The following are the patch notes of the skills for each of the eight Awakening classes in Goddess of Destruction. The final patch notes for all of the Goddess of Destruction update will be posted before the update launches on November 30, 2011.
Superior Elemental Mastery: Increases STR and resistances to all elements.
Superior Heavy Armor Mastery: Increases STR and P. Def when equipped with heavy armor. Also increases MP Recovery bonus, reduces Critical Damage received, and reflects some of the damage received back to the attacker. When your HP falls below a certain value, your P. Def and Evasion are further increased.
Superior Magic Resistance: Increases STR, M. Def., and magic attacks resistance rate. When you take damage, your M. Def. and resistance to attributes will temporarily increase further.
Superior Mind Resistance: Increases STR and resistances to Hold, Sleep, Paralyze, Mental, Poison, Bleed, and Stun attacks. Also, debuffs may reflect back on the enemy.
Superior Shield Mastery: Increases STR and Shield Defense success rate and enables omnidirectional shield defense. When shield defense is successful, Shield P. Def. greatly increases.
Superior Sword/Blunt Mastery: Increases STR and P. Atk. when using a sword or blunt weapon. Increases the target's aggression toward you when you attack it with a sword or blunt weapon. Depending on your STR, may reset your skill reuse timers or double your skill duration.
Superior Hate Aura: Provokes nearby enemies to attack you.
Challenge Aura: Increases P. Atk. and Atk. Spd., increases aggression of enemies toward you, and reduces MP cost for skills when a sword or blunt weapon is equipped. Aura effects do not stack. Party members can only have one aura at any time.
Spirit Aura: Increases P. Atk., Atk. Spd., MP recovery effects, and resistance to M. Mez. and debuffs. Aura effects do not stack. Party members can only have one aura at any time.
Iron Aura: Increases P. Atk. and Atk. Spd., P. Def., Shield P. Def., Shield Defense rate when equipped with heavy armor. Also increases resistance to bow or crossbow damage, and reduces damage from Critical Attacks. Aura effects do not stack. Party members can only have one aura at any time.
Rage Aura: Increases P. Atk., Atk. Spd., and Spd. when using a sword or blunt weapon. Also decreases nearby enemiesâ P. Atk. and Atk. Spd. Aura effects do not stack. Party members can only have one aura at any time.
Recovery Aura: Increases P. Atk., Atk. Spd., HP recovery effects, and resistance to P. Mez. and debuffs. Aura effects do not stack. Party members can only have one aura at any time.
Resistance Aura: Increases P. Atk., Atk. Spd., M. Def., and resistances to elemental attacks. Aura effects do not stack. Party members can only have one aura at any time.
Summon Golden Lion: Summons a golden lion to fight alongside you.
Summon Knight Cubic: Summons a Knight Cubic that removes all your debuffs.
Superior Hate: Provokes a target and forces it to attack you.
Justice Punishment: A powerful attack that reduces the targetâs P. Atk. and M. Atk. Requires an equipped sword or blunt weapon.
Knight Frenzy: Increases P. Def., M. Def., Spd., Accuracy, and Atk. Spd. when using a sword or blunt weapon. In addition, Critical Rate increases when a sword is equipped, and Critical Damage increases when a blunt weapon is equipped.
Last Judgment: Powerful attack that reduces the targetâs Spd. Requires an equipped sword or blunt weapon.
Last Patience: Increases STR. Also, your skill power and Shield P. Def may increase when you take damage.
Protection of Faith: Greatly increases P. Def., M. Def., and resistance to debuff attacks of all party members for a period of time. You take most of the damage that party members would have received.
Final Ultimate Defense: Increases P. Def. and M. Def., limits damage received to a fixed value, and returns some of the received damage back to the attacker for a period of time. Also increases resistance to buff-canceling attacks.
Gust Blade: A powerful attack to enemies in front. Requires an equipped sword or blunt weapon.
Shield Charge: A powerful shield attack that reduces the targetâs P. Def. and P. Evasion and increases P. Critical Damage inflicted on the target. Requires an equipped shield.
Shield Impact: A powerful shield attack that Stuns enemies in front of you. Requires an equipped shield.
Focus Shield: Increases P. Def., Shield P. Def., and Shield Defense. MP is constantly consumed while active.
Spike Shield: Reflects some received physical melee damage back to the attacker for a period of time. May reflect magic damage, as well.
Chain Galaxy: Attacks nearby enemies and decreases the effect of HP Recovery magic they receive.
Chain Strike: Drags a target to you.
Chain Hydra: Drags a target, as well as enemies around the target, to you.
Sigel Force: Increases the P. Atk. of all party members equipped with melee weapons who are not Sigel Knights.
Level 85+ Skills
Shield Wave [87]: A powerful shield attack to enemies in front that Stuns them for a period of time. Requires an equipped shield.
Noble Sacrifice [91]: You take some of the damage that the selected party member would have received.
King of Beasts [95]: Summons the King of Beasts to inflict great damage on enemies near and in front of you.
Ignore Death [97]: You cannot die for a period of time
Rescue [99]: Drags all party members toward you, and you take some of the damage the party members would have received. The damage you receive is limited to a fixed value.
Superior Dual Weapon Mastery: Increases STR, P. Atk., and Accuracy when using dual swords, dual blunt weapons, or fist weapons.
Superior Heavy Armor Mastery: Increases STR and P. Def. when equipped with heavy armor.
Superior HP Mastery: Increases STR, Max HP, Max CP, and HP Recovery bonus. When you are sitting, HP and MP Recovery bonuses further increase. When your HP falls below a certain value, P. Atk. increases.
Superior Light Armor Mastery: Increases STR, P. Def., Accuracy, Evasion, and Spd. when equipped with light armor. Also reduces the chance that you receive a Critical Attack.
Superior Momentum Mastery: May drain Momentum from an enemy during normal physical attacks and may drain more during Critical Attacks. Momentum can be gained up to level 10.
