DE Feoh Wizard Concern

Feoh Wizard Started Last reply 17 posts
Hi All,

I know that this topic has been reviewed several times but I would like to clear my mind regarding a concern with the DE Feoh Wizard skills, the concern is as follows:

I have been checking the topics related to which skills I should keep and for all my research, my conclusions are :

1.- For PvE best setup will be Arcane Power + Empowering Echo due to to the M.ATK Boost
2.- For PvP I consider Wizard + Double casting will be more useful due to the wizard’s spirit benefits and the ability to stun per spell of Double casting

So, since I would like to dedicate my DE Feoh Wizard to PvP I will choose both 4th profession new skills. So the question if I leave those 3rd profession skills behind my M.ATK will suffer greatly at the level to be like a W ELF Feoh?

What do you suggest me to do ?

Thanks!
I'd never trade my huge matk for Wizard or Double Casting.

Most of my enemies dies while are on HellBind Effect (5sec) or in 2-3 hits after it.

Double casting and wizard spirit are 1vs1 skills, and i prefer the high matk then waiting 3 and 5 minutes to skill cool down.

Matk w/o Echo and Ap = 12k
Matk using Echo = 16k
Matk using both = 22k
no +INT, weapow +4, Iss buff.
dont waste healer mp in pve with empowering echo, especially when there are more mages in group and spots where no mp herbs drop (i.e harnak).

double casting and wizard spirit have 3 and 5 minutes cooldown when you have no buffs but its 2minutes for wizard spirit with buffs. maybe you wont get them in 8x but when you get to 9x, those skills are much better imo, sooner o later you will learn them.

doubling your m.atk doesnt mean you will do double damage. basically, to double your damage you need four times (4x) more m.atk. there is a reason for having new herbs that 4x your m.atk and 2x p.atk for fighters. a bit offtopic but there is lots of rage over the 4x m.atk herbs... but those noobs dont understand how magic damage is calculated.
This is good PVE build, but when your enemy healers, yes 2x healer in each party.. gets decent gear (atributed sets etc) in order to kill those, you will need to stuck wizards/double casting with raphsody etc.. Having static +25% damage for price of 45% more MP consumption will not be a good deal anymore..
PvE? You can just turn them out, when you want. And still, imo, being better then WS and DC.

about PvP its true, on lv90+ when you get a higher lvl of the awakening skills, maybe its better learning the new skills.

2x Matk is 50% Damage then, by what you said, so its really good.
On ppl with same gear as mine( not so much OE) I can crit for 12k~22k. 90% of time, on 1x1, the enemy dies while on HellBinding.
And on mass pvp, if its only 1 healer, its not hard to kill ppl, even the the healer is alive
i said that m.atk/magic damage isnt linear, double m.atk is a bit over 40% damage but of course its a lot. then you add rhapsody and the fun starts.

12~22k is nice, i did around 12-16k but i know warriors do around the same in pvp or even more, archers can do even more but single target , their aoe have no element and its weaker
I can crit for 12k~22k. 90% of time, on 1x1, the enemy dies while on HellBinding.


Okay lets start again...

DE with echo and AP vs LE with DC/WS did it countless time ... 150 ++++++

DE start with HellBinding get stun before the cast end because of DC... the LE get ride of DE cp then do hellbinding and win the pvp 90% of time the other 10%...

DE do hellbinding the LE launch stun attack and failed (DE not stun) then the LE do Arcana sheild and stay alive while in air and still have DC/WS on so we go back on example 1 but DE don't have hellbinding anymore...

And for Mass hell binding you have 2 chance to stun before the cast end...
Ok, so basically it's just a matter of choice, from my prspective I pefer to be more independet without having the healers need to focus on me. So I will take both 4th class skills, maybe i iwll not be pretty fast leveling but i think i can handle it.

Thanks all for your replies.
Okay lets start again...

DE with echo and AP vs LE with DC/WS did it countless time ... 150 ++++++

DE start with HellBinding get stun before the cast end because of DC... the LE get ride of DE cp then do hellbinding and win the pvp 90% of time the other 10%...

DE do hellbinding the LE launch stun attack and failed (DE not stun) then the LE do Arcana sheild and stay alive while in air and still have DC/WS on so we go back on example 1 but DE don't have hellbinding anymore...

