The patch notes (google translated)

General Discussion Started Last reply 72 posts
No one seems to have posted the link, so I'll do.

Here (http://tinyurl.com/5uuuw5m)

The changes are pretty epic. Maybe the game will survive this update after all.
May be not
tl;dr of most important highlights? (work c-blocked...)
Mammon in town, daily quests for 1-75 with some Adventurer's NPC, Academy 1-75, Vitality shared among chacters on the same server, oly only in weekends and 85+ Awakened, etc.
And clan wars now are limited in time (and you can re-war the same clan for a week after your current war ends). And you can level a clan to lvl 10 without owning a castle or a fort. And so on, and so forth...

And the only class that can recharge healers seems to be summoners (but I can be wrong here) :D
Ah, and Dex doesn't affect runspeed anymore.
Very hard to understand the google translation :confused: I hope Sace will post an official translation like she did with HF.
Very hard to understand the google translation :confused: I hope Sace will post an official translation like she did with HF.

We will have to wait few months so, It'll be long
nvm, just took a long time to translate.

let me give you some copypasta...

S grade sealed sold in NPC stores (except dynasty)

quests will take you 1-85

s84 can be worn at 80 (4 tiers of lv 80 armor and weaponry x.x)

items acquired on crystalize

cruma tower top is max 55 now

TOI reworked, 12 floors for 60-75

antharas and valakas are now lv 99, boosted stats (again - i remember when these were lv 79 raids)

pk drop penalty is increased from 6pks to drop, to 31

all healers get 7 holy pomander for cross race skills

inquisitor stance is gone - it is allowed to use the inquisitor skills when not transformed (huzzah for summoning pets with no more penalty)

Rhythm skills seem by the translation to mean they stack with existing songs and dances

no more timers on summons

mammons move inside villages, no more in catas

raids dont recharge vitality, vitality is shared between chars on your account (uh oh) but vitality affects drop rate of items

ehhh.....

big changes apart from what i can summarize; however theres a heck of a lot of changes that i cannot understand.
And vita is filled at maximum at each maintenance :)
At least class stats will be balanced:
DEX STR CON

H5

HUMAN AVG STAT 37.6
ELF AVG STAT 35.6
DEFL AVG STAT 35.6

GOD

HUMAN 75
ELF 75
DELF 75
i would really like some clarification on whether those stats are from lv 1 or from awakening at 85

also how those stats will change the damage equations. if the tables posted for bonuses from tattoos is still correct that will mean Magic and Physical damage numbers should be boosted over 300% (in accordance with the curve) if no other changes to the formulas takes place; somehow i doubt that.

remember however that D.Elf may have avg stat same as elf, but has naturally highest STR of any race.

if these are lv 1 changes, then this is a BIG boost for chars under 85 to solo capability. mages shouldnt have too much problem with 1-2shot mobs even with non enchanted nukes (refunded since awakening)

then again we need someone a bit better versed in Koreanglish to make the translation better.
i would really like some clarification on whether those stats are from lv 1 or from awakening at 85


After the awakening quest, your stats are doubled
I already hate these changes especially:

- You cannot choose a subclass of the same specialization
- One subclass can be turned into a dualclass (via the quest), which can be leveled from 80 to 99
The following classes cannot be picked as dualclasses (they can be main class only): Dreadnought, Duelist, Titan, Grand Khavatari, Maestro
- All existing sub-skills will be removed, and new unified sub-skills will be added (actual both for main class and dual class)


(so I take it, if I am a StS and my subs are necro, destro and a tyrant, I cannot get a dualclass) http://boards.lineage2.com/images/icons/icon8.gif
i'm seriously starting to worry they may wipe before GoD goes live. if you lose ALL those subs (no doubt there will be quite a number like this) thats a huge waste of money and time that NC has never been in the business of refunding.

also, looks like most of the areas to get fame have been increased ten-fold.
im wanting to see the kroean players reaction to the beta. these patch notes are meh for me.
I already hate these changes especially:

- You cannot choose a subclass of the same specialization
- One subclass can be turned into a dualclass (via the quest), which can be leveled from 80 to 99
The following classes cannot be picked as dualclasses (they can be main class only): Dreadnought, Duelist, Titan, Grand Khavatari, Maestro
- All existing sub-skills will be removed, and new unified sub-skills will be added (actual both for main class and dual class)