Superior Resistance: Increases STR, M. Def., and resistances to the four major elements. When you take damage, your M. Def. and attribute resistance may further increase.
Superior Spirit Mastery: Increases STR and resistances to Hold, Sleep, Bleed, Mental, and Poison attacks.
Superior Weapon Mastery: Increases STR, Atk. Spd., P. Atk., and Accuracy when equipped with a sword, blunt weapon, or spear. Increases the number of targets that can be hit by a spear attack. During a Critical Attack, may trigger Lightning Force. Also, depending on your STR, may reset your skill reuse timers or double your skill duration.
Feral Bear Cry: Increases the power of your P. Atk. and P. Critical Damage for a period of time.
Feral Hawk Cry: Increases your Accuracy, Critical Rate, and Critical Damage for a period of time.
Feral Ogre Cry: Increases your P. Atk., P. Def., M. Def., P. Critical Damage, and Max HP for a period of time.
Feral Puma Cry: Increases your Accuracy and Atk. Spd., and reduces Critical Damage received for a period of time.
Feral Rabbit Cry: Increases your Atk. Spd., Spd., and Evasion for a period of time.
Spirit of the Hunter: Increases P. Atk. toward insects, plants, and animals for a period of time.
Spirit of the Slayer: Increases P. Atk. toward monsters, magical creatures, Giants, and dragons for a period of time.
Tyrr Force: Increases the P. Critical Rate of all party members who are not Tyrr Warriors.
Boost: Increases general and skill attack damage during PvP and the effect of skills.
Force of Nature: Maximizes your Momentum.
Giant Punch: You strike the ground with a mighty fist to knock nearby enemies to the ground. Requires an equipped melee weapon.
Power Bomber: You strike an enemy powerfully to knock it the ground. The higher the amount of Momentum consumed, the greater the damage inflicted on an enemy. Less damage is inflicted when you have no Momentum left. Ignores the targetâs Shield Defense. Requires an equipped melee weapon.
Hurricane Blaster: Attacks an enemy and drains its Momentum. Requires an equipped melee weapon.
Hurricane Rush: You shoulder charge an enemy and Stun it. Requires an equipped melee weapon.
Hurricane Storm: A powerful attack to a target and nearby enemies. It is weaker when using a sword, blunt, or fist weapon, and deals the greatest damage with spears. Requires an equipped melee weapon.
Lightning Disarm: Disarms nearby enemies for a period of time and lowers their P. Atk. and M. Atk.
Mega Strike: A powerful attack on a target. The higher the amount of Momentum consumed, the greater the damage inflicted on an enemy. Less damage is inflicted when you have no Momentum left. Ignores the targetâs Shield Defense. Requires an equipped melee weapon.
Momentum Charge: Consumes your HP continuously to recharge Momentum up to Momentum level 10.
Eruption: A powerful attack to nearby enemies that Stuns them and cancels their targeting. It is weaker when swords, blunt weapons, or fist weapons are used, and deals the greatest damage with spears. Requires an equipped melee weapon.
Power Revival: Restores HP completely.
Reduce Hate: Lowers the aggression of nearby enemies toward you.
Armor Destruction: A powerful attack that weakens the targetâs P. Def. Also drains Momentum. Requires an equipped melee weapon.
Berserker Rage: Can only be used when your HP falls below a certain value. Increases P. Def., P. Atk., Accuracy, Spd., Atk. Spd., Critical Damage, and debuff resistance. Restores some of your HP when the target is killed. When HP falls below a certain value, increases P. Atk. and Critical Rate. When HP falls below a specific lower value, further increases P. Atk. and Critical Rate.
Level 85+ Skills
Jump Attack [87]: A powerful jump attack on enemies in front that decreases their Spd. for a period of time. The higher the amount of Momentum consumed, the greater the damage inflicted. Less damage is inflicted when you have no Momentum left. Requires an equipped melee weapon.
Rolling Thunder [89]: Envelops you in a whirlwind of energy and lowers the HP of nearby enemies.
Giant Barrier [91]: Usable when your HP falls below a certain value. Increases Spd., cancels all debuffs on you, and you become immune to all normal attacks, skills, and debuffs for a period of time.
Second Wind [93]: Restores some of your HP and CP, and increases Max HP and Max CP for a period of time.
Sonic Star [95]: You attack nearby enemies at high speed. Requires an equipped melee weapon.
Power Provoke [97]: Provokes nearby enemies to attack you, increasing an enemy's P. Atk. and Atk. Spd. while reducing its P. Def.
Infinity Strike [99]: You strike a target with a powerful blow. Requires an equipped melee weapon.
Superior Critical Mastery: Increases STR, Critical Damage, and Critical Rate.
Superior Dagger Mastery: Increases STR and P. Atk. when a dagger is equipped. Also increases Atk. Spd. and Vital Spot Attack Rate. Depending on your STR, may reset your skill reuse timers or double your skill duration.
Superior Dual Dagger Mastery: Increases STR and P. Atk. when you use dual daggers.
Superior Light Armor Mastery: Increases STR, P. Def., and Evasion when wearing light armor. May reduce Critical Damage. Whenever you evade an enemy attack, your Atk. Spd. and Vital Spot Attack Rate may increase.
Superior Movement: Increases STR. While you are sitting, HP and MP Recovery bonuses increase. When you are running, Evasion, Spd., and HP and MP Recovery bonuses increase. When HP falls below a certain point, your Evasion increases.
Superior Resistance: Increases STR, M. Def., and resistances to the four major elements. Increases M. Def. and resistance to all attributes temporarily when you take damage.
Superior Spirit Mastery: Increases STR and resistances to Hold, Sleep, Bleed, Mental, and Poison attacks.
Angel of Death: Temporarily increases Spd., Evasion, Skill Evasion, Critical Rate, and debuff resistance. Also triggers Poison Paralyze on enemies that attack you. Requires an equipped dagger or dual dagger weapon.
Blood Stab: Attacks an enemy from behind and inflicts a Bleed effect. Half-kill possible. Requires an equipped dagger or dual dagger weapon.
