vitality is not +200%

General Discussion Started Last reply 26 posts
its +100%, discuss.
Vitality was supposed to last 20 hours. It lasts 20 minutes.

Discuss.
100%, lasts 1 nursery.

/discuss


200% is mentor buff.
Nothing to discuss, all known issues.
its +100%, discuss.
its "200%"

100% is base exp
200% is 2x base exp

vitality gives 2x base exp
thus makes it 200%

ncsoft logic ;)

i believe vitality has never been 200% anyway maybe pre GoD never checked it tbh but who cares :P meight aswell be yet another translation error :p
100%, lasts 1 nursery.

/discuss

Use a 30 min maintaining pot when entering nursery and ur vit wont drop at all
Use a 30 min maintaining pot when entering nursery and ur vit wont drop at all
i don't have that item.
Vit goes away with 3-4% at 86!

wazaaaaa
It's why I'm dumping it all on the sub before playing the main. At least the sub will make better use of it.

And about the whole Vitality thing, I had a clannie explaining it to me and I thought it was awfully complicated. But it is something about 100% being base XP, and 200% being what vit gives you. Which means that the Mentor buffs apply 200% over ANY XP you're getting. Which means that in effect, mentor buffs are the true 200% while Vit is indeed 100% MORE than what you would get if you had zero vit.

My brain's hurting already. Too many numbers.
its "200%"

100% is base exp
200% is 2x base exp

vitality gives 2x base exp
thus makes it 200%

ncsoft logic ;)

i believe vitality has never been 200% anyway maybe pre GoD never checked it tbh but who cares :P meight aswell be yet another translation error :p

No, even if you go by ncsoft logic, the 50% 100% and 200% exp runes, as well as mentor buffs, follow a different set of rules. Pre-goddess, vitality also followed a different set of rules and gave the amount of exp advertised.

This is not just a bug, this is fraud. Ncsoft sells items to replenish and maintain a 200% vitality increase, while not delivering on what they state.
Vit is there to close the gap between new and old players.

Discuss.
It's why I'm dumping it all on the sub before playing the main. At least the sub will make better use of it.

And about the whole Vitality thing, I had a clannie explaining it to me and I thought it was awfully complicated. But it is something about 100% being base XP, and 200% being what vit gives you. Which means that the Mentor buffs apply 200% over ANY XP you're getting. Which means that in effect, mentor buffs are the true 200% while Vit is indeed 100% MORE than what you would get if you had zero vit.

My brain's hurting already. Too many numbers.

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I think it's;

If Mob = 1XP
With Vit 200% = 3XP
With Mentor 200% = 5XP
With XP Rune 50% = 5.5XP

Variables = Overhit

The mistake everybody makes is that they compound the formula while you should be basing the bonus on the base instead.

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Vit Length

According to NCSoft it's supposed to last 20 Hours

But it appears to be a function of the amount of XP Received. So it's not Time Based, it's XP Received Base. From what I see and this can be done with a straight line grind in Swamp (Easier to calculate) there is a finite amount of XP you can receiver with the Weekly Full Vit.

NCSoft should come clean on this, and state the exact amount of XP that is available to the Player per weekly vit, and change the information on their website. Because the information is just plain wrong. Any player can test this out by grinding his Vit out and count the amount of XP Received from said grind. My Hunch is that Vit = 1 Billion XP per week.
-------------------------------------


Vit Length

According to NCSoft it's supposed to last 20 Hours

But it appears to be a function of the amount of XP Received. So it's not Time Based, it's XP Received Base. From what I see and this can be done with a straight line grind in Swamp (Easier to calculate) there is a finite amount of XP you can receiver with the Weekly Full Vit.

NCSoft should come clean on this, and state the exact amount of XP that is available to the Player per weekly vit, and change the information on their website. Because the information is just plain wrong. Any player can test this out by grinding his Vit out and count the amount of XP Received from said grind. My Hunch is that Vit = 1 Billion XP per week.

What I don't understand is when I use my awakened tank to pull lower level areas to powerlevel my alts, my vitality gets drained like crazy even though I get 0 exp due to return damage. A few good pulls and poof byebye vitality. If it was xp based this wouldn't make sense...
What I don't understand is when I use my awakened tank to pull lower level areas to powerlevel my alts, my vitality gets drained like crazy even though I get 0 exp due to return damage. A few good pulls and poof byebye vitality. If it was xp based this wouldn't make sense...


