R-grade armor bonus

General Discussion Started Last reply 15 posts
It is written in patch notes that enchanting an R-grade item, increases its statistics depending on the type of the item. I enchanted Immortal gaiters to +4 and I was supposed to see an increase in P./M. critical rate, but nothing changed from +3. Anyone else noticed this?
I tho the xtra bonus on +4 apply only in. the bp?
if nothing showed up in ur skill passives Item List then yes it's bugged..
I'm 99% sure on patch notes it says only the bp give xtra bonus and there is no bugged there so no matter how many reports you will do or keep oeing gaiters, boots, gloves nothing will change.
It works fine, the problem is that the bonus is too low to show.
For exapmle, +4 gloves give +0,30 accuracy. This means that +4 actualy gives nothing, +6 though would give arround 1 accuracy.
My +6 leggings, give me some critical rate.
Also my +4 blessed boots, give me +1 speed. The blessed items give better bonuses on enchants.
Of course my +5 leather bp, gives me the +4 bonus in the passives (which is good), but it also gives the OE's bonus which is +4 p.att, +4 m.att! (omg sux?)

I definately expected betetr bonuses, but they work.
/pass
Sorry I really tho only upper body give bonus on +4 dint try oe anything else.
/pass
Sorry I really tho only upper body give bonus on +4 dint try oe anything else.

is true ??? :confused:
all +4 pieces give diferents attributes.

gloves = acuracy
legs= critical rate
boots = speed
bp= p.atk
hemet= dont remember.
helmet gives evasion..
is true ??? :confused:

All R Grade Armor enchanted to +4 or more will add stats

Helmet - Increases P. Evasion/M Evasion - .2/.2 :: .4/.4 :: .6/.6
Upper - Increases P. Atk/M. Atk - +2/1.4 :: 4/2.8 :: 6/4.2
Lower - Increases P. Crit Rate/M. Damage - .34/.34 :: .68/.68 :: 1.02/1.02
Gloves - Increases P. Accuracy/M. Accuracy - .2/.2 :: .4/.4 :: .6/.6
Boots - Increases Speed - .6 :: 1.2 :: 1.8

Blessed items add a greater increase

These fractional bonuses won't always reflect on your stats since the stats display whole numbers. However, buffs that increase your stat values by percentages will show the difference.

Also, all armor enchanted to +4 or higher increases HP
the bonus at +4 is to low to show on your stats. i don't remember all the bonuses but for example on TW heavy gaiters i didnt see any crit rate bonus on +4 0.34 crit or +5 0.68 crit on my stats but at +6 1.02 crit my total crit rate increased by 28 with full iss buffs.

not 100% but i think when the OE bonus gets over 1.00 it adds 1 to your base stat that is then increased further by skills/buffs

bless items give 1.5x the bonus, Example +4 TW gaiters 0.34 crit / +4 blessed TW gaiters 0.5 crit. so you wont see the stat increase until +6 1.02 crit for bound/standard or +5 1.00 for blessed
Bonus increase with more enchants, all internet information tables talk about +4 / +5 / +6 bonus. The bonus don't stack in +6.

Upper - Increases P. Atk/M. Atk -
+4 - +2/1.4
+5 - +4/2.8
+6 - +6/4.2
+7 - +10/7
+8 - +14/9.8

The ammount of bonus of +6 to +7 got a double vallue.
With the large number of destruction armor scrolls, "top" players usually have +8 armor.

I don't know the stat of blessed equips, my +8 OE is a regular armor.
the bonus at +4 is to low to show on your stats. i don't remember all the bonuses but for example on TW heavy gaiters i didnt see any crit rate bonus on +4 0.34 crit or +5 0.68 crit on my stats but at +6 1.02 crit my total crit rate increased by 28 with full iss buffs.

not 100% but i think when the OE bonus gets over 1.00 it adds 1 to your base stat that is then increased further by skills/buffs

bless items give 1.5x the bonus, Example +4 TW gaiters 0.34 crit / +4 blessed TW gaiters 0.5 crit. so you wont see the stat increase until +6 1.02 crit for bound/standard or +5 1.00 for blessed

This