Chain Blow: Usable on a target that is affected by Bleed. Inflicts great damage by attacking repeatedly. Half-kill possible. Requires an equipped dagger or dual dagger weapon.
Concussion: Cancels an enemyâs targeting, Stuns the enemy, and increases the enemyâs vulnerability to rear attacks for a period of time. Also increases the enemy's aggression toward you. After the Stun ends, the enemy is immobile for a period of time. Requires an equipped dagger or dual dagger weapon.
Dagger Explosion: One of your blades explodes to shower enemies in front of it with sharp fragments. Requires an equipped dagger or dual dagger weapon.
Dark Paralysis: Infuses a target with the power of darkness to slow and paralyze it.
Final Ultimate Evasion: Increases Evasion, physical attack skill Evasion rate, and debuff resistance for a period of time. When you take damage, may cancel the enemyâs targeting.
Heart Breaker: You attack a powerful vital spot by stabbing the target's heart. Increases Spd. Half-kill possible. Requires an equipped dagger or dual dagger weapon.
Kick: You powerfully kick a target, knocking it back.
Maximum Critical: Increases the power of Critical Attacks for a period of time. Also increases frontal, side, and rear Critical Rate stats. During a Critical Attack, may trigger Maximum Critical level 2.
Mischief: Tricks a target into not attacking the opponent with the highest aggression, and reduces its Spd.
Othell Force: Increases the Atk. Spd. of all party members equipped with melee weapons who are not Othell Rogues.
Plunder: Seizes an item from an enemy.
Poison Zone: Sprays poison around the target zone for a period of time. Inflicts a Poison effect and reduces the Spd., P. Atk., and Shield P. Def of enemies that are within the zone.
Reverse: Attempts to strike a vital spot. Lethal strike and Half-kill possible. Requires an equipped dagger or dual dagger weapon.
Scorpion Poison: During normal attacks, may inflict Poison on the enemy as well as increasing its vulnerability to Critical Attacks.
Shadow Chase: Moves you behind the targeted enemy, cancels its targeting, and Stuns it.
Shadow Dash: Increases Spd., Evasion, and HP Recovery bonus for a period of time.
Shadow Hide: You become hidden, all your debuffs and Hold effects are removed, and an enemy's aggression toward you is reset. While you are hidden, Spd. decreases while HP Recovery bonus increases.
Silent Step: Allows you to move unnoticed by most monsters but consumes MP continuously. Decreases P. Def., but increases Spd.
Throw Dagger: You throw a dagger at an enemy and reduces that enemy's Spd. for a period of time. Requires an equipped dagger or dual dagger weapon.
Throw Poison Needle: You throw a poison needle that cancels the targetâs casting. Requires an equipped dagger or dual dagger weapon.
Throw Sand: You throw poisonous sand at a target to lure it toward you, and significantly reduce the target's Accuracy for a period of time. Requires an equipped dagger or dual dagger weapon.
Level 85+ Skills
Razor Rain [87]: Showers nearby enemies with a rain of blades. Requires an equipped dagger or dual dagger weapon.
Uppercut [89]: You powerfully strike an enemy to knock it to the ground. Requires an equipped dagger or dual dagger weapon.
Clone Attack [90]: Melt into a target's shadow and summon clones of yourself to attack the target. Requires an equipped dagger or dual dagger weapon.
Evasive Counterstrike [91]: Evades all physical attack skills and reflects all damage back to an enemy for a period of time.
Shadow Fake Death [93]: Feigns death, tricking monsters to stop them from attacking you. You cannot be targeted while in this state.
Mass Trick [97]: Cancels the targeting of enemies in front of you, resets their aggression, and prevents them from targeting anyone for a period of time.
Death Clock [99]: Increases P. Atk. When also using Shadow Flash, can trigger Blind Spot, which increases P. Atk., Critical Rate, Critical Damage, and Vital Spot Attack Rate.
Shadow Flash [99]: Moves you behind the targeted enemy, cancels the target's targeting, and Stuns it. Also increases Critical Damage inflicted on the target.
Superior Bow/Crossbow Mastery: Increases STR, P. Atk., and Atk. Spd. when using a bow or crossbow. Also, depending on your STR, may reset your skill reuse timers or double your skill duration.
Superior Critical Mastery: Increases STR, Accuracy, Critical Rate, and Critical Damage. Also, depending on your STR, may reset your skill reuse timers or double your skill duration.
Superior Elemental Resistance: Increases STR and resistances to the four major elements.
Superior Hawkeye Mastery: Increases range and Max MP and reduces the MP cost for skills when using a bow or crossbow.
Superior Light Armor Mastery: Increases STR, P. Def., Evasion, and MP Recovery bonus, may allow you a better resistance against Critical Attacks when equipped with light armor.
Superior Magic Resistance: Increases STR and M. Def. Further increases M. Def. and resistance to attributes temporarily when you take damage.
Superior Mind Resistance: Increases STR and resistances to Hold, Sleep, Paralyze, Mental, Poison, Bleed, and Stun attacks. May reflect debuffs back to an enemy.
Superior Survival Ability: Increases STR, Spd., and Weight Limit, and reduces terrain damage. When inflicting a Critical Attack using a bow or crossbow, triggers Survival Movement.
Rapid Fire Stance: Increases Atk. Spd. when using a bow or crossbow. Also increases Spd., and decreases skill reuse time, Accuracy, P. Atk., and skill power.
Siege Fire Stance: Increases P. Atk., skill power, Accuracy, and Critical Damage, but decreases Atk. Spd. and Spd. when using a bow or crossbow.
Sniper Stance: Increases Accuracy, range, and Critical Rate when using a bow or crossbow. Also decreases Atk. Spd. When using Pinpoint Shot, may cause a half-kill.
Summon Thunder Hawk: Summons a Thunder Hawk to fight alongside you.
Yul Force: Increases the Casting Spd. and MP recovery bonus of all party members who are not Yul Archers.
