Well, i really don't know if that's a bug, or depends on my internet lag.
But the automatic soulshot activation seems strange/laggy/bugged.
The fact is: For 10 hits i give on mobs 1 goes without soulshot, doesn't show the skin of the "smoke" and the damage is lower...so, no shot on that hit.
How that automatic thing works?
In add to that when i change from dagger to bow and do /attack right after that, the soulshot doesn't work too, only for the second hit and the rest(noted that on olympiads).
So, does anyone knows what's that?
If i have internet lag, is it a possible answer for that issue?
How can i fix that? Or maybe how can NCTeam fix it if it's not only with me.
It's really strange and it's disturbing me >.<
it could be a graphics lag - check the number of your soulshots, did they decrease?
I didn't check the number of shots, but i compared the damage, and it was lower then(or than, bad english >.<) the other damage. I checked the criticals and the normal damages btw, and always when that happened i looked on system, stoped my char and noted the diff between the hit i saw with shot and the other without, and it was lower.
There was a bug a long time ago with soulshots but that was fixed.
I assume that the dagger and the bow are of the same grade? Also is the icon on your bar turned on so that they are automated?
About the Bow, the day i noted that i was using an Angel Slayer and a Dynasty Bow, all S Shots. =/
I assume that with that info. i have it's not possible to say it's a bug or not, cuz i don't have shots and video, but maybe i record one vid and post here.
About the automated, yes they were automated, i log in and do right click on that always.
I have another add to the issue, maybe i'm just paranoid but when i saw that shot miss i was using Cat Buffs and Letter's Collectors Gift, atk speed about 1,2k...but in oly i didn't have gift so, maybe it's not that. I guess this is only happening with me, ****. I always have issue with lag and so i use BattlePing, and my ping drops to 170~210 ms, i'm from Brazil, maybe that ping delay is the cause...i really don't know, it's strange that happening only with me.
=/
Thanks btw =D
EDIT: After talking to my friend, he is Spectral Dancer, he said this f k n g thing happens with him too, so it's not me xD, the problem is....he is from Brazil too...so maybe it's the ping or i don't know what...
Well, if any GM say something i would be greatful.
I notice this on my spell howler alot. Due to Delf already slow cast, when a bsps(15% Faster Cast) has lag, you notice it more.
I am not sure if this will cure it. However you could possibly make a macro for all the skills with which you want to use shots.
/useshortcut(whereever you put your shots)
/useskill Hurricane
And do not turn on autoshots.
Have not entirely used this for hunting/PvP skills. However it does work well with my WS and her fishing with shots.
I notice this lag also with my OL buffs. If I hit the buffs too quick the bsps do not have time to hit properly and I loose the 15% Faster Cast. Will probably use the shots-on-shortcut macro.
/shots
/buff
/shots
/buff
etc...
Will require more than one key to push. But I am not a one button monkey. :D
I'm an Adventurer(80), and i feel that my 4 bars is not enough i have lots of skills to use in pvp and also pve, when i hit 81 more skillsss. I can't press shot always =/
The right thing to do is make automated shots to work correctly >.<
Now i see it's not only me, let's wait some GM answers, cuz this is really annoying.
I've noticed soulshot bug aswell, when I use sonic rage (I'm a dualist) to aggro mobs. The fist hit I make after sonic rage is ALWAYS without soulshot... Its been like this a long time...:mad:
The fist hit I make after sonic rage is ALWAYS without soulshot... Its been like this a long time...:mad:
It generally works like this on many types of melee skills: the next regular hit after a special attack goes off without soulshots.
I'm not sure if it happens due to network lag, or it's a bug in the game design.
I am not sure if this will cure it. However you could possibly make a macro for all the skills with which you want to use shots.
/useshortcut(whereever you put your shots)
/useskill Hurricane
And do not turn on autoshots.
Bad idea.
The "/use item" and "/use skill" commands are often executed in a messed-up way. You may end up getting a spiritshot activated before the cast, or in the middle of the cast, or after the cast, or not activated at all.
Yea if you press a key to cast a skill while another skill is still being casted, spiritshot is activated AFTER start of second skill. This trully annoys me as a healer since i cant SPAM skills, i can only wait until first cast is finished if I want higher casting speed. Especially important for longer casting times i.e. group heal.
Its always in this case.
I have no idea how did it work in the past, if it were the same or not. But if not, if this wanst a problem, maybe they moved usage of SS/BSS from server side to client side, and server side is waiting for client to use 1 SS and then to use skill. If usage of auto SS/BSS is on server side, it would be enough to tell server (auto SS is activated) and (auto SS is deactivated), anything casted between those two commands would be with SS no matter what.
Since you cant have ping 0,000ms, usage of skill is usually faster then usage of auto SS. Its truly, truly annoying.
