Dont know where to start... has 5 damage skills: 1st "reverse" which is the most powerful skill and some times doesnt do any damage and reuse is 5 min. 2nd is "chain blow" which you can use after inflicted bleed by using "blood stab" skill, and here is a big problem, it is almost impossible to inflict bleed to full buffed opponent. 3rd "dagger explosion" skill which is mass skill and has least damage power. And there are "blood stab" and "heart breaker". so lets check the combo:you use "reverse" sometimes no damage and 5 min reuse, "blood stab", "chain blow" is not available because most of 95% is resisted, then left "heart breaker" and "dagger explosion" - which is not worthy because it is as twice less power comparing to other skills. Rest of the pvp you stuck with 3 skills "reverse" you can forget because of its reuse time, "chain blow" is not available because of resisting all the time. And what about some other skills like a "kick" so u kick the opponent to disturb for 2 sec, whats the point if u have to run towards because you u have kicked him away from your self :D, and there is a "poison needle" skill which can cancel opponents skill casting, sounds ok till it comes to using skill I dont really feel it does any good, just use it because there are all skills on reuse at that time :D. Self buffs are to complicated too. There is A "scorpion poison" which applies on the opponent when u hitting him increasing your critical damage, and other "maximum critical" self buff changes into level 2 and level 3 after you hitting opponent as well, after skill level changed into level 2 or 3, your critical damage is higher. Jesus Crist if you wanna do something with dagger you have to bleed to death first. Why make 1 dagger skill such as "chain blow" available only after opponent got bleed debuff most of the time that skill is not available. what for dagger has mass skill which has twice less power then other skills,no half hit available from it and has 9 sec reuse its not like dagger can go mass mobs with it lol. why wont make 1 normal self buff without all that trouble debuffing other by hitting it and charging your own skill level. If you want to hit something with Othel Rogue, you have to hit enemy for like 15-20 sec with auto attack in order to get him debuffed with "scorpion poison" which increases your critical damage, and same by hitting opponent your "maximum critical" self buff changes from level 1 to level 2 or 3 then your critical damage increased as well. You can do that to somebody afk. I play lineage 2 from c4 I can say worst time came for dagger players
Additionally bluff success rate is 3% and bleed chance is terrible :)) Dagger maybe is complicated char to play(somebody said that), yea.. but when it is because skill chance is low as hell than its something diffrent :)
I agree, othell rogue is rly weak class...no1 wants it in party and half-kill rate is same as archer (which is ranged atker).
Area skills sux; everything. There isnt a good area for daggers...and got less skills than before.
I'm an othell rogue and i'm making an archer dual class
I don't think rogue sux especially for pvp, but in my opnion all the other classes got far more nicier skills than othell
c'mom guys we have a plunder that is good for almost nothing
meanwhile mages/archers get teleport front/back, really nice AoE skills
so rogue is nice to kill someone, one target, no AoE pve/pvp
not even gonna mention anti-backstab, missing blows or no element/soulshot use for blows okay?
I like othell and its nice, but yul/feoh is much more :D
(as a damage dealer/nuker ofc)
I agree with u guyz; as for poison needle its useless (btter remove it, makes only confusion); skills fail many times and here is no class othell can defeat (thats the real truth).
I wonder how othels on Naia win any oly matches than, if they shouldnt be able to defeat any class? hummm?
Bartrz is a new server,and here ppl compare most class and skills after reaching 86 level:rolleyes:. as far as I know in Naia ppl play like ages:cool:,there levels 97 or so:confused: I guess at that level you should be able to kill some body even with Rogue, so it means you have to level Rogue almost max level to be able to match others ,while Yul and Feoh can enjoy as soon after they reach 85:eek:
honestly.. while I watch frapses of ppl who are 97+ lvl on Naia and pvp with full scripts.. for over 1 hour non-stop.. this game seems to me really broken...
How can you even think of killing for example a Tyr warrior with 30k CP, 40k HP and over 50% reflect damage... It's just impossible.
WOW, I have an 82 Ghost Hunter as was looking forward to Awakening. You say they are usless? Should I concentrate on just my Feoh Wizard? Is there a difference between single or duel daggers?
i have an othell 89 , i can beat tyr , iss and sometimes wynn with panters and yul too . i do not understand these guys ... its still the same as it was just you need to make it higher lvl and everything will be ok .
Disregard the above posts. DE Rogue is a very strong class if played and geared correctly. The changes in last major patch removed the chain blow bleed requirement and made reverse have the same cooldown as the other stabs, though it can't 1:1 anymore.
How can you even think of killing for example a Tyr warrior with 30k CP, 40k HP and over 50% reflect damage... It's just impossible.
WTF???????????????? Please put an image when I can see a tyrr warrior with 70k+ CP+HP. I didn't know that tyrrs had that amount of life. And 50% reflect damage? I didn't know they have more reflect damage than a tank.
I think guys you are crying so much about your class. You want to kill tanks with 2 blows, but guess what, each class has its cons and pros. I have seen mages dying in 3 sec thanks to a dagger :). Your target are mages, and specially healers, not heavy armor users.
Maybe in pve they are just meh, but a better geared dagger is still better that any bad geared dd.
I think dagger class is maybe the most difficult dd to play, because your have to take advantage of your position (always behind) to success. For me Daggers are a pain in the @xs in mass pvp, they do high damage to low pdef classes, they run fast :) and have that **** shadow.
keep trying with your class, or reroll as a summoner, like all ppl.
WTF I AM READING? LOL maybe the Daggers arent so strong as before but them still are very strong and enjoyable istead of crying here go xp and hit the right level to start feel the powah of this class and trust me this class is strong i am dagger myself ;
OP is right about daggers in GoD, they were god awful unless you had levels on your opponent. They aren't too bad now but they are definitely more gear dependent than they used to be.
Once korea decides to nerf summoners/healers in heavy hard enough to where they can't wear it, then the dagger will be a strong all around pvp class again. And tyrr can be extremely OP if geared the right way, the one in our CP has passive/active reflect and about 60k cp/hp. Glad he's with us, because for a dagger that relies on burst damage he hurts like a mf when an 8k stab gets reflected back on you.
I have never seen a class rejection like this before...It is ridiculous on how all skills have such low success on MOBS!!!!!!!!!!!!!!!! I tried for the first time to play on official and this is sad. Even my spoiler has a 10-20% chance to spoil...whats the point of being a spoiler when you cant spoil? NCSoft has been probably hiring fans of the game and specific classes...Shadow is supposed to reveal the back of an enemy but instead the MOB turns it's face to dagger and doesn't even last enough to run on the back and backstab. I have new skills as othello rogue with 18-20K power and the damage I do is 0...I mean Zero. I would love to see a GM in game to show him this. I just can't believe that there are so many excellent skills for other class when dagger has useless skills. Might as well just delete the class if they want people to stop stabbing....Not to mention that bluff does the same on success, so WTF is going to happen with dagger>?