attack the target. Dual Dual-Sword and Blunt, the equipment available.
Stop Burning ; Damage to the power added to the target and enemies around the target of attacks for some time and armor, magic resistance, reduces physical avoidance. Dual Dual-Sword and Blunt, the equipment available.
Storm Break ; Damage to the power added to the target and surrounding enemies will attack. Dual Dual-Sword and Blunt, the equipment available.
Final cancellation ; Subject to receiving a chance to turn off the buff. Dual Dual-Sword and Blunt, the equipment available.
Quick Recall ; Teleport to the town. GM can not be used in special areas such as counseling.
Angels Resurrection ; Revive dead target.
Leeds incremental Poem ; HP to target and close ally of the lower order recovers. At this point, the HP recovery effect of the amount received is applied to decrease sequentially in the order.
Recovery Poem; CP makes the recovery of the target.
Poem Of Horn; Period of time, the damage of party members, defense, all depends, increases magic resistance. Dual Dual-Sword and Blunt, the equipment available.
Poem Of Drums ; The maximum period of party MP, HP recovery bonus, spell critical chance, critical power of regular attack, attack, defense, attack speed, all depends, magic resistance, magic speed, debuff resistance, toughness increases during critical attack damage. Further reduce the speed of travel of certain damage or melee weapons, equipped with party members had been attacked during a general critical attack power increases. Dual Dual-Sword and Blunt, the equipment available.
Poem Of Organs ; The maximum period of party members HP, Max MP, Max CP, HP recovery bonus increases. Dual Dual-Sword and Blunt, the equipment available.
Poem Of Others ; Period of party members' physical critical chance, critical power of physics, physical skill and spell critical chance increased consumption, MP, consumption of magical skills MP, strengthening of database inchaenteo reduces the skill MP consumption. Dual Dual-Sword and Blunt, the equipment available.
Half Of Poem; Period of party members' physical hitting, physical avoidance and evasion spell, increasing movement speed reduced if critical shot damage. Dual Dual-Sword and Blunt, the equipment available.
Poem Of Loquat ; Period of party members' attack speed, spell Vampiric Rage effect of increasing the rate applies. Dual Dual-Sword and Blunt, the equipment available.
Harmony Guardia Orleans ; Attack of the period of the selected party members, defense, defense shield probability, shield defense, physical critical power, physical critical chance increases. Dual Dual-Sword and Blunt, the equipment available.
Harmony beoseokeoseu ; Attack of the selected party members for some time, all depends, attack speed and spell speed, physical-critical power, physical critical accuracy, increase speed and magic resistance, toughness, and reduced physical avoidance. Dual Dual-Sword and Blunt, the equipment available.
Harmony maejisyeonseu ; Attack of the selected party members for some time, all depends, attack speed and spell speed, magic resistance, spell critical chance, MP recovery award, the increasing speed defense, physical avoidance, using a magic skill consumes MP, consumption of Physical Skill MP, reduces the time re-use skills.
Dual Dual-Sword and Blunt, the equipment available.
Combat Sonata ; Period of party members' attack speed, magic speed, maximum HP, MP recovery bonus, increasing the speed when using a magic skill consumes MP, used magic to reduce the probability of the withdrawal. Dual Dual-Sword and Blunt, the equipment available.
Moving Sonata ; Period of time, the damage of party members, all depends, attack speed and spell speed, movement speed increased armor, magic resistance, reduces physical avoidance. In addition, the effect is granted the Vampiric Rage melee attack if the United States should give effect to the enemy back. Dual Dual-Sword and Blunt, the equipment available.
Blood Requiem ; Vampiric Rage effect over time that is given to party members. Dual Dual-Sword and Blunt, the equipment available.
Your Rio Localization ; Over time by mutation of the party in and around their defense and magic resistance, increasing speed, reducing damage and all depends. Dual Dual-Sword and Blunt, the equipment available.
Angels Hands ; Period of time, the immune status of the selected party is the debuff. Dual Dual-Sword and Blunt, the equipment available.
