Which race best for which class.

General Discussion Started Last reply 82 posts
I'd like to hear opinion which race is best for each class..

Here is input data:
http://img854.imageshack.us/img854/9183/statsfixedf.png
http://img225.imageshack.us/img225/3940/racialskills.png

OK so each stats summs to same number.. so no matter how many STR/CON etc someone have it will summ up to same number for each race.

Dye will be different than now, so when you have e.g 92 STR you can even pump it up to 100. How the patk will scale.. I dont yet know. Maybe someone has some info?

I'm human on my main, but I'm rly thinking of pushing one of my supports to 85, just to have delf main and awake it to dagger.
Main reason is Acceleration skill. I dont know how it rly works..Hopefully same as SMART CUBIC!!!!111111111
If anyone has some info please post here :)

So by me: Dagger -> D Elf STR gives crit dmg - this daggers love the most :P
I am in a limbo based on this stuff also. Idk if i should keep leveling my Fortune seeker to 85 and play him as a rouge or reroll a different race and play that as the rouge class.
Don't forget that skills like Acceleration have like a 30min CD
Im really a fan for humans "Unbind" skill. And dident notice before but Humans have higher MEN and WIT then elfs.
Don't forget that skills like Acceleration have like a 30min CD
This is VERY VERY valueable info for me, thanks!!!

Do you have information about cool down of all the rest of those pasive race skills?
By definition, if a skill is passive there is no cooldown :)
I needa check, may be it's not exactly 30min but more like 20, or 40 or something like that. But I'm sure it's not so easy to use them :)
I think orcs will be the best tanks, and it's a toss up between which elf will be the best wizard.
Have to admit that I'm dissapointed that an orc will be able to have better shield defence, as a tank, than my char simply due to race; but its the only real way they could differenciate all the races so I'll suck it up. I just hope this doesn't cause clans to single out "non-orc" tanks to exclude from RBs or parties because their stats are a little bit lower.
Have to admit that I'm dissapointed that an orc will be able to have better shield defence, as a tank, than my char simply due to race; but its the only real way they could differenciate all the races so I'll suck it up. I just hope this doesn't cause clans to single out "non-orc" tanks to exclude from RBs or parties because their stats are a little bit lower.

Imagine how I feel as a ST, which is why I'm awakening as wizard. Not worth trying to compete with orc or dwarf tanks.
Fingers crossed for the best dagger be a elf dagger! :D
Have to admit that I'm dissapointed that an orc will be able to have better shield defence, as a tank, than my char simply due to race; but its the only real way they could differenciate all the races so I'll suck it up. I just hope this doesn't cause clans to single out "non-orc" tanks to exclude from RBs or parties because their stats are a little bit lower.
If u awaken as a tank as an orc you will gain human stats, u keep orc racial skills but imo the human racial skill is pretty good as well cos you will recieve less crits.

IMO the best pvp racial skills are dwarves, the earth tremor is great in combo with mass chain (the skill that pulls people in front of you) so a dorf tank can be pretty awesome too

The worst for tank is IMO elf, cos tanks have the least evasion (out of all fighter classes) due to using shields, but maybe you can build your char to have uber evasion (tanks have 6th sense), that might work :x
If u awaken as a tank as an orc you will gain human stats, u keep orc racial skills but imo the human racial skill is pretty good as well cos you will recieve less crits.

IMO the best pvp racial skills are dwarves, the earth tremor is great in combo with mass chain (the skill that pulls people in front of you) so a dorf tank can be pretty awesome too

The worst for tank is IMO elf, cos tanks have the least evasion (out of all fighter classes) due to using shields, but maybe you can build your char to have uber evasion (tanks have 6th sense), that might work :x
No, you keep your Orc stats. Thats why they introduced Dwarf nuker stats too, for the dwarves who awaken as mystics.
Actually your both wrong.

An orc can awaken their tank sub to tank with orc stats IE orc has a SK sub, they do the spilt destinty quest and awaken at 85 to a Tank with orc stats (you have 2 main classes in GoD)

Same thing as a dwarf has a stormscreamer sub does the spilt destinty quest and awakes at 85 to a nuker with dwarf mystic stats.

