I have been awakened over a week now, and I replaced ALL of my skills with awakened ones. I did not see any reason to keep any of the old skills, however, I would have liked to keep Mass Purify / Vitalize (but I did not consider it when I was choosing skills). Anyways, I have been seeing quite a few posts of people (not necessarily healers) asking to be able to reset their awakened skills so they can keep some of the pre-awakened skills.
So my question is:
What is the opinion of other awakened healers on this? Do you regret taking ALL awakened skills? Is there anything you would have preferred to keep now that you have awakened? Or do you think that all awakened skills are necessary for a healer?
im awaken cardi :]
im using mby 40-50% of awaken skills but im learning all. why? simly, when ive done 4th class my SP was full (2kkk+). if i need sp i can do few quests to full it again xD. im not using any >85 skill cuz dont need to.
all what u need for farm is recharge, summon to hit, balance life and heal xD from time to time rebirth.
not tested in pvp :]
im awaken cardi :]
im using mby 40-50% of awaken skills but im learning all. why? simly, when ive done 4th class my SP was full (2kkk+). if i need sp i can do few quests to full it again xD. im not using any >85 skill cuz dont need to.
all what u need for farm is recharge, summon to hit, balance life and heal xD from time to time rebirth.
not tested in pvp :]
So you took all of the new heals, recharge, summons, and kept everything else from Cardinal? What is (in my case, was) worthwhile keeping from Cardinal? It seems that all of the new skills are perfect for healing 85+, and I can't see any reason to keep any pre-awakened skills. But again, that's why I am posting, I want to know WHY you chose to take only certain skills, not only that you DID take certain skills.
Celestrial recharge shouldn't be taken...it replaces invocation. It's very week MP regen, the HP regen is good, and being immune for 10s is nice, but if those targets hitting don't go away after 10s, you're dead when u come out of it, It's kind of like Turn to stone + HP/MP regen. What sucks is you can't do anything while in it, It's be better if it was more like Celetrial shield...atleast in that you can still pop off a ballance heal.
Luminus sucks (your summon). Decrease heal compasity for a little extra dd...I never use it!
If I had to choose between Divine punishment, and the awakened skill, I'd keep divine punishment...Much faster nuke, with no cool down! But the push back which removes might of heaven, is worth picking up at 85!
PoWi/Wa should be keeped if u can manage to keep it. Saha plessing does MP instead of HP....
And the Rechrage at 85 is very weak!! for an 85 skill, NCsoft needs to improve it's MoT ability, and bumb the iniual MP up a bit also...
Best skill I learned at 85 was rebirth!!! <3 that skill
Celestrial recharge shouldn't be taken...it replaces invocation. It's very week MP regen, the HP regen is good, and being immune for 10s is nice, but if those targets hitting don't go away after 10s, you're dead when u come out of it, It's kind of like Turn to stone + HP/MP regen. What sucks is you can't do anything while in it, It's be better if it was more like Celetrial shield...atleast in that you can still pop off a ballance heal.
Luminus sucks (your summon). Decrease heal compasity for a little extra dd...I never use it!
If I had to choose between Divine punishment, and the awakened skill, I'd keep divine punishment...Much faster nuke, with no cool down! But the push back which removes might of heaven, is worth picking up at 85!
PoWi/Wa should be keeped if u can manage to keep it. Saha plessing does MP instead of HP....
And the Rechrage at 85 is very weak!! for an 85 skill, NCsoft needs to improve it's MoT ability, and bumb the iniual MP up a bit also...
Best skill I learned at 85 was rebirth!!! <3 that skill
Personally I kept invo at first then switched to the new crystal regen. Whilst it is lower MP regen and less time it does render you invincible and regen HP and re-use time is only 5 minutes compared to 10 minutes of invo? By then rebirth is back up.
Lumi is a great summon for soloing to do the swamp daily or some oly fights. It doesn't do brilliant damage and reduces heals, but it keeps aggro when soloing since all nukes decrease agression and works well with balance heal, through celestial for oly too. I use it mostly for the tanking and less for the damage.
I do prefer the old healer nuke to the new one, but new decreases agression, has more power and at 99 (lol) can be elemented, whilst divine punishment is now non-elemental. The re-use isn't terrible on the new nuke and it makes a good combi switching between than and the push back nuke.
And the new people think they have improved all, believe they have made a better fusion and the 3 old healer, and the truth is that you have taken away a lot, before they could do things, not now.
I WANN MY SKILL Eva's Saint Go Back !!!!
1. Buff Bless shield and advance block. ( Up the chance and power shield block).
2. Buff Concentration. ( Down the chance cancel casting magic skills)
3. Buff Mana Gain . ( Up the MP Reveiced per recharge) ........ the new system recharge not found..... ( canot recharger a nucker in low time )
4. Punishment Casting 0.5 second
5. Coldown Sleep 0.5 second
6. Mana Burn ( draim mp to target )..........
7. Block Wind Walk and mass Block wind walk ( Erase buff speed and prevent new buff for a time )........ It skills are very very very very good in olys,... now can not by use .... ( Thx New People staff NCSof, God work)....
