GoD skill info

General Discussion Started Last reply 21 posts
I did a mix with info of korean and info that cryo has gave to us with his partch note trade. i have not finish all classbut there is some , Sry if i did some error its not alway easy to mix with accuracy korean + english whan you use google trad, but i think i did a nice job on that:

How i did ? Well on the korean site web they give more info about skill so i used google to trade and used the patch note of Cryo to see what is what ( google is not very good but Cryo patch note helped me a lot ) . then i took all nomber and i switch them into Cryo 's patch note the more accuracy that i can: " read google trade, read Cryo trade, read google trade ,read Cryo trade... hum ok its look like to be right. " Of course i have check often to see if google trade and Cryo trade was match enought . It took me lot of time to do this so i hope that everyone will enjoy it

Tyrr warrior :

Superior Dual Weapon Mastery
Increases STR and also P. Atk by 376. and Accuracy when using dual swords / dual blunts / fist weapons.

Superior Spirit Mastery:
Increases STR by 2 and resistances to Hold/Sleep/Bleed/Mental/Poison attacks by 30.

Superior Heavy Armor Mastery
Increases STR by 2 and also P. Def by 104. when equipped with heavy armor.

Superior HP Mastery:
Increases STR by 2, Max HP by 606, CP by 296, and HP Recovery bonuses by 7.3, and also increases HP/MP Recovery bonuses by 7/ 3.7 when the player is sitting by . Also increases P. Atk. by 172 when the character's HP is below 30%.

Superior Light Armor Mastery :
Increases STR by 2 , and also increases P. Def. by 89, Accuracy, Evasion and Spd by 10. while reducing the chance of receiving critical hits when equipped with light armor by 5%.

Superior Resistance:
Increases STR by 2, M. Def. by 199 and resistances to the four major elements by 4. Increases M. Def. and elemental Def. temporarily when the caster suffers damage.

Superior Force Mastery :
There is 20% chance to draining Force Energy from an enemy during normal physical attacks and 40% chance during critical hits.

Superior Weapon Mastery :
Increases STR by 2 and Atk. Spd by 25%., and also P. Atk by 376. and Accuracy when using a sword / blunt weapon / spear. Allows an attack with spears on more targets at once,50% chance of obtaining Lightning Force while performing critical attacks. The skill's reuse time resets or duration increases according to the character's STR.



Armor Destruction:
Attacks an enemy with 11 159 Attack power added and weakens its defense. Also drains Force Energy.

Mega Strike:
The higher the amount of Force Energy consumed, the greater the damage inflicted on an enemy. Add 15,303 damage to the power consumption.

Power Bomber
Strikes an enemy powerfully to knock it to the ground for 2 sec,add 20,483 power. The higher the amount of Force Energy consumed ( 5 energy = 30% more dmg) (0 energy = -20% dmg ), the greater the damage inflicted on an enemy, and less damage is inflicted when there is no Force Energy left.

Hurricane Blaster:
Attacks an enemy with 551 attack power add and drains its Force Energy.

Rain of Fire:
Attacks nearby enemies to Stun them and cancel their targeting for 2 sec. It is weaker when swords / blunt weapons / fist weapons are used by 10%, and increase damage with spears by 50%, add 11,557 power .

Giant Punch:
Strikes the ground with a mighty fist to knock nearby enemies to the floor for 3 sec . Must be equipped with dual swords / two-handed weapons / spears / fist weapons.

Hurricane Rush:
Shoulder charges an enemy and Stuns it for 3 seconds.

Rolling Thunder:
Envelopes the caster in a whirlwind of energy. Lowers the HP of nearby enemies.

Jump Attack:
Attacks nearby enemies by jumping at them to reduce their Atk.Spd by 70% for 5 sec. Damage inflicted on an enemy is proportional to the amount of Force Energy consumed, add 10 508 power.

Final Force:
Restores HP by 35% and CP by 15% instantly upon casting, and also increases the Max HP by 35% and CP by 15% for 2 minut.

Power Provoke:
Provokes a nearby target to lure it to the caster, for 10 sec increasing its P. Atk. and Atk. Spd., while reducing its P. Def.

Lightning Disarm:
Disarms nearby enemies for 5 sec and lowers their P. Atk. and M. Atk by 10%.

