Healer Buffs from the Preview Site Clarification

General Discussion Started Last reply 18 posts
From the preview site (Click here to go there (http://www.lineage2.com/gd/classes.html#healer)):
http://hachre.de/forumhost/l2/healerbuffs.png

What is it supposed to mean on the first two buffs that I increase my own stats (aka self buff) but something that has to do with the target??! So I recast something on me every mob?? Makes no sense to me at all...

And then I would also like to know if buffs like that clarity thing or the resist buff goes only on me, on a target or on the entire group?

Thanks :)
All of the Sahas are buffs that can be cast on yourself or on individual player characters; they cannot be cast on monsters. You can cast Sahas on a character whether they're in your party or not, but none of the Sahas are party-wide buffs. You can cast, say, Power of Saha on one party member, and Clarity of Saha on another party member; they will not conflict.

The Power of Saha and the Critical of Saha ought to say "Increase the..." instead of "Increase your...". It's a writing error, I'll see about getting it fixed.
All of the Sahas are buffs that can be cast on yourself or on individual player characters; they cannot be cast on monsters. You can cast Sahas on a character whether they're in your party or not, but none of the Sahas are party-wide buffs.

Okay, thanks for clearing that up :)

You can cast, say, Power of Saha on one party member, and Clarity of Saha on another party member; they will not conflict.

Does that mean each Saha can only exist once? For example if I put Clarity on me and then on another person it disappears from me? Or can one character only have one Saha at a time?

The Power of Saha and the Critical of Saha ought to say "Increase the..." instead of "Increase your...". It's a writing error, I'll see about getting it fixed.

And they also say 'against a target' instead of 'of the target'... I think that is wrong as well?
Does that mean each Saha can only exist once? For example if I put Clarity on me and then on another person it disappears from me? Or can one character only have one Saha at a time?
No, it won't cancel from you if you cast it on someone else. You can have the whole party with all of the Saha buffs at the same time if you want, or you can tailor the buffs to what each person would benefit from the most.

And they also say 'against a target' instead of 'of the target'... I think that is wrong as well? Yes, 'against a target' isn't great English. I'll have those sentences rewritten to be like the other Sahas.
No, it won't cancel from you if you cast it on someone else. You can have the whole party with all of the Saha buffs at the same time if you want, or you can tailor the buffs to what each person would benefit from the most.

Yes, 'against a target' isn't great English. I'll have those sentences rewritten to be like the other Sahas.

Thanks a lot!!! :)
I am looking very much forward to GoD and I think most of the skills look really awesome. I do have some concerns though whether it will ALWAYS be beneficial to upgrade from the old ones.

I have been using Google translate and found information on this Korean site about healer skills:

http://power.plaync.co.kr/lineage2/%EC%97%90%EC%98%A4%EB%A1%9C+%ED%9E%90%EB%9F%AC+%EC %8A%A4%ED%82%AC

For instance the new Party Recall. I need to give up my old Party Recall and my Return to get that. That means I lose Return to get a Party Recall that I already have? I don't know how the new party recall could be better than the old one so it would be worth it.

The single target resurrection. At level 85 it returns 85% exp and given that at level 99 it is 100% i take it that WIT does not give a bonus to the percentage as it is the case now. Right now a cardinal has a 70% resurrection that benefits from WIT bonus and goes up to 90%. So this would mean that a cardinal shouldn't take this skill before level 90 where the EXP return on the new skill is 90% too. You would have to go up to level 95 for it to be a real upgrade.

My general concern is that I would like to just take all the new skills without having to think about it because I would get something better guaranteed. But I am not sure if this is always the case. A big nightmare would be that I take all skills and thereby give up for instance stigma and it turns out that the new skill I get is less effective at level 85 than the old. I imagine the shouts: "LF Healer with the OLD STIGMA - don't even bother to PM me if you took the new one." That would be an absolute disaster.

I don't know if anyone can shed some light on this? I do know that we have people browsing these forums that do play on the Korean servers. Also Sace you are very welcome to share some information too but I would assume that you cannot comment on anything that is not on the official English site, which is very understandable.

Anyone can ease my troubled mind with some info? :)
I am looking very much forward to GoD and I think most of the skills look really awesome. I do have some concerns though whether it will ALWAYS be beneficial to upgrade from the old ones.

I have been using Google translate and found information on this Korean site about healer skills:

http://power.plaync.co.kr/lineage2/%EC%97%90%EC%98%A4%EB%A1%9C+%ED%9E%90%EB%9F%AC+%EC %8A%A4%ED%82%AC

For instance the new Party Recall. I need to give up my old Party Recall and my Return to get that. That means I lose Return to get a Party Recall that I already have? I don't know how the new party recall could be better than the old one so it would be worth it.

The new party recall uses less MP, from 305mp -> 91mp. Also, why would you need need both Return and Party Recall? So you can PR your party then use Return immediately to leave all your party members behind, or Return to the same town again? XD

The single target resurrection. At level 85 it returns 85% exp and given that at level 99 it is 100% i take it that WIT does not give a bonus to the percentage as it is the case now. Right now a cardinal has a 70% resurrection that benefits from WIT bonus and goes up to 90%. So this would mean that a cardinal shouldn't take this skill before level 90 where the EXP return on the new skill is 90% too. You would have to go up to level 95 for it to be a real upgrade.

Perhaps WIT will no longer increase the rez % in GoD... got no info on that yet. The Awaken rez costs less MP to cast (from 239mp -> 35mp), the cast time is also decreased (from 6s -> 2s).