Only exception is if you awaken your birth class to another class then your stats change to Human.
The worst for tank is IMO elf, cos tanks have the least evasion (out of all fighter classes) due to using shields, but maybe you can build your char to have uber evasion (tanks have 6th sense), that might work :x



LOL elf has the lower evasion ? you must kiding cause they have the hightess evasion.

Evasion is is the DEX and the elf has the most DEX.


I'm so loling then a player say that the elf is the the less evasion ....

Elf capacity is evasion + speed + atk/casting spd ,you should never forget it . Its the 1st thing why i play elf. They are the best on all what work with DEX

human =55 , elf = 61 , dark elf = 56 , orc = 50dwarf = 53 , kameal = 57.

By evasion classment :

1: Elf Evasion........++++++
2: Kameal Evasion..+++++
3: Dark elf Evasion.++++
4: Humain Evasion..+++
5: Dwarf Evasion....++
6: Orc Evasion.......+


Elf will be the best dagger imo . Better atk spd, evasion, spd ( same if it will be only in no combat mode more spd is alway nice) and better crit rate.



befor human was nice cause they has dash and elf was need to use blinding blow to run faster , but now elf will be more nice cause dash + race skill spd = ++ spd ( And yes same elf/DE will have dash )
befor human was nice cause they has dash and elf was need to use blinding blow to run faster , but now elf will be more nice cause dash + race skill spd = ++ spd ( And yes same elf/DE will have dash )
FAIL

In GoD, the Spd is no longer affected by DEX. All Daggers will have the same Spd regardless of race.
FAIL

In GoD, the Spd is no longer affected by DEX. All Daggers will have the same Spd regardless of race.


They said " regardless of the race " Elf has alway be the more fast so it will be the same in GoD cause its a ability of this race in the story of the game, it can't change. We juste not be able to increase it by increase our DEX.
"Regardless of race " mean that player of each race won't have the same spd " Elf and DE won't have the same spd by exemple " .
Put an other race that as the most spd other then elf will just be a fail in the logic of the game. it just cannot be other then elf the more fast by his game history / description.

also

Look at the swiftness race skill ( increase speed while not in combat ) then they will be the more fast.

So no, its not a fail elf will be the more fast dagger.


Just think smart , regarldless of race, Human has alway be slow originaly , dwarf too ,orc too ,so they will have the less spd.

Now come elf ,kameal , Dark elf that has normal hight spd so they will continue like this
They said " regardless of the race " Elf has alway be the more fast so it will be the same in GoD cause its a ability of this race in the story of the game, it can't change. We juste not be able to increase it by increase our DEX.

also

Look at the swiftness race skill ( increase speed while not in combat ) then they will be the more fast.

So no, its not a fail elf will be the more fast dagger.What does it matter if you can run fast while in town or doing nothing? As soon as you encounter yourself in PvE or PvP you will be back to running at the same speed as the other dagger races.
What does it matter if you can run fast while in town or doing nothing? As soon as you encounter yourself in PvE or PvP you will be back to running at the same speed as the other dagger races.

Peace mode + /use hide = still in peace so elf are more fast then other in hide if they don't get hit befor.

Dash + swiftness = reach the ennemy fast if he doesn't see you .
They said " regardless of the race " Elf has alway be the more fast so it will be the same in GoD cause its a ability of this race in the story of the game, it can't change. We juste not be able to increase it by increase our DEX.
"Regardless of race " mean that player of each race won't have the same spd " Elf and DE won't have the same spd by exemple " .
Put an other race that as the most spd other then elf will just be a fail in the logic of the game. it just cannot be other then elf the more fast by his game history / description.

also

Look at the swiftness race skill ( increase speed while not in combat ) then they will be the more fast.

So no, its not a fail elf will be the more fast dagger.


Just think smart , regarldless of race, Human has alway be slow originaly , dwarf too ,orc too ,so they will have the less spd.

Now come elf ,kameal , Dark elf that has normal hight spd so they will continue like this
1) if your read my post properly I said for tanks elf may not be good, but I also put in a scenario where they might be good, i.e. stacking evasion

2) swiftness won't help a tank much because they'll lost it in combat, and tanks should be hit constantly in pvp so it on't be active in pvp much

3) If you read the patch notes, run speed is being reset to being the same for *every* race, and dex has been modified to *not* affect run speed.
Actually your both wrong.

