Why are the Rouge Bleed and Stun aspects always resisted in pvp?

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This is a common issue many of dagger is very confused about accross the game post awakening. The bleed aspect of the new backstab which is needed to use the multistab skill is nearly resisted every time in pvp no matter what class it is against. Also the stun skills for the dagger used in PvP have what appears to be the equivalent of a 1% chance of ever landing without resist. Being that the daggers skills post awakening dont seem to be of any effect in pvp it reduces the dagger to a pure melee upright fighter. which is why alot of daggers are getting bested over and over again. Was this a plan of the design or just an oversight? Im rather confused as to why. Personally would rather have the old skills back lol atleast they had a fair chance of landing not as it is now where the odds of landing a crutial skill are the same as winning the state lottery.