Berserker Rage:
Pushing the body to the limit increases Debuff Resistance / Spd. / P. Atk. / P. Accuracy / Atk. Spd. / Critical Damage, and restores the character's HP by 20% when an enemy is dead. When HP falls below 60% to 10%, it increases P. Atk. and Critical Rate by 100, and when HP fall less then 30 %further, it again increases P. Atk. and critical rate by 300. Can be used when the character's HP falls below 60%.

Infinity Strike:
Strikes a target with a powerful blow, add 34 026 power.

Force of Nature:
Maximizes the character's Force Energy.

Reduce Anger:
Lowers the aggression of nearby enemies toward the user.

Giant Barrier:
Increases Spd by 30% ., cancels any debuffs on the caster, and the caster also becomes immune to all normal attacks, skills, and debuffs from nearby enemies for 10 sec. Can be used when the character's HP falls at 20% or under.

Force Charge:
Consumes own HP continuously to recharge Force Energy to 10 step.

Sonic Star:
Attacks nearby enemies with lightning speed, add 21 958 power.

Hurricane Storm:
Attacks the area around an enemy, add 11 557 power. It is weaker when swords / blunt / fist weapons are used, and deals the greatest damage with spears

Brave Spear:
Increases general/ skill attack damage by 30% during PVP and the effect of skills by 5% for 60 sec.

Feral Bear Cry:
Shouts loudly to use the power of the bear. Increases the power of P.Atk. and damage from critical hits by 30% for 5 minut.

Feral Ogre Cry:
Shouts loudly to use the power of the ogre. Increases own P.Atk. / P. Def. / M. Def. by 30% and Critical Damage and Max HP by 10% for 5 minut.

Feral Puma Cry:
Shouts loudly to use the power of the puma. Increases own Accuracy by 10 and Atk. Spd by 20%. for 5 minut.

Feral Rabbit Cry:
Shouts loudly to use the power of the rabbit. Increases own Atk. Spd. by 30%, Spd. by 35%, and Evasion by 15 for 5 minut.

Feral Hawk Cry:
Shouts loudly to use the power of the hawk. Increases own Accuracy by 8, Critical Attack Rate by 120, and Critical Damage by 30% for 5 minut.

Spirit of the Hunter:
Increases the P. Atk. by 45% toward insects/plants/animals for 20 minut.

Spirit of the Slayer:
Increases the P. Atk. by 45% toward monsters / magic creatures / Giants / dragons for 20 minut.

Power Revival:
Restores HP completely.
Othell Rogue

Superior Dagger Mastery:
Increases STR by 2 and also P. Atk. by 344 and Atk. Spd. by 25%, and 5% Vital Spot Attack Rate when equipped with a dagger. The skill's reuse time resets or duration increases according to the character's STR.

Superior Dual Dagger Mastery
Increases STR and P. Atk. by 344 when using dual daggers.

Superior Light Armor Mastery
Increases STR by 2 , and also increases P. Def. by 89 and Evasion by 15 while reducing the chance of suffering critical hits by 35% when equipped with light armor. There is a chance of Atk. Spd. / Vital Spot Attack Rate increasing whenever an enemy attack is evaded ( 10% chance ).

Superior Movement
STR + 2, increases HP regeneration bonus when you are sitting 7, MP recovery increases and bonus 3.7, while the physical evasion runs 7, HP recovery bonus 6.3, MP recovery bonus 2.6, and increases movement speed by 17. In addition, HP is less than 30% physical evasion increases by 17..

Superior Critical Mastery
Increases STR by 2, Critical Damage by 539 and Critical Rate by 60%.

Superior Spirit Mastery
Increases STR by 2 and resistances to Hold/Sleep/Bleed/Mental/Poison attacks by 30.

Superior Resistance
Increases STR by 2 , M. Def. by 199, and resistances to the four major elements by 4. Increases M. Def. and elemental Def. temporarily when the caster suffers damage.

Death Time
Increases P. Atk. by 200, and further increases P. Atk. / Critical Rate / Critical Damage / Vital Spot Attack Rate when Shadow Flash is used.

Blood Stab
Attacks an enemy from behind aiming for its vital spot, add 18 329 power, inflicting additional Bleed damage. Half-kill possible.

Heart Breaker
Attempts a powerful vital spot attack by stabbing the heart add 19 404 power. Increases Spd. Half-kill possible.

Chain Blow
Inflicts great damage by attacking a bleeding spot repeatedly, add 20 653 power. Can be used only when an enemy is bleeding. Half-kill possible.

Reverse
Attempts to strike a vital spot, add 21 933 power. Lethal strike and Half-kill possible.

