Kill stealing issue

General Discussion Started Last reply 33 posts
When mages and archers KS me,
I STOP being MAD,
and i become AWESOME instead.
Good for u
cool story.
bro.
if they give 1 mob spawning every 10 minutes for 50+ people then ofc people KS and you should KS also. Make a ranger or wizard also else don't play these quests, they are a waist of time if you are not ranged.
Kudos for "How i met your mother" quote.

:D
When mages and archers KS me,
I STOP being MAD,
and i become AWESOME instead.

I like your attitude.
if they give 1 mob spawning every 10 minutes for 50+ people then ofc people KS and you should KS also. Make a ranger or wizard also else don't play these quests, they are a waist of time if you are not ranged.

There's no need to stoop down to other people's lows when you're being AWESOME.
If I'm getting KSed I log my Wizard or my Summoner and DoT them till they die to mobs or flag back and I can kill them myself.

True story.
Only mob i have ever KSed is the last mob in the lvl 40 quest, then one that stuns melee all the time
Didnt figure that quest out so i got my main down there to tank when there was no fools to KS :p
If I'm getting KSed I log my Wizard or my Summoner and DoT them till they die to mobs or flag back and I can kill them myself.

True story.

DoTs can be cast on non-flagged players?
DoTs can be cast on non-flagged players?

Yes, DotS + Exile.
Yes, DotS + Exile.

Wow. That seems... unfair. *Runs off to try it on low level KSers*
So I just KS'd a KSer and he got angry. Obviously, he doesn't know what AWESOME is.
Wow. That seems... unfair. *Runs off to try it on low level KSers*

No, run and Exile or Hell Bind someone pulling aoe trains in SoA :D
Yes, DotS + Exile.
Plz fix. . .
Plz fix. . .

It's game feature, not bug.
They simply need a system where whoever flags the MOB first gets all the XP regardless of who did how much damage. That would stop the KSing, because it would become an Adena sink for people attempting to KS as a result.
KSing for quest items is a pain in the *** for melee characters but there is one simple solution to make it easier for them to complete the quest - lower down number of q items needed (for melee chars ofc)
This issue affects especially melee classes and from the most affected ones are the tanks

Since NC made tanks so useless in PVE and everybody will be able to do more dps then them including healers what can be done .

Vanguard helps a little and the solution was banish seraph / undead .. seraph barely lands even on lower level angels I would say the lethal strike land rate is 1 /10 which is very very very low


Before tanks were even the party DD in some areas now :( they are just a shadow of the former self.


If you awaken things change as everybody needs tanks as they are very very hard to level up ...but they loose identity

They merge into one tank which is very little different from the others , but important skills which define the tank / it's play style are lost .

I was doing some PvP and I am very sad to see even low level mages landing with ease debuffs on tanks
I was doing some PvP and I am very sad to see even low level mages landing with ease debuffs on tanks

Tanks are the hardest class to debuff, they are momentarily immune to debuffs from time to time.
So are Bishops, and other classes that get UDs or UEs for debuffs.

Mages have high M.Atk these days, and it's easy to buy OE'd weapons direct from NCSoft now.

Debuff landrate is pretty decent - generally speaking - as a result.

Tanks aren't really much harder to debuff outside of UDs than most other classes. That's a bit of a special situation, like a Prophet with Mystic Immunity or Bishop with Celestial Shield, Dasperation, the Human Racial, etc.
So are Bishops, and other classes that get UDs or UEs for debuffs.

Mages have high M.Atk these days, and it's easy to buy OE'd weapons direct from NCSoft now.

Debuff landrate is pretty decent - generally speaking - as a result.

Tanks aren't really much harder to debuff outside of UDs than most other classes. That's a bit of a special situation, like a Prophet with Mystic Immunity or Bishop with Celestial Shield, Dasperation, the Human Racial, etc.

I don't think you understand.

Tanks ARE the hardest to debuff because they are immune to it every 13-15 seconds. And while you level up, the time increases. At 99 i believe you are 6 seconds immune to debuff and cubic keeps re-casting that all the time and on top of that it cleanses debuffs and they can reflect them back with a chance all the time coz of mirror passive.
Tanks get debuffed all the time. Watch Olympiad.

I understand.

Tanks have had some of that stuff for years now (ofc skills morphed a bit going into R grade).

