Whats the Capacity for a server atm 10.000 ?
games have over 50k capacity today:D
There must be a way to fix this lagg and make a higher server capacity ,we all know how bigg the the L2 map is and games like this require a Crazy High playerbase and ofc a Quality server ...:o
it's 6k and pending on the GM's mood they can change it to 6,2K.. now someone explain to me why Chronos is set to 6.2K and Naia which is about to have TW is locked back to 6K ??
Whats the Capacity for a server atm 10.000 ?
games have over 50k capacity today:D
There must be a way to fix this lagg and make a higher server capacity ,we all know how bigg the the L2 map is and games like this require a Crazy High playerbase and ofc a Quality server ...:o
they cant just "increase server capacity" without also
revamping all the hunting zones.
with the current cap. daily quest zones are already severely over crowded.
ncsoft would also need to increase all hunting/quest zones to handle
the increase in players. "actually they need to do this part already"
it's 6k and pending on the GM's mood they can change it to 6,2K.. now someone explain to me why Chronos is set to 6.2K and Naia which is about to have TW is locked back to 6K ??
Oh I see the second number means max (since last restart), sorry
They tried increasing the capacity a while back and it caused nothing but problems. The limitation on the software, and to remain somewhat stable, is 6000 connection because the Unreal 2.5 engine is pretty old now.
I am not sure the 6.2k thing is accurate because I never see it go about 5.9k even when you cannot connect.
Im not sure but I think the game engine has nothing to do with server software.
I think it does because even on the Korean servers the connection limit is 6000; although I never have problems connecting there. You would think they would have fixed it since they are the developers, so there is some reason why they don't.
The reason is simple. L2 world and specific locations are too small for more players.
Unreal engine is not supposed to be used on server side, it just renders what you see and manages what you do on client side. Server sw is mostly about managing network and databases.
They can do a server for Each Zone on the Map
1 for Giran
1For Aden
......
Most new Open World MMORPGS do that
and Why is multiclienting alowed ?
Their server software is not able to do those things, and you said it your "new Open Worlds", L2 is quite old (2003) and still uses the same code.
As for multiclienting you have always been able to do that on retail L2; there are no rules agaist it.