PS: hope you understand what I mean with that english :D
As I have said elsewhere. I have used this for fishing successfully. Since fishing shots cannot be automated, I automated it with the macro. Before each pump or reel skill I hit a fishing shot. Worked well. I do not see why it would not work for other skills.
As I have said elsewhere. I have used this for fishing successfully. Since fishing shots cannot be automated, I automated it with the macro. Before each pump or reel skill I hit a fishing shot. Worked well. I do not see why it would not work for other skills.
Are you serious? This is old gameplay, pressing shot every hit, i want the good way one and it's not working for me correctly and i pay my GTC just like all the others players, i deserve that. Well i'm already being supported by DrSabre on this matter, i hope he figures out what's going on =/
Someone said that soulshot maybe were used to be part of server's connection, and now it's client connection...if that's true i guess my client connection is a ****
I'm from Brazil too and ain't getting any of this on my BP... Still casting as she should...
Each skill I use I give it about 0.2sec for it to activate the Bsps, not a huge time lost but a great time gain when the casting spd. is lowered.
I recorded it to help support team. It's annoying....sometimes the shots just DON'T WANT TO WORK.
Now all i can do is wait.
I know exactly what happened - there is not a bug with shots.
When you switched weapons the 'shots' activated - noticed when you switch from dagger to bow to dagger there is the 'sparkle' of the shots being activated. So the first hit you already had the 'shots' activated so no need to do the animation again.
The last critical when you only hit for 800 or so was the 'kill blow' meaning that the mob only had 800 or so HP left - you can not 'over damage' a dead mob.
I guess all those years when i critted elpys and keltirs for over 9000 damage must have been just in my head. Maybe even those 30+ K magic crits. ;)
Ever heard of OVERHIT? This game even got a mechanic rewarding you with additional XP and SP when you overhit with an according skill...
It's the old bug. You are not helping at all with false information. Your post does make zero sense.
Luxiel you are not playing on chronos?. Your post was neither in any way contributing or helpful too. But you are free to
1. Show me how i can delay EACH AUTOATTACK so i can make sure SS lag which can take up to 3 seconds does not interfere with my melee / bow autohits. Maybe i shouldn't "press" my critical autohit next time - Oh wait.
2. Read the **** thread ;)
I know exactly what happened - there is not a bug with shots.
When you switched weapons the 'shots' activated - noticed when you switch from dagger to bow to dagger there is the 'sparkle' of the shots being activated. So the first hit you already had the 'shots' activated so no need to do the animation again.
The last critical when you only hit for 800 or so was the 'kill blow' meaning that the mob only had 800 or so HP left - you can not 'over damage' a dead mob.
Make sense?
I only switched from dagger to bow and back to dagger to show for who's watching that the soulshots were automatic.
In the video you can see 2 moments that the shots don't work. Look to the first moment in HD 720, backstab of 4833 damage, normal hit of 466 damage and right after that the bug "says hello" with a 239 damage(plus without shot's smoke animation, so everything here leads to think: it was clearly without shot), and the last hit is an end hit of 489 damage, just watch it in HD 720 and you can see the numbers...it's not a good quality but if you stay a little close to the screen it's possible hehe xD i don't have nice programs here for editing and i record (3,9GB size for some few minutes of vid), so after that a transcode with a bad program here and that's the result >.<'
The shots are not working correctly, this is a fact.
I received a response from DrSabre and after some tries he passed that issue forward to the Quality Assurance Department.
And thanks for GM DrSabre for helping me with that, and ofc Sace for let me know how to contact him xD. Now all i can do is wait.
The Soulshot/Spiritshot bug is 100% confirmed and started when they changed the Skill Reuse, no longer affected by casting speed/attack speed to be honest.
its very annoying to see i heal with my BspsS on with a decent casting speed.
and then the heal after is real slow, which results in people not recieving heals in time.
its been long enough, better fix bug, before your game bleeds to death even more.
I guess all those years when i critted elpys and keltirs for over 9000 damage must have been just in my head. Maybe even those 30+ K magic crits. ;)
Ever heard of OVERHIT? This game even got a mechanic rewarding you with additional XP and SP when you overhit with an according skill...
It's the old bug. You are not helping at all with false information. Your post does make zero sense.
I could swear they changed it two releases ago on the 'killing hit' that it only did what damage the mob had left.. but could be wrong. Must do a search...
I only switched from dagger to bow and back to dagger to show for who's watching that the soulshots were automatic.
In the video you can see 2 moments that the shots don't work. Look to the first moment in HD 720,.
I notice this on my spell howler alot. Due to Delf already slow cast, when a bsps(15% Faster Cast) has lag, you notice it more.
Noob question here:
You saying that by using bsps you cast 15% faster right?
Is there any documentation besides pure visual that confirms that?
Not trying to be anything here is just that i always thought bsps doubled damage output, i neve experienced faster casting, not by "cast speed" value nor feeling, and never read that from any respected source.