An orc can awaken their tank sub to tank with orc stats IE orc has a SK sub, they do the spilt destinty quest and awaken at 85 to a Tank with orc stats (you have 2 main classes in GoD)

Same thing as a dwarf has a stormscreamer sub does the spilt destinty quest and awakes at 85 to a nuker with dwarf mystic stats.

Only exception is if you awaken your birth class to another class then your stats change to Human.

Yes. But this means, no tanks with orc stats @ oly for example.
And this is sth good, as with all the bufss etc difference between race during normal gameplay will not be that noticeable..
Peace mode + /use hide = still in peace so elf are more fast then other in hide if they don't get hit befor.


I hope it won't be possible to have a +speed peace bonus to use hide.
Dagga is a serious elf daggers fanboy imo.

Still I hope they will make daggers usefull again. Nowadays avarage gladiator is dealing more range dmg than I do by backstabs...

critting healers from aoe storm for 3k when I crit from back in 40 range for 1.5k lols

Hopefully daggers skill has like 5x more power they had in H5, so maybe it will be real daggers not some ******* like now.
What about not having one-shooting skills?
What about not having one-shooting skills?

What about being able to kill anyone? You ever pvped top parties on Naia being a dagger?
Not a single backstab will land and you will make front stabs for 700 dmg.. with 300 CD vesper dagger.. ok I know, I should have top s84 dual daggers and /attack them.. ffs >_<
What about being able to kill anyone? You ever pvped top parties on Naia being a dagger?
Not a single backstab will land and you will make front stabs for 700 dmg.. with 300 CD vesper dagger.. ok I know, I should have top s84 dual daggers and /attack them.. ffs >_<

Have you pvped top parties on Naia being a healer? :rolleyes:
Your problem of front stab is either because you aren't very good at it or the enemy is using an anti-backstab prog (which isn't the resort of the game designer in charge of balancing the classes).
well yes. I know, but does it matter If I frontstab for 700 or backsyab for 1500? Since I 1 have 1 backstab skill and 2 normal stabs?...

Anyways looking at the movies, daggers still suck.. mages deal insane dmg.. 10k to enchanter rotfl..
Dagger will get back lethal strike like before,but the reuse time of the skill is long so we can use it only one time in a fight 1 vs 1.

In GoD dagger will be more bleed + poison , we will can paralyze player etc
Some PVP videos from GoD..
Skills look pretty balanced except that crazy warrior crit on the Healer Oo.

Rouge:
http://www.youtube.com/watch?v=Wz3Xj3Cb6ls&feature=related

Wizard:
http://www.youtube.com/watch?v=zzqPDN5s3_0&feature=related

Warrior vs Healer:
http://www.youtube.com/watch?v=Rqx6Vh-go-4&feature=related

Summoner:
http://www.youtube.com/watch?v=Qk4Cg09fg4o&feature=related

Knight:
http://www.youtube.com/watch?v=3ZaIkS7XaJY&feature=related

Dunno where you saw balance. I saw warriors destroying everything in their path except in the last video because of what looks like damage reflect against knights.

Dagger v dagger had very close fights. Nuker seems underwhelming with everyone having a charge/blink skill. Archer gets ***** in every fight (archer problem or player problem?). No one is killing the summoner's pet (and in the fights the summoner loses, the first pet dies from transfer pain then the summoner is toast).

I'm either not impressed with the ranged damage dealers or I'm unimpressed by the person controlling them.
I think it depends on the player. The summoner owns everyone but not the on DE Enchanter. Some of the players we're just standing around too. The Nuker did do a lot of damage on that Enchanter but that could have also depended on the gear of the Enchanter. In other videos Nukers weren't doing as much damage to other players. Daggers don't have crazy overpowered one hit skills anymore it seems but do very rapid damage rather than extreme burst as it is now like with the good old backstab. I'm actually more worried about tanks because the pretty much reflect everything now. (Ranged attacks, skills and magic)
Archers do seem to get owned in every video I've seen so far but I'm still gonna awaken as one and get my opinion on the play style.
I'd say we should try out as much as we can on PTS...
The dagger get 2 Shadow step with faster reuse time that stun the ennemy.

