Kartia Group - Kill the prisoners (and other tips maybe)

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OK, I've caused arguments in a few groups doing this so I'd better get it out there so people realise.

Always kill the prisoners in the group Kartia please. unlike the solo kartia the group one gives normal mob xp for completing it, which is affected by vitality buffs.

When you save the prisoners in the group Kartia each hit they do to the boss takes away your XP at the end since they've done damage to it. Just like if someone else attacks your mob.

Tip 2: The final boss will always aggro the same target after fear and at points during the fight. Give this person knights harmony regardless of what class they are and remember to keep an eye on their HP and have them kite and use teleport or dash skills when the boss attacks.

If anyone else has advice or info I'll try to add it here.




Also:
* Get a summoner in party if you don't want to risk having MP problems.
* The final boss is much easier to deal with if slowed.



P.S. 88 Healer can't solo the group instance with ISS buffs. :D
OK, I've caused arguments in a few groups doing this so I'd better get it out there so people realize.

Always kill the prisoners in the group Kartia plx. unluke the solo kartia the group one gives normal raidboss xp for completing it, which is affected by vitality buffs.

When you save the prisoners in the group Kartia each hit they do to the boss takes away your XP at the end since they've done damage to it. Just like if someone else attacks your mob.

If anyone else has advice or info please feel free to add it.



P.S. Tip 2: 88 Healer can't solo the group instance with ISS buffs. :D

o.O

Kinda disappointed now! It must be a bug, sadly. :( I will let all of the prisoners to die in group instance :p
the group one gives normal raidboss xp for completing it, which is affected by vitality buffs.
Kamaloka "boss" exp. The exp from normal raid bosses is not affected by vitality.

Also:
* Get a summoner in party if you don't want to risk having MP problems.
* The final boss is much easier to deal with if slowed.
OK, I've caused arguments in a few groups doing this so I'd better get it out there so people realise.

Always kill the prisoners in the group Kartia please. unlike the solo kartia the group one gives normal raidboss xp for completing it, which is affected by vitality buffs.

When you save the prisoners in the group Kartia each hit they do to the boss takes away your XP at the end since they've done damage to it. Just like if someone else attacks your mob.

If anyone else has advice or info please feel free to add it.



P.S. Tip 2: 88 Healer can't solo the group instance with ISS buffs. :D


Hmmm you might be onto something here. Have you tested this out for fact? It would explain the different numbers I've heard from clannies on the group one.

Question: does the affect the solo one as well? Although usually only one prisoner survives in the solo for me.

On another note unlike a kama you get exp killing mobs in the group instance all the way up to the boss which makes me think the OP may be right.

P.S Do the prisoners give exp when you kill them?
Hmmm you might be onto something here. Have you tested this out for fact? It would explain the different numbers I've heard from clannies on the group one.

Question: does the affect the solo one as well? Although usually only one prisoner survives in the solo for me.

On another note unlike a kama you get exp killing mobs in the group instance all the way up to the boss which makes me think the OP may be right.

P.S Do the prisoners give exp when you kill them?

I always test before posting. :p

Saved 8 prisoners and buffed them all, got 300mil XP from boss with vit + mentee.

Killed all prisoners and always exactly the same ~544mil xp with vit + mentee.


P.S. Not noticed any XP from killing the prisoners, they're only 2 shot to healer nukes any way.



Kamaloka "boss" exp. The exp from normal raid bosses is not affected by vitality.

Also:
* Get a summoner in party if you don't want to risk having MP problems.
* The final boss is much easier to deal with if slowed.

Added to OP, changed my text too, ages since I've even looked at xp from normal raids so assumed vit affected normal bosses. :)
I always test before posting. :p

Saved 8 prisoners and buffed them all, got 300mil XP from boss with vit + mentee.

Killed all prisoners and always exactly the same ~544mil xp with vit + mentee.


P.S. Not noticed any XP from killing the prisoners, they're only 2 shot to healer nukes any way.





Added to OP, changed my text too, ages since I've even looked at xp from normal raids so assumed vit affected normal bosses. :)

Good to know and thanks for sharing with us :)
Yes, always kill prisoners in group and if ur out of vit pop a pot before boss goes down for double xp
IMO it should be fixed xp, like with solo instance..
I always test before posting. :p

Saved 8 prisoners and buffed them all, got 300mil XP from boss with vit + mentee.

Killed all prisoners and always exactly the same ~544mil xp with vit + mentee.


P.S. Not noticed any XP from killing the prisoners, they're only 2 shot to healer nukes any way.





Added to OP, changed my text too, ages since I've even looked at xp from normal raids so assumed vit affected normal bosses. :)
Mentee = the 10% bonus? Cause with the 200% + Vit it's 966M XP. Truly incredible like 19% a run at 85, Lol. Then 7% from the solo that's a 4 day level just doing the dailies now.

---

I've just been building groups with two healers. They can both DD and stack rebirths so in the end it's like having one amazing healer and another DD, anyways, but the last boss dies faster cause everyone can go full out (keep AP/Emp Echo on, use skill a bit more carelessly, Iss can chain all 4 debuff skills without worrying much about mana, etc.).

But those have tended to be clan groups with maybe a pug tank or nuker. I'm not sure I'd do it with all puggers.

I have had terrible experience pugging healers lately. Truly terrible.

Dying is cute now but I'm not going to be dying in there after the maintenance tomorrow...
Dying is cute now but I'm not going to be dying in there after the maintenance tomorrow...
Actually, you still have a week...
Mentee = the 10% bonus? Cause with the 200% + Vit it's 966M XP. Truly incredible like 19% a run at 85, Lol. Then 7% from the solo that's a 4 day level just doing the dailies now.

---

I've just been building groups with two healers. They can both DD and stack rebirths so in the end it's like having one amazing healer and another DD, anyways, but the last boss dies faster cause everyone can go full out (keep AP/Emp Echo on, use skill a bit more carelessly, Iss can chain all 4 debuff skills without worrying much about mana, etc.).