Dagger Explosion
Explodes a blade to shower enemies in front with sharp fragments, add 11 903 power.

Razor Rain
Showers nearby enemies with a rain of blades, add 13 649 power.

Dark Paralyze
Seals a target with the power of darkness to slowly render it immobile for 10 sec, eventually paralyzing it for 5 sec.

Shadow Chase
Moves the caster to the back of a target to cancel its targeting and Stun it.

Shadow Hide
The user becomes hidden, any debuffs and Hold effects on the caster are removed, and an enemy's aggression toward the caster is reset. While hidden, Spd. decreases by 20% while HP Recovery bonus increases.

Final Ultimate Evasion
Increases Evasion by 60, physical skill Evasion Rate by 40%, and debuff resistance for a certain period of time. There 40% of chance of canceling an enemy's targeting when the caster suffers damage.

Poison Zone
Sprays poison on a nearby target to poison it and reduce its Spd / P. Atk. and Shield P. Def for 15 sec.

Cross Counter
Evades all physical attack skills and reflects all damage back to an enemy for 10 sec.

Shadow Dash
Increases Spd by 40., Evasion 10 and HP Recovery bonus by 10 for 5 sec.

Mischief
Tricks a target out of attacking an opponent of highest aggression, and also reduces its Spd by 30%.

Mass Trick
Cancels the targeting of enemies in front of the caster, and prevents them from targeting anyone for 3 sec.

Shadow Fake Death
Feigns death, tricking monsters to stop them attacking the caster. The caster cannot be targeted while lying on the ground.

Shadow Flash
Moves the caster to the back of a target to cancel its targeting and Stun it. Also increases the critical damage inflicted on the target.

Angel of Death
Increases Spd. by 30 , Evasion by 40, Skill Evasion 40 , Critical Attack Success Rate 40%, and debuff resistance temporarily by 80%, and imbues the caster with the Poison Paralyze effect which paralyzes any enemy who attacks the caster.

Shadow Illusion
Melts into a target's shadow and summons an illusion to attack it.

Scorpion Poison
Injects poison during normal attacks that increases an enemy's vulnerability to critical hits.

Throwing Dagger
Throws a dagger at an enemy and reduces its Spd. by 80% for 10 sec.

Throwing Sand
Throws poisonous sand at a target to lure it toward the caster, and significantly reduces its Accuracy for 5 sec.

Throwing Poison Needle
Throws a poison needle at a target to interfere with its casting.

Maximum Critical
Increases the power of critical attacks by 609 for 20 sec. Lowers the rate of frontal critical attacks by 30%, but raises the rates of side by 30% and rear critical attacks by 60%. There is 50% of chance to inflicting maximum critical damage when a critical attack occurs. ( in this skill i can have make an error ... the red part is where am not sure )

Silent Step
Protects from pre-emptive attacks from monsters, but MP is consumed continuously. P. Def. decreases by 20%, but Spd. increases by 20%.

Uppercut
Strikes an enemy powerfully to knock it to the ground for 2 sec.

Plunder
Seizes an item from a target.

Kick
Kicks a target powerfully to knock it back.

Power bluff :
3 seconds, and target the enemy and not visible and is in a state of shock ppateurigo eliminates the needs for their attacks. 5 seconds at the end of a state of shock state can not be moved. Dagger / Dual Daggers equipment is ( this the GM of US forgot to add it so no clear trad about sry )
Sigel Knight

Superior Sword / Blunt Mastery
Increases STR and also P. Atk. by 206 dmg when using a sword / blunt weapon . Increases aggression of the target toward the user by 60% of proportion to the amount of damage inflicted by swords / blunt weapons. The skill's reuse time resets or duration increases according to the character's STR.

Superior Heavy Armor Mastery
Increases STR, and also increases P. Def 315 and MP Recovery bonus by 8.4 and reduces critical damage received when equipped with heavy armor. by 35% In addition, 10% of the damage received is returned to the attacker, and P. Def, as well as Evasion, are further increased by 280 and 17 when the character's HP falls below 30%.

Superior Shield Mastery
Increases STR by 2 and Shield P. Def. Success Rate. When shield defense is successful, Shield P. Def increases, and then increases further by a certain amount. Enables shield defense of attacks from all directions.

Superior Magic Resistance
Increases STR by 2, M. Def. by 158 and resistance to magic attacks by 25%. Further increases M. Def. and elemental Def. temporarily when the user suffers additional damage.