One shadow step stun make untarget the player.
Second shadow step make stun , untarget and increase the critic dmg that he receive.
we get an other bluff
it make 3 skill stun.

We get a better back stab " heart stab " that make bleed in same time .
we get Dark Paralyze that can paralyze the player.
We get mass trick that make lose the target of every one in front of you and they cant target ppl for few sec ( cool in mass pvp ).


By know that we can atk HP without touch the cp , all this new skill will be more easy to get the back of the player.


We can't one shot anymore ( well we have a skill to one shot but reuse time sux) cause of the Uge HP / CP but we have more easly the back of the ennemy.


We can't say " it sux " on a single video , on a PTS , often , player don't know play their class cause they juste testing.

Look he don't use reverser has 1st skill to do cause reverser can lethal , Any good dagger should use Reverser when he is up
these vids aren't really convincing as how do we know those chars are properly stacked aka both sides have epics/300 weapons with double sa's fully elemented armors +15 STR dyes or if the players have any decent pvp experience etc.

also let's see how many of those skills will really matter in automated pvp as ranger still works in GoD and that fact alone changes everything pvp wise.
I think, for my class.. Dreadnought:

Human and Dark Elf
any info on how much the human hp/mp regen is? cos i remember seeing a human enchanter with insane hp recovery duing pvp... it looked like cp pot spamming :O
what i don't understand is the elf increase in atk speed while it isn't in combat... How does that matter for.. well anything? xD
what i don't understand is the elf increase in atk speed while it isn't in combat... How does that matter for.. well anything? xD

Read more carefully.
what i don't understand is the elf increase in atk speed while it isn't in combat... How does that matter for.. well anything? xD

:confused:
Its runspeed not atk speed.
The healer in the video didnt do any damage to the fighter.
Was this a test if he can outheal the damage or are healers still free kills since their damage skills do nothing?

I didnt see a pushback, I didnt see the summon.

Does that video show all that a healer is capable of?

Falexi SS
Thats odd, I saw a push back.
I think the pushback came from the fighter to separate tree and healer.

But still the dent in the fighters CP bar didnt impress me

Falexi SS
The healer in the video didnt do any damage to the fighter.
Was this a test if he can outheal the damage or are healers still free kills since their damage skills do nothing?

I didnt see a pushback, I didnt see the summon.

Does that video show all that a healer is capable of?

Falexi SS

Umm...have you seen oly ? Healers free kills ? Are we playing the same game O.o Tbh i've seen very few PEOPLE in variety of classes being able to defeat healer (at least in Naia) And in mass pvp a healer shouldn't be concerned of his damage output but his main job - healing. I believe healers are fine as it is

Ontopic - I hope humans become good tanks. And i hope the differences between races is not so great because with the new 8 heroes ... it will be a single race winning the hero every single time ... which would suck a bit
Strange, when im alone in the Fields Im more or less a free kill. Damage (reduced for PvP) is a transformation away and Healing also.
The Healers in Oly are specced to the teeth with Augment nukes which make the nukes available in healing mode.

But Augment nukes arent a class skill.

By your logic that healer should have easy won against the fighter. So, why didnt she win?

Falexi SS
Augments are part of the game. They were designed back in interlude because of that. To augment the players. If you don't have a nuke aug that's your problem. A problem in your equipment. And with bad equipment every class is a free kill. And i can't comment on to why the healer have lost in the video. I haven't yet played GoD. Tbh, i don't know the new skills of most of the classes. Although when it comes and i have a chance playing it ... you'll be the first to know :)

PS: Have you seen the damage output of the last 2 hits of the warrior ? :O The problem is in the player on that video i believe
also please don't compare NA pvp play style with that of the Koreans as it won't even come close..

just wait for NA PTS to be up and go test for ourselves..
Just clicked on one and saw a lvl 85 ganking a FOG XP party. We have that here too. Some clans have to gank subs to get CRP.
Just clicked on one and saw a lvl 85 ganking a FOG XP party. We have that here too. Some clans have to gank subs to get CRP.