But those have tended to be clan groups with maybe a pug tank or nuker. I'm not sure I'd do it with all puggers.

I have had terrible experience pugging healers lately. Truly terrible.

Dying is cute now but I'm not going to be dying in there after the maintenance tomorrow...

Yeah I meant the 10% mentee not 200% mentor one. :)

I Didn't think Kartia really warranted two healers but I've got a skewed view since I've only done it twice as a non-healer (7 orso times as sole PuG healer). Should be pretty safe with two I guess, although I've never died personally. With my experience soloing the group instance I wouldn't rate healer damage in there. With ~9k m.atk with wizards I spent a good 1-2 minutes spamming AOE and single target and still didn't seem to kill a single mob before I died.

As non-healer I've seen parties get low MP in there but not when I've been healer. Dropping a DD for a healer will let nukers spam a little more (Echo is only ~7.5% more actual dmg) but not as beneficial as another DD and stops any chance of solidarity level 5, which is awesome.

I'm not saying two healers isn't a good setup just that I personally haven't seen the need. Playing my 85 ISS I seem to buff + heal + keep up debuffs constantly with no MP issues. As sole healer I've never died or struggled with mp in there even with 2+ nukers and no summoner. However my mp management is much better than the majority of healers and the instance has always taken ~40 minutes in all my groups, I'm sure you do it faster.
firstly I just did group instance full VP the whole time we where in there, killed the boss with over hit, and made 689m XP(give or take a few).
I had my mentee loged in. and I made just over 3% at lvl 87. making baout 520k XP from regular mobs in the instance.

I saved 8 prisoners...buffed them...everything. The biggest problem I have is with the darn fear...really annoying, big the zone is sooo huge!
Also there is a way for the healer to save all the prisoners...but honestly I'm not going ot tell u how my clan runs the instance...first it out on your own.

As far as solo, I make about 1.4% with out VP. But then u don't get any XP for the mobs, just the boss. The problem with the solo one, is for some reason the archer npc keeps porting ahead of me into the next room before I'm even up the stairs, and dies....soo darn annoying!! I started to send away the wynn, but maybe I'm get ride of the archer instand and try it with the wynn instead of the archer.

Ok just got out of solo instance, and made 486,304,222 XP; 3,863,524 SP. Mentee buff, no VP, lvl 87, it's about 2%. and I saved 9 prisoners.
firstly I just did group instance full VP the whole time we where in there, killed the boss with over hit, and made 689m XP(give or take a few).
I had my mentee loged in. and I made just over 3% at lvl 87. making baout 520k XP from regular mobs in the instance.

I saved 8 prisoners...buffed them...everything. The biggest problem I have is with the darn fear...really annoying, big the zone is sooo huge!
Also there is a way for the healer to save all the prisoners...but honestly I'm not going ot tell u how my clan runs the instance...first it out on your own.

As far as solo, I make about 1.4% with out VP. But then u don't get any XP for the mobs, just the boss. The problem with the solo one, is for some reason the archer npc keeps porting ahead of me into the next room before I'm even up the stairs, and dies....soo darn annoying!! I started to send away the wynn, but maybe I'm get ride of the archer instand and try it with the wynn instead of the archer.

So you saved 8 prisoners in the group instance, buffed them and got full xp still? Or you got full xp in the group and saved all prisoners in the solo?

Not really hard to save all the prisoners, 2-3 Heals, Tank pulling them off the spot or Petrify/celestial skills save them. I'm sure you could use knockback too to knock them down the stairs.

Edit: Odd you only made 3% with Vit + mentee. I was making ~5% a group run in there at 87 and only gettting 544mil XP off the boss.
2 healers are good for a clan party (if the clan is not short on healers), but are luxury for a pickup group.

A tip for a healer:
* Keep Mark of Lumi and Dark Backfire on the final boss (I thought it was obvious, but looks like it isn't).
So you saved 8 prisoners in the group instance, buffed them and got full xp still? Or you got full xp in the group and saved all prisoners in the solo?

Not really hard to save all the prisoners, 2-3 Heals, Tank pulling them off the spot or Petrify/celestial skills save them. I'm sure you could use knockback too to knock them down the stairs.

Edit: Odd you only made 3% with Vit + mentee. I was making ~5% a group run in there at 87 and only gettting 544mil XP off the boss.


I saved 8 in both group, and solo...seems to be my magic number. Although as u can see from my edit, I managed to save 9 my last run, in solo. And yeah when we ran the instance the first time we where pressed for time, because of the server reset, so we didn't hang out and XP for a few minutes...

and LOL at bolded...if u say so.

Oh I forgot, just 1 healer, me...let me see, we had: rogue, tank, iss, healer (me), 2 feoh, tyrr. the tyrr, and 1 of the feoh didn't even have elements on weapon. I would of liked to have had a yul, but they where hard to find, so I decieded just to take a feoh, and there where no wynns online.
and LOL at bolded...if u say so.

Hmm, maybe the prisoner theory is wrong then, either that or you just kill the boss so fast and get overhit so you don't notice, did you have xp rune also?

I've done once saving all prisoners and only got 300m xp (full vit + mentee), 6 times saving 0 prisoners and got exactly the same 544m xp regardless of other party variables.

Not tried celestial/knockback celestial is probably party only anyway if I remember right. I've been told by a few people tanks chain pull works so I assume knockback will too. I've used both ISS petrify and Exile so I know they work although you need to hit them with exile fast as that damages them too. Usually I just hit them 2-3 times with brilliant/panic heal and it works fine.
Hmm, maybe the prisoner theory is wrong then, either that or you just kill the boss so fast and get overhit so you don't notice, did you have xp rune also?

I've done once saving all prisoners and only got 300m xp (full vit + mentee), 6 times saving 0 prisoners and got exactly the same 544m xp regardless of other party variables.

