Bug fix: When a character Awakens as an Aeore Healer or a Wynn Summoner, the Light Armor Mastery skill is now deleted. This is to prevent players from retaining the overpowered fast casting speed and to encourage them to move on to the Awakened skill, Superior Armor Mastery, as was intended by game design
let me get this straight skills when you awaken are your CHOICE to pick and chose what skills to keep and delete, but your forcing healers/summoners to take away their choice?
what about mages and their bubbles? what about warriors and D spirit?
your forcing all the characters to awaken for one which is dumb to begin with.
this skill is not a bug and should not be treated as such why not then force everyone to get their skills??? or fair treatment is not what ncsoft does?
for me it doesnt make sence that light armor give so much cast speed to a mage (summoner and healer are still kind of a mage)
so it just make sense for them to use robe with non overpowered cast speed.
thats my opinion.
That WAS a bug, since with the removal of another passive skill, which name I can't remember now, you have all the benefits of using a light armor without the drawbacks (mages of the previous class stages are intended to use a robe in order a fast casting speed - even Prophets). So Aeore Healers since the discovery of this bug often chose to not upgrade to Superior Armor Mastery, instead keeping the old masteries.
Summoners on the other hand were intended to use light armors (remember bw light? :rolleyes: ), slower casting speed in exchange for more defense since it's their summon that do all the work.
When Tank+Tyr can't kill 1 healer, who wear light ...
No, it's not a bug ...
It's SUPER bug.
so your saying a tank and tyr warrior should auto win vs healer? what??
That WAS a bug, since with the removal of another passive skill, which name I can't remember now, you have all the benefits of using a light armor without the drawbacks (mages of the previous class stages are intended to use a robe in order a fast casting speed - even Prophets). So Aeore Healers since the discovery of this bug often chose to not upgrade to Superior Armor Mastery, instead keeping the old masteries.
Summoners on the other hand were intended to use light armors (remember bw light? :rolleyes: ), slower casting speed in exchange for more defense since it's their summon that do all the work.
healer used heavy and hp weapons in pvp since c3 there is nothing new so your argument is not valid.
Will ncsoft not reimburse healers that put money and time plus mentee coin into their light armor top+bottom and give them robes so they still may play?
Will ncsoft not reimburse healers that put money and time plus mentee coin into their light armor top+bottom and give them robes so they still may play?
It was funny pvping a noob in skill healer, noob in items noob in all . in olympiad! He just **** you.. Cause he was op. I fought vs a lot healers. 0 wins .all losses.......... And now healers qq? wtf.
Will ncsoft not reimburse healers that put money and time plus mentee coin into their light armor top+bottom and give them robes so they still may play?
That would be a first.
I doubt they will. This was a very easy bug to spot.
It was funny pvping a noob in skill healer, noob in items noob in all . in olympiad! He just **** you.. Cause he was op. I fought vs a lot healers. 0 wins .all losses.......... And now healers qq? wtf.
you want to win every fight vs a healer?
do you live in a world where rock paper scissors is all you do all day?
healer used heavy and hp weapons in pvp since c3 there is nothing new so your argument is not valid.
And I bet they casted like turtles walking while sleeping.
stop QQ about "not a bug"
You are right only in one thing - Skill is not bugged.
But this skill exist because of passives that you have from lvl 1 to Awakening (and i have no idea why they deleted them after awakening tbh)
Magician's Movement - 0.8 * Atk. Speed if you do NOT wear robe (-20% atk speed)
Spellcraft - 0.5 * Casting Speed if you do NOT wear robe (-50% casting speed)
Thats why there is bonus casting speed and attack speed in light armor mastery (and heavy armor too). 25% attack speed compensate that -20% from passive (for example 1000 base attack speed, passive decrease to 800 but armor mastery increase this number by 25% and yeah its 1000 exactly) BUT casting speed isnt compensated completly (it should be 100% to compensate 0.5 multiplier) Light armor gives 91% (example - 1000 base casting, 500 after passive and with light armor mastery = 955) and Heavy 68% (well its only example, only enchanters have those).
So you want choice to keep old skills? Well then ask them to give you back those 2 passives to cripple you with all armors except robe. Would you keep it? Or pick new one?
Edit: If someone won't stop QQ after reading this, he deserves ban for stupidity...
stop QQ about "not a bug"
You are right only in one thing - Skill is not bugged.
