Question about Knight and Wizard

General Discussion Started Last reply 20 posts
I probable leave nc west and going to innova.
And i need some info about this 2 classes.

I heard that elf wizard will have the highest m crit in 85, that true? or DE have?

And now what i real want to know
This two classes i can think of for in innova, but only 1 can choice so i need some info before a choice 1.

Each class have position and negative advantages, and want to know all

Knight
Positive:
01: Can make rbp any time
02: Surprise pvp attack can survive
03: Better for ke farming

Negative:
01: slower exping
02: slow speed
03: armor and weap price its high.
04: long ranger classes cant reach fast, this is the only weaknesses in pvp i guess

if i forgot something in position or negative, just post it

Which race you think its the best for knight?
Oh and what weap you advice? 1 hand or dual?

Wizard
Positive
01: can exp real fast
02: If innova start clean server, then no1 will have resist wizard debuffs like silence or fear, so in the first 4 month wizard will be the best pvp class.

Negative:
01: In close combat dead fast.
02: MP go down to easy, so for rbp not so good, and in ke farming.


if i forgot something in position or negative, just post it

Which race you think its the best for wizard?
I think DE is the best
I probable leave nc west and going to innova.
And i need some info about this 2 classes.

I heard that elf wizard will have the highest m crit in 85, that true? or DE have?
Yes but it's negligible, I heard it's in the order of 1-5 points more

And now what i real want to know
This two classes i can think of for in innova, but only 1 can choice so i need some info before a choice 1.

Each class have position and negative advantages, and want to know all

Knight
Positive:
01: Can make rbp any time
02: Surprise pvp attack can survive
03: Better for ke farming

Negative:
01: slower exping
02: slow speed
03: armor and weap price its high.
04: long ranger classes cant reach fast, this is the only weaknesses in pvp i guess

if i forgot something in position or negative, just post it

Which race you think its the best for knight?
Oh and what weap you advice? 1 hand or dual?
- dun think you'd be farming KE at 85+, should get a titan/tyrant sub for that :P
- run speed isn't a problem in GoD because they are equalising all classes' run speed, and only the 'fast' classes will have run speed boosts (e.g. dagger/archer...etc)
- knights will get a new hate that also pulls the target towards you, I think this would be great in combo with stuns ^_^
- knights were pretty much unbeatable in GoD PTS, until they introduced the shield block interruption, which causes the knight to be pause for a moment everytime he shield blocks. Not sure how they perform now.
- so far the concensus is orc tank being the best, I personally look forward to the dwarf knight (mass chain + racial aoe 3s knockdown skill)
- knights will always perform better with sheild

Wizard
Positive
01: can exp real fast
02: If innova start clean server, then no1 will have resist wizard debuffs like silence or fear, so in the first 4 month wizard will be the best pvp class.

Negative:
01: In close combat dead fast.
02: MP go down to easy, so for rbp not so good, and in ke farming.


if i forgot something in position or negative, just post it

Which race you think its the best for wizard?
I think DE is the best
- XP is fast but boring IMO
- 4 months is enough to get 85+ for many people, similarly wizards will not get much ele resists until more stones are farmed and be easy 1 shots for daggers/glads...etc.
- I heard MP isn't much of an issue in GoD, in anycase it's easy enough to group with a recharger




Basically it comes down to your preference of gameplay (as with every single **** thread like this...). You like bashing stuff in your face? do a melee character, you like dishing out massive damage from behind? do nuker... you like sneaking around? do dagger.....etc.
Basically it comes down to your preference of gameplay (as with every single **** thread like this...). You like bashing stuff in your face? do a melee character, you like dishing out massive damage from behind? do nuker... you like sneaking around? do dagger.....etc.
yes this is my problem :D
I love massive damage dealing and fight in close combat and sneaking around of enemy, and in gd all perfect :(.
The opening post seems well informed, do you just want us to choose for you?

Roll a dice:

1-3 Knight
4-6 Mage
The opening post seems well informed, do you just want us to choose for you?

