The sneak Preview of the 'GOD' with the PTS.

General Discussion Started Last reply 43 posts
â–*The sneak Preview of the 'GOD' with the PTS.
by rani of playforum. 05/16/2011 18:55


The lineage 2 has opened up the first test server of the GOD for a week. Therefore, we took an opportunity to take a glimpse at the awakening of the GOD with the test server.

This test server is focused on the awakening. Each race is awarded with special skills when the awakening quest is completed. However, there are some skills that will be taken away based on the race after the awakening.

Also, each awakened will be rewarded a ride (horse) and the cloak based on the awakened class. The designs are different based on the class, but base ability is same.

Super jump traveling is going to be available on some of the new hunting area. Some area can only be accessed by the super jump travel.



â–¡ Change of some RACE skills after the awakening.

Let's review what skills are newly acquired after the awakening and what are disappearing based on the race.



<HUMAN>

There are no skills that are being removed on human after the awakening.
They will acquire aim, mental, persistence and activity skills.

Aim: increased accuracy, reduced chance of getting hit with critical damage
Mental: increased magic defense, increased p-attack and m-attack.
Persistence: Neutralizes Poison/bleed/hold/stun status and become immune to them for certain period of time.
Activity: Increased HP & MP restoration bonus


<ELF>

The elemental heal is no more. They will acquire rapid, bless water, delicacy and prevision sills.

Rapid: Attack speed, Casting speed increase. Movement speed increase when not in combat.
Bless Water: Water element attack and defense increase. increase on MP restoration bonus.
Delicacy: p-attk, m-attk critical rate increase.
Prevision: Evasion of p-attk and m-attk for limited time.


<DARK ELF>

Shadow sense will be removed. They will gain dark ability, bless wind, sharpness, siphon life and death vision skills.

Dark ability: Increase on STR and INT during night time.
Bless Wind: Wind element attack and resist tolerance increase.
Sharpness: Increased p-attk & m-attk critical damage.
Siphon Life: Recovers HP by a certain rate based on the damage when attacking.
Death Vision: completely recovers everything and resurrected while the skill lasts.


<ORC>

Orc lose toughness and Iron body and gains fire strength, energetic, Undying will and savage skills.

Fire Strength: Fire elemental attack and defense increase.
Energetic: HP restoration bonus increase.
Undying Will: When the HP gets reduced certain level, The HP will not be reduced to 0 even being attacked for certain time. Cannot be used again for certain time once activated.
Savage: increases the attack speed and reduces the defense for certain period of time.

<DWARF>

Dwarf lose weight limit, dwarven craft but gains dexterity, bless earth, endurance and earth tremble skills.

Dexterity: Power of attack skill increased
Bless earth: Earth element attack and defense increased.
Endurance: returns the p-attack damage to the attacker for certain period of time and recovers certain amount of HP per second.
Earth Tremble: Knocks down the enemies around.


<KAMAEL>

Kamael lose the soul mastery and gains battle instinct, dark silence, soul protection and body reinforce skills.

Battle Instinct: increased PVP damage. reduced MP usage on using skills.
Dark Silence: Dark element attack and defense increased. Resist of silence and fear increased.
Soul Protection: defense against the de-buff attack for certain period of time.
Body Reinforce: Transforms to final combat form for certain period of time.



â–¡ Reward items after the awakening.

Upon completion of the awakening quest, you will be also rewarded with a ride (horse) and a cloak based on the awakened class.

A ride is given as a type of a skill, can be riden for up to an hour. You can use a race skill to run very fast for 30 seconds.



http://p.playforum.net/uFumiU1305515281514PEQgH.png

▲ 각성 클래스인 오셀 로그가 탑승물인 말을 소환하는 모습




http://p.playforum.net/upoKeQ1305515054014UANbz.jpg

â–² 이스 인챈터(좌)와 오셀 로그(ìš°)로 각성 시 보상받게 되는 망í†*


The cloak adds +50 p.def, +40 p.attk, and +40 m.attack effects.



â–¡ 시공간을 초월한 ì*í”„ 이동

아울러 각성 클래스는 거인의 힘을 이용해 ì*í”„ 이동이 가능해진다. ì*í”„ 이동은 곳곳에 설치된 출발지 이펙트 근처로 가면 나타나는 화살표를 통해 이용í•* 수 있으며, 분기ì*ì„ 통해서 루트를 ì„*택, 원하는 ì§€ì—*까지 이동하면 된다.


http://p.playforum.net/uyyBTn1305355240437zvzyU.png

â–² 분기ì* 근처에 다가가면 빨간원 안과 같은 ì*í”„ 이동 표시가 나타난다.



특히 업데이트 이후 생성ë* ì‹*ê·œ 사냥터 중에는 ì*í”„ 이동을 통해서만 이동í•* 수 있는 85ë*ˆë²¨ 이후의 ì‹*ê·œ 사냥터도 있어 ì*í”„ 이동의 활용도가 높을 것으로 기대된다.