Superior Trait Resistance
Increases STR by 2 and resistances to Hold/Sleep/Paralyze/Mental/Poison/Bleed/Shock attacks by 20, with a certain chance of reflecting abnormal physical or magical states back to an enemy.

Last Patience
STR + 2, increasing the victim receives a skill has a chance to increase attack and defense shield.

Superior Elemental Mastery
Increases STR by 2 and resistances to all elements by 20.

Gust Blade
Attacks enemies in front with 10 314 power . Requires a sword / blunt equipment to be equipped.

Chain Galaxy
Attacks nearby enemies with 14 300 power and decreases the effect of HP Recovery by 90% magic they receive.

Chain Strike
Drags a target in front of the user.

Chain Hydra
Drags a target, as well as enemies around the target, in front of the user.

King of Beasts
Summons a Lion of Light to inflict great damage on enemies near and in front of the caster.

Superior Hate
Provokes a selected target and forcibly changes its targeting to attack the caster instead.

Superior Hate Aura
Provokes all enemies within a certain range of the caster to have them all target the caster.

Summon Golden Lion
Summons a golden lion to fight alongside the caster.

Summon Knight Cubic
Summons a Knight Cubic. The summoned cubic removes all debuffs from the caster.

Final Ultimate Defense
Increases P. Def.by 4 000 and M. Def. by 4 000, limits damage received to a fixed value by 300 to 300 ( i don't understand this part ), and returns 40% of the received damage back to the attacker for 30 sec. Also increases resistance to buff canceling attacks by 80%.

Noble Sacrifice
The caster takes 60% of the damage received by the selected party member for 10 sec.

Protection of Faith
Increases P. Def. by 5 000, M. Def. by 5 000, and resistance to debuff attacks of all party members by 50%, and the caster take 90% of the damage received by party members for 15 sec.

Spike Shield
Returns 35% of the received physical melee damage back to the attacker, 50% chance to add magic damage to the target attacked by reflecting to the attacker for 10 sec.

Ignore Death
The caster's HP does not fall below 1hp for 10 sec.

Rescue
Drags a party member toward the caster, and the caster takes 90% of the damage the party member receives. Also, the damage received by the caster is limited to a fixed value for 15 sec.

Night Frenzy
Increases P. Def., M. Def. by 50% and Spd. by 10, and also Accuracy by 4 and Atk. Spd. by 10% when using a sword / blunt weapon. In addition, Critical Rate increases by 30 when a sword is equipped, and Critical Damage increases by 30% when a blunt weapon is equipped.

Shield Charge
Uses a shield to attack a selected target with boosted power, 10,821 power. Also reduces P. Def. and P. Evasion by 10%, and increases P. Critical Damage inflicted on the target by 10%.

Last Judgment
Attacks a selected target with 13 673 power and reduces its Spd. by 30% Requires a sword / blunt weapon to be equipped .

Justice Punishment
Attacks a selected target with 17 476 and reduces its P. Atk. / M. Atk by 20%. Requires a sword / blunt weapon to be equipped.

Shield Impact
Attacks enemies in front with 9870 power and Stuns them for 1 sec. Requires a shield to be equipped.

Shield Wave
Attacks enemies in front with 10 174 power and Stuns them for 9 sec. Requires a shield to be equipped.

Focus Shield
Enables shield defense of attacks from all directions, and increases P. Def by 350. and Shield P. Def by 700 and shield def. by 35%. MP is continuously consumed.

Rage Aura
Increases P. Atk., Atk. Spd. by 10% and Spd. by 10 when using a sword / blunt weapon.and his attack and attack nearby enemies, reducing speed by 20%. Aura effects cannot be stacked, and party members can only have one aura at any time.

Challenge Aura
Increases P. Atk., Atk. Spd.5%, and also increases aggression of enemies toward the caster and reduces MP cost for skills by 20% when a sword / blunt weapon is equipped. Aura effects cannot be stacked, and party members can only have one aura at any time.

Iron Aura
Increases P. Atk., Atk. Spd. by 5%, and also increases P. Def. by 215, Shield P. Def. by 50% , Shield Defense by 100% and resistances to bow/crossbow by 20% and reduces critical damage received when equipped with heavy armor by 15%. Aura effects cannot be stacked, and party members can only have one aura at any time.

Resist Aura
Increases P. Atk., Atk. Spd. by 5% , M. Def. by 10% and resistances to elemental attacks by 20. Aura effects cannot be stacked, and party members can only have one aura at any time.

