Warcryer are vamping mana with steal essence

General Discussion Started Last reply 40 posts
i remeber when gracia came my warcryer would melee to restore its mana now it seems with this update it can use steal essence and restore mana that way i dont know if this was intentional but now warcyers can nuke away forever without losing mana at all id reallly like to see it like it was before if ya needed to restore mana you had to melle mobs not use steal essence and your mana stays full forever
i remeber when gracia came my warcryer would melee to restore its mana now it seems with this update it can use steal essence and restore mana that way i dont know if this was intentional but now warcyers can nuke away forever without losing mana at all id reallly like to see it like it was before if ya needed to restore mana you had to melle mobs not use steal essence and your mana stays full forever

Fix?

I remember when the server updated to Gracia my warcryer had to use melee attacks to recover mana. Now I can use Mana Steal Essence to recover quickly.
I do not know if this was intentional but now my pj can pvp without having to worry about mana ... I'd like to be as before!
You will lose mana from using magic skills IF:

1) You use a 150+mp skill on a mob near 1 HP.
2) Not doing enough damage to a mob to compensate that MP-percentage gain
3) Trying to kill a mob with 'strong' M.Def (similar to the 2nd)
You will lose mana from using magic skills IF:

1) You use a 150+mp skill on a mob near 1 HP.
2) Not doing enough damage to a mob to compensate that MP-percentage gain
3) Trying to kill a mob with 'strong' M.Def (similar to the 2nd)
all your statments are true avoid these situations and it keeps its mana forever whack the mob with 1hp 1 time with your weapon bang situation 1 avoided killing mobs around your lvl bang situation 2+3 avoided i made a 2nd warcryer to see what it was like at lower lvls a warcryer at lvl 57 can stand in toi nuke the room untill it runs otta Bsps and never have to stop once for mana regening they addded vamp to ranged attacks im not sure if they took the warcryer into concideration of vamping mana on ranged attacks aka nukes
So steal essence drains MP now instead of HP? Or what are you saying? Seems interesting.

Edit: 10% of damage done goes to MP?
So steal essence drains MP now instead of HP? Or what are you saying? Seems interesting.
no it drains both and keeps both full hp&mp
I don't see anything wrong with this...It's not like any class every runs out of mana with skills/herbs.
It is huge boost for overlords too being able to use soul guard and spam drain. and vr can proc with drain too so in pve they are near immortal now. I doubt it makes that big difference in pvp or raids though as players and raids will have decent mdef.
I don't see anything wrong with this...It's not like any class every runs out of mana with skills/herbs.
the thing is it doesnt need skills or herbs just nukeing does it and if ya dont see anything wrong with it chances are your not a old player from before free to play your from a hand you everything private server just my opinion
Isnt there on patch notes something about recovering some MP upon a monster kill? Maybe it might be it?

Can't find the patch notes anymore, but I do remember seing it somewhere in the miscelanous changes, near the DV changes about "awakened characters aren't affect by morale boost".
Since GoD this is normal :D on the Russian Servers its the same. so spot talk about fix there is nothing to fix with, its GoD live with it ;)
Im not an OL or a WC, so this POV is strictly an outside opinion. But I actually like the idea of orc shamans regening MP through drains, theyve been mostly a support/Oly class in previous chronicles, and this might provoke people to play them more, cuz as of GOD their the best solo in the game....

But I would recommend reducing the % of the mp regen drain, so they can keep soloing, but to not make it infinite. Every class SHOULD run out of mp sometime in PVE (Discarding melee)
Im not an OL or a WC, so this POV is strictly an outside opinion. But I actually like the idea of orc shamans regening MP through drains, theyve been mostly a support/Oly class in previous chronicles, and this might provoke people to play them more, cuz as of GOD their the best solo in the game....