Battlestar Rhapsody ; Period of time, the damage of all party / all depends / attack speed / magic speed increases. Dual Dual-Sword and Blunt, the equipment available.
Crazy Nocturne ; Period of party members' physical and magic skills, eliminating the reuse time. Dual Dual-Sword and Blunt, the equipment available.
Final inbinsibilriti ; Period of time makes all the rest of the party as invincible.
Devils Movement ; Period of pre-emptive attack all the monsters in this quest, the state does not move and the speed decreases. Dual Dual-Sword and Blunt, the equipment available.
Elemental Resist ; Period of four elements to the target property, fire / water / wind / land property to increase resistance to attack.
Divine Resist ; Period of time, sacred to the target, Dark property attacks and increases resistance to poison and bleeding.
Mental Resist ; Over time to the target hold / sleep / mental disorder increases the resistance to attack.
Assault Attack ; Added to the damage by attacking the target with the force of armor and magic resistance over time, reduce physical avoidance. Dual Dual-Sword and Blunt, the equipment available.
Shadow Blade; Added to the damage by attacking the target with the force over time damage / reduces all depends. Dual Dual-Sword and Blunt, the equipment available.
Change Body; Small variations over time by reducing the speed of travel out of state to create an attack. Dual Dual-Sword and Blunt, the equipment available.
Change Stone; Target petrified state to create a period of time. Dual Dual-Sword and Blunt, the equipment available.
Quick Cutie Pig ; Period of time, the little pig built his defense and magic resistance movement speed increase raises. Dual Dual-Sword and Blunt, the equipment available.
Lonely Stone ; Period of time, turn to stone her for your own desire to get rid of the enemy's attack makes clear the target. In turn the state transport rate is greatly reduced. Dual Dual-Sword and Blunt, the equipment available.
Symphony Temptation ; Whether the target and surrounding enemies of the United States for a period of time around the enemy target damage / armor / depends, / magic resist / reduce speed. Dual Dual-Sword and Blunt, the equipment available.
Final Scourge ; Period of time to recover their blockade around the enemy's HP makes natural.
Final Oblivion ; Turn off all around him makes the enemy target.
Final suspension ; Close to their enemy's body over time, increase the cooldown of magic skills.
Giant Root ; Period of time, allowing you to hold state enemies. Dual Dual-Sword and Blunt, the equipment available.
_______
There all the new skill for enchenter, its not so bad ( its with google translation )
You can see that the Enchanter is no more realy a mage
Ill leav it to there hands...they **** my class, im done here. And i just saw the skill list in google trans...nothing like a ******* pandas a gream reaper and a lion to make my class more unique.Oh wait..all other summoner will have exactly the same.
PP was crying cause they has no atk, they wont cry anymore ><.
Remember, its PTS patch note it can be changed during pts running,
the PTS has start today and apply this patch note but if they see that enchenter is too Over powered they will nerf it during pts.
At this stage they cannot take risk , if they fail on the balance between class they will lose too mush money.
If the game is well balanced ,lot of player will turn the back to the change and continue to play,if they fail on the balance ,lot and lot player will quit cause all thats sacrifice will have no sens
Enchanters have **** STR/DEX/CON wtf are u guys smoking.. 4th class changed chars in the warrior box will all have at least 77+ STR where as the Enchanters got lumped in the lame Magic Users box aka no real STR/DEX/CON boosts just WIS/MEN/INT..
lets not make judgement until the properly translated patch notes... plus wait for them to change from pts patch notes to live patch notes ^_^...
As a phantom summoner i am also not very happy that all summoners will be merged... but... i read on some interview with developers that for now our current summons are going only to "look cool" without the ability to attack, but they said that they plan to bring them back to game in future updates...
we must remember that what ever GoD brings it is only first chapter... after that will be more updates bringing more changes ^_^... good or bad we will see...
also i wonder... after awakening, when u want new skill u have to sacrifice old skill (skills)... more over they give all healer classes 7 pomanders, so the reason is, that thanks to them u will be able to get other healers skills in order to sacrifice them for the new skills... if that is correct then as other classes do not get the pomanders so for example assume u are a Orc Titan... and in order to learn the new Monster Weakness skills u have to sacrifice the old ones... so from where orc will get them?