Mind's Eye: Opens your inner eye to increase Accuracy, Critical Rate, and Critical Damage.
Frost Trap: Sets a Frost Trap that decreases an enemy's Spd., Atk. Spd., and Casting Spd.
Gravity Trap: Sets a Gravity Trap that immobilizes an enemy.
Recoil Shot: Fires an arrow that pushes the target back. May cancel the enemy's targeting. Requires an equipped bow or crossbow.
Impact Shot: You fire an arrow at an enemy that Stuns it for a period of time. There is also a chance of canceling its targeting. Requires an equipped bow or crossbow.
Lure Shot: Attracts an enemy's attention.
Pinpoint Shot: Aims for an enemy's vulnerable spot to attack it, while ignoring some of its P. Def. Requires an equipped bow or crossbow.
Tornado Shot: A powerful ranged attack. Requires an equipped bow or crossbow.
Slow Shot: Attacks a target and reduces its Spd. Requires an equipped bow or crossbow.
Quick Shot: A powerful ranged attack against an enemy. Requires an equipped bow or crossbow.
Quick Fire: Increases Atk. Spd. and decreases P. Atk. when using a bow or crossbow.
Quick Evasion: Moves you backward instantaneously.
Final Ultimate Evasion: Increases Evasion, physical attack skill Evasion Rate, and debuff resistance for a period of time. When you take damage, the enemy's targeting may be canceled.
Diversion: Transfers nearby enemies' aggression from one party member to another. Can only be used on party members.
Flare: Fires a flare that lets you see any hidden enemies or traps near you. Requires an equipped bow or crossbow.
Flash: Cancels the targeting of nearby enemies, and increases Spd. and avoids being targeted by the enemies for a period of time.
Bow Strike: Attacks an enemy and pushes it back. Requires an equipped bow or crossbow.
Heavy Arrow Rain: Showers a targeted enemy and enemies around it with a rain of arrows. Requires an equipped bow or crossbow.
Multiple Arrows: Launches a volley of arrows to attack a target in front, as well as enemies around it. Requires an equipped bow or crossbow.
Bullseye: Lowers the resistance to bow and crossbow attacks and M. Def. of a target.
Level 85+ Skills
Confusion Decoy [87]: Summons a decoy that distracts an enemy and is attacked instead of you.
Quick Charge [89]: Moves you forward instantaneously.
Remote Control [91]: Remotely triggers a trap to set it off.
Time Bomb [93]: Plants a time bomb on an enemy that explodes after a period of time to inflict powerful damage. The enemyâs Accuracy decreases while you use the skill.
Phoenix Arrow [95]: Attacks enemies within the targeted area with a magical arrow.
Camouflage [97]: You blend into the environment to hide. Your Spd. decreases.
Mass Bullseye [99]: Lowers the M. Def and resistance to bow and crossbow attacks of a target and enemies around it. The target explodes after a period of time, receiving and causing area of effect damage.
Superior Anti Magic: Increases INT, M. Def., and resistance to magic attacks. When you take damage, may further increase your M. Def. and attribute resistance for a period of time.
Superior Arcane Lore: Increases INT, M. Def., and resistances to the four major elements.
Superior Boost Mana: Increases INT and Max MP.
Superior Clear Mind: Increases INT. Also, increases the MP Recovery bonus while you stand still and further increases it when you are moving.
Superior Fast Mana Recovery: Increases INT and MP Recovery bonus.
Superior Mental Resistance: Increases INT and resistances to Hold, Sleep, Mental, Poison, and Bleed attacks.
Superior Quick Recycle: Increases INT and reduces the reuse time for skills.
Superior Robe Mastery: Increases P. Def. when equipped with robes.
Superior Sigil Mastery: Increases M. Atk. and MP Recovery bonus when equipped with a sigil.
Superior Weapon Mastery: Increases P. Atk., M. Atk., and Casting Spd. Also, depending on your INT, may reset skill reuse timers or double skill duration.
Superior Wizard Mastery: Increases INT, M. Atk., Casting Spd., and M. Critical Rate, and reduces the MP cost for skills.
Earth Stance: Elemental spells you cast are imbued with the Earth attribute.
Wind Stance: Elemental spells you cast are imbued with the Wind attribute.
Water Stance: Elemental spells you cast are imbued with the Water attribute.
Fire Stance: Elemental spells you cast are imbued with the Fire attribute.
Double Casting: All four elemental Stances are activated simultaneously, and you can cast multiple elemental spells at once over a period of time. Also, decreases MP Consumption and magic skill reuse time.
Feoh Force: Increases the Casting Spd. of all party members, and the Atk. Spd. of all party members equipped with a bow or crossbow who are not Feoh Wizards.
Devil's Sway: Resets the targetâs debuff duration.
Devil's Curse: Attacks a target to decrease its M. Atk., Casting Spd., P. Critical Rate, M. Critical Rate, P. Def., M. Def., Spd., and Evasion for a period of time.
Mass Devil's Curse: Attacks a target and enemies around it, and some of the damage inflicted restores your HP. Also, decreases the target's P. Def., M. Atk., Casting Spd., M. Def., P. Critical Rate, M. Critical Rate, Spd., and Accuracy for a period of time.
Elemental Blast: Attacks an enemy with the elemental attribute of your active stance.
Elemental Crash: Attacks an enemy with the elemental attribute of your active stance. Also inflicts a debuff according to your active Stance: Fire inflicts Fear, Water decreases Spd., Wind causes Knockback, and Earth causes Hold. When used with Double Casting, also inflicts Stun.
Elemental Destruction: A powerful attack with the elemental attribute of your active stance.
Elemental Spike: Attacks with the elemental attribute of your active stance. Also, decreases the target's resistance against the element of your active stance.
Elemental Storm: A powerful attack with the elemental attribute of your active stance against a target and the area surrounding it.
Arcane Barrier: Damage is absorbed by your MP instead of your HP for a period of time. Also, reflects some damage back on the enemy. The skill expires when your MP runs out.
