The BR in your name, I assume, means Brazil. If you are in Brazil and the server is in the US, then I suspect you will expect lag even if you had all the top internet service. The server is at it's max capacity because all the new guys want to enjoy the f2p content of the game at the same time as the old players wanting to siege. I'm sure they are working on it as we speak. riiiiiiiight lol
Seiges are messed up in this update - you crash, restart the game, and try logging in for 5-10 minutes each time. Last seige a number of us crashed 7-10 times and spent more time out of the the game than in our parties.
The BR in your name, I assume, means Brazil. If you are in Brazil and the server is in the US, then I suspect you will expect lag even if you had all the top internet service. The server is at it's max capacity because all the new guys want to enjoy the f2p content of the game at the same time as the old players wanting to siege. I'm sure they are working on it as we speak. riiiiiiiight lol
Quite honestly I'm still baffled that brazil has internet.. Which brings me to the point... Why?
Theres is a serious problem during sieges. Im also from Brazil and here is what happens during sieges:
Everything is fluent before getting in range of crowd in castle area. The latency is not as good as I wanted (400~ ><) but is playable.
As soon as I get in range of receiving other pc's infos the **** gets serious. My toon simply stops and I can only see few stuff happening around sometimes.
BUT, last siege I had my toon and siege ground and my bufer at town. While I was lagged as hell on siege grounds, in town eveything was fluent. So I cat cut out serverside and bandwith lag.
In siege window I was typing messages and they were appearing back in text window like 15~1min later, but in my buffer window I was receiveng them at same time I typed and sended.
What makes me think this is a client side problem. Maybe it cant handle so many incoming data to process/render and most of it gets tossed out, while sending is fine?
Maybe not because other players dont seem to have that problem. And I was also running in low details.
Maybe real reason is because my latency is huge for a mmogrp and data is probly send over UDP and is getting lost over the way to my client. But then I dont know how in other window with a toon in town everything was fluent.
I agree! The lag and the disconnects and the not being able to log onto the server because it is full during both territory wars and seiges was awful. They need to split this server or make it so no more toons can be created or something.....