shadow blade, and Crippling attack work.
low duration, not bad reuse time, but those are fine as is.
Petrify works, not 100%, but it works.
Transform works. better rate than Petrify, and it's hilarious.
seal of Scourge? why did we keep this skill? did anyone ever use it aside from epic raids? even on epic raids?
Suspension works, i'm not pleased on the reuse time, but it's balanced.
Dark root and Mass Dark root...
if enemy has mental shield, does not land.
boss jewels might help, i'm looking for insight.
is it because these are "magic skills"?
why do Petrify, and Transform land more often than Roots?
maybe Root is supposed to be a 100% pve skill not to be used in pvp?
You forgot about cancel, thar RARELY cancel 1 buff. 2? nearly impossible.
I'm Domi awakened, at full buff i got 150 speed. I'd love if root lands better. but Baium is not enough. And boss jewels are kinda suicide if they are not OE, because of its lower Mdef.
I just think it should be able to Enchant for chance at least.
You forgot about cancel, thar RARELY cancel 1 buff. 2? nearly impossible.
I'm Domi awakened, at full buff i got 150 speed. I'd love if root lands better. but Baium is not enough. And boss jewels are kinda suicide if they are not OE, because of its lower Mdef.
I just think it should be able to Enchant for chance at least.
You can enchant dark root and mass dark root for chance at 99 and divine cancel for chance at 98.
the new system for enchanting is kind of an annoyance.
skills leveling with you...
it didn't seem to matter before Goddess if you could enchant S grade skills as soon as you got them.
man, i wish They had Scourge also have the effect of Disease...
then it would be a great skill.
reduce enemy received healing by 50%...
not as good as Limit, but still pretty hearty.