Hell Binding: Floats a target into the air and immobilizes it for a period of time.
Magical Charge: Attacks nearby enemies, Stuns them, and cancels their targeting, while you teleport forward.
Magical Evasion: Attacks nearby enemies, Stuns them, and cancels their targeting, while you teleport backward.
Ultimate Body To Mind: Consumes some of your HP to restore your MP.
Death Breath: Decreases a target's HP continuously for a period of time.
Death Howl: Attacks nearby enemies to push them back.
Death Siphon: Drains HP from the targeted enemy and restores it as your own HP for a period of time.
Death Fear: Strikes fear into the heart of an enemy and causes it to flee. Also reduces the enemyâs Spd.
Mass Death Fear: Strikes fear into the heart of an enemy and nearby enemies, and causes them to flee. Also reduces the enemies' Spd.
Wizard Spirit: Increases M. Atk., M. Critical Rate, P. Def., M. Def., and Evasion while reducing MP cost for magic skills for a period of time. When you receive magical damage, the damage may reflect back on the enemy.
Level 85+ Skills
Air Rider [87]: Increases Spd. for a period of time. Can only be used out of combat.
Mass Hell Binding [89]: Floats a target and enemies around it into the air and immobilizes them, while causing continuous damage over a period of time.
Shadow Snare [91]: Drags enemies around a target toward it.
Ignore Divinity [93]: Removes one of the target's buffs.
Unleash Hell [95]: A powerful magical attack that inflicts Fear and Burn.
Crystal Form [97]: Cancels Poison, Bleed, Hold, and Stun effects, and makes you invincible for a period of time during which HP and MP are quickly restored.
Mass Unleash Hell [99]: A powerful magical attack that inflicts Fear and Burn on a target and the enemies surrounding it.
Superior Anti Magic: Increases M. Def. and resistance to magic attacks. When you sustain damage, may further increase your M. Def. and your resistance to attributes for a period of time.
Superior Boost HP: Increases STR and Max HP.
Superior Boost MP: Increases STR and Max MP.
Superior Divine Lore: Decreases MP cost for skills.
Superior Dual Weapon Mastery: Increases P. Atk., M. Atk., and Atk. Spd. when using dual swords or dual blunt weapons. When you attack, may increase skill power and Critical Rate. Also, depending on your STR, may reset your skill reuse timers or double skill duration.
Superior Fast Spell Casting: Increases Casting Spd.
Superior Focus Mind: Increases STR and MP recovery bonus.
Superior Heavy Armor Mastery: Increases P. Def. when equipped with heavy armor.
Superior HP Recovery: Increases STR and HP recovery bonus.
Superior Light Armor Mastery: Increases P. Def. and MP recovery bonus when equipped with light armor.
Superior Mental Resistance: Increases STR and resistances to Hold, Sleep, Mental, Poison, and Bleed attacks.
Superior Quick Recycle: Increases STR and reduces the reuse time for magic skills.
Superior Robe Mastery: Increases P. Def. when equipped with robes.
Superior Sixth Sense: Increases STR. Also increases Evasion when your HP falls below a certain value.
Superior Steal Mana: There is a chance of recovering MP during a normal attack while equipped with a sword, dual sword, or dual blunt weapon.
Drum Melody: Increases Max MP, HP Recovery bonus, M. Critical Rate, and Critical Damage during normal attacks, and increases P. Atk., P. Def., Atk. Spd., M. Atk., M. Def., Casting Spd., debuff resistance, and P. Def. upon evading a Critical Attack. Also reduces Spd. When a party member who receives damage is equipped with a melee weapon, bow or crossbow, that party member's Critical Damage during normal attacks may increase.
Guitar Melody: Increases party membersâ P. Critical Rate, P. Critical Damage, and M. Critical Rate, and reduces their MP cost for physical and magical skills. Also, decreases MP cost for Iss Enchanter buff skills.
Harp Melody: Increases party membersâ Accuracy, M. Evasion, and Spd., and reduces the amount of Critical Damage received for a period of time.
Healing Melody: Heals the target and the ten most injured allies nearby. The amount of HP restored scales downward from the most injured ally.
Horn Melody: Increases party membersâ P. Atk., P. Def., M. Atk., and M. Def. for a period of time.
Pipe Organ Melody: Increases party membersâ Max HP, Max MP, Max CP, and HP recovery bonus for a period of time.
Lute Melody: Increases party membersâ Atk. Spd. and Casting Spd. for a period of time. Also, has a chance to restore some of their HP when they deal normal damage to an enemy.
Warriorâs Harmony: Increases the P. Atk., M. Atk., Atk. Spd., Casting Spd., P. Critical Damage, P. Critical Rate, and Spd. of a party member for a period of time, while reducing M. Def., P. Def., and Evasion.
Wizardâs Harmony: Increases the P. Atk., M. Atk., Atk. Spd., Casting Spd., M. Def., M. Critical Rate, MP recovery bonus, and Spd. of a party member for a period of time, while reducing P. Def., Evasion, MP cost for skills, and reuse time for skills.
Knightâs Harmony: Increases the P. Atk., P. Def., Shield Defense Rate, Shield P. Def., P. Critical Damage, and P. Critical Rate of a party member for a period of time.
Daring Sonata: Increases party membersâ P.Atk., M. Atk., Atk. Spd., and Casting Spd. for a period of time, while reducing their P. Def., M. Def., and Evasion. Also, gives a minor Vampiric Rage effect and may reflect some damage back on the enemy.
Prevailing Sonata: Increases party membersâ Atk. Spd., Casting Spd., Max HP, and MP Recovery bonus for a period of time, while reducing their MP cost for magic skills and the chance of Interruption while casting.
Refreshing Sonata: Increases party membersâ HP recovery bonus, Accuracy, Evasion and Speed, and decreases MP cost for skills and skill reuse times for a period of time.
Recovery Melody: Restores a targetâs CP.