Lets be realistic, if you're 3rd class change then ur pretty much fair game.
Lets be realistic, if you're 3rd class change then ur pretty much fair game.
Not when 4th class will be 100% stronger than 3rd class :O
Not when 4th class will be 100% stronger than 3rd class :O

Yea but we weren't talking about 4th class :D
Lets be realistic, if you're 3rd class change then ur pretty much fair game.

Sub on 3rd class means less than 80 and 80- gear, 80- skills and of course not +'ed skills.
Are you saying that 76+ are fair game in PvP? I mean just in Hi5, not even GoD. pardon me if I insist, but it's always good to laugh.
ofc 76+ is fair game. war is war. should people in two way war with you not come to FOG to be "nice"? pvp in L2 is not about being nice. if you don't want to die to enemies (the level of which is irrelevant), drop war or detag.
ofc 76+ is fair game. war is war. should people in two way war with you not come to FOG to be "nice"? pvp in L2 is not about being nice. if you don't want to die to enemies (the level of which is irrelevant), drop war or detag.

Ah that's what you call "fair"! I wonder why they made rules to protect academy toons. They are fair game. Seriously, if you want PvP at 85, go to the appropriate area. If you want easy CRP, just war an alt clan and don't look for an excuse for cheap kills.
76+ isn't fair game, it's cheap kill. You've got to be really bored to go down to kill subs while on main. But that's nothing new there of course, we've seen heroes doing that in the past.
it's not about crp at all (does anyone actually care about crp anymore?)

it's about stopping enemies from xping, although now that xp is so easy, it's really more about inconveniencing them, perhaps disrupting their entire party and possibly making them stop and go somewhere else (well worth it), maybe training them to get some mob deaths in, maybe just getting some kills in before bed and fog was the last stop of places to check after already going thru all the higher level ones...

for some people they want fair fights and such, for me it's more about ******* my enemies off, so I have zero problem with killing lvl 40 two way war with my main

if it makes you mad or butthurt at all, I win

hell I've had a guy go absolute apecrap emorage after I kill him twice in arena lol... get a grip or don't go where you can die
I have seen 2 or 3 archer videos where archers were owning using Sniper Stance and Pin-Point Shot. They also must have jumped to higher ground before the PvP started because they are always on top of structures. That leads me to believe the focus for archers now will be max range jumping up as pvp starts.
it's about stopping enemies from xping, although now that xp is so easy, it's really more about inconveniencing them, perhaps disrupting their entire party and possibly making them stop and go somewhere else (well worth it), maybe training them to get some mob deaths in, maybe just getting some kills in before bed and fog was the last stop of places to check after already going thru all the higher level ones...

for some people they want fair fights and such, for me it's more about ******* my enemies off, so I have zero problem with killing lvl 40 two way war with my main



And then you emorage cause people don´t wanna pvp. As soon as you understand that a fair fight is what makes pvp goes on you will have pvp all the time. But well you are playing for a long time and still didn´t learned it so i think its to hard to understand this basic concept. Damm people see these kinds of examples all the time but still think that "owning my enemies all the time" is the way to go...
Yes, there are places where you can have a nice fight. Ganking a low level pole party to prevent them from XPing must be in quite a high category of fail. You aren't making people rage, they just feel sorry for you and place you in the list of pathetic losers.
When you gank, do it seriously, otherwise you're making yourself ridiculous. Gank in GC I don't know, try something.
GC/DV/DVC/SOA/MOS, maybe also those 82+ solo spots like lizards & mahums or it says more about the person out ganking then anything else aka being afraid to fight ppl that can defend themselves :P

ganking lvl 80 or lower spots unless your on a subclass is just fail imo
No, i'm tired of people crying about war deaths, whether you think it's fair or not. I've been crushed by overpowered enemies all of my time playing so I don't have any sympathy for this type of qq. If a two-way war finds you wherever you are or whatever level you are, they should definitely kill you. It's the nature of the game. Yes it's annoying to be killed while xping with no chance to survive, I've been there hundreds of times myself. I've been in pvp clans most of my time playing, you suck it up and take it and you move spots if you need to keep xping. Everyone knows I'm extreme carebear and most of the time I don't care about pvp anyway. Just tired of hearing the crying, it makes me mad. My tolerance for whining has gone to zero. And the more you cry and whine the more it makes me want to kill you. L2 is serious business :rolleyes:
this video is out data , i posted the same during the 1st pts korean.