Not tried celestial/knockback celestial is probably party only anyway if I remember right. I've been told by a few people tanks chain pull works so I assume knockback will too. I've used both ISS petrify and Exile so I know they work although you need to hit them with exile fast as that damages them too. Usually I just hit them 2-3 times with brilliant/panic heal and it works fine.

I can't really answer for the group XP really, maybe it's random.
But I'm pretty sure that the solo is fixed XP, cause I did the quest twice tonight, and got the same #. once before server reset, and once after server reset. Both times with no VP.

but I can tell u this, the first part of group is very easy and relaxing for healer! the second stage is a pain in the butt.(by second stage, I mean the part after the guards are relased, when u walk up the steeps)
Dunno. Imo, the hard part for a healer starts on the final boss.
I can't really answer for the group XP really, maybe it's random.
But I'm pretty sure that the solo is fixed XP, cause I did the quest twice tonight, and got the same #. once before server reset, and once after server reset. Both times with no VP.

but I can tell u this, the first part of group is very easy and relaxing for healer! the second stage is a pain in the butt.(by second stage, I mean the part after the guards are relased, when u walk up the steeps)

Group is Mob XP.
Solo is fixed quest XP.

Yeah the second part is a lot harder on the healer, especially if you don't have a decent tank. Usually it's just a case of celestial when you get ported into the second miniboss room (just before the main boss room) then plant a tree and in the boss room just watch the boss, progressive heal after his AOE. After boss fear instantly cleanse then tank then ISS and heal the person the boss will go after immediately after fear, he always picks the same target.

Usually I keep the party full MP from the start until the boss is on about 70% hp, by then I use rebirth. Sometimes don't even need ribirth the whole instance even without summoner.

Has your clan's method been mentioned? I don't see how it could harm anything if you do things in a different way, however you're not saving all prisoners so it can't be a perfect menthod.

Added boss info to first post.
Usually it's just a case of celestial when you get ported into the second miniboss room (just before the main boss room) then plant a tree
I just run in together with a tank and then immediately set up a tree (by the way, it helps to have the space key assigned to the tree hotbar slot).
by the way, it helps to have the space key assigned to the tree hotbar slot.

hmm, never really thought of reassigning the keys for L2. I've always used enter chat with num 1-5 and F1-5 for important skills with most common skills bound to the 4 extra buttons on my mouse. Now I've got a Nostromo it's so much easier to play healer since all my heals, debuffs, buffs and nukes are under my fingers.

F1-F12, num 1-12 and QWERTY/ASDFG/Space would be perfect for hotbars.
1st about soldiers.
You can just leave them and it they are alive kill all reming before 6th stage starts at RB room.
Y-day somehow 8 survived .. I felt bad killing them all :(

Any ideas how to help healer not die ? :)
Tbh Since begging of instance I haven't seen situation when healer wouldn't died at least once.
Now is ok as 0 exp lose :)
For Robe, 1 slap of RB it is in many cases 15000+ dmg

As nuker I just jump, and I'm practically out of target unless I do lag.
What about healer?
1st about soldiers.
You can just leave them and it they are alive kill all reming before 6th stage starts at RB room.
Y-day somehow 8 survived .. I felt bad killing them all :(

Any ideas how to help healer not die ? :)
Tbh Since begging of instance I haven't seen situation when healer wouldn't died at least once.
Now is ok as 0 exp lose :)
For Robe, 1 slap of RB it is in many cases 15000+ dmg

As nuker I just jump, and I'm practically out of target unless I do lag.
What about healer?

How can the healer die? What kills it? How does the healer even get aggro?

P.S. The prisoners have tons less HP/Defense before the boss room than they do at the boss room.
Ferine1 ))

the biggest XP range problem would probably be, cause in party there are 85-89 lvls

so id say if you 85 with whole group of 86 youd get 600+mil exp

but if you have 5 lvl 89 and u lvl 86 and one more lvl 88 i think ud get somewhere around 340mil exp

i had many runs so far, and didnt notice any difference with or without prisoners...

maybe because most of my runs these prisoners were lagging and not attacking the boss...

we shall make a group of 86-87s and try a run with prisoners see how much we make exp

and

make a run with the same group, same vit but kill prisoners...

if you willing to test it ) let me know...
im available on friday...
Ferine1 ))

the biggest XP range problem would probably be, cause in party there are 85-89 lvls

so id say if you 85 with whole group of 86 youd get 600+mil exp

but if you have 5 lvl 89 and u lvl 86 and one more lvl 88 i think ud get somewhere around 340mil exp

i had many runs so far, and didnt notice any difference with or without prisoners...

maybe because most of my runs these prisoners were lagging and not attacking the boss...

we shall make a group of 86-87s and try a run with prisoners see how much we make exp

and

make a run with the same group, same vit but kill prisoners...

if you willing to test it ) let me know...
im available on friday...

That's how I tested it, virtually same party, same levels, same vit, one with prisoners one without. With prisoners we got 300m XP but did allow the support troops to do a decent amount of damage to the boss. The multiple parties I've done with no prisoners all gave exactly the same xp (544m). :)
the biggest XP range problem would probably be, cause in party there are 85-89 lvls

so id say if you 85 with whole group of 86 youd get 600+mil exp

but if you have 5 lvl 89 and u lvl 86 and one more lvl 88 i think ud get somewhere around 340mil exp.

^ this, sorry I wanted to post that my self.

I didn't and wont take a lvl 85. mentor buff, and XP needed for lvl up are so much different then 86-90. And my clan doesn't accept ppl below 86.

third, I'm pretty sure everyone in group was between 86 and 88. I don't believe we had a 89. but I could be wrong, one of them might of been 89.