But this skill exist because of passives that you have from lvl 1 to Awakening (and i have no idea why they deleted them after awakening tbh)
Magician's Movement - 0.8 * Atk. Speed if you do NOT wear robe (-20% atk speed)
Spellcraft - 0.5 * Casting Speed if you do NOT wear robe (-50% casting speed)
Thats why there is bonus casting speed and attack speed in light armor mastery (and heavy armor too). 25% attack speed compensate that -20% from passive (for example 1000 base attack speed, passive decrease to 800 but armor mastery increase this number by 25% and yeah its 1000 exactly) BUT casting speed isnt compensated completly (it should be 100% to compensate 0.5 multiplier) Light armor gives 91% (example - 1000 base casting, 500 after passive and with light armor mastery = 955) and Heavy 68% (well its only example, only enchanters have those).
So you want choice to keep old skills? Well then ask them to give you back those 2 passives to cripple you with all armors except robe. Would you keep it? Or pick new one?
Why bother to say something to this guy? He is completely blind, and he will never really understand that something was wrong, no matter how you try.
I am healer too, and caping cast.speed, having 38k HP/CP and over 4k Pdef is just STUPID. i want to heal people and be focused, not to being a ***** unkillable god trolling daggers and dds. So this fix absolutely works for me in terms of balance.
Why bother to say something to this guy? He is completely blind, and he will never really understand that something was wrong, no matter how you try.
I am healer too, and caping cast.speed, having 38k HP/CP and over 4k Pdef is just STUPID. i want to heal people and be focused, not to being a ***** unkillable god trolling daggers and dds. So this fix absolutely works for me in terms of balance for the game.
the game was balanced if competent DD's use skills right healers are no problem since i play both.
Well, this is what u get for not thinking beforehand wtf u are coding and even worst, not testing it with a pre-production environment (PTS in this case).
Why on earth they make u chose what to keep and what to delete if with half skills they just take them out and with the rest the "patch" them afterwards? Just delete ALL skills on awaken and force ppl to learn ALL the new ones and quit the "u get to chose skills, yey!" crap.
You get a set of rules, you make your clients go along according to them, then u realize u didn't test it and "patch" it, making clients lose hs of "work". If you were a software selling company, NCSoft, you'd be on the streets in 1 week tops rofl. :D
Btw, korea has tons of stuff we don't have here. So the fact that korea has this patch doesn't mean it has to be here. Or any of u ever entered the "PC cafe" kamaloka???
Don't care if they take off the skill, I care on the chars that were build according to this. Since this is not only changing 1 nuke or small skill but the skill which decides what you wear, so u have to go naked until u get a karmian set on awakened char. Will be funny. GJ... not.
Don't care if they take off the skill, I care on the chars that were build according to this. Since this is not only changing 1 nuke or small skill but the skill which decides what you wear, so u have to go naked until u get a karmian set on awakened char. Will be funny. GJ... not.
Its logical, you were able to wear light armor before awakening too. Did you wear it? No.
Now without light armor mastery, your casting speed will be even HIGHER than pre-awakening healer, because before awakening you lost 4.5% casting speed by wearing light (and also no 15% cast set bonus)
Well we can clearly see that those new developers have no idea how their game works, because this oversight is ridiculous...
Its logical, you were able to wear light armor before awakening too. Did you wear it? No.
Now without light armor mastery, your casting speed will be even HIGHER than pre-awakening healer, because before awakening you lost 4.5% casting speed by wearing light (and also no 15% cast set bonus)
Well we can clearly see that those new developers have no idea how their game works, because this oversight is ridiculous...
so what is the problem? now you dont have crippling passives that decreases casting speed to half and attack speed by 20% so you dont need light armor mastery to compensate it. Also that 20% mp bonus is not important because of rebirth and -70 p def wont make your toon unplayable (also i suggest you to wear heavy armor if you want higher p def)
so what is the problem? now you dont have crippling passives that decreases casting speed to half and attack speed by 20% so you dont need light armor mastery to compensate it. Also that 20% mp bonus is not important because of rebirth and -70 p def wont make your toon unplayable (also i suggest you to wear heavy armor if you want higher p def)
cause top + bottom robes give ZERO cast speed bonus.
cause top + bottom robes give ZERO cast speed bonus.
Want more mana and casting speed? Wear ROBE SET! (yeah set gives cast speed woohooo!)