Recovery Aura
Increases P. Atk., Atk. Spd. by 5%, physical abnormal state and debuff resistance by 20, as well as HP Recovery from healing by 10% and HP Recovery bonus by 10%. Aura effects cannot be stacked, and party members can only have one aura at any time.

Sigel Force
Increases the P. Atk. by 6% of all party members who are not Sigel Knights and equipped with melee weapons.

Spirit Aura
Increases P. Atk., Atk. Spd. by 5%, magical abnormal state and debuff resistance by 20, as well as MP Recovery from healing and MP Recovery bonus by 10%. Aura effects cannot be stacked, and party members can only have one aura at any time.
Yul Archer
Tornado Shot
Attacks enemies in front with penetrating strikes, 20 814 power. Requires a bow/crossbow to be equipped.

Superior Bow / Crossbow Mastery
Increases STR by 2, damage by 1316 and also Atk. Spd. by 12% when using a bow/crossbow. The skill's reuse time resets or duration increases according to the character's STR.

Superior Light Armor Mastery
Increases STR, and also increases P. Def. by 89, Evasion by 7 and MP Recovery bonus by 10% while reducing the chance of receiving critical hits by 35% when equipped with light armor.

Superior Hawkeye Mastery
Increases range and Max MP and reduces the MP cost for skills when using a bow.

Superior Survival Ability
Increases STR by 2, Spd. by 17 and Weight Limit by 50%, reduces terrain damage by 30%, and triggers
Survival Movement for 30 sec automatically when critical hits occur while attacking normally with a bow/crossbow.

Superior Trait Resistance
Increases STR by 2 and resistances to Hold/Sleep/Paralyze/Mental/Poison/Bleed/Shock attacks by 20, and reflects abnormal physical or magical states to an enemy.

Superior Critical Arrow
Increases STR by 2 , P. Accuracy by 8, Critical Rate by 25%, and Critical Damage by 774. Increases skill mastery's chance of triggering.Mastery skill that occurs as a superior skill will increase the probability of 1000%.

Superior Magic Resistance
Increases STR by 2 and M. Def by 199. Further increases M. Def. and elemental Def. temporarily when the character suffers damage.

Superior Elemental Resistance
Increases STR by 2 and resistances to all elements by 20.

Bow Strike
Attacks an enemy nearby and pushes it back, 2 681 power. Requires a bow/crossbow to be equipped.

Quick Shot
Attacks a ranged enemy, 15 634 power " Im not sure if it the right dmg for this skill cause of weird google trade, i can just imagine because its the only skill that look like to be right ( name trad by google is Syottaim G. ). Requires a bow/crossbow to be equipped.

Pin-Point Shot
Weaknesses in the enemy's ranged attack power added to stare at the target's defense power of 22 198 by 30 percent. Requires a bow/crossbow to be equipped.

Impact Shot
Fires an arrow at an enemy to Stun for 9 sec , 9947 power. There is also a chance of canceling its targeting. Requires a bow/crossbow to be equipped.

Recoil Shot
Fires an arrow at a target with 24 888 power and pushes it back. There is a chance of canceling an enemy's targeting. Requires a bow/crossbow to be equipped.

Multiple Arrows
Launches a volley of arrows long distance that attack a target in front, 23 391 power, as well as enemies around it. Requires a bow/crossbow to be equipped.

Heavy Arrow Rain
Showers a target and enemies around it with a rain of arrows, 22 526 power. Requires a bow/crossbow to be equipped.

Quick Evasion
Moves the caster back instantaneously.

Quick Charge
Moves the caster forward instantaneously.

Lure Shot
Attracts an enemy's attention.

Shift Shot
Transfers the aggression of nearby enemies toward the caster to another party member. Used on party members only.

Support Fire
Attacks a target with 120 000 power within the selected range.

Starshell
Fires a star shell that enables detection of any hidden enemies or traps near the caster. Requires a bow/crossbow to be equipped.

Remote Control
Remotely controls a trap to set it off.

Confusion Decoy
Summons a decoy that distracts an enemy and is attacked instead.

Summon Thunder Hawk
Summons a Thunder Hawk.

Final Ultimate Evasion
Physical Evasion 60, Magic 60 dodge, 20% magic resistance, resistance to attack, debuff 95% chance of avoiding a physical skill attacks increases by 80%.

Quick Fire
Increases Atk. Spd. by 50% and decreases P. Atk. by 15% when using a bow/crossbow.