But yeah, lvl range even small would effect totals.
* Get a summoner in party if you don't want to risk having MP problems if the healer is handicapped^ otherwise you should be fine.
Fixed :D

^or if the dds are 85 lvl and noobs
btw The instance can be done without healer or without Tank.
Especially without Tank

If you have decent level and gear don't waste your time ;p
That's how I tested it, virtually same party, same levels, same vit, one with prisoners one without. With prisoners we got 300m XP but did allow the support troops to do a decent amount of damage to the boss. The multiple parties I've done with no prisoners all gave exactly the same xp (544m). :)

yes, i see where you coming from, yet...when you did with multiple parties with no prisoners, were u in the same party(same toons, same lvls) where u get 300mil exp?

or

you made/joined totally random party, where you didnt know their lvls?

and since you said youve done it with same party same plp same vit same lvls, try to do that same but add 2 ppl who are 89lvl and see if it changes anything...

because if you 86 and someone in the party 89, there would be exp penalty for lvl 86, since GoD release what they say +/- 3 lvl exp penalty where it clearly works only 2 lvls lol

or im wrong
1st about soldiers.
You can just leave them and it they are alive kill all reming before 6th stage starts at RB room.
Y-day somehow 8 survived .. I felt bad killing them all :(

Any ideas how to help healer not die ? :)
Tbh Since begging of instance I haven't seen situation when healer wouldn't died at least once.
Now is ok as 0 exp lose :)
For Robe, 1 slap of RB it is in many cases 15000+ dmg

As nuker I just jump, and I'm practically out of target unless I do lag.
What about healer?
u must be terrible

im in robe i tank every boss
no npc's die at all except prisonners which is cus i simply dont give a **** about them

wts attribute stones?
Take care not to die the last second...
As a Healer I save Party Celestial for that...Even the most squishiest feoh or othel wont stop attacking in the end...

I had a bot iss in the pt so I killed him just before the boss dies..the othel died because as I said the iss was bot he hadn't given him Knight's Harmony and after rezing the othel the feoh dies :eek:... Result: QQ 5/7 party 1-1.5% less xp
Any ideas how to help healer not die ? :)

maybe party with better healers? even had group with one healer and 2 mages, many healers complain about not keeping up with mp and so on, others have no problem with that. really depends of healer play style, so far i didnt get in party with any healer that died, only had some dagger or archer getting 1 shot so far. sometimes i used mass hell binding when mobs at final stage have gone the wrong way and gave tank some time to aggro. with a 91 mage its even easier to group mobs together.
if you are 8x on chronos go with ferine, im sure he has the time and can show you how not to die lol. usually the better healers are doing groups with clan/friends.
u must be terrible

im in robe i tank every boss
no npc's die at all except prisonners which is cus i simply dont give a **** about them

wts attribute stones?

Hmm have I said - I'm dying here?
I'm not healer and I think I died once here after mega lag.

Who said about taking care of dying NPC?!
I said I had to kill them as I didn't want them be alive :)

I know my English is not perfect but I think it wasn't so bad - Learn to read with understanding.
maybe party with better healers? even had group with one healer and 2 mages, many healers complain about not keeping up with mp and so on, others have no problem with that. really depends of healer play style, so far i didnt get in party with any healer that died, only had some dagger or archer getting 1 shot so far. sometimes i used mass hell binding when mobs at final stage have gone the wrong way and gave tank some time to aggro. with a 91 mage its even easier to group mobs together.
if you are 8x on chronos go with ferine, im sure he has the time and can show you how not to die lol. usually the better healers are doing groups with clan/friends.

Boss agro randomly someone and keep chasing that after nearly every fear. If the healer is the lucky one... really doesnt matter how good it is, at some point will die 1 hited.
Any ideas how to help healer not die ? :)
Tbh Since begging of instance I haven't seen situation when healer wouldn't died at least once.
What about healer?

I had party with a Healer that denied to buff Fairy of Life and still he didn't die (Imagine!)
As a Tank on that pt I didn't die either on 2nd room and 3rd room when he dc and from some bug (I used Mass Hate near the boss) the Boss was hitting me from Stage two and we couldn't target it till Stage seven.
(Immortal Armor 2 parts +3 rest +0 Vorpal Jewels 86 lvl)

Its all about Kitting...

Anyway to the point The healer should keep distance form the RB...In most cases I didn't get a single fear from the Boss.
You can see its going to do sth when it stops either AoE damage skill or AoE Fear and if you target it you can see it casting the skill...
maybe party with better healers?.

I'm ofc talking about last stage when RB is.
As I understand it is not that all have seen dead healer here.

I've asked about healers as in few last parties - all were fine (in terms not dead ) except healer.
As there were different people (I think 4 - from ally/clan) I draw conclusion :
healers have problem here.

What I understand - those 4 healer have problem not all as class :D
yes, i see where you coming from, yet...when you did with multiple parties with no prisoners, were u in the same party(same toons, same lvls) where u get 300mil exp?

or

you made/joined totally random party, where you didnt know their lvls?

and since you said youve done it with same party same plp same vit same lvls, try to do that same but add 2 ppl who are 89lvl and see if it changes anything...

because if you 86 and someone in the party 89, there would be exp penalty for lvl 86, since GoD release what they say +/- 3 lvl exp penalty where it clearly works only 2 lvls lol

or im wrong


2x party with old friends where we saved and didn't save the prisoners and noticed the xp difference. Both times I was 87 and there was level 89s in party.
1x clan party including level 89s, killed prisoners.
4x party matching parties of random levels including lvl 85s, killed prisoners.

Apart from the one raid where I saved all the prisoners I've had exactly the same xp (oh and apart form the raid where I only popped vit the second after the boss died ><).