Want more P def? Wear Light Armor
Want even more p def? Wear Heavy Armor
All 3 sets have same casting/attack speed
cause top + bottom robes give ZERO cast speed bonus.
Immortal robes you get to pick your bonus...on all pieces. Generally no the top and bottom didn't give a bonus it was just part of a SET bonus. This is why you have a chance for blessed armor pieces for more bonus stats.
I'm a awakened healer an I knew this fix was coming. I took all my awakened skills and got the robes. No you don't die all day long, is a good party with a tank who knows his toon to keep aggro off you. There are also skills you get to help combat a situation if you get mobs on you. Know your toon and stop crying like smittie said
dude, no offense, but you are troll or total idiot... My last words for you:
Want more mana and casting speed? Wear ROBE SET! (yeah set gives cast speed woohooo!)
Want more P def? Wear Light Armor
Want even more p def? Wear Heavy Armor
All 3 sets have same casting/attack speed
See? you have choices
no all 3 sets dont have same casting/attack speed........
mages get max cast speed with 1 key thats cool...........
no healer will be wearing light cause its worthless. cause there IS NO HEALER LIGHT SET.
No there's not,but you get a light armor skill if you want to go that route. I don't think you're reading anything. I foresee you being warned by a forum mod for flaming and trolling very soon.
no healer will be wearing light cause its worthless. cause there IS NO HEALER LIGHT SET.
You just discovered the hot water. Healers aren't supposed to wear light armor set AND get high casting speed.
No there's not,but you get a light armor skill if you want to go that route. I don't think you're reading anything. I foresee you being warned by a forum mod for flaming and trolling very soon.
there no light armor that pertains at all to healers. its all DD armor healers had a choice before and now they get the choice removed?
summoners still get a choice? cause there pets are OP and dont need cast speed.
the only thing that healers need is cast speed its there one defense and offensives.
summoners on the other hand get summons healers for them ud for them and buffs they get everything.
summoners and healers are two completely different classes. If you don't like being a healer then I guess you either reroll or duel classes so you can stop qqing.
summoners and healers are two completely different classes. If you don't like being a healer then I guess you either reroll or duel classes so you can stop qqing.
The balance is in fixing the bug players have been exploiting. You can't have God like skills with no down fall, that isn't balanced. You're just salty because you've been exploiting the bug and now NC is taking it away.
i want wear Heavy armor with my dwarf Yul Archer! And i want higher attack speed with it too!!!! AND i will QQ here untill i get it! I dont want wear light armor! I want to make choice! Give me Heavy armor mastery like orc shamans have! i want 25% attack speed!!!
The balance is in fixing the bug players have been exploiting. You can't have God like skills with no down fall, that isn't balanced. You're just salty because you've been exploiting the bug and now NC is taking it away.
downfall was mp -
there no exploiting in this bug its a choice to take or not take any skill when awakening or not.
there no light armor that pertains at all to healers. its all DD armor healers had a choice before and now they get the choice removed?
summoners still get a choice? cause there pets are OP and dont need cast speed.
the only thing that healers need is cast speed its there one defense and offensives.
summoners on the other hand get summons healers for them ud for them and buffs they get everything.
Really? Man do you know how i was disapointed, as a summoner, with the new light armor mastery? We have a choice indeed but our armor choices are poor to begin with. Would've prefered Heavy armor for PVP.
Really? Man do you know how i was disapointed, as a summoner, with the new light armor mastery? We have a choice indeed but our armor choices are poor to begin with. Would've prefered Heavy armor for PVP.
hvy is good cause your summons do all work.
Then lvl a summoner in heavy and let the summons do all the work. Why complain with this things then? if you have a class where your servants do all the work!
Players who claim its our fault not knowing light is giving better stats or for not reading about it in russian forums are ******ed.
everyone should have the chance to reach an objective somehow.
Players who had the awaken mastery couldn't rollback so there is an issue here, either they give all light mastery or they remove it for all.
They chose second option, ATLEAST all healers now have same with same basic stats.
Bug... not bug. I think that's not the real topic. The developers of L2 made this change (NCKorea, not even NCWest). If they made if is b/c they knew something was wrong. Now, if u want to call it a bug or "working as intended" it doesen't matter because was an issue that the developers (NCKorea) didn't want it.
You want a reinburse? Why don't just sell your light armor and get your adena back?
You don't feel like it's a bug but the devs think so. The characters were designed to play a certain way... and what you wish would still be in place wasn't it.
