So at level 70+, the daily quests we get drastically change in exp reward and of course...mob count, now like the 60-70 dailys, they were much more simple, normally about 2-3 mobs average would get us one out of the 30 items needed for the quest in blazing swamps for e.g, now that was pretty good really, exp was decent, didn't take to long to get each item and there was plenty of mobs about.
Then the 70+ dailys come in and make you want to suicide whilst playing the game, now I know these are totally optional, but did they really have to kick us in the nuts with the extream mind numbingly tediousness of what we have to do?
Yesterday was at the hot springs and wall of argos, I ended up doing them both at midnight my time (GMT+0, 12 hours before reset), so it wasn't as bad as I'm betting it would be during the day with the amount of people there, either way, there is never enough mobs to kill but I wasn't fussing to much after I found a decent spot
At the wall of argos when I was in a party, someone told us that everyone doesn't get the item at the same time, it's simply 1 per person which just made me think wtf is the point then? what were the devs thinking
"Dev1: /trollmode hey guys, lets give them a daily in a squad recommended place especially due to no pot drops, make them get 40-45 items that have an average of about 7 mobs per item and see what happens."
"Dev2: trololol great Idea!
hot springs is similar, no idea about being able to squad though, but now I'm at swamp of screams...the devs were definitely trolling with this, their idea for a good quest spot is apparently barely any mobs, extreamly spaced out, get 80 items and have to kill again about 7-10 mobs per item, nice one ncfail.
/rant