I may well be wrong and there was something else that changed the XP, but at the moment it seems most likely it was the prisoners hitting the boss that took XP since they did damage to the mob.
Ferine1 ))

the biggest XP range problem would probably be, cause in party there are 85-89 lvls

so id say if you 85 with whole group of 86 youd get 600+mil exp



at 85 in a group of rest being 86-87
I got 986kk xp with Mentor+Vitality
maybe party with better healers? even had group with one healer and 2 mages, many healers complain about not keeping up with mp and so on, others have no problem with that.
well, this also depends on party, and nukers.
recharging is time consuming after awakening. it takes me full 2 minutes on max cast speed to pass my whole mana pool to somebody else (and that is without waiting for recharge over time effect to end which is of course less MP efficient).
if you have a party that requires much healing attention then obviously you will be recharging less. and also if nukers spam their nukes like crazy you won't keep up with their MP consumption. that is experience on lvl 85, on higher lvls it may ofc get better.
and I haven't died in this instance yet, although I experienced some hot moments :p
Boss agro randomly someone and keep chasing that after nearly every fear. If the healer is the lucky one... really doesnt matter how good it is, at some point will die 1 hited.
yea, boss is randomly chasing someone and it did chase me a few times xD. i usually dont get 1 shot and i wear robe as mage and wizard harmony, maybe its because i have like 270 dark resist? i see that boss has dark attack in group. im sure every other non-robe class out there has more pdef than me and even more hp so i think its the player fault not the class fault.
Any ideas how to help healer not die ? :)

Tell the party to stay in the back of the room for the earlier stages; tanks gathers the mobs, then they can kill them.

Tell the healer to stay the **** away from the boss at all times. If he sees the boss running for him (usually after he cast Fear), he'll have enough distance to out-run him easily. And most of the time, the boss will aggro someone nearer anyway.
^or if the dds are 85 lvl and noobs
Which (surprise! surprise!) is pretty common in Kartia 85.

Anyway, you will get more XP per Kartia run if the rest of your party is 85 and not 89 ;)
Boss agro randomly someone and keep chasing that after nearly every fear. If the healer is the lucky one... really doesnt matter how good it is, at some point will die 1 hited.

No. If the healer is agro'd by the boss, the healer can Dissolve and kite it until someone pulls it back off of him or her. Even without remembering to Dissolve, the healer should be running faster than the boss and should be able to kite it indefinitely. A healer shouldn't be dead in the Kartia instance, solo or group. If your healer is dieing in there, try a different healer, one who bothered to learn to play the class and uses more than 3 of the 36 healer skills to do so.
Any ideas how to help healer not die ? :)
Tbh Since begging of instance I haven't seen situation when healer wouldn't died at least once.
Now is ok as 0 exp lose :)
For Robe, 1 slap of RB it is in many cases 15000+ dmg
As nuker I just jump, and I'm practically out of target unless I do lag.
What about healer?
Do you have a nuker party?

Keep all the nukers reasonably close to each other. Running through the whole boss room to cast recharges is neither safe nor fun.
No. If the healer is agro'd by the boss, the healer can Dissolve and kite it until someone pulls it back off of him or her. Even without remembering to Dissolve, the healer should be running faster than the boss and should be able to kite it indefinitely. A healer shouldn't be dead in the Kartia instance, solo or group. If your healer is dieing in there, try a different healer, one who bothered to learn to play the class and uses more than 3 of the 36 healer skills to do so.

Can't always be the healers fault.
I do this often with a constant group with absolutely no problem at all.
Joined a random group where the tank never had agro. Yes i ran, used CS etc. But in the end it did catch me once.
Ive since added more element to armour and it seems to help a lot but a tank needs to do more then hate and mass hate to keep agro and some tanks don't quite realise that yet, even at 90+

Also as for that disolve skill, I've used it plenty in different situations. I don't think i seen it start working in any reliable way till mobs in SOA turned blue for me and i never seen it once affect raid agro
Can't always be the healers fault.
I do this often with a constant group with absolutely no problem at all.
Joined a random group where the tank never had agro. Yes i ran, used CS etc. But in the end it did catch me once.
Ive since added more element to armour and it seems to help a lot but a tank needs to do more then hate and mass hate to keep agro and some tanks don't quite realise that yet, even at 90+

Also as for that disolve skill, I've used it plenty in different situations. I don't think i seen it start working in any reliable way till mobs in SOA turned blue for me and i never seen it once affect raid agro

1. Don't join a random group. Join a clan and play the game as it was intended, pvp and all.
2. In Kartia, there is no tank who can keep agro on that boss 100% of the time. It randomly re-agros. People should know that and be prepared for it. You don't find experienced players in random groups often. Ergo, don't join a random group.
3. Gear matters. The top clans on your server don't just hoarde the good gear for pvp - it matters in pve also. Element your gear, max safe + it at minimum, and select the right set bonuses to maximize your play. Most people in random groups don't have great or even good gear. One or two party members with crap gear can be compensated for in an otherwise stacked group. Seven cannot. Join a clan with players who work together to make sure they're all well geared. Don't join a random group.
4. Dissolve doesn't affect the raid agro. It does, however, give you a huge burst of speed which allows you to run ahead of the boss and not be hit by it and time to target yourself and prepare to spam heal if necessary. If he one hits you, and you've done everything else possible to survive, then you are undergeared. Either don't do the instance again until your gear is better or make sure you're in a group which can carry you, knowing you might die, so remember to use salvation and noble buff yourself. How to be in a group which can carry you? Don't join a random group.

This game was meant to be played on teams - the top clans on your server don't beat everyone because they bot and ebay (though, yes, some number of them do), they beat everyone because they work together. They aren't just a bunch of solo-ers. The random party matching allows lower level players to begin to learn both the need to work together and how to work together. It shouldn't be used by people approaching end game content, and those who do use it so, shouldn't continue to be amazed by how terrible the groups are. If you're awakened, and you're not in an active clan, you're not doing something right, and you're missing the point of the game, entirely.
1. Don't join a random group.


....... If you're awakened, and you're not in an active clan, you're not doing something right, and you're missing the point of the game, entirely.

Actually I love random groups for the fact that with a good party very little goes wrong, in a bad party you learn what can go wrong and how to deal with it. In randoms you learn alot about other classes and what not to do. You can experiment with skills, learn new tricks off party members and build muscle reaction and knowledge of dealing with bad situations.