Try find more near but its hard to get,korean put their video rarly on youtube sadly
there is all video that i found on youtube since the 1st pts to the live :

Archer party pve (http://www.youtube.com/watch?v=JVwZ_BspR8E)

14k hp :suicide2:


look like that pve / pvp is much more balanced then now in GoD by see pvp / pve video.


Flash back of all video that i found on youtube:

Hero weapon (http://www.youtube.com/watch?v=k5-BRVKWyQA)
New weapon system (http://www.youtube.com/watch?v=d1f8NzrRjzM)

Dwarf dagger xping (http://www.youtube.com/watch?v=cLFvNwTuUnU&feature=player_embedded)
Instanced Clan Hall (http://www.youtube.com/watch?v=71NFIJCdgZE&feature=player_embedded)


Duel between dagger (http://www.youtube.com/watch?v=S-1XwEoCKxM)
4nd class quest change (http://www.youtube.com/watch?v=IUm-bTKGp9c)

Dagger skill exchange (http://www.youtube.com/watch?v=j1B4peaF3mQ&feature=BFa&list=ULBx9aMwpM0js&index=20)
dagger skill list (http://www.youtube.com/watch?v=sy4_XoHywMg&feature=BFa&list=ULBx9aMwpM0js&index=21)
Dagger skill teste (http://www.youtube.com/watch?v=XfwDcx4oe4A&feature=BFa&list=ULBx9aMwpM0js&index=24)

Warrior skill exchange (http://www.youtube.com/watch?v=fYQSoUidzdQ&feature=channel_video_title)
Warrior skill test (http://www.youtube.com/watch?v=fXC6M2Q65mQ&feature=channel_video_title)
Warrior skill teste 2 (http://www.youtube.com/watch?v=UUaRsWFWsIg&feature=channel_video_title)

Little pvp (http://www.youtube.com/watch?v=lkCjhoUJW-c&feature=channel_video_title)
Little pvp 2 (http://www.youtube.com/watch?v=rAmz7ihhZdo&feature=channel_video_title)


Raid Boss (http://www.youtube.com/watch?v=qKdQ53ol34Y)
Xping (http://www.youtube.com/watch?v=h4yNKtUZAyI)

Hall of Orbis (http://www.youtube.com/watch?v=0aurYI_7jK8)

Nw video intro (http://www.youtube.com/watch?v=LW1coQmH-7U)

The new boss (http://www.youtube.com/watch?v=nu2WMeW9pJ0)
The new boss 2 (http://www.youtube.com/watch?v=N4PXCfIRHzA&feature=feedu)

Warrior (http://www.youtube.com/watch?v=mtBuzH2F8Jw)
Wizard (http://www.youtube.com/watch?v=07dkdmvwzco)
Knight (http://www.youtube.com/watch?v=dNrBgdX7yJg)
Enchanter (http://www.youtube.com/watch?v=N8qqoWk2lkY)
Healer (http://www.youtube.com/watch?v=KtJ_exodvGQ)
Dagger (http://www.youtube.com/watch?v=YfrEfExZFpk)
Summoner (http://www.youtube.com/watch?v=qj0PL-x5s4c)
Archer (http://www.youtube.com/watch?v=I-GfF-XdrYA)


Wizard solo SoA [ Instance ] (http://www.youtube.com/watch?v=lZk_4iHZcj0&feature=channel_video_title)
Enchanter solo SoA [Instance] (http://www.youtube.com/watch?feature=player_embedded&v=VjM39xncLoU)


GoD mage pvp (http://www.youtube.com/watch?v=ilo-ExQ53zU&feature=channel_video_title)
GoD Summoner pve (http://www.youtube.com/watch?v=kuYt6uREShk&feature=channel_video_title)

See tank pvp : Click here (http://www.youtube.com/watch?v=3ZaIkS7XaJY&feature=autoplay&list=ULsfkQdZN6tfk&index=18&playnext=1)


See more Dagger pvp : Click here (http://www.youtube.com/watch?v=Wz3Xj3Cb6ls&feature=mfu_in_order&list=UL)


Little Warrior pvp : Click here (http://www.youtube.com/watch?v=Rqx6Vh-go-4&feature=mfu_in_order&list=UL)

http://www.youtube.com/watch?v=CC0YeIkxiRg
Sub on 3rd class means less than 80 and 80- gear, 80- skills and of course not +'ed skills.
Are you saying that 76+ are fair game in PvP? I mean just in Hi5, not even GoD. pardon me if I insist, but it's always good to laugh.