â–² 각성 클래스만 이용í•* 수 있는 ì*í”„ 이동 영상
inb4 translation!
ni hao,but i think is wrong forum ^^ here is the NA not the korean :D
ni hao is chinese. I translate little by little when I have time, if you still didn't know.:p
UHHUWWW!!!

more translations!!!!
"There are no skills that are being removed on human after the awakenning."

Is this what i am thinking it is???
Or skills are removed later?
"There are no skills that are being removed on human after the awakenning."

Is this what i am thinking it is???
Or skills are removed later?

i understand this to be that there are no skills that the human learns uniquely currently, which can be removed. Darkelfs for example can get Children of Shilen, which (google translate) says is being removed, and other skills are put in its place.

the human has no such unique race skill, hence, no skills are being removed, however some are added. aim, crit chance etc.
Thanks destructor for your work :)

I have a very important question (at last for me) : How GoD Test Server is welcomed ?
Thanks destructor for your work :)

I have a very important question (at last for me) : How GoD Test Server is welcomed ?

according to some sources, it has been met with corner profession women making demonstrations on the street about the legality of their jobs.

it baffles the mind.
according to some sources, it has been met with corner profession women making demonstrations on the street about the legality of their jobs.

it baffles the mind.

hell yeah!
according to some sources, it has been met with corner profession women making demonstrations on the street about the legality of their jobs.

it baffles the mind.


Didn't comprehend.. Please explain. :confused:
Didn't comprehend.. Please explain. :confused:
+1
He's talking about the women that get paid to have sexual intercourse with (p-r-o-s-t-i-t-u-t-e-s) in Seoul that have been protesting about the legality of their jobs; on his post, he says that they protested about GoD instead. :p

Ty for the info btw, destructor!

P.S: Gotta love censorship >.>
He's talking about the women that get paid to have sexual intercourse with (p-r-o-s-t-i-t-u-t-e-s) in Seoul that have been protesting about the legality of their jobs; on his post, he says that they protested about GoD instead. :p

Ty for the info btw, destructor!

P.S: Gotta love censorship >.>

TY for the explanation. :)
"<DWARF>

Dwarf lose weight limit, dwarven craft"

oh damm my mule! :D
<DWARF>

Dwarf lose weight limit

so the dwarf will lose the only thing that will give them a remote chance to defeat other warrior classes, and the only reason I don't have to stop by the warehouse for weeks

Although this:
Earth Tremble: Knocks down the enemies around

Sounds really good
<DWARF>
so the dwarf will lose the only thing that will give them a remote chance to defeat other warrior classes

This thread belongs to the GoD discussion, not the High 5. Maybe you need to reread the patch notes.
Rest that I didn't translate is about super jump you all know about. Simply didn't have much time to finish up.. :p
Rest that I didn't translate is about super jump you all know about. Simply didn't have much time to finish up.. :p

Destructor...
would be interesting, as a korean player, if u tell us what are most of koreans saying about this PTS...
are they enjoying it?
or are they saying "keep our damm 36 classes!"?
Rest that I didn't translate is about super jump you all know about. Simply didn't have much time to finish up.. :p

you, sir, are a Man among men. i regret that you never got the community's love in game as much as on the forum.

i certainly speak for myself when i say thank you for the work you have put in, and the helpful posts you have made to give us insight at least into the first half of the PTS of this very important landmark in Lineage2.
Destructor...
would be interesting, as a korean player, if u tell us what are most of koreans saying about this PTS...
are they enjoying it?
or are they saying "keep our damm 36 classes!"?


Surprisingly, more loving than hating.. at the moment...;)
Surprisingly, more loving than hating.. at the moment...;)

Is it possible you do us a brief summary (here or on http://boards.rochand.com, which is a more wide open minded forum about L2) about what is loved or not ?
I have some trouble to read the Forum on PlayNC =)
Destructor, can you help the community here by clarifying something? All classes more or less know what they will awaken to. Enchanters though seem to be in the dark. A lot of information is cotradicting. Korean patch notes defined enchanters as mage class (thus having magical statistics) but pictures we see from PTS show purely fighter's statistics. Also, we have no info on the nature of the class skills. Will they be physical, magical or a mix? Will all enchanters learn evantually the same set of skills (even if they start differently)?