There is more to learn from looking for an answer to a problem than knowing the actual answer it's self.



As for the clan thing, yeah I miss being in well organised clans. I've been mostly solo since something like the patch after Kameal, although I spent a good amount of time in smaller clans. I generally do fine although can't solo in GoD like old L2. I really miss the organisation and teamwork there used to be back when I was in top clans, still not found anything as good as my const in C4.

Even a large portion of the bigger clans now seem to lack game understanding, co-ordination and organisation. The ones who are organised all have their own cliques and generally don't recruit or pvp since they make alliances with their only worthy competition.
********s.. I am Pro Healer and can keep alive my pt.

Stop cry and learn how to play your char.
Even a large portion of the bigger clans now seem to lack game understanding, co-ordination and organisation. The ones who are organised all have their own cliques and generally don't recruit or pvp since they make alliances with their only worthy competition.

They do recruit constantly, but selectively. And why not? If you're not pretty much self-sufficient, what do you bring to the table?

And they do pvp, every day. I get at least +1 every day I log in.
many healers complain about not keeping up with mp and so on, others have no problem with that.
I play healer main and I lol at all the other healers who dont know how to properly use the new recharge.

And yes, 1 healer is more than enough to keep a full party alive and with MP.

Learn how to use the new celestial shield. It only has 3 minutes cooldown, you know?
You don't need 2 healers unless you are some ****** aeore who don't accept resurrect unless it comes from another healer.
It happen to me once at daily SOA, when the healer didn't want res from ISS and the whole party died.
If you are one of those persons, don't ever join my party. I hate the XP *****ing and selfishness.
I made kartia group yesterday with randoms and the healer never died.(we had one in immortal lvl 86).
The kill the prisoners to gain more exp is cr4p...you keep them alive to help you in boss room, but if you are confidant in your pty, *** them.
Concentrate on your party members , not on the prisoners so you won't die and come *****ing on forums, that you need 2 healers.
A tip for middle room (the one before the RB):
- before you get ported, cast party celestial with your ISS.
Why? Because some might have lag at porting and you might wake up dead or impossible to move, having mobs all over you.
And another , which is common sense for me:
- always keep the RB in the middle of the room, so you can have space to run when feared.
They do recruit constantly, but selectively. And why not? If you're not pretty much self-sufficient, what do you bring to the table?

And they do pvp, every day. I get at least +1 every day I log in.

Tbh I haven't applied to any of the bigger clans yet. Even though you need parties now, being in a good clan doesn't mean you'll get any groups and you can't easily use party matching when your in a warred clan.

There's only one of the bigger clans I don't know people in on Chronos. I've always had decent gear, base epics and enough boxes to form 1 and a half parties let alone xp. I only came back in december after a year orseo break and I've just not had the right level since GoD or confidence that I'd actually level faster in a big clan yet.
You don't need 2 healers unless you are some ****** aeore who don't accept resurrect unless it comes from another healer.

+1 to that, although -1 because decent healers won't get themselves killed and even if they do it'll be a rare occourence and they'll have salvation. Never seen the absolute need for 2 healers in anything yet.


The kill the prisoners to gain more exp is cr4p...you keep them alive to help you in boss room, but if you are confidant in your pty, *** them.

I get the impression your just saying what you think and haven't actually tested to see the difference with XP.
I only accept bless rez :) (So carry brez in you inventory or you will be wiped when I die).
Prisoners steal boss XP on group. so kill them.
when boss agro Mage/DD'sI lets them die (rez+nobless have less mana cost then spam heal on them).
I normally save party celestial for the last hit on the boss.
The solo instance its pretty easy for healers even without iss buffs
And party lvl 3 buff helps alot.
I only accept bless rez :) (So carry brez in you inventory or you will be wiped when I die).
when boss agro Mage/DD'sI lets them die (rez+nobless have less mana cost then spam heal on them).

I lol'ed
Any tips for a lowbie slowbie greenie tank for the final boss?

Like "use rage aura to run faster and debuff the boss? no, use challenge aura to generate more aggro!" or "summon your pet, use its stun when the boss tries to do something funny!". I could test them by myself, but if someone already tested them and they resulted in a party wipe, I'd prefer to avoid them :D
Any tips for a lowbie slowbie greenie tank for the final boss?

Like "use rage aura to run faster and debuff the boss? no, use challenge aura to generate more aggro!" or "summon your pet, use its stun when the boss tries to do something funny!". I could test them by myself, but if someone already tested them and they resulted in a party wipe, I'd prefer to avoid them :D

Use Rage Aura for solo, Challenge Aura for group.

Don't bother with the pet at the final boss (it can help a bit with the minions in the ways before though), it dies too fast.

Don't use AoE hate near the petrified boss before wave 7, it tends to wake him up (stupid bugged crap ...), but you will still be unable to attack - or even target - him until wave 7.

Third room, solo: You can go AFK in some corner there if your equipment doesn't suck, at least after you dealt with the minions of wave 7. Watch your buff timers though.

Second room, group: See what you can kill outside, Knight Frenzy, run in, others follow a few seconds later, gather those mobs and hit UD. This way, your healer won't get ganked on porting in.

I heard you can pull the soldiers off the pedestal in the first room too; I'd have to try it to be sure, but if you can, this could help you keeping them alive. As usual, only bother trying that in solo instance.
I only accept bless rez :) (So carry brez in you inventory or you will be wiped when I die).
when boss agro Mage/DD'sI lets them die (rez+nobless have less mana cost then spam heal on them).


And THIS IS A PRO HEALER !! YAWNNNN, let do like that and hear the pt member rage. :)). Save your fakking MP and kill the boss your self. You're healer , your job is healing, not to let ppl die, cuz 30 sec cooldown on Bless Res of healer is not a joke, try to let pt member die and see the result. :D.
Don't blame me back, I'm so noob and gey. :o
In the solo one I can just stand in the room doing nothing. Sure, it will be slightly faster if I spam skills.