My general concern is that I would like to just take all the new skills without having to think about it because I would get something better guaranteed. But I am not sure if this is always the case. A big nightmare would be that I take all skills and thereby give up for instance stigma and it turns out that the new skill I get is less effective at level 85 than the old. I imagine the shouts: "LF Healer with the OLD STIGMA - don't even bother to PM me if you took the new one." That would be an absolute disaster.

There's no new skill that will remove Stigma; nevertheless, I do not know will Stigma still have a 100% land rate in GoD. Plus, don't forget that all OE'd skills will be reset to 0 once the character is awakened. Remember reading an article from gametsg, trying to enchant the skills again (include pre-76 skills) after awakening (at level 85), the chances are the same as like you are at level 76. Soo... I guess they are forcing people to learn the new skills.
I use my return skill as a free soe and bsoe. I don't carry those as it is now but I will have to in GoD. Return to the town to get supplies for a sec and leave the party behind. Or I am in a random group and 5 wartags show up to give me some gentle loving, then I return myself to not screw up the entire party. I am ofc ready to give that up if the new PR is better, which it seems that it is.

For the rez that could very well be the case that WIT does not influence resurrections at all. It would make sense to implement that for all classes and not just the new ones.

Stigma i don't know if you get to keep it. I haven't seen any pics or movies with an Aeore Healer that has stigma on their bars or in the skill list. I think we get another debuff:

http://power.plaync.co.kr/lineage2/%EB%A7%88%ED%81%AC+%EC%98%A4%EB%B8%8C+%EB%A3%A8%EB %AF%B8

I don't know if it is as good as stigma since it only starts at 10% reduction.

But I truely hope I can just pick all the new skills without having to think whether they old skill would be better.
I use my return skill as a free soe and bsoe. I don't carry those as it is now but I will have to in GoD. Return to the town to get supplies for a sec and leave the party behind. Or I am in a random group and 5 wartags show up to give me some gentle loving, then I return myself to not screw up the entire party. I am ofc ready to give that up if the new PR is better, which it seems that it is.

In GoD, it is likely that the party only need 1 healer. If the party can survive without you, perhaps they don't need a healer in the party in the first place >.< If they can't, then wouldn't your party get wiped if you bsoe'd on them? :S Anyhow, you can always put the /leave button in your current Return space XD
Also, why would you need need both Return and Party Recall? So you can PR your party then use Return immediately to leave all your party members behind,
You flag when you PR and there is a flagged member in your party.

Another reason (PR reuse is too slow when checking for mammon) is gone with GoD.
So awaking Healers will still have some buffs, thats prety nice :)
You flag when you PR and there is a flagged member in your party.

Why would that matter if you are spawning in a safe zone after PR?
Why would that matter if you are spawning in a safe zone after PR?
Not always. For example, if you PR from Hellbound, you will spawn in Wastelands.
Why would that matter if you are spawning in a safe zone after PR?

Matter of fact... Why would you PR a flagged member?

1) They can bsoe themselves since they made the choice to flag
2) Die and get a 85+% rez after unflagged (not like exp is hard to obtain nowadays)
3) For wartags (clan party) situation, "omgz you flagged and I PR'd you, now I am flagged too. Why don't I just Return myself and let you die to our wartags?"
4) Wartags of random party member situation, refer back to 1) or 2)
5) If you're a healer, you're likely to be flagged when healing rather than trying to PR. Hence, blame the one that flagged. It has nothing to do with Return getting removed after learning the new PR after awakening.
6) For mammons, all the classes without Return (only 2 classes in game have it) will have to use a normal soe/PR anyway. Also, the new PR only got a 2mins 30sec reuse (less with boss jewels/songs/pony buff etc...). By the time you PR, load, appear in town, go to either a GK or priest to port, load, appear at port, run+swim down to the entrance, the reuse will almost reset. Or people simply can't wait ~1min in the game when they spend hours playing it?
Matter of fact... Why would you PR a flagged member?
To prevent further flagging by buffers and to save non-flagged party members from mobs.
5) If you're a healer, you're likely to be flagged when healing rather than trying to PR. Hence, blame the one that flagged. It has nothing to do with Return getting removed after learning the new PR after awakening.

I, personally, don't heal party members that flagged stupidily or without any reason or command.

Already been killed for just trying to heal my flagged Clannie while we hunted mobs. And he flagged only to wake another party member up, whilst I said him to w8 until sleep was ended, since it was cast from a mob. Had runned out of waking scrolls
Yes people are ******s. I was flagged from a group heal in GC because someone woke someone else up with hitting, and a lolKamael came to me and killed me just for being flagged.

Of course my party of pickups didn't notice and wiped...

That's how it goes...
I, personally, don't heal party members that flagged stupidily or without any reason or command.

Already been killed for just trying to heal my flagged Clannie while we hunted mobs. And he flagged only to wake another party member up, whilst I said him to w8 until sleep was ended, since it was cast from a mob. Had runned out of waking scrolls

Neither do I heal or buff those people :D. It is actually up to a combination of factors as well. Such as having the party leader to be smart enough to /dismiss <party member name> to keep the group from further flagging, if the group needs to do songs/dances/buffs + bd/sws know not to dance/sing during that time + for the flagged member to be decent enough to know that to get out of combat and relog themselves, and make his/her party members' job a lot easier.

Anyway, we're playing with RL people from various age groups, education level , and background etc... Can't have too much expectations :)