Wynn Summoner or Feoh Wizard?

General Discussion Started Last reply 5 posts
Hi Guys

I'm looking for some feedback from some awakened peeps who have played the classes since GoD launched.

I have an 84 SoulTaker (StS, Arcana Lord & Gladdy Subs) getting ready for 4th Class Transfer.

I enjoy the hybrid playstyle of Nuker & Pet Manager

What are your thoughts on Wizzy vs Summoner (Not vs each other but in general) with regards to...

- Solo PVE : Downtime / MP Management / N# of Mobs-AoE Possibilities etc

- Group PVE : Group setups / Desirability / Benefits-Buffs / AoE

- PVP : Survivability / Group setups

- Gear : really more on the Summoner Side.

- FUN Aspect! : any thoughs on playability and individual style vs 1-2-3 repeat

Any other feedback is welcome.
Thanks in advance.
If you stay path of Wizard keep DOD. Its the only Soultaker skill worth keeping but i am told until 95 its still OP.
Bump...

any input welcome
Summoner > wizard in pve/MP control/low equip dependent

If you want a class to farm in solo or group, good DD, good MP, and low equip dependent(but in the end you will need top items to give your summons more power).


summoners don't spend MP as nuker spends(if no recharge = no mana all time).

Nuker is a siege class, made to be played in mass pvp with top items, but in pve they spend mana like a dredge.

2 summoners doing aoe with reaper skills(2 sum, 2 healers, enchanter, tanker, warrior).

You can make a summoner if your priority is pve/farm gear, money/low scale pvp and make a sub as nuker or archer for sieges.

http://www.youtube.com/watch?v=zkrk4wlQx7s&feature=player_embedded

http://www.youtube.com/watch?v=uzfRClH_ClI&feature=mfu_in_order&list=UL

http://www.youtube.com/watch?v=7liPs4e9_a0&feature=related
awesome feedback :) tyvm.