The Chance is not super high and that cubic doesn't trigger nearly as often as you seem to think it does. Summoners get a similar cubic.

And really it takes a special kind of person to level a tank. It's one of the last classes the average person should even bother suggesting to someone in this game, IMO.
Tanks get debuffed all the time. Watch Olympiad.

I understand.

Tanks have had some of that stuff for years now (ofc skills morphed a bit going into R grade).

The Chance is not super high and that cubic doesn't trigger nearly as often as you seem to think it does. Summoners get a similar cubic.

And really it takes a special kind of person to level a tank. It's one of the last classes the average person should even bother suggesting to someone in this game, IMO.


Summoner's cubic not only is hugely nerfed- i for once didn't take new cubic coz old one is better since new one doesn't remove buffs very often - it also doesn't make me immune to debuffs.

I have had tanks in my party so often and i counted the timer from the start of the effect to the next start of the effect, it was between 13 and 15seconds and it kept going like this for hours. That "return" icon was "on" a lot.

Not that i sugest tank, i'm just stating what i know. I went from a tank to a summoner but tank still does what he's best at: agro, annoy the hell out of your oponent by disable, good debuff tolerance and great damage mitigation and capable of win by defense through reflect. I don't think one should except something else from a tank. And let's not forget, they always get the party, while my class is good at solo till early 90s, tanks will surely outlevel most others cause they always get a party.
This issue affects especially melee classes and from the most affected ones are the tanks

Since NC made tanks so useless in PVE and everybody will be able to do more dps then them including healers what can be done .

Vanguard helps a little and the solution was banish seraph / undead .. seraph barely lands even on lower level angels I would say the lethal strike land rate is 1 /10 which is very very very low


Before tanks were even the party DD in some areas now :( they are just a shadow of the former self.


If you awaken things change as everybody needs tanks as they are very very hard to level up ...but they loose identity

They merge into one tank which is very little different from the others , but important skills which define the tank / it's play style are lost .

I was doing some PvP and I am very sad to see even low level mages landing with ease debuffs on tanks

debuffs will land but not stay long at all, good chance for them to be reversed as well
A KS issue turned into an Olympiad debate? Nice!

The KS issue sucks. The lower levels are way too FFA, thinking people would breeze through easy, but they are held up spawn-camping.

If melee, 1. consider reroll.

2. hang out by a line-of-sight barrier like grouping of trees (in the trees spamming next target). I'm thinking of FoM with that.

3. Consider reroll since how fast you get to (and kill) mobs is how fast you get around pvp fields too.

4. Pair up with a person with the same issue, and harass the KS'ers.

5. Get a perma red alt and kill people to vent your rage? It is so time-inefficient to spawn camp and realize you spent 5 hours on some 6x level that should have been an 1 hour, without XP boosts! Don't play around tools like that, find groups/clans. Abandon dailies. The game is designed poorly for the 6x/7x nowadays, and it sucks.
At low levels I just kept my Wizard nearby. I'd flag on the KSer and when they figured I was an easy kill and flag back I'd click to near my wizard, switch screens and 1 shot them. It worked extremely well in places like VoS, Too.

One day I killed the same two people like 10x before they gave up...
A KS issue turned into an Olympiad debate? Nice!

The KS issue sucks. The lower levels are way too FFA, thinking people would breeze through easy, but they are held up spawn-camping.

If melee, 1. consider reroll.

2. hang out by a line-of-sight barrier like grouping of trees (in the trees spamming next target). I'm thinking of FoM with that.

3. Consider reroll since how fast you get to (and kill) mobs is how fast you get around pvp fields too.

4. Pair up with a person with the same issue, and harass the KS'ers.

5. Get a perma red alt and kill people to vent your rage? It is so time-inefficient to spawn camp and realize you spent 5 hours on some 6x level that should have been an 1 hour, without XP boosts! Don't play around tools like that, find groups/clans. Abandon dailies. The game is designed poorly for the 6x/7x nowadays, and it sucks.

THIS. I've done every one of the things on that list LOL.
Loving these 75+ dailies...takes 1-2 Milks (2hrs) just to finish ONE of them; all because of Kill Stealers. Who's ******ed idea was it to not have mob tagging in this game?:rolleyes:

Think i'll Dual class a range...grief the hell out of these *******.
No, run and Exile or Hell Bind someone pulling aoe trains in SoA :D

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