Nobody see the topic in Game Suggestion, i decided to create here.
Its about quest in argos.
The quest of Wall Of Argos for lvls 70+ and 75+ are ridiculous... is the only place who has this problem..
I suggest:
1 - Put more mobs in Wall of Argos;
2 - Decrease the respaw time of mobs;
3 - Puts the quest items for all players in pt to get,
For example: Kill 1 mob = 1 item for all players in pt.
4 - Decreases the amount of items quest that requires.
(Attention: DON'T NEED PUT ALL TOPICS LISTED, JUST ONLY 1 OF 4 LISTED IS ENOUGH)
I would be very grateful if you put this into practice in game, not only me, but many players.:)
You stop exping with quest and start to exp like you should do in lineage 2 GRIND!!!!
Quest are not a obligation you can exp withou them so there is no probleme here.
Read the rest of text, you will understand.
I just said a simple thing... any gm can change that to facilitate the quest, this quest is horrible, but only in Wall of Argos.
So in response of all the smart ***** that post here saying "**** quests, just grind" : some of us hate grinding, and would like to xp by using the quests which were made available to us. Why were they made available to us since GoD? So we could have a choice between questing and grinding, you idiots. Now g t f o!
Actually if you don't like grinding at all you are gonna hate this game soooooo much.
I played the game enough, but after a while you get to hate the grinding. No one expects to get to 85 in 3 days. Some of us are content with getting 1 lvl per day, or 50%, or whatever we gain from daily quests. That way we don't grind too much, but we gain some levels too.
They are all last hit mobs.
1 quest needs 77 items, and another needs 30. then another quest at lvl 70 needs 45.
The worst part is alot of these quest like the platium angels in WoA doesn't give u a quest item at 100% rate but more like 45-60%.
The reason why that''s horrible is because it forces ppl to stay there longer, and longer...instead of getting them in and out of the zones...allowing for ppl to act like jerks to get last hit on mobs...
1) make the quest items, 20/25.
2) make the drop rate 100%.
3) increase spwan rate in WoA.
Archers/ Mages are on perma KS duty and there is nothing you can do about it.
I gave up on these stupid quests. Not worth spending 1:20 trying to do a quest for exp you spend half that time getting elsewhere.
This. Yesterday I did the angels quests and it was incredibly annoying. The designers of these quests are so dumb. They force all lvls 75-80 into tiny small valley with 4 or 5 places where spawn mob quests and they don't even 100% drop quest items. It really shows lack of logical thinking on NC Soft part.
So I went to toi, made a party and grinded more exp than I got doing the quest in the same time.
Yesterday I tried doing the WOA quests at different hours and it was always crowded by bots and KSers. Also there were some people who seemed to stay there for hours, so I assume they were either too desperate to finish their quest at any cost or dumb enough to actually grind for xp in that spot.
So, I picked a different hour and went there again and found out there was no one around (which rarely happens on Chronos) and all the bots were lying dead on the ground (probably died out of frustration that no GM would come out and ban them on spot). Under these ideal conditions, I did the angels quest in less than 15 minutes.
THAT'S HOW IT'S SUPPOSED TO WORK.
Anyone saying otherwise "("L2 quests are supposed to be hard to accomplish", "it's all about long grind and blah blah blah") is either trolling or being an incurable idiot.
The grind is ok if there actually are mobs to grind. If no mobs are spawning for minutes while a huge crowd of players is waiting then there's something fundamentally wrong.
By the way, since the daily quest for 85+ in the Swampland (which is pretty crowded at any given moment) can be done in less than 20 minutes, why a quest for 75+ would have to take hours?? It doesn't make any sense.
The fix is quite easy: adjust the mobs' spawn rate. You don't have to apply to NC Korea, I'm pretty sure NCwest can do it on their own. They just need to wake their in-game GM's.
NCKorea did adjust the spawn rates and numbers of spawns regularly, to accomodate them to the game changes. NCwest must do the same, locally.
There are 2 quests at WOA; both irritates me. I did 1 or 2 days with my sub but stopped ... there's always a mage who does the last hit on my mob!
But the problem is not quest items: the problem is that the best mobs to lvl at WOA (angels) are always full of ppl due to this quest! So we can't grind, mages and archers steel quest items and the best spots are inaccessible to short range players.
The other quest at scarabs is stupid: to many items to many time wasted...killing mobs 1/2 HP if you lvl w/o quest you win much more XP
Under these ideal conditions, I did the angels quest in less than 15 minutes.
THAT'S HOW IT'S SUPPOSED TO WORK.
Anyone saying otherwise "("L2 quests are supposed to be hard to accomplish", "it's all about long grind and blah blah blah") is either trolling or being an incurable idiot.
The grind is ok if there actually are mobs to grind. If no mobs are spawning for minutes while a huge crowd of players is waiting then there's something fundamentally wrong.
This. A hundred times this.