Roll a dice:

1-3 Knight
4-6 Mage
Nice idea :D
fyi just in case you weren't aware but KE farming is over once you awaken as then you need different kind of mastery books..
fyi just in case you weren't aware but KE farming is over once you awaken as then you need different kind of mastery books..
GC masteries werent the only thing you could buy though , although I agree it is one of the most useful ones.
actually i just remembered u can get very strong dyes from the fort/castle npc in GoD so it's still good to farm KE I guess afterall..
will they still use KE?

also, the higher your skill enchants pre awakening, the more books you get after, so Masteries will still be good, if not better.
Yes, there will still be a use for Knight's Epaulettes. Here are for example the dyes Draecke was talking about:
http://www.inven.co.kr/board/powerbbs.php?come_idx=2678&query=view&p=1&my=&category=&sort=PID&orderby=&where=&name=&subject=&content=&keyword=&sterm=&iskin=&l=156

And the old Mastery Codices can still be bought from the Suspicious Merchant for 1800 Knight's Epaulettes and 1,800,000 adena:
http://power.plaync.co.kr/lineage2/%ED%95%98%EA%B1%B0%EC%9D%B8%EC%9D%98+%EB%B9%84%EC% A0%84%EC%84%9C+-+%EC%88%99%EB%A0%A8%ED%8E%B8
(please note that in GoD Mastery Codices will also drop from normal monsters in the Giants Caves and Antharas' Lair)
Yes, there will still be a use for Knight's Epaulettes. Here are for example the dyes Draecke was talking about:
http://www.inven.co.kr/board/powerbbs.php?come_idx=2678&query=view&p=1&my=&category=&sort=PID&orderby=&where=&name=&subject=&content=&keyword=&sterm=&iskin=&l=156

And the old Mastery Codices can still be bought from the Suspicious Merchant for 1800 Knight's Epaulettes and 1,800,000 adena:
http://power.plaync.co.kr/lineage2/%ED%95%98%EA%B1%B0%EC%9D%B8%EC%9D%98+%EB%B9%84%EC% A0%84%EC%84%9C+-+%EC%88%99%EB%A0%A8%ED%8E%B8
(please note that in GoD Mastery Codices will also drop from normal monsters in the Giants Caves and Antharas' Lair)

little upgrade , mastery godex books can alrdy drop in Gc lower and antharas lair ^_^ just low drop rate :D but i got a couple alrdy
Ah! Thanks a lot for the clarification! Sometimes I get a bit confused with all the different updates in different countries :)
Which mage have chance for dagger class?
Summoner?
- so far the concensus is orc tank being the best, I personally look forward to the dwarf knight (mass chain + racial aoe 3s knockdown skill)


I do not agree with this consensus.

A few facts first:
1) I tested different races (and classes) on RU PTS and stats make a really small difference.
exemple: between a human and a DE knight, 5 con difference, less than 1K5 hp+CP diff on a total of ~23k HP+CP (potion's buffed). Other stats diff was even more negligible (we cant see the shield block chance but I guess the difference is small too).
2) Contrary to some popular believe, Run speed is not based on classes in GoD; it's still based on race and, like now, some classes (archer, dagger, warrior in light) got some bonus. Basicly nothing changed exept the number (not much) and the fact that dex doesnt affect in anymore.
The slower race (human, orc, dwarf) are a little less slow but the rest didnt change.
Exemple: orc warrior have 130 base speed against 125 now, human have 132 instead of 130 (I think?). DE are still at 139, elf are still at 143 (without the +13 out of combat bonus), etc.

For me the speed is important, we may have a grap in god you still need to get in range to cast it (and it's not 900+ range like mage and archer); and we are still a melee class so running toward/behind our ennemies will still be important.

So in my opinion there is only 2 things that really matter when choosing a race for tanks (and other classes too for that matter):
- the speed
- the race skills (mostly the active one)



Elf: fastest (143 base, +13 out of combat), a sort of ultimate evasion (+30 physical and magical evasion)

Human: slow (132), a good anti debuff skills (remove debuff and 10sec immun)

DE: fast (139), a less good anti debuff skill (for tank at least human one is better imo, not being targetable is not good for tank, and the run speed bonus is really short + no immun)

Orc: Slowest (130), a meh invul (may be good for dps, not so much for tank imo) and a +atk -pdef skill (not good to tank ^^)

Dwarf: slow, a nice aoe knockback

Kamael: fast, couldnt test the final transformation (it wasnt working on RU PTS) but since you loose all normal skills (unless it changed?) I dont think that will be good for tank

In my opinion, that place orc as a poor tank; they are really slow and they dont have a reliable defensive skill.
After that it's a matter of preference; if you dont care about the speed I would go with dwarf or human for their skill. If, like me, you do care about speed, it would be Elf or DE (unless the final transfo is good as tank, but I doubt it).