You don't feel like it's a bug but the devs think so. The characters were designed to play a certain way... and what you wish would still be in place wasn't it.
There's a lot people here than claims to know more than NCSoft.
Well, I'm an Aeore Healer that spent a lot of Adena/Mentee Coins enchanting/Crystallizing Light Armors in order to build a +6 Immortal Light and here is what I have to say: Stop crying.
Think about the First healers that got the Superior skill and was about to find out that all other Healers would be better than them because of a bug. I found out about the bug here in the Forum with some info saying that this would be fixed in GoD 2 (10~12 months). I thought it would worth building a Bound Immortal Light for 1 year of use. Too bad it was fixed too soon.
Turns out, its good that people like us that wanted to take advantage of people's mistake got screwd.
Bug fix: When a character Awakens as an Aeore Healer or a Wynn Summoner, the Light Armor Mastery skill is now deleted. This is to prevent players from retaining the overpowered fast casting speed and to encourage them to move on to the Awakened skill, Superior Armor Mastery, as was intended by game design
let me get this straight skills when you awaken are your CHOICE to pick and chose what skills to keep and delete, but your forcing healers/summoners to take away their choice?
what about mages and their bubbles? what about warriors and D spirit?
your forcing all the characters to awaken for one which is dumb to begin with.
this skill is not a bug and should not be treated as such why not then force everyone to get their skills??? or fair treatment is not what ncsoft does?
/discuss
Its a bug confirmed by korean developers:
"7. Forth to be paid upon awakening as a healer class, the skill has been changed as follows.
- To learn skills before awakening was paid to the temporary of the third class skills 'Light Armor Mastery' does not pay.
- Forth awoke with a healer class character 3rd class skills were learned 'Light Armor Mastery' was removed."(c) http://power.plaync.co.kr/lineage2/%ED%83%80%EC%9A%B0%ED%8B%B0+%ED%81%B4%EB%9E%98%EC% 8A%A4
Its a bug confirmed by korean developers:
"7. Forth to be paid upon awakening as a healer class, the skill has been changed as follows.
- To learn skills before awakening was paid to the temporary of the third class skills 'Light Armor Mastery' does not pay.
- Forth awoke with a healer class character 3rd class skills were learned 'Light Armor Mastery' was removed."(c) http://power.plaync.co.kr/lineage2/%ED%83%80%EC%9A%B0%ED%8B%B0+%ED%81%B4%EB%9E%98%EC% 8A%A4
Don't stuck on one change....
This change was applied with many others too. Which means healers probably got compensation for losing light armor mastery.
You don't get any compensation here.
This so called bug was working for a year in Korea. You think they couldn't change it from day 1? Or that Koreans are dumb and didn't see light armor mastery benefits so they didn't report?
They still dont see "benefits" of Heavy armor on Aeore Healers 95+.
When Aeore Healer 95+ wear Seraph Heavy Armor with Iss enchanter 90+ level buffs, Knight Harmony, WIT+3 Hat(from Aden Reconstruction System), 3 WIT Lv5 Legendary Dyes and dualsword with SA Health
and toggle skill Frantic Healing enabled he will get:
- casting speed ~1700-1800
- P.def ~4300-4500
- HP+CP around 35k
Such kind of Healer can be unbeatable on Olympiad and in some pvp fights
They still dont see "benefits" of Heavy armor on Aeore Healers 95+.
When Aeore Healer 95+ wear Seraph Heavy Armor with Iss enchanter 90+ level buffs, Knight Harmony, WIT+3 Hat(from Aden Reconstruction System), 3 WIT Lv5 Legendary Dyes and dualsword with SA Health
and toggle skill Frantic Healing enabled he will get:
- casting speed ~1700-1800
- P.def ~4300-4500
- HP+CP around 35k
Such kind of Healer can be unbeatable on Olympiad and in some pvp fights
Hey, that's almost as good as a level 85 random old LA mastery healer in bound immo set. :D
I'm a healer, will enchanter buffs and re-use time epics/passives:
I still have nearly 3k p.def.
I still cast heals in under 1s and spam battle heal before re-use.
I still have 35k HP/CP combined.
My skills still have the same 1-2s cast speed based cast time then xxx fixed cast time.
My skills still have the same fixed re-use with 100 or 1999 cast speed.
There's very little noticable difference between using light armor mastery or not using it.