(so I take it, if I am a StS and my subs are necro, destro and a tyrant, I cannot get a dualclass) http://boards.lineage2.com/images/icons/icon8.gif


WTF??? Im limited to my sws sub??? LOL
I already hate these changes especially:

- You cannot choose a subclass of the same specialization
- One subclass can be turned into a dualclass (via the quest), which can be leveled from 80 to 99
The following classes cannot be picked as dualclasses (they can be main class only): Dreadnought, Duelist, Titan, Grand Khavatari, Maestro
I think it's a mistranslation of a warrior dualclass example: "If the main class is Dreadnought, then Duelist, Titan, Grand Khavatari, Maestro can not be selected as a dualclass".
no i think it is accurate.

making Warrior type to be main class only means the Enchanters cannot pick warrior dual class and be super 1 shot imba.

i still feel terrible about those poor poor overlords.
I am surprised that they are removing the third class change quests.
I am surprised that they are removing the third class change quests.




They are putting new ones in.
making Warrior type to be main class only means the Enchanters cannot pick warrior dual class and be super 1 shot imba.
???

You can be a Warrior main with an Enchanter dualclass anyway.

i still feel terrible about those poor poor overlords.
Not really. They haven't lost much of their skills, and they are the most accustomed with the new Enchanter skillset, so they will be the easiest to keep their party slots.
And vita is filled at maximum at each maintenance :)
However, you can only use 5 revita-pops per week :rolleyes:
I really wish this subclass restrictions are wrong, i have 2 subclasses that got denied to be made dual classes and i don't want a supporter dual.

Look at this nonsense i can be a tanker/mage but i cant be a tanker/warrior.
its an interesting change to Common items.

it appears that you can double click these items for a chance at a Bondage or General item.

no chance at blessed but thats of no consequence anyway.

and it appears they can be "randomly" granted SA.

so the use of soul crystals is somewhat obsolete i would wager.
Catacombs and Necropolices will be removed?!!?!?!?! O.o
Cata and necro will be sealed, but the mammon will be in town so i guess there will have instanced cata/ necro ,i guess.

Before the cata/necro the mammon was in so HL was able to go there. has i saw on the patch not trad by google, the cata will be sealed and mammon will spawn in town instead of in cata/necro, it should mean that they will be instanced
Cata and necro will be sealed, but the mammon will be in town so i guess there will have instanced cata/ necro ,i guess
No. Catas are over, no instances.
Wow --- no catas?!

ok ty all !! Account cancelled till GoD with proof comes out! bb all
its an interesting change to Common items.

it appears that you can double click these items for a chance at a Bondage or General item.

no chance at blessed but thats of no consequence anyway.

and it appears they can be "randomly" granted SA.

so the use of soul crystals is somewhat obsolete i would wager.

There are not really Common Items, but un-refined items I would say :)
Wow --- no catas?!

ok ty all !! Account cancelled till GoD with proof comes out! bb all
Can I have your stuffs?
Can I have your stuffs?

no sorry! ill let it die with this game...
1. Perhaps the king of Athens, to the spirit of death coming to take all the power silrenyi catacomb and necropolis of the remaining ten thousand and two were closed. And more greed, revelation, seals effects of war do not apply.

2. Seven closed signs have been changed as follows.

Seven signs are available in the town related to NPC
- The waters of baptism rate is fixed at 15% of the maximum.

- The purchase price to acquire the cachet of war and the elite soldiers were able to place their purchase and deployment impossible.

- Siege features of administrative costs does not affect the seal.

- A festival of darkness and dimension of the gap can not stand.

- Mamonui blacksmiths and merchants mamonui 11 villages to move randomly.

- 'Twilight of the priests' and 'people of the priests' role 'mamonui priests' and instead to purchase items that can be changed.

- Mamonui priest mamonui mamonui blacksmith and merchant, and moves along.

- Athena only been available to existing features of the ancient people have been changed to allow access to Athena.

- Ahnakim / release process can not raid the house.

- Catacombs and Necropolis Imp Rove was able to get on the field beopseo can be obtained by hunting monsters.

- Sealed stone dedicated to the priest through the DB work will be paid to the ancient Adena.

