option 3 is the standard ive seen in ruoff.
You get the archer so the other party will have to choose between 1 buff for extra pdef or 1 buff for extra mdef either way the archer will do more dmg or the mages, also they are pretty good and some mixed damage is always good.
Obviously you need a tank 1 enchanter and 2 healer because you eat mp like a fat kid so people in russia qqing bcs they fixed the time reuse for this skill ehm that gives full mp to aprty to 10 mins and it seems they eat mp faster than recharge so with 2 healer should be fine
hmmmm so, 1 enchanter is enought, but, which enchater? bd/sws? will these keep with rythms after awakening? and how can we exp 75+ w/o buffs from ol?
which healers? se/ee? after awakening theses classes get balance of life and anothers kills for true heal, and have recharge also.
what do u think ppl
tkz
you aren't understanding it...... pick any enchanter pre-85 that works best because they are ALL THE SAME Post-85 (after awakening)
Again, EE/SE/Cardi.... Does NOT matter. They are all the same after awakening. If you will use the Healers Pre-85, choose EE+SE for maximum recharge to group
Again: Mage group Pre-85= OL+EE+SE. After 85=Enchanter, Healer, Healer
In this setup EE is the main Healer if you need heal for lvl 1-85 if you thing you will need more heal you go for a Cardinal(bishop) but you will miss mana...
DC/OL = DC good but don't have Empower but you have it from SE and DC god Greater sheild so tank/nuker have more def.
Pre 85 you can also go for Mage-Mage-Mage/archer-BD-OL-SE-EE and after 85 Mage-Mage-Mage/archer-Tank(from BD)-Enchanter-Healer-Healer
TBH all this mage party setups are getting boring is the only thing ive seen, lets discuss a good mixed or full melee party
mage parties dont need skills only assist and hit
Ya i alrdy know that but still what would you guys think would be good party setup with melees either full or mixed with archers and/or mages.
I saw a vid actually they had rouge+warrior+tank+archer+summoner+ench+healer
they did pretty good but they had mp problems during pvp but they were killing more than getting killed. My party is planing to go kinda like this but we dont know if drop 1 DD and get 1 more healer or keep like that or maybe go for archer/mage instead of summoner for more pvp dps
ok so tank+rogue+warrior+summoner+enchanter+healer i can deal with it but archer.... WTF 1 ranged ...
There is only 2 type of party in GOD melee or ranged having both is bad in pvp/pve
Having both melle/ranged toon in same party is ******* because all ranged mus wait for melee or melle don't hit cause ranged killed already...
SO you got :
Ranged (nuker/archer)
Melee (warrior/rogue/summoner)
Key (Enchanter/healer/tank)
so all say that the base is having at least the 3 key class: Enchanter/healer/tank the only choice you have is 1-2 healer
if you get 2 healer you go for 3 dd(ranged/melee) not both type
if you go for 1 healer then 4 DD(ranged/melee) not both type
Yes i understand your concern with that part but having a ranged in melee party is actually pretty good for pvp hes better doing MA work than the melees and hes constantly hitting.
Also the tank has hate and i think for pvp summoner with the bear has also hate so its a + and they have a lol mass recharge but better than nothing i guess pluss all the debuffs in pve summoner is king so hes ok
For pve yes it might be weird but we are planning to do aoe so basically in actual aoe the ranged chars still wait for tank to pull to start hitting so is same.
Pre 85 the archer might be lil useless xcept for pulls i agree
you aren't understanding it...... pick any enchanter pre-85 that works best because they are ALL THE SAME Post-85 (after awakening)
Again, EE/SE/Cardi.... Does NOT matter. They are all the same after awakening. If you will use the Healers Pre-85, choose EE+SE for maximum recharge to group
Again: Mage group Pre-85= OL+EE+SE. After 85=Enchanter, Healer, Healer
no man, u are not understanding...
my question is: bd/sws have rhytms now right? after awakening they lose these? or OL get some skill like dances/songs after awakening (enchanter)? i already saw all the skills awakening but didnt understood.
all bufers will be exacly same skills? no third class skills remaining?
same with healers. with holy pomander i can get recharge with a cardi right? skills from holy pomander will keep on or i will lose that after awakening? rechargers will lose recharge after awakening?
thats my questions, i want to know whichs best classes for perfect mage party, i have cp but we dont know what chars make on GOD.
all bufers will be exacly same skills? no third class skills remaining?
same with healers. with holy pomander i can get recharge with a cardi right? skills from holy pomander will keep on or i will lose that after awakening? rechargers will lose recharge after awakening?
thats my questions, i want to know whichs best classes for perfect mage party, i have cp but we dont know what chars make on GOD.
tkz again and sry for english
All Enchanters have the same skills but they can keep some old skills, e.g. some former OLs prefer Victory of Paagrio instead of Poem of Drum, because VoP has magical crit. damage.
Skills from Skill Transfer will be deleted when awakened. All the healers will get missing Holy Pomanders in the inventory when GD is live. All healers can learn all levels of Ressurection (so SE can ress as good as Cardi).
I can recommend you DE mages cause they have a lot of INT and can keep Empowering Echo so you'll get an extra 25% of M.Attack. We have a hero DE mage on Ramsheart (RU official) so he has the Echo and 2h hero blunt.
p.s. English is not native. :) Out setup: tank, chanter, 2 healers, mage, dagger and archer. (archer, dagger, healer and tank are heros).
never been to a mage party... socan someone pls explain me the role of the archer in it?
running arround pulling mobs?
All good exp in GD is aoe exp only (not by one monster) so archer just kill mobs with his massive skills (aoe) and use lethal to kill a fat mob (with a lot of HP :)).
I can post here a short video of our exp in Orbis Temple on the 1st floor.
_http://www.youtube.com/watch?v=92yTW 0POQFQ (w/o a space after W)
I can recommend you DE mages cause they have a lot of INT and can keep Empowering Echo so you'll get an extra 25% of M.Attack. We have a hero DE mage on Ramsheart (RU official) so he has the Echo and 2h hero blunt.
p.s. English is not native. :) Out setup: tank, chanter, 2 healers, mage, dagger and archer. (archer, dagger, healer and tank are heros).
"DE MAGES" ? what is DE (sry for noob quest)
and u have mixxed party? can u do aoe? thats good for pvps? dont u have sumoner in pt, do u feel a miss of sum?
hmmm, about enchanter, OL is not better? he will keep with honor of paagrio, seal of silence. he can give cp for party, thats not better than bd/sws how enchater after awakening?
hmmm, about enchanter, OL is not better? he will keep with honor of paagrio, seal of silence. he can give cp for party, thats not better than bd/sws how enchater after awakening?
no. Enchanter much better than OL. Nobody exping and pvp w/o Enchanter on Ruoff.
"DE MAGES" ? what is DE (sry for noob quest)
and u have mixxed party? can u do aoe? thats good for pvps? dont u have sumoner in pt, do u feel a miss of sum?
Dark Elf mages (former Storm Screamers). There are many mixed parties in our clan. As for summoners, some parties prefer them but we didn't have a summoner in cp before GoD, so we decided to play with this setup and feel good. :)