Actually, if you have a 2 way wartag then you're fair game. I don't personally spend my days and nights checking for people in sub areas, but that doesn't mean I'll spare one if I come across them. Of course I'm not gonna sit there and talk ****, but I have no problem screwing with a wartag's xp session. 76-80 is weak (actually anything under 83 is), but that doesn't mean they should get some free pass. Dropping tag is always an option for those that can't handle it.
Seriously if you don't understand, don't reply. I'm in a clan that puts one-way wars on other clans in addition to the usual two-ways wars with all the clans that tell themselves PvP clans. The DDs of my party go red on the clans who go to siege but for some reason chicken when it comes to warring back.
It doesn't change the fact that going in under level areas to gank is ridiculous and makes you look like a noob, not like someone looking for fair fight.

So again, fair game, no. You're only lying to yourself. It's part of the game and it's really not a problem nowadays (no drop, very small xp loss), but it's not "fair game". And the fact that someone deliberately choose a spot under his level to gank is just lame. If it's on your way to your XP spot or on the way to a higher level spot where fights will be more interresting, it's ok, no remark. Otherwise it's time to consider having a bit more pride.
Seriously if you don't understand, don't reply. I'm in a clan that puts one-way wars on other clans in addition to the usual two-ways wars with all the clans that tell themselves PvP clans. The DDs of my party go red on the clans who go to siege but for some reason chicken when it comes to warring back.
It doesn't change the fact that going in under level areas to gank is ridiculous and makes you look like a noob, not like someone looking for fair fight.

So again, fair game, no. You're only lying to yourself. It's part of the game and it's really not a problem nowadays (no drop, very small xp loss), but it's not "fair game". And the fact that someone deliberately choose a spot under his level to gank is just lame. If it's on your way to your XP spot or on the way to a higher level spot where fights will be more interresting, it's ok, no remark. Otherwise it's time to consider having a bit more pride.

It's not a matter of not understanding you, I just don't agree with you. How you do things on Naia doesn't necessarily pertain to how it's done on Chronos. Most of the spots people check are 82+ areas, but if there is a wartag someplace else then most here have no problem going there to kill them. Saying it's fair game doesn't mean "fair fight," it just means that it's part of the game.
Why saying you disagree when you say the exact same thing.
It's just your definition of "fair game" is wobbly. just say "it's part of the game", don't use the word fair.
In War and Love , everything goes :D
So in reading this, we do get a chance to change our race?
The Class, not the race.
You are now a Adventurer -> awakening -> for example Feoh Wizard.
You will get then the str/con/etc. stats of an Human Mage class.

Or Doomcryer -> awakening -> Tank, but with the RACIAL Orc skills + str/con/etc. stats of an Orc Fighter
just out of curiousity , can you link the source where its being said that everyone has to become a stupid human stated Class , i want to keep my orc stylez stats

cuz someone earlier in the thread said ,

Orc fighter awakening as Tank / Roque will get Human stats and not keeping the Orc stats >_>
Yes, when you awaken to an other class (like Tank instead of Warrior for a 85 Titan) you will have:
- Orc Racial Skills
- Orc Stats (STR/DEX/CON & cie)

- Phoenix Knight SKILLS (Shield Stun, heal & cie). There is no tank class for the Orcs, so you will get Human skills, not traits :)
So, the way I see it so far:

Best Tank = Orc (due to CON mainly)
Best Archer = DE (due to base stats and race skills)
Best Dagger = DE/Kamael (due to base stats and race skills)

Best Tyr Warrior = . . .please fill in and justify. . .
Best Buffer = . . .please fill in and justify. . .
Best Healer = . . .please fill in and justify. . .
Best Summoner = . . .please fill in and justify. . .
Best Nuker = . . .please fill in and justify. . .