Today I tried to do the WoA daily right after reset: WoA filled with players, maybe 3-4 players per mob. I closed L2, did something else, waited 3 hours, logged in: WoA filled with players, maybe 3-4 players per mob.
But the biggest problem is that this overpopulation isn't limited to WoA.
The servers went F2P, and with that came a huge influx of new/returning players. Which on average are in the 65-80 level range now. ALL of the 65-80 hunting zones are filled to the brim with players. I have one spot with hard hitting high HP lousy XP mobs were I can actually farm for a bit, all other spots are just so filled with players it's ridiculous. Whereever you go, be it ToI or one of the hunting zones, you have players constantly getting in each others way. And not (only) because they're simply being *****, but because there's not enough mobs.
When I first played L2 during OB/C1 there were mobs everywhere. There was no such thing as hunting zones & empty fields. No, you could spent some hours exploring for just the right place for you, and after that you could spent hours farming there without ever seeing a single person. This also creates a whole different problem for the "new and improved" PK rules; how are you supposed to wear off the red when you can't go anywhere to farm mobs of your level? This in turn makes it nearly impossible to fight for 'your' farming spot when someone else barges in and starts KSing to annoy you.
At first I only wanted to get to 75 asap to roll a subclass. Only to get away from the masses and back to the - now relatively empty - 40-60 fields. But since I can't really XP anywhere I can't see myself hitting 75 anytime soon. Instead, everday I spend here, on the retail servers, I wish I had started a char on a low rate & low pop freeshard.
Now, this problem will probably just peter out even if NC does nothing, since the server population will spread out over the different level ranges, what with some going for 85+, others starting a subclass, others still rolling a new char. But right now, unless you can play during the 3 hours or so when the servers are relatively empty, it's just extremely frustrating, annoying and unrewarding to play L2.
Totally wrong .. The quest item is just 1 for random player in pt, as I have listed in the topic.
7 players in pt, kill 1 mob = 1 item for a 1 player in pt. This is totally ridiculous
The guy who made the comment is wrong.
This quest needs to be maintained in WOA, if it does not, will show that NCsoft is naive in certain aspects..
I am waiting for Wednesday.
Today I tried to do the WoA daily right after reset: WoA filled with players, maybe 3-4 players per mob. I closed L2, did something else, waited 3 hours, logged in: WoA filled with players, maybe 3-4 players per mob.
But the biggest problem is that this overpopulation isn't limited to WoA.
The servers went F2P, and with that came a huge influx of new/returning players. Which on average are in the 65-80 level range now. ALL of the 65-80 hunting zones are filled to the brim with players. I have one spot with hard hitting high HP lousy XP mobs were I can actually farm for a bit, all other spots are just so filled with players it's ridiculous. Whereever you go, be it ToI or one of the hunting zones, you have players constantly getting in each others way. And not (only) because they're simply being *****, but because there's not enough mobs.
When I first played L2 during OB/C1 there were mobs everywhere. There was no such thing as hunting zones & empty fields. No, you could spent some hours exploring for just the right place for you, and after that you could spent hours farming there without ever seeing a single person. This also creates a whole different problem for the "new and improved" PK rules; how are you supposed to wear off the red when you can't go anywhere to farm mobs of your level? This in turn makes it nearly impossible to fight for 'your' farming spot when someone else barges in and starts KSing to annoy you.
At first I only wanted to get to 75 asap to roll a subclass. Only to get away from the masses and back to the - now relatively empty - 40-60 fields. But since I can't really XP anywhere I can't see myself hitting 75 anytime soon. Instead, everday I spend here, on the retail servers, I wish I had started a char on a low rate & low pop freeshard.
Now, this problem will probably just peter out even if NC does nothing, since the server population will spread out over the different level ranges, what with some going for 85+, others starting a subclass, others still rolling a new char. But right now, unless you can play during the 3 hours or so when the servers are relatively empty, it's just extremely frustrating, annoying and unrewarding to play L2.
Not sure which open beta c1 you played but a lot of the hunting zones were occupied by bots....it was already hard to find a good spot to level. Even in cruma, that place was so full it was like the London underground at rush hour Christmas eve.
Totally wrong .. The quest item is just 1 for random player in pt, as I have listed in the topic.
7 players in pt, kill 1 mob = 1 item for a 1 player in pt. This is totally ridiculous
The guy who made the comment is wrong.
This quest needs to be maintained in WOA, if it does not, will show that NCsoft is naive in certain aspects..
I am waiting for Wednesday.
ok then keep soloing it...
wednesday and what then? you quit? you dont buy nc coins anymore? make another post on forum?
ok then keep soloing it...
wednesday and what then? you quit? you dont buy nc coins anymore? make another post on forum?
And then I keep playing, problem?
Yes, i can buy nc coins when I want ok?
Dont need to create another post.. Dude, even repairing the quest or not I'll playing.