Please, if you have any insight share it with us.
Destructor, Andreas is referring to the STR, CON etc. of the Doomcryer-turned-Enchanter you can see on the screenshot in the lower left corner here:
http://www.inven.co.kr/board/powerbbs.php?come_idx=2395&query=view&p=1&my=&category=&sort=PID&orderby=&where=&name=&subject=&content=&keyword=&sterm=&iskin=&l=457

This is a contradiction to the stats you will find for Orc Mages (what Is Enchanters are supposed to be) in the patch notes here:
http://power.plaync.co.kr/lineage2/%5B%ED%85%8C%EC%8A%A4%ED%8A%B8+%EC%84%9C%EB%B2%84% 5D+%ED%8C%8C%EB%A9%B8%EC%9D%98+%EC%97%AC%EC%8B%A0+ %ED%81%B4%EB%9E%98%EC%8A%A4

In the last post of the discussion thread on Inven the discrepancy has been noted, but no explanation is offered. You seem to be more of a Playforum man. Do the people over there have any insight what might have happened. Is it maybe a simple bug on the PTS, this (among other things?) being the reason for the two weeks downtime until June 1st?
However, there are some skills that will be taken away based on the race after the awakening.

any details?
This is not yet finalized. When rani wrote up her sneak preview on May 16, Dwarven Craft was one of the skills taken away. But on May 17 kwondoh's Maestro-turned-Warrior got Create Item lvl 11. You can see it at 1:39 in this video:
http://www.youtube.com/user/kwondoh#p/u/8/UUaRsWFWsIg

On June 1st the second phase of testing will start on the Korean PTS. Everything we see now is just of temporary nature, and even in June there will still be lots of changes :)
any details?

It's all in his post, e.g.

<DARK ELF>

Shadow sense will be removed. They will gain dark ability, bless wind, sharpness, siphon life and death vision skills.
It's all in his post, e.g.

ah it's about race skills, I though it's about something like this:

http://img12.imageshost.ru/img/2011/03/31/image_4d93e80d9c639.jpg

just want to know - all tanks will get those two skills or awakened ST, ET gets cube and humans gets lion thing... but cannot find answer :D
That is not yet clear. When you take a look at the screenshots MYSTERYouse/MYSTERica dug up, you can see that ex-Doomcryers and ex-Overlords have totally different skill sets:
http://boards.rochand.com/viewtopic.php?f=11&t=45&start=60

On the other hand it has turned out that ex-Maestros get the same Grand Force Mastery as ex-Duelists and ex-Khavataris:
http://boards.rochand.com/viewtopic.php?f=11&t=11&start=300

So far the NCKorea Powerbook Wikipedia has not published any "skill trade lists", so this is probably not yet finalized.
(I notice that I say that quite often :) )
The first part of PTS has answered some questions but also created more.
-There seems to be an issue of what skills are acquired at the early stage of awakening for each class. Different classes, getting different skills (even if it is only temporary) may cause problems in forming parties. For example, some early awakened parties may still need more than one enchanter (coming from different pre-awakening class) to be effective. Has it been calculated? Moreover, it beats the purpose of merging classes and may cause discriminations between classes.
-Enchanter itself is a mystery for now. Conflicting information concerning their stats, skills and setup does not allow any safe assumptions for the moment.
-The skill sets for each class seem far from finalized as Yidao suggested. Will all merged classes share absolutely the same skill set after awakening?

For an update that was officially announced last November (in G-Star) there seem to be a lot of “blanks” and problems in implementation. Development team seems a bit lost in certain fields while some things are announced, then canceled, then re-announced. I would have preffered a more "firm" stance from NC's side on how this update will roll.
-There seems to be an issue of what skills are acquired at the early stage of awakening for each class. Different classes, getting different skills ....
... Has it been calculated? Moreover, it beats the purpose of merging classes and may cause discriminations between classes.


And that's the single most important issue atm.

Maybe current systems is broken, or maybe the merged classess system will be broken

What's not a maybe but 100% certain is that a hybrid between those 2 systems will be far more worse.
Whatever happens will be broken anyways.

If I got it right: well, you awake as warrior, all warriors get the very same skills, with the difference of the racial ones and the ones you inherit from your past profession (minus enchants).

And the sum of your past and racial skills will define your playstyle and thus making your warrior different from other ones.

Is it right? If not please correct me.
Whatever happens will be broken anyways.

If I got it right: well, you awake as warrior, all warriors get the very same skills, with the difference of the racial ones and the ones you inherit from your past profession (minus enchants).

And the sum of your past and racial skills will define your playstyle and thus making your warrior different from other ones.

Is it right? If not please correct me.
There won't be any skills left from your previous profession. You will have to trade them all in if you want all the new skills.
There won't be any skills left from your previous profession. You will have to trade them all in if you want all the new skills.

Ok yes, and what about the pomander skills ?
Heard all healer types will get 6, will those be kept after awakening ?
There won't be any skills left from your previous profession. You will have to trade them all in if you want all the new skills.

This is still not sure as we saw only trades for the first skillset that we will get on level 85.
If that is so, I will deeply miss some of my dreadnought skills...
If that is so, I will deeply miss some of my dreadnought skills...
u will get much much stronger and betters ones.. dont worry..!
i cant wait GoD update ... :)
What about necro class, i see they gonna be mages, but i see to that mage have 4 element to use (fire,water,wind,earth) but not dark atrb, what will hapent to my weapon with 300 dark???
can i change it for other element or i shout sell it ??
What reminds me that necro actually failed as a debuffer to be a nuker in this game.
Subclasses will be removed?
Subclasses will be removed?
No, they wont. Stop spreading rumors.
I do not spread any rumor. I just wondered.