All servers will be down for maintenance on Wednesday, June 8, 2011 at 5am PDT / 7am CDT / 8am EDT / 12pm UTC/GMT. Estimated downtime is approximately 4 hours.
This will begin our Double XP/SP and Double Drop/Spoil Week! Full vitality will be replenished during maintenance!
Also, remember that the 7th Anniversary Packs and the 7th Anniversary Bonus Packs will be deleted, so if you have not opened them please do! Just double-click the item in your inventory, it will open the pack, and the goodies inside will not be deleted during maintenance.
Fixes with this maintenance:
Fixed an issue with the quest Dwarven Kinship where the level restriction was not applied correctly.
Knoriks cannot be pulled away from Antharas' Lair anymore.
Fixed an issue where entering the Delusion Chamber instance while being dead would not kick the player out.
Monsters summoned by Core in Cruma Tower cannot be lured away anymore.
Fixed an issue where bow users would not receive the Raid Curse with some Raid Bosses.
Fixed an issue with the enchantment effect of Forgotten Blade being too large.
Fixed cost to PvP Icarus and Dynasty Dual Daggers.
Fixed an issue with the quest Pailaka Song of Fire & Ice where a bow user could attack the Boss without getting aggro.
Fixed an issue with treasure chests spawning and despawning after a few minutes.
Your vitality will be completely replenished at maintenance tomorrow. After that, GM's will be online to give buffs but there is no set schedule for this.
We will do our best to be online at varying times, so that everyone has the opportunity! We are working towards the Goddess of Destruction update, so we are juggling many tasks at once but we recognize that this is an important one and will do our best to meet your needs!
Your vitality will be completely replenished at maintenance tomorrow. After that, GM's will be online to give buffs but there is no set schedule for this. We will do our best to be online at varying times, so that everyone has the opportunity! We are working towards the Goddess of Destruction update, so we are juggling many tasks at once but we recognize that this is an important one and will do our best to meet your needs!
Curious: how difficult would it be to configure an NPC, if not the Adventurer Guide with GM level buffs and vitality replenishment? If control is an issue, you could set parameters limiting the buff availability to a preset duration (e.g., a player can only receive GM/NPC buffs every 5 hours). Would this be difficult to implement for future events?
Curious: how difficult would it be to configure an NPC, if not the Adventurer Guide with GM level buffs and vitality replenishment? If control is an issue, you could set parameters limiting the buff availability to a preset duration (e.g., a player can only receive GM/NPC buffs every 5 hours). Would this be difficult to implement for future events?
Considering that I've know of at least one low quality private server that had npc's in town that gave full buffs including songs and dances that lasted an hour, I'm sure that it can't be too difficult to implement.
Can you confirm this event will double also the quantity of adenas dropped ?
Folks, I have good news. We were able to make it so that Adena drop quantity is doubled as well. This will only affects Adena though.
Everything else will still work as described. Drop rates (not quantity) are doubled, so everything (except quest items) will be twice likely to drop than before the event.
Last minute addition: Seal Stones will also drop at double the quantity, along with double rate.
No, it is not.
It's still listed in the "High Five Known Issues Thread" which was last updated in march.
I pmed Sace 3 weeks ago, and she told me that the developper are aware of this issue, but there is no fix yet
There seems to be an issue( bug) with the following change:
Knoriks cannot be pulled away from Antharas' Lair anymore.
While I do not know the initial motivation behind it - and that may be a good one - as of today when one of the Knoriks comes running around on its path - it will see you, go after you, hit you ... and the moment you hit it back ... it will vanish *poof* -gone- ... Not at all funny.
Either make them stop running around and after you - or make them stay with you when you hit back - but the current state is unacceptable.