â*The sneak Preview of the 'GOD' with the PTS.
by rani of playforum. 05/16/2011 18:55
The lineage 2 has opened up the first test server of the GOD for a week. Therefore, we took an opportunity to take a glimpse at the awakening of the GOD with the test server.
This test server is focused on the awakening. Each race is awarded with special skills when the awakening quest is completed. However, there are some skills that will be taken away based on the race after the awakening.
Also, each awakened will be rewarded a ride (horse) and the cloak based on the awakened class. The designs are different based on the class, but base ability is same.
Super jump traveling is going to be available on some of the new hunting area. Some area can only be accessed by the super jump travel.
â¡ Change of some RACE skills after the awakening.
Let's review what skills are newly acquired after the awakening and what are disappearing based on the race.
<HUMAN>
There are no skills that are being removed on human after the awakening.
They will acquire aim, mental, persistence and activity skills.
Aim: increased accuracy, reduced chance of getting hit with critical damage
Mental: increased magic defense, increased p-attack and m-attack.
Persistence: Neutralizes Poison/bleed/hold/stun status and become immune to them for certain period of time.
Activity: Increased HP & MP restoration bonus
<ELF>
The elemental heal is no more. They will acquire rapid, bless water, delicacy and prevision sills.
Rapid: Attack speed, Casting speed increase. Movement speed increase when not in combat.
Bless Water: Water element attack and defense increase. increase on MP restoration bonus.
Delicacy: p-attk, m-attk critical rate increase.
Prevision: Evasion of p-attk and m-attk for limited time.
<DARK ELF>
Shadow sense will be removed. They will gain dark ability, bless wind, sharpness, siphon life and death vision skills.
Dark ability: Increase on STR and INT during night time.
Bless Wind: Wind element attack and resist tolerance increase.
Sharpness: Increased p-attk & m-attk critical damage.
Siphon Life: Recovers HP by a certain rate based on the damage when attacking.
Death Vision: completely recovers everything and resurrected while the skill lasts.
<ORC>
Orc lose toughness and Iron body and gains fire strength, energetic, Undying will and savage skills.
Fire Strength: Fire elemental attack and defense increase.
Energetic: HP restoration bonus increase.
Undying Will: When the HP gets reduced certain level, The HP will not be reduced to 0 even being attacked for certain time. Cannot be used again for certain time once activated.
Savage: increases the attack speed and reduces the defense for certain period of time.
<DWARF>
Dwarf lose weight limit, dwarven craft but gains dexterity, bless earth, endurance and earth tremble skills.
Dexterity: Power of attack skill increased
Bless earth: Earth element attack and defense increased.
Endurance: returns the p-attack damage to the attacker for certain period of time and recovers certain amount of HP per second.
Earth Tremble: Knocks down the enemies around.
<KAMAEL>
Kamael lose the soul mastery and gains battle instinct, dark silence, soul protection and body reinforce skills.
Battle Instinct: increased PVP damage. reduced MP usage on using skills.
Dark Silence: Dark element attack and defense increased. Resist of silence and fear increased.
Soul Protection: defense against the de-buff attack for certain period of time.
Body Reinforce: Transforms to final combat form for certain period of time.
â¡ Reward items after the awakening.
Upon completion of the awakening quest, you will be also rewarded with a ride (horse) and a cloak based on the awakened class.
A ride is given as a type of a skill, can be riden for up to an hour. You can use a race skill to run very fast for 30 seconds.
http://p.playforum.net/uFumiU1305515281514PEQgH.png
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The cloak adds +50 p.def, +40 p.attk, and +40 m.attack effects.
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