Where was the problem in the first place and why are people complaining it's gone?
I'm a healer, will enchanter buffs and re-use time epics/passives:
I still have nearly 3k p.def.
I still cast heals in under 1s and spam battle heal before re-use.
I still have 35k HP/CP combined.
My skills still have the same 1-2s cast speed based cast time then xxx fixed cast time.
My skills still have the same fixed re-use with 100 or 1999 cast speed.
There's very little noticable difference between using light armor mastery or not using it.
Where was the problem in the first place and why are people complaining it's gone?
pdef was the big factor. and pdef in light > pdef in robe.
It's not a huge deal actually very minimal. I used your advice ferine about vesper robe/ immo armor cOmbo and barely noticEd much difference from my previous LA set. Although I do miss my health sword :d
It's not a huge deal actually very minimal. I used your advice ferine about vesper robe/ immo armor cOmbo and barely noticEd much difference from my previous LA set. Although I do miss my health sword :d
I actually bought health duals 2 days ago, I'm still gonna use them. There's barely any diff between that and my acumen weapon and the bonus is brilliant. 400hp less on heals though.
Best bit is as an orc mystic I just look like an enchanter in pvp. :p
I actually bought health duals 2 days ago, I'm still gonna use them. There's barely any diff between that and my acumen weapon and the bonus is brilliant. 400hp less on heals though.
Best bit is as an orc mystic I just look like an enchanter in pvp. :p
Haha yea ppl mistake me as a tank because my toon looks like a SK with shield/health sword , heavy bp and warrior helmet. Way more fun then finding 5 DD on ur back the moment u turn purple :(. Hmm maybe I will try it some more see if I can keep the sword.
the cry was mainly from healers that learned the new mastery , and was crying about the healer that kept the old light armor mastery , they was just jell and was crying everyday on the forum
and soon when healers get 95 and can switch to heavy armor , all physical dmg dd's will probably cry :D , but there is nothing to be removed xa0xa0xa0
and soon when healers get 95 and can switch to heavy armor , all physical dmg dd's will probably cry :D , but there is nothing to be removed xa0xa0xa0
What do they get at 95 that makes them DDs or enables them to wear heavy better than they can at 85?
Frantic healing seems ok but 30% is a huge increase on MP cost so I doubt I'd use it much at all. TBH between 1000 and 2000 cast speed there's very little difference on most skills, only longer casting ones which aren't used that often anyway.
So people had a problem with healers/summoners getting this overpowered stat. I get it and props to NcSoft for fixing it so fast - for the first time in the history of L2 -.
Yet, I'm confused. Noone has a problem that STS nukers kept empowering echo? SPS/Sorc kept freezing/blazing skin? SWS that ditched Wizard's Harmony and kept the old songs in its place? Duelists keeping duelist spirit?
There are many things overpowered in the game atm. Personally, having a nuker able to reach 50k M.Atk with ease, would trouble me more than a healer with 2k Cast.Speed.
This was a very easy bug to spot.
Well, I dont have a problem they deleted skill. I have a problem how they explain it.
Btw even NCsoft NA did not say a word it is working other than intended. They just said:
Bug fix: When a character Awakens as an Aeore Healer or a Wynn Summoner, the Light Armor Mastery skill is now deleted. This is to prevent players from retaining the overpowered fast casting speed and to encourage them to move on to the Awakened skill, Superior Armor Mastery, as was intended by game design.
Not a word saying it is a bug. They just said they want people to use new skills. And I feel unsatisfied they deleted only one old skill. There are other overpowered old skills in game.
And I feel unsatisfied they deleted only one old skill. There are other overpowered old skills in game.
You can always post your suggestion on which old skills are overpowered in the Game Suggestion :) But this is light armor for healer/summoner is now fixed, let's just all move on :D
mages get max cast speed with 1 key thats cool...........
no healer will be wearing light cause its worthless. cause there IS NO HEALER LIGHT SET.
BW light is a low B set, but is a great set for Healeur.
I play Bishop and when i need to heal in AoE party, RB or kama i used to wear BW light, better MP regen, cast speed +15% from the set ( same as a robe set), better p def if i'm aggro.
When i wear this set i have 21 point ( and not %) of casting speed less than in a Dynasty.
Ofc i lost a bit of mana, but with buff mentor i have around 5500 in BW light, a better mp regen i win on all point compared to a robe.
But it's sad to see that BW is the only light set for heal.