Mind Eyes
Opens the inner eyes to increase Accuracy by 25 , Critical Rate by 200 and Critical Damage by 70%.

Camouflage
Blends into the environment to hide and move at a reduced Speed by 30% for 30 seconds sec. ( Archer with hide ? LOL they learn it a lvl 97 )

Flash
Increases Spd. by 100 for 5 sec , cancels the targeting of nearby enemies, and avoids being targeted by them.

Yul Force
Increases the Casting Spd. and MP Recovery bonus of all party members who are not Yul Archers.

Slow Shot
Attacks a target with 9338 power and reduces its Spd by 30%. Requires a bow/crossbow to be equipped.

Time Bomb
Plants a time bomb on a target that explodes after a certain period of time to inflict damage. Accuracy decreases while the skill is in effect.

Frost Trap
Sets a Frost Trap. A Frost Trap decreases an enemy's Spd. / Atk. Spd. / Casting Spd.

Gravity Trap
Sets a Gravity Trap. A Gravity Trap immobilizes an enemy.

Lock On
Lowers the resistance to bow/crossbow attacks by 40% and M. Def. by 5% of a target.

Multiple Lock On
Lowers the resistance to bow/crossbow attacks by 60% and M. Def. by 25% of a target and enemies around it. The target explodes after a certain period of time and sustains heavy damage.

Siege Fire Stance
Increases P. Atk., skill power, Accuracy, and Critical Damage by 25% , but decreases Atk. Spd. and Spd. by 20%. skill cooldown is increased by 10% when using a bow/crossbow. ( there is a " increase in power, and physical hit, 4 " in the korean i juste dont know realy where put the + 4 )

Rapid Fire Stance
Increases Atk. Spd. and Spd . by 20% but decreases skill reuse time by 20%, Accuracy by 20 and P. Atk by 20% ( this part i am not sure,it speak about but its not pretty clear, if someone can be more clear,its welcome). Increases Accuracy when attacking in succession.

Sniper Stance
Increases Accuracy by 8 , range by 100 and Critical Rate by 20%, but decreases Atk. Spd.by 20% and spd by 20% ( not sure, the korean patch note don't speak about decrease spd) when using a bow/crossbow. Gives additional effects when using Pin-Point Shot.
Wynn summoner



Superior Weapon Mastery
Increases INT by 2, P. Atk. 82.9, M. Atk. by 103.7, and Casting Spd by 23%. Also increases M. Atk. by 6%, M. Critical Rate by 6%, and reduces the MP cost for magic skills by 6%. Increases M. Atk by 5%. and MP Recovery by 20% when equipped with a Sigil. The skill's reuse time resets or duration increases according to the character's INT.

Superior Robe Mastery
Increases INT, P. Def. by 135 and Casting Spd. by 5% when equipped with robes.

Superior Magic Mastery
Increases INT, by 2 M. Def. by 139 and resistance to magic attacks by 35%. Increases Max MP by 313, HP/MP Recovery bonuses , and reduces the reuse time for magic skills by 25%.

Superior Summon Mastery
Increases INT by 2 and enables the caster to summon a servitor within a certain distance of 6 summoning point. The servitor's battle skills increase when the caster suffers damage.

Superior Spirit Mastery
Increases INT by 2 and resistances to Hold/Sleep/Bleed/Mental/Poison attacks by 30.

Superior Resistance
Increases INT by 2, M. Def. 199, and resistances to the four major elements by 20. Increases M. Def. and elemental Def. temporarily when the caster suffers damage.

Superior Light Armor Mastery
Increases INT by 2 and also P. Def. by 132 when equipped with light armor.

Summon Cute Bear
Summons a cute bear from the Fairy Plane.

Summon Saber Tooth Cougar
Summons a dauntless cougar from the Beast Plane.

Summon Grim Reaper
Summons a notorious Grim Reaper from the Demon Plane.

Mark of Weakness
Weakens a target for a certain period of time to reduce 269 HP every second, and carves a mark on the target, which increases vulnerability to debuffs by 5%.

Mark of Void
Carves a mark that is linked to the Dimension of Void on a target to reduce its 336HP every second, and to drain some of its energy to restore the HP/MP of the caster and servitor.

Mark of Plague
Carves a mark that is linked to the Epidemic Dimension on a target to infect it with a plague, which reduces its 370 HP every second and the amount of healing it receives.

Mark of Trick
Carves a mark that is linked to the Dimension of Trickery on a target to reduce its 303 HP every second and cause every skill it uses to fail.