8. Mass Resurection Below lvl 89
I am very Unhappy for not can use MY OLDs skills.
The Healers in Lineage 2 are better healer that other game...... thx NC for forgot the skills.
And the new people think they have improved all, believe they have made a better fusion and the 3 old healer, and the truth is that you have taken away a lot, before they could do things, not now.
I WANN MY SKILL Eva's Saint Go Back !!!!
1. Buff Bless shield and advance block. ( Up the chance and power shield block).
2. Buff Concentration. ( Down the chance cancel casting magic skills)
3. Buff Mana Gain . ( Up the MP Reveiced per recharge) ........ the new system recharge not found..... ( canot recharger a nucker in low time )
4. Punishment Casting 0.5 second
5. Coldown Sleep 0.5 second
6. Mana Burn ( draim mp to target )..........
7. Block Wind Walk and mass Block wind walk ( Erase buff speed and prevent new buff for a time )........ It skills are very very very very good in olys,... now can not by use .... ( Thx New People staff NCSof, God work)....
8. Mass Resurection Below lvl 89
I am very Unhappy for not can use MY OLDs skills.
The Healers in Lineage 2 are better healer that other game...... thx NC for forgot the skills.
I was a Dominator, my whole class and playstyle got deleted from the game (after awakening) let alone just a couple of skills.
Aeore healer is a very strong class and quite well balanced. The skills you mention were way overpowered anyway let alone having the new OP Aeore skills on top.
lol, about the OP after awaking...
Healers was strongest (except tanks) on server even before awaking.
now this stupid CD on Dark Veil is so unfair, I want to keep my Punishment skill with 0.5 CD :(
i just awakened my SS as Aeore in a fresh week ago, and then i realised that what matters now for healers is: COOLDOWN. since casting speed dont affect it and u cant spam-like all ur heals, we have to learn how to get used to others ways to keep everybody alive (including urself). and dont be afraid to give up something. i just gave up with radiant heal (just sucks when not heal as intended) and go with fairy+sustain+balance heal+progressive heal+ brilliant heal if needed. ah, and if u see that ur party is/will suck(ing), just give them up and go away for ur things.
"lol" to your ignorance and arrogance. At the time when I posted this there was a lot of talk concerning keeping pre-awakened skills because they may have been more beneficial after awakening. And, my question was merely a point of information, and it was not intended as "oh I want to go back on my skill choices". So, please, for your own, your children's, your children's children, and geez even my sake, don't make assumptions about things and people you do not know anything about. kk? thnx bai.
I have kept Divine Curse instead of Dark Devour because it has the same effect (50% reduce healing) but a cooldown of 4s instead of 30s and still lands :P
From heals I have not taken Radiant Heal and Brilliant Heal.
Radiant has 3s cooldown while Major has 1s, it heals less but is very MP efficient and I can spam it. If things get hot I wouldn't use this skill anyway and just spam the new Panic Heal which is also 1s cooldown.
Same with Brilliant Heal - 5s cooldown instead of 3s.
Not healing CP might be an issue but Panic Heal does that for single target, probably I'd have to exchange Brilliant Heal for group CP healing sooner or later.
I have kept Divine Curse instead of Dark Devour because it has the same effect (50% reduce healing) but a cooldown of 4s instead of 30s and still lands :P
From heals I have not taken Radiant Heal and Brilliant Heal.
Radiant has 3s cooldown while Major has 1s, it heals less but is very MP efficient and I can spam it. If things get hot I wouldn't use this skill anyway and just spam the new Panic Heal which is also 1s cooldown.
Same with Brilliant Heal - 5s cooldown instead of 3s.
Not healing CP might be an issue but Panic Heal does that for single target, probably I'd have to exchange Brilliant Heal for group CP healing sooner or later.
This may of course change at later lvls :)
For PvE you'll find yourself using progressive and balance heal mostly with occasional group heals. It's well worth getting the new heals for CP healing since I'm sure you won't find yourself using the old heals much at all. I do agree with you however about radiant heal, I haven't even got that one on my nostromo keys.
The dark devour thing is interesting. I tried a few pre 85 debuffs and none landed so just traded everything in, maybe skills with DoT effects work differently to plain debuffs (Votex seems to land too).
The dark devour thing is interesting. I tried a few pre 85 debuffs and none landed so just traded everything in, maybe skills with DoT effects work differently to plain debuffs (Votex seems to land too).
Yeah, almost all debuffs don't land, only Divine Curse and Surrender to Divine are an exception on healer (but Surrender is clearly inferior to Mark of Lumi).
Surrender doesn't have a DoT so this is rather not the case.
So either:
a) they bypass some of resistance checks
b) they were previously a part of Inquisitor stance which had lvls up to lvl 85, so maybe they retained their 85 skill level after removal of Inquisitor stance. Other 2nd class debuffs get such skill lvl at skill enchant +30, Vortex is 3rd class skill so it has higher skill lvl from start.
We'll see if they still land on higher character levels.