Devilâs Movement: Protects all party members from preemptive attacks from monsters and decreases the party membersâ Spd. for a period of time. The effect is canceled if a party member initiates an attack.
Divine Protection: Increases a targetâs resistances to Poison, Bleed, Holy, and Dark attacks for a period of time.
Elemental Protection: Increases the party membersâ resistances to Fire, Water, Wind, and Earth attacks for a period of time.
Death Strike: A powerful attack on an enemy. Requires an equipped sword, dual sword, or dual blunt weapon.
Divine Cancel: Cancels some of the targetâs buffs.
Dark Root: Roots a target in place for a period of time.
Mass Dark Root: Roots a target and enemies around it in place for a period of time.
Crippling Attack: Attacks the target and decreases its P. Def., M. Def., and Evasion. Requires an equipped sword, dual sword, or dual blunt weapon.
Mass Crippling Attack: Attacks the target and enemies around it, and decreases the targetâs P. Def., M. Def., and Evasion. Requires an equipped sword, dual sword, or dual blunt weapon.
Shadow Blade: Attacks a target, and reduces its P. Atk and M. Atk. for a period of time. Requires an equipped sword, dual sword, or dual blunt weapon.
Mass Shadow Blade: A powerful attack on a target and the enemies around it. Reduces the targetâs P. Atk. and M. Atk. for a period of time. Requires an equipped sword, dual sword, or dual blunt weapon.
Mental Protection: Increases a targetâs resistances to Hold, Sleep, Mental, buff-canceling, and debuff attacks for a period of time.
Angelâs Resurrection: Resurrects a dead target with some of its lost XP restored.
Celestial Aegis: Makes all party members invincible for a period of time.
Assault Rush: You rush a target to Stun it for a moment. Requires an equipped sword, dual sword, or dual blunt weapon.
Petrify: Turns the target to stone for a period of time.
Quick Recall: Teleports you to the nearest town or village. This skill cannot be used in specially designated places such as the GM Consultation Service.
Quick Escape: Transforms you into a cute pig and greatly increases your P. Def., M. Def., and Spd. for a period of time.
Polymorph: Turns you into a stone for a period of time. Also, cancels nearby enemiesâ aggression toward you and removes you from their targeting. Your Spd. decreases greatly while you are transformed.
Transform: Transforms the target into a harmless creature and reduces its Spd. for a period of time. The effect is cancelled if the target is attacked.
Ultimate Oblivion: Cancels the targeting of all enemies near you.
Ultimate Scourge: Blocks the natural HP recovery of enemies near you for a period of time.
Ultimate Suspension: Increases the physical or magic skill reuse time of enemies near you for a period of time.
Level 85+ Skills
Angelâs Touch [87]: The target becomes immune to debuffs for a period of time.
Battle Rhapsody [89]: Doubles party membersâ P.Atk., M. Atk., Atk. Spd., and Casting Spd. for a period of time.
Disperse [93]: Transforms you and nearby party members into harmless creatures with increased P. Def., M. Def., and Spd. for a period of time, while decreasing P. Atk. and M. Attack.
Crazy Nocturne [95]: Reduces the reuse time for party membersâ physical and magic skills for a period of time.
Blood Requiem [97]: Gives party members the Vampiric Rage effect for a period of time.
Chaos Symphony [99]: Inflicts powerful damage on a target and enemies around it, and reduces their P. Atk., P. Def., M. Atk., M. Def., and Spd. for a period of time. Requires an equipped sword, dual sword, or dual blunt weapon.
Superior Light Armor Mastery: Increases INT. Also increases P. Def. when equipped with light armor.
Superior Magic Mastery: Increases INT, M. Def., Max MP, HP and MP recovery bonuses, and resistance to magic attacks, and reduces the reuse time for magic skills.
Superior Resistance: Increases INT, M. Def., and resistances to the four major elements. When you take damage, M. Def. and elemental Def. increase temporarily.
Superior Robe Mastery: Increases INT, P. Def., and Casting Spd. when equipped with robes.
Superior Spirit Mastery: Increases INT and resistances to Hold, Sleep, Bleed, Mental, and Poison attacks.
Superior Summon Mastery: Increases INT and allows you to summon servitors by using up to 6 summon points. The servitorâs battle skills increase when you take damage.
Superior Weapon Mastery: Increases INT, P. Atk., M. Atk., Casting Spd., and M. Critical Rate. Also, reduces the MP cost for magic skills and further increases M. Atk. and MP recovery when equipped with a sigil. Depending on your INT, may reset your skill reuse timers or double skill duration.
Summon Saber Tooth Cougar: Summons a fierce Saber Tooth Cougar to fight alongside you. Consumes 2 summon points.
Summon Soul Reaper: Summons a nefarious Soul Reaper to fight alongside you. Consumes 2 summon points.
Summon Armored Bear: Summons a fearless Armored Bear to fight alongside you. Consumes 3 summon points.
Summon Avenging Cubic: Summons an Avenging Cubic. The summoned cubic removes all your debuffs while removing all buffs from your target, as well as immobilizing it.
Summon Barrier: Increases your HP recovery bonus and infuses you with energy from a servitor to become invincible. Can only be used when a servitor is present.
Summon Teammate: Summons a party member to your location.
Summon Soulshots: Summons a large number of Beast Soulshots, and may summon some Blessed Beast Spiritshots, as well. Consumes 1 R-Grade Crystal.
Mass Servitor Cleanse: Removes all debuffs from all servitors.
Mass Servitor Empower: Increases the M. Atk. of all servitors for a period of time.
Mass Servitor Haste: Increases the Atk. Spd. of all servitors for a period of time.
Mass Servitor Magic Barrier: Increases the M. Def. of all servitors for a period of time.
Mass Servitor Might: Increases the P. Atk. of all servitors for a period of time.
Mass Servitor Shield: Increases the P. Def. of all servitors for a period of time.
Mass Servitor Ultimate Defense: Greatly increases the P. Def. and M. Def. of all servitors for a short period of time.
