Elf Vs Dark Elf | Feoh Wizard

General Discussion Started Last reply 9 posts
http://www.l2gc.com/wp-content/uploads/2011/06/elf-icon-swiftness.jpgSwiftness Increases Atk.Spd, Cast.Spd. Run Spd. when not in combat.
Attack speed +4, casting speed +3. Movement speed +13 when not in combat.

http://www.l2gc.com/wp-content/uploads/2011/06/elf-icon-water-blessing.jpgWater Blessing Increases Water Atk., Water Resistance, and MP Recovery bonus.
Water Attack/Defense +10, MP regen +2.0.

http://www.l2gc.com/wp-content/uploads/2011/06/elf-icon-Delicacy.jpgDelicacy Increases P. Critical Rate and M. Critical Rate.
Physical crit chance +15, Magical crit chance +10

http://www.l2gc.com/wp-content/uploads/2011/06/elf-icon-prevision.jpgPrevision Increases P. Evasion and M. Evasion for a certain period of time.
For 15s increases Physical / Magical evasion by 30.
Dark Presence Increases STR and INT at night.
By nighttime the Darkelfs STR and INT increases by +1

http://l2gc.com/wp-content/themes/L2GC11/images/darkelficon%E2%80%8Cwindblessing.pngWind Blessing Increases Wind Atk. and Wind Resistance.
Increases Wind Atk+10 and Wind Resistance +10

http://www.l2gc.com/wp-content/uploads/2011/06/darkelf-icon-life-siphon.jpgLife Siphon Converts a certain amount of damage inflicted on an enemy into HP to restore the caster.
Recovers 1% damage done as health

http://l2gc.com/wp-content/themes/L2GC11/images/accelerationicon.jpgAcceleration Removes all debuffs and increases your run Spd. And makes you untargetable.
All Debuffs are removed, for 5 seconds run speed is increased by 30. And makes you untargetable.

http://www.l2gc.com/wp-content/uploads/2011/06/darkelf-icon-sharpness.jpgSharpness Increases Physical and magical critical damage.
Physical critical damage and spell critical damage is increased by 208.
The site doesn't say MEN increases max mp or mp regeneration anymore.

If it doesn't, then dark elf's a better wizard easily. If it does, then dark elf's still a better wizard (high int for gooood debuffs/m.atk), but elves would make way better healers.
I'm trying to figure out how +attack speed and +casting speed when not in combat is supposed to help anything.
I'm trying to figure out how +attack speed and +casting speed when not in combat is supposed to help anything.

As far as I'm aware you're not in combat when you heal or buff but for attack speed I'm really not sure.

But, if all of those values are correct it'd seem racials are pretty moot save for the DE debuff cancel.
I'm trying to figure out how +attack speed and +casting speed when not in combat is supposed to help anything.

I think it's just somewhat poorly worded. The period between the Casting Speed and Movement Speed denotes a new thought. So you only get the bonus to movement speed when not in combat, the others work whenever.
I think it's just somewhat poorly worded. The period between the Casting Speed and Movement Speed denotes a new thought. So you only get the bonus to movement speed when not in combat, the others work whenever.

Either way, a whopping 3 casting speed isn't saving anyone.
But, if all of those values are correct it'd seem racials are pretty moot save for the DE debuff cancel.

I think increasing magic and physical crit damage is pretty good as well.

I think it's just somewhat poorly worded. The period between the Casting Speed and Movement Speed denotes a new thought. So you only get the bonus to movement speed when not in combat, the others work whenever.

Good point ^^