- Possession of the red / blue / green seal, celebrants mamonui seats are interchangeable with the Athena.

(Google translation of patch note )
no sorry! ill let it die with this game...
People that still care about catas don't have decent stuff anyway.
no sorry! ill let it die with this game...

What a shame. :rolleyes:
People that still care about catas don't have decent stuff anyway.

the entire mammon and 7 signs system becomes moot and null with this update, as S gear (under dynasty) will be sold in shops.

given the average level of 80 and all the S84 gear becoming S80 gear, its safe to say nobody will bother crafting the dynasty or vesper. in all likelyhood people who are new and dont yet have the good gear will buy cheap NPC S, and quest in DV for weapons or farm R gear zones for drops. with vitality affecting drop rate it should be candy to get low R.
Oly is changed to Fridays and saturdays only but will last for 24h.. hmm suits me, i dont have time to do oly in the weekdays anyway :P
Mass rez : now only for the party? :(
olimp games : only on friday/saturday evning
clan war : bb u can war max 5 clans and wars will be like 3 weeks and after it they will auto end :]

really what opinions ncsoft listen in korea ?
It looks like they are making a casual game around pickup groups, and bye bye the clans/allies, it's just for decoration.
Oly is changed to Fridays and saturdays only but will last for 24h.. hmm suits me, i dont have time to do oly in the weekdays anyway :P
Source please because that is wrong.
Oly will be Fri and Sat, and only from 18:00 to 00:00
****ing big update... A lot nice things but carebear too! We will see!
LOL at the time limit for clan wars. Just because Korea is PvE centric doesnt mean the rest of the world is. A large majority of players play L2 for the PvP. This new system will be a joke imo.
The problem is that L2 is Korean game made for Korean players :)
All their pts changes are based on Korean players feedback only, nobody cares what other regions think.
LOL at the time limit for clan wars. Just because Korea is PvE centric doesnt mean the rest of the world is. A large majority of players play L2 for the PvP. This new system will be a joke imo.

Large majority?
olimp games : only on friday/saturday evning
clan war : bb u can war max 5 clans and wars will be like 3 weeks and after it they will auto end :]

really what opinions ncsoft listen in korea ?
rly? where did u get this info?
Maybe the XP lost in war will be removed ,should be nice and ppl will pvp more during war.

Its surly cause some clan abuse of the war and war they'r own atl clan to get more clan pts.

We saw often that on our own server , clan was they'r own atl clan and make pts like that.

NCsoft cannot do nothing against that so they try to find a thing to reduce this kind of thing.

They'r war system ,they haven't thinking that clan should war they'r atl clan to get pts and get clan skill more fast.


The new war system can be nice from one side ,more developped.

OFC i love the current war system but am not closed to they'r new idea , i just want see what it will look like.

If korean QQ about the war system,its one thing easy to change so they will change
rly? where did u get this info?

Korean patchnotes for the PTS server.
lol no , the war death nowadys is 0.1% loss wtf? thats 1 mob, wake up , that update is fo pve queens that doesnt have a hand to pvp and just to do pve for ever...

as destructor said : 70% of korean playuers are pve 30% are pvp ....


at every server destructor said that the pvp players left the pves fight for 2 castles while the pvp clans fought for the rest. and pvp clans didnt bother the pve clans. thats how it worked there.. but after that update looks like every1 will be pve?

and anotehr thing , if the xp is gona be easy like wow , theres no sense to remove the pvp even mroe Oo .. i was hoping that the update would be better ... but after that war thing just make my **** goes small again :(
Korean patchnotes for the PTS server.
if god likes us , that **** will change
lol no , the war death nowadys is 0.1% loss wtf? thats 1 mob, wake up , that update is fo pve queens that doesnt have a hand to pvp and just to do pve for ever...

as destructor said : 70% of korean playuers are pve 30% are pvp ....


at every server destructor said that the pvp players left the pves fight for 2 castles while the pvp clans fought for the rest. and pvp clans didnt bother the pve clans. thats how it worked there.. but after that update looks like every1 will be pve?

and anotehr thing , if the xp is gona be easy like wow , theres no sense to remove the pvp even mroe Oo .. i was hoping that the update would be better ... but after that war thing just make my **** goes small again :(

Lol 0.1% ? am 84 and i lose .15% and its 16 mob at vita 4 by xp in DV.

