For now imho most overpower **** is keeping this song/dance on knight. Its like wizard harmony and knight harmony in same time. Same skill reuse, just a bit lower cast speed https://forum.4game.com/images/smilies/frown.png but look on p def and m def.
This thing needs to be fixed asap because it creates major imbalance between toons that kept rhytms and toons that didn't, especially in olympiad. Either make it so harmony erases the rhytms and vise versa, or make everyone have harmony like with the thing healers had with old and new light armor masteries.
that is not a bug, that party has an Ench & SwM or SD in party and the way those 3 harmonies work is that it removes only specific s/d per buf so yeah it is possible to have it all if your willing to add a SwM/SD to your group which most ppl will not.
it's is also the reason that all smart SwM/SD from melee/archer const parties didn't learn Wiz harm. so they got to keep their mdef & skill re use combo bufs :)
I've noticed this a very long time ago. This should be fixed immediately because I'm certain it's not the way they wanted it to be. Dunno if NCSoft will do anything about it! It sure does cause imbalance.
Lol, without the option of +30% m.def from rythms imagine how even more OP mages would be in open pvp!
Rythms give the biggest boost to melee/archer not mages. Either way if people were forced to lose these skills we'd just see more boxed/botted sws/bd in pvp groups.
It's not a matter of being smarter than being more informed a.k.a. spend all your time in forums or other clients which updated earlier to see what's what (lack of test server). And also it isn't only the outside pvp which matters, anyway most of ppl carebear to death atm, but also at olympiad which is where the imbalance is stronger. I will agree that if they made healers abandon their old skills when they awakened, they should make the same for every other class too.
As I told in healer light armor QQ topic, next QQ will be about keeping D/S. And I was right xd
Just imagine that some classes dont use mage harmony (f.e. tank) so they have free +30% m.def -20% skill reuse and some other bonuses. Mages lost little m.atk and cast but get +++p.def.
Btw there is oposite build - not use knight harmony but mage harmony + earth song. Second build I like more but it require to have SwS before awakening, when first build can be done on sws or bd.
P.S. I have both of this builds available so if you want screens I can make it =P
P.S.S. Light armor mastery was designed to work in pair with another passive ("debuff" one) so removing only second passive was not correct ... maybe. But for keeping D/S I dont see any reason for NC to remove it.
it simple makes buffers for mage pt only and buffers for fighters pt only..there it's nothing that huge that make to much unbalance..ncsoft decide to make new way of buff setup..but they didn't really thing the boost on mages 30k m attack and u running with 2k m def..bingo deal with 5k all time and lets talk about balance..
just reroll dude..there it's nothing to be fixed..ncsoft ideas without a beta..thats it..u lose a char lvl86++ like me!!
Once your toon is awakend you should have all awakend skills and all old skills should be removed.
Just like it was with the light armor mastery on healers.
Fix it on 1 class then fix it on all classes
even if they remove the old skills, you can still invite bd/sws to your party.
easy fix would be, make rhythms so you cant stack with any harmony
they just should remove any third class skill when a char awakens
and they should make any non awakened buff not be able to work in awakened chars (this is if you wanted to box a sws for those buffs or keeping the cov)
very legit
i mean is pretty obvious ncsoft didnt want this kind of stuff but they are pretty bad developers (the koreans), you can see that with this engine.