Aeore Healer Dyes

Aeore Healer Started Last reply 5 posts
What symbols should an Aeore wear? I have some, but they are red in my equipment slot. (Draw them like 4 years ago)
What do you suggest?
Thank you :):)
You need to buy the new ones.

One good suggestion is just increase your CON for extra Health/CP, very usefull during raids and PvP

MEN (if not mistaked) increases the MP, but low numbers so i wouldn't go for it, unless i really need those extra numbers and a few bit more M.def.

WIT for faster re-use is always welcome.
You need to buy the new ones.

One good suggestion is just increase your CON for extra Health/CP, very usefull during raids and PvP

MEN (if not mistaked) increases the MP, but low numbers so i wouldn't go for it, unless i really need those extra numbers and a few bit more M.def.

WIT for faster re-use is always welcome.

WIT is not for re-use, re-use is fixed now apart from buffs. WIT does cast speed, m.crit and m accuracy/evasion. Also some % rez but it's 100% very early on, like 74 wit.

Men is never worth it for the MP, it's for the M.def, mental resist and decreased magic interrupt chance.


Personally I'm going +8 Con (too cheap for +10 at the moment :( ) and +5 WIT when I can afford it.

I find cast speed is highly overrated after awakening and I'm actually nerfing mine a lot in my setup, ++wit isn't that much worth it like it used to be for healer imo.
While casting speed may not seem like an issue after awakening, I've noticed that having 1780 vs 1600 is a major difference in PVE and PVP. The function is the same in both of course, namely to get a balance life or party celestial off just that much quicker. It may seem insignificant, but it is a game changer. I would not go +10 or even +8 on WIT, however, I would suggest taking +3 or +4 just to give yourself an edge when you need that cast off quicker. It may be that the other parties healer (in pvp) has 1600, and you have 1800, that 200 cast speed may, all things being equal, give you a win. However, it all comes down to the particulars of the fight ;)

Nevertheless, +CON is certainly useful, and I plan to go +10 (when I get the money!). For now though, the +wit has helped me quite a bit in PVE and PVP, so there is a noticable difference. I am not sure whether I would want to go +men, of course the maximum mana increase is not worth it, however, the m.def might be (although you can alwasy enchant your jewls for that), and the cast cancelling, and mental resist is not worth it imo. If you get cancelled, but can cast quickly, then you barely notice the cancel ;)
While casting speed may not seem like an issue after awakening, I've noticed that having 1780 vs 1600 is a major difference in PVE and PVP. The function is the same in both of course, namely to get a balance life or party celestial off just that much quicker. It may seem insignificant, but it is a game changer. I would not go +10 or even +8 on WIT, however, I would suggest taking +3 or +4 just to give yourself an edge when you need that cast off quicker. It may be that the other parties healer (in pvp) has 1600, and you have 1800, that 200 cast speed may, all things being equal, give you a win. However, it all comes down to the particulars of the fight ;)

Its not that it doesn't 'seem' like an issue, in many skills it isn't an issue. Have you even tested extremes like how fast skills cast unbuffed/naked?

Balance/Chain/Battle heal are all 0.5s cast at like 900 casting speed, theres little difference between 1000 and 1700 cast on those skills let alone 1780 v 1600. No pve skills are that much affected by cast as long as its 800 or more.

The only useful skills cast matters on is brilliant/radiant heal, I still need to test their worth in pvp compared to other skills. I've not tried pty celest yet, but normal celest is instant cast even at low cast speed.

No one would win a pvp because a healer has 200 more casting speed...