Fea
I do not agree with this consensus.

A few facts first:
1) I tested different races (and classes) on RU PTS and stats make a really small difference.
exemple: between a human and a DE knight, 5 con difference, less than 1K5 hp+CP diff on a total of ~23k HP+CP (potion's buffed). Other stats diff was even more negligible (we cant see the shield block chance but I guess the difference is small too).
2) Contrary to some popular believe, Run speed is not based on classes in GoD; it's still based on race and, like now, some classes (archer, dagger, warrior in light) got some bonus. Basicly nothing changed exept the number (not much) and the fact that dex doesnt affect in anymore.
The slower race (human, orc, dwarf) are a little less slow but the rest didnt change.
Exemple: orc warrior have 130 base speed against 125 now, human have 132 instead of 130 (I think?). DE are still at 139, elf are still at 143 (without the +13 out of combat bonus), etc.

For me the speed is important, we may have a grap in god you still need to get in range to cast it (and it's not 900+ range like mage and archer); and we are still a melee class so running toward/behind our ennemies will still be important.

So in my opinion there is only 2 things that really matter when choosing a race for tanks (and other classes too for that matter):
- the speed
- the race skills (mostly the active one)



Elf: fastest (143 base, +13 out of combat), a sort of ultimate evasion (+30 physical and magical evasion)

Human: slow (132), a good anti debuff skills (remove debuff and 10sec immun)

DE: fast (139), a less good anti debuff skill (for tank at least human one is better imo, not being targetable is not good for tank, and the run speed bonus is really short + no immun)

Orc: Slowest (130), a meh invul (may be good for dps, not so much for tank imo) and a +atk -pdef skill (not good to tank ^^)

Dwarf: slow, a nice aoe knockback

Kamael: fast, couldnt test the final transformation (it wasnt working on RU PTS) but since you loose all normal skills (unless it changed?) I dont think that will be good for tank

In my opinion, that place orc as a poor tank; they are really slow and they dont have a reliable defensive skill.
After that it's a matter of preference; if you dont care about the speed I would go with dwarf or human for their skill. If, like me, you do care about speed, it would be Elf or DE (unless the final transfo is good as tank, but I doubt it).

Fea

I thought they were normalizing run speeds for all races and classes? (unsure here)
The +atk-pdef buff for orc is useful for pve (sometimes :P), the invul is awesome, because even a tank can take alot of damage from focus fire

and for dorf I like them solely cos of the aoe knockback XD

stats-wise it looks like it won't matter much between the races as the difference will be minimal, so yea the racial skills are the deciding factor.

I dun think there will be much point debating about it into too much detail as we dunno the actual effects, and strategies that will be employed once GoD arrives.
I thought they were normalizing run speeds for all races and classes? (unsure here)

No it's not, I tested it on RU PTS (the base run speed I listed are all from RU pts)

The +atk-pdef buff for orc is useful for pve (sometimes :P), the invul is awesome, because even a tank can take alot of damage from focus fire

For the +atk-pdef yes it can be good in pve, I was talking pvp wise.
Yes we can take a lot of damage but normaly we still should have time to pop a cd if we are focused so I prefer a cd than a proc.
Anyway orc are way too slow for my taste ^^
The opening post seems well informed, do you just want us to choose for you?

Roll a dice:

1-3 Knight
4-6 Mage

Roll the dice 10 times!!! Add up all the numbers! If the result is even go Nuker if it's odd go Tank!!!

I'm sorry but not being able to make up your mind between Tank and Nuker??? That's like asking should I be a Healer or a Dagger.
dorf knight is good for money making?
or its better to try spoiler class?
nuker is gonna have blink; something soul hound already have, it's very useful to get away from melee
No it's not, I tested it on RU PTS (the base run speed I listed are all from RU pts)



since when RU PTS is trustable source of information? :D