Mass Servitor Wind Walk: Increases the Spd. of all servitors for a period of time.
Servitor Major Heal: Recovers a servitorâs HP.
Ultimate Servitor Share: Transfers some of your P. Atk., P. Def., M. Atk., M. Def., Max HP, Max MP, Critical Rate, Atk. Spd., and Casting Spd. to your servitors for a period of time.
Ultimate Transfer Pain: Transfers a large amount of the damage you receive to the servitor you summoned first.
Blessing of the Giants: Increases your servitorâs P. Def., M. Def., P. Atk., M. Atk., Atk. Spd., Casting Spd., M. Critical Rate, and Critical Damage during normal attacks, and Map MP, HP recovery bonus, and resistance to debuffs for a period of time. Also, decreases Spd. and the amount of Critical Damage the servitor receives.
Wynn Force: Decreases the MP cost and reuse time of skills of all party members who are not Wynn Summoners.
Mana Sharing: Consumes your MP to restore the MP of party members.
Exile: Banishes a target to another dimension. The exiled target becomes incapacitated and immune to most attacks, skills, and debuffs, and it loses HP continuously.
Mass Exile: Banishes the target and a number of enemies around it to another dimension. The exiled enemies become incapacitated, are immune to all normal attacks, skills, and debuffs, and lose HP every second.
Mark of Fire: A powerful magical attack that carves a burning mark on the enemy.
Mark of Plague: Carves a mark on the enemy that decreases its HP over time and reduces healing effects it receives.
Mark of Trick: Carves a mark on the enemy that decreases its HP over time and interrupts its casting.
Mark of Void: Carves a mark on the enemy that decreases its HP over time and you and your servitors are healed by some of the damage inflicted on the enemy.
Mark of Weakness: Carves a mark on the enemy that decreases its HP over time and its resistance to debuffs.
Mark Retriever: Retrieves the Mark of Weakness, Mark of Plague, and Mark of Trick carved on a target and inflicts damage to that target according to the number of marks retrieved.
Level 85+ Skills
Invoke [87]: Calls forth the fist of a Giant to inflict great damage on a target and enemies nearby.
Strong Will [89]: Consumes your HP to restore MP. Removes all of your debuffs.
Servitor Balance Life [91]: Combines your HP with that of your servitors and redistributes it so that you and your servitors have the same average HP.
Dimensional Binding [93]: Channels dimensional powers to immobilize a target and elevate it into the air. Continuous casting is required to maintain the effect.
Spirit of Nabiarov [ 95]: You transform into Nabiarov and use his powerful skills for a period of time.
Replace [97]: You switch places with one of your servitors.
Summon Death Gate [99]: Summons a Death Gate in a target area for a period of time. The summoned Death Gate immobilizes all enemies around it and inflicts continuous damage on them.
Superior Anti Magic: Increases INT and M. Def. When you take damage, may increase M. Def. and attribute resistance further for a period of time.
Superior Armor Mastery: Increases INT, and increases HP and MP recovery bonuses. Increases P. Def. further when equipped with light armor, and even further when equipped with robes.
Superior Casting Mastery: Increases INT, Max MP, and Casting Spd., and decreases the MP cost for magic skills and skill reuse time.
Superior Elemental Protection Increases INT and resistances to the four major elements.
Superior Sigil Mastery: Increases INT, and increases MP recovery bonus and the power of healing skills when equipped with a sigil.
Superior Weapon Mastery: Increases INT, M. Atk., and P. Attack. Also, depending on your INT, may reset your skill reuse timers or double your skill duration.
Superior Mind Resistance: Increases INT and resistances to Hold, Sleep, Paralyze, Mental, Poison, Bleed, and Stun attacks, and may reflect debuffs back on the enemy.
Blessing of Saha: Increases the target's Max MP, HP recovery bonus, M. Critical Rate, P. Atk., P. Def., Atk. Spd., M. Atk., M. Def., Casting Spd., Critical Damage during normal attacks, and resistance to debuffs, and increases P. Def. upon evading a Critical Attack for a period of time. Also decreases Spd.
Clarity of Saha: Increases the targetâs resistances to debuffs and buff-canceling, Hold, Sleep, and Mental attacks for a period of time.
Critical of Saha: Increases the targetâs Critical Rate and P. Critical Damage, and reduces its MP cost for skills for a period of time.
Force of Saha: Increases the targetâs Atk. Spd. and Casting Spd. and gives the target a minor Vampiric Rage effect for a period of time.
Power of Saha: Increases the targetâs P. Atk., P. Def., M. Atk., and M. Def. for a period of time.
Resistance of Saha: Increases the targetâs resistances to Stun, Poison, Holy, and Dark attacks for a period of time.
Speed of Saha: Increases the targetâs Accuracy, Evasion, and Spd., and reduces the Critical Damage it receives for a period of time.
Aeore Force: Increases the M. Atk. of all party members who are not Aeore Healers, and also increases the P. Atk. of party members equipped with a bow or crossbow.
Summon Lumi: Summons a spirit of light to fight alongside you.
Summon Tree of Life: Summons a stationary Tree of Life that restores the HP of nearby party members for a period of time and that may also cancel their debuffs.
Fairy of Life: Summons a fairy that follows a target around and occasionally restores its HP. When the target takes damage, the fairy heals it more often.
Giants' Favor: The Giants bestow their favor on you, letting you use their powers to greatly increase your P. Def, M. Def., and healing skills for a period of time.
Celestial Protection: Makes a party member invincible for a period of time. When the invincibility effect wears off, the Lingering Protection effect is applied, which increases HP and MP recovery and Spd. While Lingering Protection is active, additional invincibility effects cannot affect the character.
Emblem of Salvation: Resurrects the target when it dies and allows it to retain all its buffs and debuffs. The Blessing of Noblesse and Lucky Charm, however, disappear.
Blessed Resurrection: Resurrects a dead target and simultaneously restores most of the XP it lost due to death.
