Iss enchanter questions

Iss Enchanter Started Last reply 18 posts
Hi, I' m almost an iss enchanter and I want to know which equipment is best for me, heavy, light or tunic? Im gonna party most of the time but i want to know if I can solo well in case I dont have one. Thanks.
to the best of my knowledge ISS Enchanters are a Light Armor wearing class.
Dual swords and heavy armor.
Dual swords and heavy armor.

What the orc already said above me, Dual swords and Heavy armor :)
If you can, do not take the Superior Weapon Mastery when awakening .. friend of mine, lost around ~1300p.atk when switching from old masteries to new ones.
heavy(prot)+dualblunst. why?
-heavy gives more defence
-you are NOT damagedeeler
-only debuffs and buffs matter
-why dualblunts - you can do nice combos, also +4 dualblunt bonus is skill power.

anyway, for party i`m using R heavy on protection+shield+basaltHP
that`s why i have more than 3.5k Pdef, 1.7k Mdef and 20k hp :)
Dual swords and heavy armor.

This. You need to be in the middle of the mobs in order to debuff, and your role in pvp, aside from keeping buffs up, is primarily debuffing/crowd control and not damage dealing. Heavy armor is the best for keeping you alive while you're busy doing what I just described. Light armor might have a role in Oly against certain classes, but that's not something for you to consider atm.
If you can, do not take the Superior Weapon Mastery when awakening .. friend of mine, lost around ~1300p.atk when switching from old masteries to new ones.
with dualblunt+3 i am almost at 4k Patk .. all new skills are learned
with dualblunt+3 i am almost at 4k Patk .. all new skills are learned

If so, thats fine - but did you check if you lost anything from going to the new masteries? i guess not .. he has around ~4.5k now with +3 dual blunt aswell, but had around ~5.8-6k p.atk before ;) im just telling .. something NCsoft might need to checkout, or if its "working as intended" people should be warned before switching ...
basicly i am doomcryer, as doomcryer i don`t get any fighter forgotten scrolls. with the new weapon mastery it includes the old skill mastery (at 78) fighter's will (i think 81) and .. maybe that`s all .. can`t check cuz maitenance. i don`t feel i`m nerfed in that way. i`ve got trigger skill that boosts the skill Patk . and since we got skills (i mean enchanters) we can do decent dmg in pvp

anyway, i don't like the idea to save some of the previos skills, and not to learn the new ones. should be better :)
anyway, i don't like the idea to save some of the previos skills, and not to learn the new ones. should be better :)

indeed, i fully agree to that and i learned all new skills / replacing all old with new ones on my own Iss Enchanter .. but since it is confirmed (for me at least) that you lose physical attack power by switching to the new mastery - it would be bad switching over .. the trigger skill, is a *trigger* skill .. hence you don't have the power all the time .. while staying at old mastery you would have 1.3k (in his case) more attack power all the time :) do whatever you feel is correct, but don't crawl back crying that you want the old skill back, cause you aint gonna get it ...
all skills learned with forgotten scrolls get erased when you awaken, doesnt matter class/race, so obviously you lost fighters will and others
@beleaua i am Doomcryer on main .. i`ve never had fighter`s will :)

@DumboStick Patk is not vital in the skill dmg, with basalt (~~1300 PA) i hit for 4k crits on something, and with the dualblunts (3.5k-3.7k without party) i do 300-600 dmg more.

this is only for the skill dmg, normal attack does have differences
What the orc already said above me, Dual swords and Heavy armor :)
If you can, do not take the Superior Weapon Mastery when awakening .. friend of mine, lost around ~1300p.atk when switching from old masteries to new ones.

Superior Dual Weapon Mastery

Increases P. Atk., M. Atk., and Atk. Spd. when using dual swords or dual blunt weapons. When you attack, may increase skill power and Critical Rate. Also, depending on your STR, may reset your skill reuse timers or double skill duration.

Dual Weapon Mastery

Increases P. Atk. by x when using a dualsword.


There is no doubt what to pick as BD.
Thanks for your answers. Then I will go dual and heavy but which heavy should I use? Defence or Attack? thanks.
thiss is all in your play stile.
defensive gives you 1 con, some HP, additional armor and lowering crit dmg u take
offensive gives you 1 str, additional dmg, additional critical dmg, some Pdef, some hp
with dualblunts, try to make them on +4 atleast, the bonus is 54 PA and additional 118 on skill. affording some jewels that increase critical damage amount you will hit very hard (when you land crit ofc)
Actually LIGHT+15 (Immortal Leather set Enchant Type, every piece+3) is better from 86-95, you will notice mobs go down faster due to atk.spd and criticals, perfect for leveling and daily quests... your weapons should have also crit as SA

Then you can go heavy after reaching 95+

If your goal is on having that enchanter as a puppet behind your main, then heavy since you awake and HP as SA in your weapon (even a 2 hands A sword)
Actually LIGHT+15 (Immortal Leather set Enchant Type, every piece+3) is better from 86-95, you will notice mobs go down faster due to atk.spd and criticals, perfect for leveling and daily quests... your weapons should have also crit as SA

Then you can go heavy after reaching 95+

If your goal is on having that enchanter as a puppet behind your main, then heavy since you awake and HP as SA in your weapon (even a 2 hands A sword)

Only if you plan to solo. Overall, heavy is the best pve set for an enchanter, especially if you're going to be in aoe grps.
Only if you plan to solo. Overall, heavy is the best pve set for an enchanter, especially if you're going to be in aoe grps.

I should update that, heavy before 95 works only for party, overall Light is better until you hit 95