And for Mass hell binding you have 2 chance to stun before the cast end...

you are talking about 1vs1 feoh pvp.
Ofc WS and DC are better for 1vs1 on feoh pvp, and olympiad.

i'm talking about everything else.

anyways, its a matter of play style
and I prefer having all time my high matk, then wait 2-3 minutes for 30 seconds skills.
Okay lets start again...

DE with echo and AP vs LE with DC/WS did it countless time ... 150 ++++++

DE start with HellBinding get stun before the cast end because of DC... the LE get ride of DE cp then do hellbinding and win the pvp 90% of time the other 10%...

DE do hellbinding the LE launch stun attack and failed (DE not stun) then the LE do Arcana sheild and stay alive while in air and still have DC/WS on so we go back on example 1 but DE don't have hellbinding anymore...

And for Mass hell binding you have 2 chance to stun before the cast end...
if they both use racial, one would probably see evade evade and the other one cant target lol but then crit crit. disparition alone is some op skill... at least as human i have 10 sec stun immunity, its not bad.
if they both use racial, one would probably see evade evade and the other one cant target lol but then crit crit. disparition alone is some op skill... at least as human i have 10 sec stun immunity, its not bad.

Yes but don't forget that LE can quit a combat pretty fast (out running a horse) while the DE is on 5 sec no target.
Ok guys so what do you think if i get Double Casting and keep Arcane power instead of Wizard Spirit?
I got combination of Arcane Power (+5) and Double Casting. It's great for me. I don't have any problems in PvP with similar lvls/gears.

But closer we get to end game then Wizard Spirit is more better. Also i think that combination of Dyes and weapon SA is more important than this skills.
Ok, so basically it's just a matter of choice, from my prspective I pefer to be more independet without having the healers need to focus on me. So I will take both 4th class skills, maybe i iwll not be pretty fast leveling but i think i can handle it.

Thanks all for your replies.
It's not a matter of choice. Dark elf is a better race than Light Elf even without those skills because the Casting Speed is small but the INT gap is still factorable. They also get racial for the best PvP element for mages in addition to getting Desparation, which the person above you obviously negated in his scenarios. A Dark elf will Desparate any decent debuff of of themselves and become untargettable for 5 seconds 1v1 a Light elf.

Dark Elves also crit harder due to Passive and higher INT (obviously).

Running Echo and AP together in groups where no herbs drop is foolish unless you have two healers in the group (some PvPvE groups will have this setup). Otherwise I tend to drop group and PR myself when I'm on healer cause it's not worth my time to argue with a mage or two that they should click off Empowering Echo. AP is fine. Echo is not - even by itself I'm not personally dealing with it in places like Harnak. It absolutely throws off the way I generally manage mana in parties and I can't DPS as much because I'm Busy Spamming Radiant Recharge on you.

Even on my Summoner I tend to drop group and SoE because those are the mages that are usually crying "Tren spam your mana share" when I have it being spamming (skill pressed every 0.1 seconds) my my Nostromo, anyways.

I'd keep BOTH for PvP and PvE in places where Herbs drop (like SoA) until the 4th class skills become a better value proposition. Just be smart about where you use them (esp both together) and where you hold off on one or both of them. Light Elves (Humans Awakening from Sorc or via Stone of Destiny) should also keep Blazing/Freezing Skin and OE that (Freezing for Power) a bit, as well. Damage Reflects work on nukes as well, and it's 20% base reflect. You get nuked for 4k, the other person takes 800+ damage from it, etc. Works well with Dmg Reflect Epics, Augmentations (Passive/Active) and Buffs (One of the Iss Buffs has a Reflect Chance)...
I'd definitely keep Arcane Power.

Yes but don't forget that LE can quit a combat pretty fast (out running a horse) while the DE is on 5 sec no target.
Desparation also increases speed by something like 30, IIRC, and there's blinks and Air Rider.

Not so easy to simply outrun them, and Air rider drops when you get attacked so all the Elf needs to do is run up, blink, and elemental Crash you to make you lose that speed (nevermind they can use that as well and they may have additional speed boosts from gear, power shirt, clan skills, TW wards +DEX, etc.).
Any nuker can elemental crash to slow you down though....
If they're in Water Stance, which most won't be. They can Elemental Crash Wind to knockback which also acts like a 1 second stun or so, as well. Or Blink Forwards and Hell Binding you.

Shouldn't depend on running from a nuker, or almost any class (except healer, LOL) for that matter since almost everything has a gap closer (or two) these days.