So it can be that only certain classes will be able to take certain skills... or some skills will be "free" without the need of sacrifice... or maybe something else... or i miss something :P
You can see that the Enchanter is no more realy a mage
Enchanter gets physical damage weapons (dual swords/blunts), possiblly physical damage skills (can't be sure at this point of the skill's nature) and mage statistics. In my book, unless they do something to compensate low STR/CON, this is a problem.
fyi I "solo" on my SwM better then most titans so don't be so presumptuous about which enchanter class can solo fine.. sure am a bit of an exception case but any char atm if he/she is willing to make the time investment can be very strong..
hell I recall a friend who managed to make from a cardi a melee monster with the right gear.. sure he sucked as healer but solo np just to prove a point way back..
ah and my point was that from the looks of it there's no chance in hell I'll be able to do the same thing in GoD as the wrong stats are getting boosted.. doubt the STR passive skill boost will make up the loss of ~40STR compared to what the warriors types are getting..
fyi I "solo" on my SwM better then most titans so don't be so presumptuous about which enchanter class can solo fine.. sure am a bit of an exception case but any char atm if he/she is willing to make the time investment can be very strong..
hell I recall a friend who managed to make from a cardi a melee monster with the right gear.. sure he sucked as healer but solo np just to prove a point way back..
ah and my point was that from the looks of it there's no chance in hell I'll be able to do the same thing in GoD as the wrong stats are getting boosted.. doubt the STR passive skill boost will make up the loss of ~40STR compared to what the warriors types are getting..
it might, if they make lv 86+ mobs have 2million pdef
This inspired me to be a prophet :D:D:D i need a support char... but if this "support char" is supposed to be a prophet i dont know if i can call it support :D a prophet nuker
1. You don't know how much the new STR ranges actually affect the PAtk. Maybe not much.
2. Enchanter seems to get some passives increasing STR.
3. Enchanters inherited some OL/Domi seals, which are probably INT/WIT-based.
4. Physical damage skills with melee weapons, if they don't crit, aren't affected much by STR anyway.
5. If you really want to solo as an enchanter... WCs/OLs could solo before GoD even with their mage-based stats.
I really doubt that STR will not affect Patk much (it did affect it a lot so far). They effectively doubled the stats that define classes, so my guess is that they will probably be of big effect. I also doubt that passives will make up the difference in basic stats.
As for the seals type skills: so far they had a low landing rate (since they were aoe) even with a magical weapon; it will be really hard to land them now with physical type weapons (although enchanters seems to have comparatively more INT than dominators had).
Orc mages did exp solo great (at least after the increase of passive MP regen) because of two factors: Soul cry (which increased Patk by a LOT) and very high CON for a mage (very close to a DE tank). In contrast, a prophet that lacked those 2 factors had a really hard time soloing.
My concern is not solo, but the overall class functionality. Solo/group exp and pvp. Having physical skills and weapons means close proximity to target and hard time on landing magical skills. Having mage statistics (possibly robes and having low CON/STR) means low damage on normal physical hits and low survivability. The mage CON now is really low compared to melee characters and that may make it difficult to stand in the front line near melees.
I see the awakened Enchanter more like a Bard class : fight and throw a few consolidation buffs, while the awakened Healer is a mix between healer and buffer classes. Less healing than buffing btw.
New skills ensure that all classes will be having a fighting chance from GOD. Not like now if you are dagger or bow user you can't do a **** against tanks. Well basically almost all classes can't do much about them.
Even outside oly, what prophet or any other buffers could do? Buff! Very interesting and completely NOT BORING game play. /sarcasm off
Now everyone will have skills to do damage, CC to use. It will be much more skill based gameplay.
I don't get why it's wrong or bad in any way, shape or form that support classes will have fighting chance?