When the game lauched, soulshots weren't something you spammed every swing, and I don't think that from a design perspective, they were ever intended to be. That's just what it became, and that's why I think they're a broken concept.
Plus, who knows what benefits no more shot spam could have to the stability/performance of the servers?
All games need some way to take currency out of the system. Soul Shots are L2s version of food and utility bills.
This is totally wrong.
Its like going on foot to next town to save adena...While on the same time you could have earned multiple times the value of adena spent for tp...
i like the concept of soulshots (when they r working ofcourse)
would like them to balance them though when it comes to high attack speeds. to often they dont go when ur attack speed is very high, or when u use skills quickly combined with normal attacks.
This is totally wrong.
Its like going on foot to next town to save adena...While on the same time you could have earned multiple times the value of adena spent for tp...
no Lothlian is 100% correct. people used to save money by not using shot. people also used to RUN from Darkelf Village to Giran and up to aden sometimes. porting was too expensive to do all the time, and key mats, spoils, and materials did not drop at the best rate. it used to COST 3million adena to MAKE a brigandine helmet. people used to do the 2000a "10 mushrooms" elven village quest, to save for Low D grade.
money used to be so scarce, Adena vendors were selling by the 100k. i remember when it used to cost 20 dollars for 100k.
money sinks needed to be increased because people simply were not paying their adena back to the game in ports. this is the primary reason for such enormous inflations in prices of non-store purchased gear (craft).
its the same reason people now demand excessive qty of adena for Apocalypse and higher gear.