The group one is not a problem either till the stage 7 in the final room. It's just my unability to keep the boss on leash that bothers me :(

(adblocked the sig of the previous poster, btw)
In the solo one I can just stand in the room doing nothing. Sure, it will be slightly faster if I spam skills.

The group one is not a problem either till the stage 7 in the final room. It's just my unability to keep the boss on leash that bothers me :(

Nobody can keep him on a leash. If you tank him 50% of the time, you're doing fine. Rest of the time you end up feared and he runs off to hunt some other random member of your party, no matter what you do.
You can summon some pet and let them hit him, quite funny too.:D. Since I'm a healer, I spam mark of lumi on him and keep attack him as far as I can , and always be safe.:p.
I get the impression your just saying what you think and haven't actually tested to see the difference with XP.

You think wrong..The slightly different XP you notice is because of the party members lvl, not because of the guards.
And yes, it's r3tarded that it's influenced by vitality.

I only accept bless rez :) (So carry brez in you inventory or you will be wiped when I die).
Prisoners steal boss XP on group. so kill them.
when boss agro Mage/DD'sI lets them die (rez+nobless have less mana cost then spam heal on them).
I normally save party celestial for the last hit on the boss.
The solo instance its pretty easy for healers even without iss buffs
And party lvl 3 buff helps alot.

This is a perfect example of a healer who will get instant dismiss from my party. I care about of the well being of a party not 1 char.

In the solo one I can just stand in the room doing nothing. Sure, it will be slightly faster if I spam skills.

The group one is not a problem either till the stage 7 in the final room. It's just my unability to keep the boss on leash that bothers me :(

(adblocked the sig of the previous poster, btw)

Do you keep zaken on you, or freya at all times?
Better advice othell rogues to request knight harmony...wizard archer healer to keep the distance and all will be fine. Especially the healer, shouldn't get feared or get damage. the boss AOE skills have no more than 600 range.
To be honest I think it's far more easy the group kartia than the solo one.
Nobody can keep him on a leash. If you tank him 50% of the time, you're doing fine.
I've seen tanks doing much better.

It might have something to do with me playing the purger, though :rolleyes:
I've seen tanks doing much better.

It might have something to do with me playing the purger, though :rolleyes:

I wrote "fine", not "exceptional", but "fine" is good enough for this instance. It's mostly a matter of your resistance to getting feared, really. :)

... and FFS, our Knight Cubic could hurry up a little with removing debuffs; most of the time the Fear just runs out on its own! :D
If I play a healer and don't need to recharge those ranged classes, I keep the target on the boss to see what debuffs it has and what skills it casts. If it casts fear, I switch target to the tank and get ready to cast the purge.

The cubic is mostly useless, at least at low levels.
If I play a healer and don't need to recharge those ranged classes, I keep the target on the boss to see what debuffs it has and what skills it casts. If it casts fear, I switch target to the tank and get ready to cast the purge.

The cubic is mostly useless, at least at low levels.

Yeah, this is what a healer should be doing, but it's not something I can help as tank much if they forget it. :)
You don't need 2 healers unless you are some ****** aeore who don't accept resurrect unless it comes from another healer.
It happen to me once at daily SOA, when the healer didn't want res from ISS and the whole party died.
If you are one of those persons, don't ever join my party. I hate the XP *****ing and selfishness.
I made kartia group yesterday with randoms and the healer never died.(we had one in immortal lvl 86).
The kill the prisoners to gain more exp is cr4p...you keep them alive to help you in boss room, but if you are confidant in your pty, *** them.
Concentrate on your party members , not on the prisoners so you won't die and come *****ing on forums, that you need 2 healers.
A tip for middle room (the one before the RB):
- before you get ported, cast party celestial with your ISS.
Why? Because some might have lag at porting and you might wake up dead or impossible to move, having mobs all over you.
And another , which is common sense for me:
- always keep the RB in the middle of the room, so you can have space to run when feared.

Are you serius? Me Rez you for 100% back xp and you wait to accept rez 50%, This means that you respect not the time to get wasted.

And ask you, you like to take rez 50%?
I only accept bless rez :) (So carry brez in you inventory or you will be wiped when I die).
Prisoners steal boss XP on group. so kill them.
when boss agro Mage/DD'sI lets them die (rez+nobless have less mana cost then spam heal on them).
I normally save party celestial for the last hit on the boss.
The solo instance its pretty easy for healers even without iss buffs
And party lvl 3 buff helps alot.

True Story
Are you serius? Me Rez you for 100% back xp and you wait to accept rez 50%, This means that you respect not the time to get wasted.

And ask you, you like to take rez 50%?

I don't care about the XP, I care about getting the things done:
- an instance
- a raid
- a quest
- killing the enemies.

Do you act in the same way at pvp too? Wait for 100% XP back? Where is the fun in pvp if you don't lose XP?

If not all members have CP potions or bres, you forfeit the fight?
I hate what has became of this game. It's all about who spends more, selfishness and anger.
I lol'ed

Why?

And THIS IS A PRO HEALER !! YAWNNNN, let do like that and hear the pt member rage. ). Save your fakking MP and kill the boss your self. You're healer , your job is healing, not to let ppl die, cuz 30 sec cooldown on Bless Res of healer is not a joke, try to let pt member die and see the result. .
Don't blame me back, I'm so noob and gey.

You sure, are you healer ? did you made to the final boss of this instance ? are you aware of the Boss constantly agro 1 range DPS all the time ? are you aware that you actually kill faster the boss if you just let that player die and let tank take agro again?

This is a perfect example of a healer who will get instant dismiss from my party. I care about of the well being of a party not 1 char.

You will have Lucky to have a healer like me on party. and no I will not accept normal rez's from selfish players like you :) if you realy care about of the well being of the party you will not say something stupid like "rez the healer with iss rez"
I don't care about the XP, I care about getting the things done:
- an instance
- a raid
- a quest
- killing the enemies.