Convoke
Calls forth a servitor from another world that boosts the caster's M. Atk., inflicting great damage on a target and those nearby , 147 power.

Strong Will
Consumes own HP to restore MP by 200. Removes any debuffs on the caster and releases the caster from an immobilized state.

Summon Team Mate
Summons a selected party member to where the caster is.

Summon Death Gate
Summons a Death Gate. The summoned Death Gate immobilizes all enemies around the caster and inflicts
damage on them.

Spirit of the Nabiarov
The caster becomes infused with the spirit of the powerful Nabiarov, and can use the abilities of the Dimensionalist.

Summon Avenging Cubic
Summons an Avenging Cubic. The summoned cubic removes all debuffs on the caster while removing all buffs from the summoner's target, as well as immobilizing it.

Final Transfer Pain
Transfers 70% of the damage received by the caster to the first servitor summoned.

Mark Retriever
Retrieves the Mark of Weakness, Mark of Plague, and Mark of Trick carved on a target and inflicts damage according to the number of marks retrieved.

Replace
Switches the places of the caster and the selected servitor.

Exile
Banishes a target to another dimension. The exiled target becomes incapacitated and rendered immune to all normal attacks, skills and debuffs, and loses 353 HP every second.

Summon Barrier
The caster receives energy from a servitor and becomes invincible. Also, HP Recovery bonus is increased while the skill is in effect. Can be used when a servitor is available.

Dimension Bounding
Binds a target to another dimension and leaves it immobilized in the air.

Final Servitor Share
Transfers some of the caster's P. Atk.60 % / P. Def. 60%/ M. Atk. / M. Def. 60%/ Max HP by 30% / Max MP by 15%/ Critical Rate 30% / Atk. Spd. 10% / Casting Spd. 3% for 30 minutes.

Mass Exile
Banishes a number of enemies around a target to another dimension. The exiled targets become incapacitated and rendered immune to all normal attacks, skills and debuffs, and lose 282 HP every second.

Blessing of the Giants
The caster becomes infused with the spirit of an ancient Giant to increase a servitor's combat abilities significantly for a certain period of time. pet's maximum MP 20%, HP recovery bonus by 20% and 20 spell critical chance, critical for normal attack power by 20%, Damage 10%, 20% armor, attack speed by 20%, depends. 20%, 20% magic resistance, magic speed by 20%, 10% resistance debuff increases critical damage received 30% and reduces movement speed by 15% for 30 minutes.

Mana Sharing
Consumes own MP to restore the MP of party members.

Mark of Fire
Carves a mark on a target that has been materialized by boosting M. Atk. to inflict damage, 168 power.

Servitor Balance Life
Equalizes the HP of the caster and all summoned servitors.

Servitor Major Heal
Recovers a servitor's HP, 1488 power.

Mass Servitor Magic Shield
Increases the M. Def. 30% of all servitors for 30 minutes.

Mass Servitor Haste
Increases the Atk. Spd. by 34% of all servitors for 30 minutes.

Mass Servitor Shield
Increases the P. Def. by 15% of all servitors for 30 minutes.

Mass Servitor Empower
Increases the M. Atk. by 79% of all servitors for 30 minutes.

Mass Servitor Might
Increases the P. Atk. by 17% of all servitors for 30 minutes.

Mass Servitor Wind Walk
Increases the Spd. by 34 of all servitors for 30 minutes.

Mass Servitor Blessing
Removes all debuffs from all servitors.

Mass Servitor Ultimate Defense
Increases the P. Def. by 4680 and M. Def. by 4212of all servitors for 60 sec.

Summon Soul Shot
There is a chance of summoning Beast Soulshots and Blessed Beast Spiritshots.
healer to be done
enchenter to be done
what do you think about ?

lets speak about
Awesome job Dagga. I was pretty excited about what power the skills of a Feoh Wizard had. It's nice to get some numbers on the skills. ,-)
just out of curiousity:
Archer Skill: Support fire: 120.000 (no other description provided)

Is this number the power of the skill or the range or something entirely different? Either would seem somewhat insane or is it just me?
just out of curiousity:
Archer Skill: Support fire: 120.000 (no other description provided)

Is this number the power of the skill or the range or something entirely different? Either would seem somewhat insane or is it just me?

I'd like to know too but its hard to know because :

google trade from korean :
120000 is located within a specified range to the target with the power attack.