What areas and what level? I've not noticed any loss of vit via lowbie mobs or mobs that gie zero xp. Post me the locations and I'll have a look see.
Since VIT is not a service you pay for.... struggle with it!
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I think it's;

If Mob = 1XP
With Vit 200% = 3XP
With Mentor 200% = 5XP
With XP Rune 50% = 5.5XP



If Mob = 1XP (100%)
With Vit=200% if 1XP=100%, then 200%=2XP (not 100%+200%)
With Mentor 200% now 2XP=100%, so 200% of that will be 4XP
With XP Rune 50% (this rune gives 50% to exp which you get w/o anything so 50% of 1XP = 0.5XP) 4XP+0.5XP=4.5XP
Char lvl 85 + 85 + 80 in group in swamp, all lost vit at same speed
put some questions like "how much is X% from Y" instead of PIN, then we shall have many free slots on server.
Easy way

Base XP=1x
Base + Vitality=2x
Base + Mentor=3x
Base + Mentor + Vitality=4x
Base + Mentor + Vitality + Nevit XP 100%=5x
Base + Mentor + Vitality + Rune XP 50%=4.5x
Base + Mentor + Vitality + Nevit + Rune=5.5x
Vit goes away with 3-4% at 86!

wazaaaaa

Goes away with 1/2% @ 92 ;)
on my dom:

i have used 2 x 1hr vit regen per exp pots....got nothing, nothing in passives, nothing in buff bar, no vit regen. after i used them, i did get the 1 hour reuse timer penalty for other vit pops and such.


i bought a 7 day 200% rune today and popped it. DOES 200% RUNE STACK WITH MENTOR'S GUIDANCE? i got the rune pack in inventory, but i'm getting same % exp gain per mob after i popped rune as i did before.

i made in game petition, but no response after an hour or so........
If Mob = 1XP (100%)
With Vit=200% if 1XP=100%, then 200%=2XP (not 100%+200%)
With Mentor 200% now 2XP=100%, so 200% of that will be 4XP
With XP Rune 50% (this rune gives 50% to exp which you get w/o anything so 50% of 1XP = 0.5XP) 4XP+0.5XP=4.5XP

this is not possible, not logic!

1 mob gives 10 XP at 0 vit
when we have +100% vit we must have 20 XP
and with 200% 30 XP
when vit is applied it's a bonus so we must have +something
if they apply a 200% bonus must be 200% over the base value! 100% vit is not the base value because it's already a bonus
this is not possible, not logic!

1 mob gives 10 XP at 0 vit
when we have +100% vit we must have 20 XP
and with 200% 30 XP
when vit is applied it's a bonus so we must have +something
if they apply a 200% bonus must be 200% over the base value! 100% vit is not the base value because it's already a bonus

please be so kind enough and show me where it says + 200%. Here is some info if you are not able to find it yourself

The four Vitality stages no longer exist. Now, when a character has any Vitality at all, that character's XP gain is 200%.
source: http://www.lineage2.com/en/game/patch-notes/goddess-of-destruction/parties-vitality-and-xp/

200% of 10XP = 20XP
so this is as it is. if you cant understand simple math - go to school mate
this is not possible, not logic!

1 mob gives 10 XP at 0 vit
when we have +100% vit we must have 20 XP
and with 200% 30 XP
when vit is applied it's a bonus so we must have +something
if they apply a 200% bonus must be 200% over the base value! 100% vit is not the base value because it's already a bonus

There is a difference between "100% xp" (base xp) and "+100% xp" (which would be 200% total).

What Ito wrote above is correct.

base xp=100%
base xp + vit = 200% (100% plus 100% bonus, i.e. "2x xp")
etc.

Just write down some xp numbers in game with and without vit/rune/mentor etc. It's not that hard to figure out.
"Test Mob" is worth 50k xp without vitality points.

50k per mob = 100% xp (no vp)
Moirweyn has earned 50k xp for killing test mob.

100k per mob = 200% xp (vp)
Moirweyn has earned 100k xp (50k bonus xp) for killing test mob.

150k per mob = 300% (vp + nevit's 100% rune)
Moirweyn has earned 150k xp (100k bonus xp) for killing test mob.

200k per mob = 400% (vp + mentor buff)
Moirweyn has earned 200k xp (150k bonus xp) for killing test mob.

For this mob, each 100% additional xp per kill = 50k xp.
"Test Mob" is worth 50k xp without vitality points.

50k per mob = 100% xp (no vp)
Moirweyn has earned 50k xp for killing test mob.

100k per mob = 200% xp (vp)
Moirweyn has earned 100k xp (50k bonus xp) for killing test mob.

150k per mob = 300% (vp + nevit's 100% rune)
Moirweyn has earned 150k xp (100k bonus xp) for killing test mob.

200k per mob = 400% (vp + mentor buff)
Moirweyn has earned 200k xp (150k bonus xp) for killing test mob.

For this mob, each 100% additional xp per kill = 50k xp.

Yes this makes more sense. I was adding to the base instead.