Just a small point of clarification in relation to the attribute stances.
The Feoh Wizard is able to change elemental at will by switching between elemental stances. However, is it the property of the nukes (onlY) that is shifted, say fire to wind? Or does the properties or your weapon / skills change together. Like when a kamael changes a short sword to a rapier?
The reason I am asking is because what would the point of changing the elemental attribute of your skills unless the attribute of your weapon changed with it. Assuming that the average player doesn't have 4 R99 weapons in their inventory with+SA+300 attri! You would still do more dmg with wind stance+wind weapon on a monster / player with high wind resist than switching to earth elemental with the target being earth weak (with no earth attribute bonus on weapon.,-)
I doubt the weapon shifts... You will have to select one Element to make dmg with and use the others for utility. Since some of your spells have a special debuff depending on the element you have currently selected - like root or whatever...
For PVE you change to estance in relation with the particular monster resistance.
PVP:
To put an element on your R99 weapon you need to think about the disadvantage that planned to produce>>>> hold, slow, fear, knock back
In order described above>>> I need to tell you that in GoD all the warriors and knights have a lot of resistance to these debuffs. :(
I think knock back maybe will be the least resisted. <<<<cause sounds physical no mental.
Bye :)
Fire Stance: Bestows the property of Fire to magic spells cast.
Water Stance: Bestows the property of Water to magic spells cast.
Wind Stance: Bestows the property of Wind to magic spells cast.
Earth Stance: Bestows the property of Earth to magic spells cast.
Elemental Spike: Inflicts a target with magical damage imbued with the properties of the four major elements. Additionally, it decreases the target's Elemental Resistances according to the elemental stance. (surrender to.....)
Elemental Crash: Inflicts a target with magical damage imbued with the properties of the four major elements. Additionally, Fire inflicts Fear, Water decreases Spd., Wind causes Knock Back, and Earth causes Hold.
EDIT:
If you land:
hold / slow >>>>they can hit you and control you with skills.
fear / knock back >>>>> they lose the control for a few seconds <<<<
A target under a Mez has a lower chance of being affected by another Mez of same type for 15 seconds from the activation of the first Mez.
First Mez: Full chance of the Mez activation applies.
Second Mez: 60% chance of the first Mez.
Third Mez: 30% chance of the first Mez.
Fourth Mez: Immune to the Mez.
Sorry i was wrong "hold" is physical too, seems knock back maybe have a duration little bit better than 1 sec. Ill hope so. :p
Cya
These multi - element -debuff skills thing bothers me too.
If we would really need to have 4 weapons,i see it too much,even for koreans ebayers.
What im thinking is,if every nuker of a constant chooses 1 element in weapon(and 1 debuff),so when a party is hiting they can have all possible debuffs to stop enemys.On the debuffs description it says that a person has 100% chance of getting a certain debuff the first time,60% the second time and after 1-2 more trys he becomes immune,then it makes sense a nukers party not to cast more than once a certain debuff and all play with different elements in weapons.
_Trouble from this is,when a nuker looses his constant and search for other,he will no longer shout ''sts 85 lf party'' but ''nuker 85 with wind element lf party''
and if the ''wind element'' is not what a constant misses,then he will need to get broke,sell his weapon and make new one? OMG._
... a person has 100% chance of getting a certain debuff the first time,60% the second time and after 1-2 more trys he becomes immune,then it makes sense a nukers party not to cast more than once a certain debuff and all play with different elements in weapons.
i understood that first mez lands with a certain probability that mez has to land.
Then 60% of this probability and so on.
Anyway nukers are again on hard times, because what you mentioned about the 4 different atributes, should work only with fixed parties.
We've always had it rough Amon, but somehow we'll live. I wonder how many people use the chance to reroll to nuker with the new class change option! ,-)
i understood that first mez lands with a certain probability that mez has to land.
Then 60% of this probability and so on.
Anyway nukers are again on hard times, because what you mentioned about the 4 different atributes, should work only with fixed parties.
Yes with 100% i ment full chance of land(well see how much is this :p )and if its not much then 3-4 nukers will do need to have same element on weapon to land 1 debuff.
I hope will have enough time to find infos from korea about the landrate of debuffs to understand what we need to do with our elements.
-Someone must make friends with devs team and learn them to play nuker.
atm element in pvp doesnt play a noticeable role. in GoD elemental resist should be "lower" (whatever it means). anyway I think that also in GoD element will matter only in pve. for pvp it will important to chose right debuff vs opponent.
Not sure if already mentioned here, but I saw screenshot from GoD mage weapon having 3 elements at 300 at a time, same like now on armors. Therefore it would be a matter of a fact just to choose 3 most important (ie according to additional effects) and one weapon will do.