Best PvP 1vs1 char = summoner / dagger
Best mass PvP char = Archer

/discuss
So, the way I see it so far:

Best Tank = Orc (due to CON mainly)
Best Archer = DE (due to base stats and race skills)
Best Dagger = DE/Kamael (due to base stats and race skills)

Best Tyr Warrior = . . .please fill in and justify. . .
Best Buffer = . . .please fill in and justify. . .
Best Healer = . . .please fill in and justify. . .
Best Summoner = . . .please fill in and justify. . .
Best Nuker = . . .please fill in and justify. . .


Best PvP 1vs1 char = summoner / dagger
Best mass PvP char = Archer

/discuss


Orc tank or Kameal dagger , you cannot realy put it on the list cause its only a one-time shot.

For the best dagger am not ok with that cause Elf has good stat for dagger too.

**Elf skill race :

*Skill name: Swiftness / Skill effect: Increases Atk. Spd. and Casting Spd by 4 . Also increases Spd. by 15 when not in combat.

*Skill name: Water Blessing / skill effect: Increases Water Atk by 10., Water Resistance by 10, and MP Recovery bonus by 2.

*Skill name: Delicacy / Skill effect: Increases P. Critical Rate by 15 and M. Critical Rate by 10
.
*Skill name: Prevision / Skill effect: Increases P. Evasion and M. Evasion by 30 for 15sec.

--
**Dark elf :

*Skill name: Dark Presence / skill effect: Increases STR and INT at night.


*Skill name: Wind Blessing / skill effect: Increases Wind Atk by 10. and Wind Resistance by 10.

*Skill name: Life Siphon / skill effect: Converts 1% of damage inflicted on an enemy into HP to restore the caster.

*Skill name: Disparition / skill effect: Cancel all of his debuffs and movement speed +30 for 5 seconds and makes you untargetable.

*skill name: Sharpness / skill effect: Increases P. Critical damage and M. Critical damage by 208.
So, the way I see it so far:

Best Tank = Orc (due to CON mainly)
Best Archer = DE (due to base stats and race skills)
Best Dagger = DE/Kamael (due to base stats and race skills)

Best Tyr Warrior = . . .please fill in and justify. . .
Best Buffer = . . .please fill in and justify. . .
Best Healer = . . .please fill in and justify. . .
Best Summoner = . . .please fill in and justify. . .
Best Nuker = . . .please fill in and justify. . .


Best PvP 1vs1 char = summoner / dagger
Best mass PvP char = Archer

/discuss
I guess that the best Healer will be LE due to better a casting speed. :/
I guess that humans will be good for Summoners. They have no STAT in excess, all of them are average. Since summoner needs a bit of everything, I guess humans would fit in.

PS: This discussion is not complete without knowing running speeds of different race/classes.
I guess that the best Healer will be LE due to better a casting speed. :/

Iss enchanter buffs, all skills are instant cast, cast doesn't matter anymore in GoD. =)
Iss enchanter buffs, all skills are instant cast, cast doesn't matter anymore in GoD. =)
Almost all summoner spells seem to have low casting time.
However wizard has a few spells with base cast time from 6s to 10s, healer also but a bit less so hard to tell. It may have a difference in PVP but for sure will not be as important as now.

And if you look at the new mage stats, the difference between the lowest and the highest WIT (elf vs dwarf) is only 15%, while currently the difference between elf and orc mage is around 50%. The difference is alot less in all stats, passive racial abilities also give rather small bonuses.
And if you look at the new mage stats, the difference between the lowest and the highest WIT (elf vs dwarf) is only 15%, while currently the difference between elf and orc mage is around 50%. The difference is alot less in all stats, passive racial abilities also give rather small bonuses.

Well, the Dye system is totally changed, you can't rely on actual data. +2 WIt for exemple will give a different bonus than now
Well, the Dye system is totally changed, you can't rely on actual data. +2 WIt for exemple will give a different bonus than now
Yes, but I can safely assume that each +1 WIT gives the same or lower increase than the previous +1 WIT, otherwise there would be huge imbalance.
The base stats are the base, everything is derived from them. The 15% WIT difference is the maximum, any additional stat bonus is applied after and every such bonus is static, and all static bonuses (not counting racial passives ofc which are not the same for each race) can only make the final percentage difference smaller.
It gives less afaik, but we need the pts to be sure :)