Cryo trade :

Attacks a target within the selected range.

no clear info about what is the 120 000 is...
Well the thing that worries me is that there is a difference between how far you can target someone player or monster for a normal player and for the target a 3rd party software might be able to target.

So basically, an archer be able to hit a target he can't even see (in animation) from a distance?
Well the thing that worries me is that there is a difference between how far you can target someone player or monster for a normal player and for the target a 3rd party software might be able to target.

So basically, an archer be able to hit a target he can't even see (in animation) from a distance?
It should be 120k power. Translation from http://power.plaync.co.kr/lineage2/%EC%84%9C%ED%8F%AC%ED%8A%B8+%ED%8C%8C%EC%9D%B4%EC% 96%B4 by babelfish:
Attacks with 120000 overwhelming power to the object which is located within the scope which designates.
The powerwiki site also shows a screenshot with a huge damage number:
http://static.plaync.co.kr/powerbook/lineage2/24/18/640ed3fd516fce8f8ea27123.jpg

But it also has a cooldown of 10 minutes.
Cheers mate!
Thanks a bunch mate! I can handle 120.000 power skills better than I can handle range 120.000! *smirk*
hello....i got a question !
how dagger can win against a tank ? almost the same damage for skills ....failed update ? where is the balance in this game ?really

Atm i got top gear for a dagger ,decent enchant on skill,85lvl,4/5.....Dark Avenger 83 with +5 and +10 skills makes me flawless at oly .....all debufs land on me.1 thing
2 thing :same lvl dark avenger with proper gear makes 3 debufs and i got 0 bufs in a oly fight ,and he has 2 round of buffs....tell me where is the balance ?cuz i don't see it.....hope on God something will change for daggers against that NOOB CHAR TANk
hello....i got a question !
how dagger can win against a tank ? almost the same damage for skills ....failed update ? where is the balance in this game ?really

Atm i got top gear for a dagger ,decent enchant on skill,85lvl,4/5.....Dark Avenger 83 with +5 and +10 skills makes me flawless at oly .....all debufs land on me.1 thing
2 thing :same lvl dark avenger with proper gear makes 3 debufs and i got 0 bufs in a oly fight ,and he has 2 round of buffs....tell me where is the balance ?cuz i don't see it.....hope on God something will change for daggers against that NOOB CHAR TANk


Well about dagger VS tank , dagger has no chance,well yes one chance is to make a lethal strike on a tank with dual blow like i did last week:

http://img692.imageshack.us/img692/4632/shot00011lab.th.png (http://imageshack.us/photo/my-images/692/shot00011lab.png/)

or you can be over geared with +30 skill.
The big prob with dagger vs tank is the perma stun.

The only think that will help you is running , and atk only when shadow step / hide or if your bluff land often is ready. Don't stay close from the tank you will just be stun and you cannot win cause he will make you more dmg in 1 hit that you do in 10 hit. i won some time like that but arrest is ****** off. you need to be luky .

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For GoD i don't know how it will be against a tank for us. if you check you see that we have 3 stun atk " 2 shadow step that stun and 1 bluff ".

We have a poison zone that decrease shield p.def that is good to fight a tank.

We have Reverser ,this skill has long reuse time but can lethal strike ( by seeing the reuse time i can only guess the lethal strike will be more effective ).

We can summon clone to us to make more dmg.

realy i dont know how it will be,it will surly not change at all
You speak well,but me, i don't need Zranger to play my character .

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Not everyone has a + 30 bleed.

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Castle ? yeah we help more our ally with their castle and so ? a prob with that?
Your clan alway use Anakim in siege cause without that , we can push you back.....yeah that make me juste laught

In fact he speak about bleed cause there is a " bug " with bleed , when you enchant in " Sap " it sai ( Absorb hp ) , when we read absorb it mean with dmg but the bleed restore some HP in 1 time, at +30 it restor near of about 600 hp when you do bleed and that, same if it don't land. at + 10 (like mine ) it restor about 150hp

Nova love use game bug so they find it fast.
And all what they can do is trash talk

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Anyway its not a place to trash talk

its not a bug +sap on wc drain do same thing

you used about 9 anakims to fail trying for oren. qq dog qq
Wonderful work .. Thank you for the countless hours spent to do the merge.

PS : Thx to Manwe on Rochand for this one, it save me lot of time :) ( http://boards.rochand.com/viewtopic.php?f=11&t=11&start=710 )

If you need the original XL file I used to merge NCNA/NCKR info about the Feoh Wizard skills and to generate the images just PM me at Rochand or here.