In mass pvp you lose easly 1% ( Death , rez , death , rez death , rez etc... ). my clan is a pvp clan so i pvp often.

I love pvp but some day i spend it to get back all xp lost in pvp war


Anyway still need to wait and see the final patch note

And its true that the xp will be faster but nothing remove the idea about remove xp at death when war.

As i saw, we will be able to mark the ennemy possition so ...
There is a google trad of the korean patch note ( i don't understand all the trad but it give an idea ):




Battle
1. Clan battles are without result with the infinite progress in the standardization of the end system has become. And the two sides declared Update / p proclaimed / declared state of war, that all information will be reset the next battle of the clans will proceed as follows.

2. Declare war
1) The clan level is 3 or more 15 or more hyeolmaengwon clan can declare war, and declared under the same conditions, according to clan, too.
2) a declaration of war may be the only 5 clans, but a declaration of war there is no limit to the number of the recipient.
3) a declaration of war a '/ a declaration of war [clan name]' or clans of the window 'declaration of war' may be over.
4) a declaration of war after 3 days (72 hours) has a grace period. After three days of Clan battle starts automatically but in the grace period, the parties declare my opponent clan clan battle begins immediately after the declaration.
5) declare a list, / Elected packaging list / clan battle clan wars here with a list of commands you can check the information.
- Clan War Information in Action can be found in the window.
6) After a declaration of war on three-day grace period may be withdrawn in the war.

3. Clan fighting in progress
1) Clan fighting has declared a character relative to hyeolmaengwon death experience when a fall of 100 percent. This is the same when the two sides declared a state.
2) a declaration of war and clan fighting three days before the start of the general rule applies equally to the field. Therefore, if the price has nothing to look at the character and disposition status will not fight back if the enemy killed chaotic nature (evil) character is.
3) The Clan combat (the two sides declared a) a general tendency does not react when the character death, if the flat (Original: seonghyangchi) and PK count does not increase.
- PvP count increases.
4) Clan in order to combat any attack the opponent to attack and force a mandatory orientation will look to strike.
5) Action Creative clan war situations through the war can see that information. War situations very dominant / superior / equal / thirteen / the very thirteen is displayed.

4. Pia nine minutes
1) The party declared enemy positions only nine minutes in the imposition of Clan mark is displayed.
2) three days after proclaiming the character of people ever receive a mark in the center announced. (See a knife)
3) When the battle starts, the enemy character clan people proclaim the mark appears in the center. (See cross two knives)

5. Clan Battle Results and outcome
1) Clan fighting began three weeks (21 days) will be terminated automatically after a clan battle will determine the winner.
2) The winner between each hyeolmaengwon Kill, Death is affected.
3) seven days after the end of clan fighting each other can not declare war.
4) Clan Battle will start one week (7 days) relative to the clan can declare defeat. Declared defeat the '/ defeat proclaim [clan name]' or 'Clan action window proclaiming defeat' may be over.
5) declare defeat, after 3 weeks (21 days) the liver to the same clan can not make a declaration of war clan relative to the same clan can not make a declaration of war.
6) If the proclamation of defeat clan battle at that point will be closed and will be recorded as a victory for opponents of Clan.

6. Hour siege, the siege is in progress on priority rules are applied.
Maybe you haven't been keeping up on current events but we just got our ***** kicked, pal!

That's great. That's just ******* great, man! Now what the **** are we supposed to do? We're in some real pretty **** now man! Game's over man, game's ******* over! What the **** are we gonna do now? What are we gonna do? ~ Private Hudson
+green for aliens quote
lol no , the war death nowadys is 0.1% loss wtf? thats 1 mob, wake up , that update is fo pve queens that doesnt have a hand to pvp and just to do pve for ever...

as destructor said : 70% of korean playuers are pve 30% are pvp ....


at every server destructor said that the pvp players left the pves fight for 2 castles while the pvp clans fought for the rest. and pvp clans didnt bother the pve clans. thats how it worked there.. but after that update looks like every1 will be pve?

and anotehr thing , if the xp is gona be easy like wow , theres no sense to remove the pvp even mroe Oo .. i was hoping that the update would be better ... but after that war thing just make my **** goes small again :(

just exactly how did you manage to make 85/80/80 without much pve?