But I would recommend reducing the % of the mp regen drain, so they can keep soloing, but to not make it infinite. Every class SHOULD run out of mp sometime in PVE (Discarding melee)
true the amount you recive should be reduced no class should be able to keep there mana full infinitly
Since GoD this is normal :D on the Russian Servers its the same. so spot talk about fix there is nothing to fix with, its GoD live with it ;)
something tells me you might be a WC or a OL lol also not every server is the same for every country
Maaaan :D how about little math lesson ? ^^ for example you deal 2000 dmg so you regen with the passive skill that gives you 10% dmg to you MP so you get 200 MP what is OP in this case ? and its not the skill "Steal Essence" that drains MP its only the passive skill, as i lvl with my Warc in a mage transformation im use other magic nuces and it gives me MP to so its only the 10% passive skill ;)
an effect has been added to regenerate MP when you kill a mob in a zone that does not drop herbs.
where comes that from oO, Proof ?
where comes that from oO, Proof ?

from playing the game.
Maaaan :D how about little math lesson ? ^^ for example you deal 2000 dmg so you regen with the passive skill that gives you 10% dmg to you MP so you get 200 MP what is OP in this case ? and its not the skill "Steal Essence" that drains MP its only the passive skill, as i lvl with my Warc in a mage transformation im use other magic nuces and it gives me MP to so its only the 10% passive skill ;)
haha i hit it right on the nose the only people that say everything is fine are the ones that play the class in question and warcryers transform into mages now i thought it was a mage to begin with Oo? point being keeping infinte mana at al times isnt cool regening a certain % with nukes thats cool melleing mobs to regen mana is also cool loved it when gracia hit now it seems my doomcryer isnt the same anymore /falls asleep from presssing 1 button repeatly
the thing is it doesnt need skills or herbs just nukeing does it and if ya dont see anything wrong with it chances are your not a old player from before free to play your from a hand you everything private server just my opinion

I've been playing L2 since prelude on Bartz, but thanks for your assumptions and judgement.

What exactly is wrong with it, it's based off of damage done which is in turn based off of mob M.def, it's not like you can go nuke some 8x HP mobs all day and never run out.

Plus WC have to buff while Nukers don't, Nukers also have Body to Mind and other skills which regen MP. Plus Drains have always been less power than Nukes, so this compensates.
drains are less power, sure, but its been forever known that OL/WC drains return 80% damage as HP, making it very effective, where other drains from say AW only return 40% damage as HP (and with low Matk to boot).
I've been leveling a new WC and honestly, as much as I love it, I do think it needs a bit of a nerf. My spell costs about 115 mp and on average i get about 168 back (level 60 right now) I've done it to 2x and 4x hp mobs and had absolutely no problem cause its both a self heal and a nuke.
Is there really a reason to Nerf? They have made it very clear they are trying to get everyone up in levels, and fast with the new daily quests and simplicity of obtaining gear... Whats the point of asking for a nerf? People need to get up in levels, ie. 80+... Your not really doing any soloing once you get into those levels, so it's a bit pointless to call this overpowered when its just helping people get to the levels that really matter...
Is there really a reason to Nerf? They have made it very clear they are trying to get everyone up in levels, and fast with the new daily quests and simplicity of obtaining gear... Whats the point of asking for a nerf? People need to get up in levels, ie. 80+... Your not really doing any soloing once you get into those levels, so it's a bit pointless to call this overpowered when its just helping people get to the levels that really matter...

Needs nerfing to balance it with the other classes.
A cooldown would do the trick. Right now it is infinitely spamable, which translates into WC being able to perform all 3 classic rpg roles with 1 single skill, tanking, damaging and healing. Add to that that the skill has no cooldown.
Needs nerfing to balance it with the other classes.
A cooldown would do the trick. Right now it is infinitely spamable, which translates into WC being able to perform all 3 classic rpg roles with 1 single skill, tanking, damaging and healing. Add to that that the skill has no cooldown.

until like 74, where its really not feasable to keep it up.

