The alliance system is completely broken, on siege zone i get hit by ally members aoe, i get pulled by ally tanks although we in same ally and same command channel ...This bug does a huge impact on gameplay, is it that hard for devs to fix it?
it is not a bug .
only if your ally will sign for same type def/attack you wont be affected . IT got changed in previous chronicle when ncsoft wanted to put everyone at max 1-3 clans
it is not a bug .
only if your ally will sign for same type def/attack you wont be affected . IT got changed in previous chronicle when ncsoft wanted to put everyone at max 1-3 clans
Bug or not it needs some fixing. When a alliance with 2+ clans sign up to attack if one of the clan captures the castle, the alliance is basicly broken... the rest of the alliance can't exactly help them defend when they can't get in and can only stay outside (unless the doors are broken down). Hell breaks loose also in large group pvp because aoes will hit anyone that doesn't have the same attack/defense icon. IMO LOL its dumb and don't say don't use aoes siege = zerg OBVIOUSLY aoes > single target in a multitarget enviroment...
it is not a bug .
only if your ally will sign for same type def/attack you wont be affected . IT got changed in previous chronicle when ncsoft wanted to put everyone at max 1-3 clans
This does not apply to attacking. Once initial attack ally of all clans disappears because someone engraved, all clans are enemies. Same when they sign up for defending and they get poured out due to loss.
This does not apply to attacking. Once initial attack ally of all clans disappears because someone engraved, all clans are enemies. Same when they sign up for defending and they get poured out due to loss.
It is not bug , welcome on official server ally break also when 1 of defenders will recast