everyone is in a pve clan, man. the only difference between a pvp clan and a pve clan is pve clans group with anyone anywhere anytime, while pvp clans stick to their own and dont take risks.
olimp games : only on friday/saturday evning
clan war : bb u can war max 5 clans and wars will be like 3 weeks and after it they will auto end :]

really what opinions ncsoft listen in korea ?

there's no way RU OFF will implement those changes as they know it would destroy their market so imo GoD live on NA means Privet Russia
Does this mean you can war a clan for 3 weeks then you have 7 days you cant war the same clan agin?
just exactly how did you manage to make 85/80/80 without much pve?

everyone is in a pve clan, man. the only difference between a pvp clan and a pve clan is pve clans group with anyone anywhere anytime, while pvp clans stick to their own and dont take risks.

No, the difference is that PvP clans leave the mobs to go kill some players (whom intelligence sometimes is better than mobs' AI), and after that when they come back to kill mobs they say "shoo!" to PvE clans who QQ a bit but leave the room the head low.
However, I admit that partying with anybody is taking the risk to play with people who may be outsmarted by the mobs. That's something PvP clans can't afford. But not all PvE clans have the power to try that. Most stay between clan members and crawl back under their rock when someone says "room taken" a bit too firmly.
are you kidding? what PVP clan in their right mind seeks out enemies who have skill? what fun is it to fight fair anyway?
I already hate these changes especially:

- You cannot choose a subclass of the same specialization
- One subclass can be turned into a dualclass (via the quest), which can be leveled from 80 to 99
The following classes cannot be picked as dualclasses (they can be main class only): Dreadnought, Duelist, Titan, Grand Khavatari, Maestro
- All existing sub-skills will be removed, and new unified sub-skills will be added (actual both for main class and dual class)


(so I take it, if I am a StS and my subs are necro, destro and a tyrant, I cannot get a dualclass) http://boards.lineage2.com/images/icons/icon8.gif

I guess that this means they wont let you choose to make a sub fitting the above description. They cannot just "delete" one or more subs. If they seriously mean it and they need to apply that rule backwards, they should come up with something.

Maybe a quest item (like the awakening quest one) that enables you to exchange your current "irregular" sub for another ?
No, you keep your subclasses. You just can't take those precise subclasses to make them dualclasses.
are you kidding? what PVP clan in their right mind seeks out enemies who have skill? what fun is it to fight fair anyway?
o.O
maybe some ppl have never heard of being sportive? to actually trying to win a fight with your own skill and not with +++gear and +++skills and the infamous 3rd party pvp programs...
clan war : bb u can war max 5 clans and wars will be like 3 weeks and after it they will auto end :]

Three weeks?!? It's not a proper war until it lasts for at least a full year ... preferably longer. "Three weeks wars" are a sad joke, really.
too bad google translate sux..
all healers get 7 holy pomander for cross race skills

inquisitor stance is gone - it is allowed to use the inquisitor skills when not transformed (huzzah for summoning pets with no more penalty)
.


omfg! i am gonna rule oly! (currrently an ee main, was thinking about switch)
omfg! i am gonna rule oly! (currrently an ee main, was thinking about switch)

Oly is 2 days a week only also every healer will be the same so gl.
and only 50 matches a week I believe so lol
Thing about new clan war system is good, we can go back to the old system where it was all about going red. This is why they raised pk drop from 5-->31.

This will eliminate ganking(the boring part of pvp) to a degree.
No, the difference is that PvP clans leave the mobs to go kill some players (whom intelligence sometimes is better than mobs' AI), and after that when they come back to kill mobs they say "shoo!" to PvE clans who QQ a bit but leave the room the head low.
However, I admit that partying with anybody is taking the risk to play with people who may be outsmarted by the mobs. That's something PvP clans can't afford. But not all PvE clans have the power to try that. Most stay between clan members and crawl back under their rock when someone says "room taken" a bit too firmly.


The only way to say "shoo" to me if I have been at a spot for 1-2 hours is to PK me and you can bet your *** that I will be back within minutes and start hitting on the red guy until he takes an uber BSOE like all the "great" PvPers or takes more karma on me and I will still come back for more...sending a PM to their enemy clan that there is a red enemy at a location has it's uses as well.