hence jyrki's "levels that matter" clause.
wc/ol are fine as they are now they don`t need nerf or anything else, and thats crapy talking about them beeing to farm non stop
The skill returns mp based on damage done. My friends is a WC on Shilen and I watch him solo on white mobs 1x hp and he stands on full mp, but when he tries soloing TOI 6 in B grade on light red mobs he doesn't deal that much dmg so after a while he eventually runs out of mp and is forced to go melee on them for a while.
Anyway soloing white mobs and dealing decent dmg makes your mp infinite. It is not like that in PVP since players have higher M Def and you don't deal that dmg you do in PVE
it's exactly 10% of ur dmg as mp..to keep it full you have to found weak m def mobs..as for toi..64 lvl wc (SE needs 154mp) i must have BD and empower to make enough dmg to keep my mp..
... but when he tries soloing TOI 6 in B grade on light red mobs he doesn't deal that much dmg so after a while he eventually runs out of mp and is forced to go melee on them for a while.

So he runs out of mana after a while when he grinds on light red mobs? How disappointing. [/sarcasm]
Jokes aside, it's a pretty serious boost for a caster to gain health, gain mana and deal damage by just spamming a skill (and additionally gaining health due to vampiric effect), don't you think?
I know it might be not so very effective in PvP, but it was made to cost so much mana, because it returns most of the damage as health (which is also pretty nice feature) But somehow I think in PvP it'll still return a considerable amount of mana, which will make it cost as much as it was a normal nuke skill.
And not that I want them to get nerfed badly, it was just weird to see OLs/WCs in popular grinding areas just standing in the middle and eternally killing monsters without picking a single herbs.
It's 10% regain. But remember WC/OL do not get empower newbie buff. So it's not perfect soloing. Need empower buff or herbs, and then there's high mdef mobs. So a sws/bd, SE emp, ee clarity maybe and the rest of the party is orc mages, go plow TOI.

And then on raid bosses and pvp it also doesn't make profit. Lv 66 159 mp, have to do at least 1590 damage to maintain mp.

At least it slows down how fast that skill drains their mp. Otherwise they'd get 20 nukes and oom.
I`m playing WC and I don`t have infinite mana. Maybe on low lvl mobs yes but not against high level mobs and players. If you buff urself u lose a lot of mana which cannot be recharged.

So please if u don`t play the char don`t spam the forum with nonsense just because u think u saw something and u think this is how it is.

Warm regards
I don't see anything wrong with this...It's not like any class every runs out of mana with skills/herbs.

That's not completely true.
If you are fighting 1x or 2x mobs you wll get enough herbs to keep you full.
However I know from recent experience that on 4x mobs (eg cruma tower) my Shillean elder will run out of mana regularly when there's plenty to kill.
Dunno about you guys, but i love this :]

I lvl-up every class i have with that green toilet, it feels so good.
I hope this mana drain will not work on pvp otherwise there will be a world of pain... try to kill good OL in server with no mp pots if OL has full mp all the time, its rly rly hard
I hope this mana drain will not work on pvp otherwise there will be a world of pain... try to kill good OL in server with no mp pots if OL has full mp all the time, its rly rly hard

No. Players generally have a lot more mdef than mobs. Plus draining CP never returned any HP/MP before (MP from the mana VR orcs had)
Add to that other skills like Mana burn and magical backfire from healers and it doesn't matter how much damage you do, you're going to lose MP.

Plus you're not going to keep steal essence after you awaken, and if you try to keep the skill till higher level by not learning your awaken skills, it will do almost no damage because of the low power on it.
Thanks for the info, I've now made it a priority to level up a WC buffer for whatever I decide to make my "main" before they decide to nerf this awesomeness.

TBH, playing WC right now feels a lot more like I'm back on a private server, what with not having to worry about completely draining my mana after 30-40 mobs.
it is not the drain, it is a passive, and doesn't work always, after I buff all up, I need to kill lots of monsters and get some mana herb to get full again

after a buff, is easier to get full mana farming mana herbs than using this skill, so is not that OP