Radiant Heal: Restores a target's HP. If the targetâs HP is already full, restores CP instead.
Balance Heal: Restores HP over a period of time, and combines your HP with that of party members and redistributes it so that everyone has the same average HP.
Panic Heal: Restores a target's HP instantly. If the targetâs HP is already full, restores CP instead.
Brilliant Heal: Restores a large amount of your HP and the HP of nearby party members. If your or a nearby party memberâs HP is already full, CP is restored instead.
Progressive Heal: Gradually restores the HP of the target and the ten most injured allies up to a certain amount. The amount of healing decreases as the seriousness of injury lessens.
Sustain: Restores the targetâs HP over time, increases your healing power, and increases the power of the target's incoming heals for a period of time.
Rebirth: Completely restores the HP, MP, and CP of all party members, and may remove all debuffs, as well. This skill is not affected by skills that decrease skill reuse time.
Radiant Purge: Removes all debuffs from a target.
Radiant Recharge: Restores a targetâs MP up to a point according to its character level, and further restores MP gradually for a period of time. Cannot be cast on a target whose class has a recharge skill.
Dark Backfire: Increases a target's skill MP costs and reduces its Casting Spd. for a period of time.
Dark Devour: Greatly reduces the healing effects the target receives.
Dark Force: Inflicts damage on a target with a chance of Knockback.
Dark Rain: Inflicts nonattribute damage around you and lowers the aggression of nearby enemies toward you.
Erase: Banishes the enemy's servitor into another dimension.
Dissolve: Increases Spd. and removes the aggression of nearby enemies toward you.
Crystal Regeneration: Turns you into an immobile crystal statue that is immune to all attacks and debuffs for a period of time, and gradually recovers HP and MP.
Dark Veil: Inflicts powerful damage on a target and lowers its aggression toward you.
Mass Dark Veil: Inflicts powerful damage on a target and the enemies around it, and lowers their aggression toward you.
Fatal Sleep: Puts a target to sleep for a period of time. When the target wakes up, the target's Atk. Spd., Casting Spd., and Spd. are greatly decreased.
Mass Fatal Sleep: Causes nearby enemies to sleep for a period of time.
Mark of Lumi: Carves a mark on a target that reduces its P. Def. and M. Def. and lowers its HP continuously for a period of time.
Party Recall: Teleports the party to the nearest town or village. This skill cannot be used in specially designated places such as the GM Consultation Service.
Level 85+ Skills
Celestial Party Protection [87]: Makes all party members invincible for a period of time. When the invincibility effect wears off, the Lingering Protection effect is applied, which increases HP and MP recovery and Spd. While Lingering Protection is active, additional invincibility effects cannot affect the character.
Group Resurrection [89]: Resurrects all dead party members.
Brilliant Recharge [91]: Restores party members' MP up to a point according to their character levels, and restores MP over time.
Brilliant Purge [94]: Removes all debuffs from all party members and makes them immune to debuffs for a period of time.
Frantic Healing [95]: When toggled, increases Casting Spd. as well as the MP cost for skills.
Reset [97]: Resets the duration of all debuffs on a target, extending the debuffs.
Laksis Disc [99]: When toggled, heals allies and damages enemies around you as an area of effect. Consumes MP continuously.
Aim: Increases Accuracy and reduces the chance of receiving critical hits. Passive skill.
Mental Fortress: Increases M. Def., P. Atk., and M. Attack. Passive skill.
Fitness: Increases HP Recovery and MP Recovery bonuses. Passive skill.
Steadfast: Removes Poison/Bleed/Hold/Stun effects and makes you immune to those effects for a period of time. Active skill.
Elf
Swiftness: Increases Atk. Spd. and Casting Spd. Also increases Spd. when you are not in combat. Passive skill.
Water Blessing: Increases Water Atk., Water Resistance, and MP Recovery bonus. Passive skill.
Finesse: Increases P. Critical Rate and M. Critical Rate. Passive skill.
Anticipation: Increases P. Evasion and M. Evasion for a period of time. Active skill.
Dark Elf
Dark Presence: Increases STR and INT at night. Passive skill.
Wind Blessing: Increases Wind Atk. and Wind Resistance. Passive skill.
Life Siphon: Converts an amount of damage inflicted on an enemy into HP to restore you. Passive skill.
Vanish: Cancels all your debuffs, increases your Spd. for a period of time, and makes you untargetable. Active skill.
Sharp Mind: Increases P. Critical Rate and M. Critical damage. Passive skill.
Orc
Fire Blessing: Increases Fire Atk. and Fire Resistance. Passive skill.
Energy: Increases HP Recovery bonus. Passive skill.
Undying Will: When your HP falls below a certain amount, you become immune to damage for a period of time. This effect will only trigger once every five minutes. Passive skill.
Savage: Increases Atk. Spd. and decreases P. Def. for a period of time. Active skill.
Dwarf
Dexterity: Increases the power of attack skills. Passive skill.
Earth Blessing: Increases Earth Atk., Earth Resistance, and P. Defense. Passive skill.
Endurance: Reflects received physical damage back to an enemy and restores an amount of HP every second for a period of time. Active skill.
Earth Tremor: Rocks the earth to knock nearby enemies to the ground. Active skill.
Summon Siege Golem: Summons the siege weapon Siege Golem. Active skill.
Summons Wild Hog Cannon: Summons the siege weapon Wild Hog Cannon. Active skill.
Summon Swoop Cannon: Summons the siege weapon Swoop Cannon. Active skill.
Kamael
Battle Instinct: Increases PvP damage and reduces the MP cost for skills. Passive skill.
Dark Blessing: Increases Dark Atk., Dark Resistance, Silence Resistance, and Fear Resistance. Passive skill.
Soul Protection: Defends against debuff attacks for a period of time. Active skill.
Battle Form: Transforms you into the final battle form for a period of time. Active skill.
Aerial Battle Form: Transforms you into the final flying battle form for a period of time. Active skill.