Do you act in the same way at pvp too? Wait for 100% XP back? Where is the fun in pvp if you don't lose XP?

If not all members have CP potions or bres, you forfeit the fight?
I hate what has became of this game. It's all about who spends more, selfishness and anger.

Are you totally serious finally, you see me speak for pvp ? speak for PVE
You will have Lucky to have a healer like me on party. and no I will not accept normal rez's from selfish players like you :) if you realy care about of the well being of the party you will not say something stupid like "rez the healer with iss rez"

Can't you read the post above? I DON'T CARE ABOUT XP!!

You go to antharas and there is only one man alive, an ISS who doesn't have a bres. You accept the res or go to village all?
Can't you read the post above? I DON'T CARE ABOUT XP!!

You go to antharas and there is only one man alive, an ISS who doesn't have a bres. You accept the res or go to village all?

f.... ******ed EPICs no PVE
I don't care about the XP, I care about getting the things done:
- an instance
- a raid
- a quest
- killing the enemies.

You don't care because you have a healer that rez you.

Do you act in the same way at pvp too? Wait for 100% XP back? Where is the fun in pvp if you don't lose XP?

I only pvp with clan, and clan mates always have brez. if they don't of course I accept a iss rez for the clan. but never for radoms players.

If not all members have CP potions or bres, you forfeit the fight?
I hate what has became of this game. It's all about who spends more, selfishness and anger.

The game its the same as before, what are you talking about ?

Can't you read the post above? I DON'T CARE ABOUT XP!!

You go to antharas and there is only one man alive, an ISS who doesn't have a bres. You accept the res or go to village all?

Stupid examples don't make you preview posts have sense.
stupid examples..pff
PVE is not only about farming normal mobs.
ok, this post is about kartia.
You are at the boss and only an ISS can res you? you accept the res or fail the instance? We are talking about kartia group , aren't we?
This is PVE too

P.S. no, I don't have a healer always with me. I've been res many times with normal res and thanked the player for it.
I love when people cry about losing xp like it's hard to get back or something, especially healers. By choosing that class, you accept the possibility you may have to take a less-than-amazing rez from time to time. That's always been the reality of this game: healers get crappy rez. Join a clan with clan luck 2 and 50% rez from ch/fort and tap like a man.
I love when people cry about losing xp like it's hard to get back or something, especially healers. By choosing that class, you accept the possibility you may have to take a less-than-amazing rez from time to time. That's always been the reality of this game: healers get crappy rez. Join a clan with clan luck 2 and 50% rez from ch/fort and tap like a man.
healer and tanks can afford to jump from party to party because everyone's looking for one, so they don't give a **** about you if you don't satisfy their every need.


P.S. What's wrong with this censorship? I can't write d a m n but you can write crap?
stupid examples..pff
PVE is not only about farming normal mobs.
ok, this post is about kartia.
You are at the boss and only an ISS can res you? you accept the res or fail the instance? We are talking about kartia group , aren't we?
This is PVE too

P.S. no, I don't have a healer always with me. I've been res many times with normal res and thanked the player for it.

I don't die at katria instance. and I will not accept a iss rez even if that could happen. And about clan members they are not selfish enough for not rez me with bless rez, they know how hard its to lose even 1% in this game.
And ask you, you like to take rez 50%?
Maybe when I'm 95+ I will start to worry about XP loss on death. But before that, the best rez is the fastest one.

I do carry a pack of brezzes on my tank, but just because sometimes it will be the fastest rez in the party.
You sure, are you healer ? did you made to the final boss of this instance ? are you aware of the Boss constantly agro 1 range DPS all the time ? are you aware that you actually kill faster the boss if you just let that player die and let tank take agro again?



Sure, I'm a healer from very begin of this server. And I can gladly say that I can go Kartina and not let anyone die easily. Every1 go with me come back with thumbs up. Stop FAPPING your self and think you're pro while you make ppl die. Go suck with it. Just see how many ppl on this topic agree with you, and then how many will dismiss you when they see wooo taaa faaa you just type.
And 1 more, I think you can never die in Kartina as a healer, learn how to keep distance, how to help pt with best range of progessive heal, learn the way this skill act, and never fail.
P/S : LOL, pro healer.
Back on topic again.

Just done another group Kartia. I'm always willing to take on board what others say and since people are saying prisoners don't make a difference I saved 2 and buffed them.

This round when saving 2 prisoners and buffing them I got only 477m XP with vit + mentee + overhit.

So that makes 300m xp saving ~8 prisoners, 477m saving 2 prisoners and exactly 544m xp the other 6 times when I've saved 0 prisoners.

I'm happy to stick with my original statement that saving prisoners does = less xp due to the fact that xp didn't change 6 other rounds in different groups but was less saving 2 prisoners and significantly less saving 8 prisoners.
I checked pulling the prisoners off the platform as tank (with Chain Strike). Works like a charm; I pulled 6 to the bottom of the stairs and all 6 survived. At 31 minutes almost the quickest solo Kartia I ever did, but then I had no GM buffs this time. :)
I checked pulling the prisoners off the platform as tank (with Chain Strike). Works like a charm; I pulled 6 to the bottom of the stairs and all 6 survived. At 31 minutes almost the quickest solo Kartia I ever did, but then I had no GM buffs this time. :)

Nice, I also worked out that knockback skills work to push the prisoners down the stairs. I still lost a few so maybe I didn't push them down far enough, I was only playing about anyway.
Just did this instance.

Whole party was mad that i killed the prisoners.

.... Until they saw the xp from boss at the end.


Confirmed, prisoners take your xp
Can't always be the healers fault.
I do this often with a constant group with absolutely no problem at all.
Joined a random group where the tank never had agro. Yes i ran, used CS etc. But in the end it did catch me once.
Ive since added more element to armour and it seems to help a lot but a tank needs to do more then hate and mass hate to keep agro and some tanks don't quite realise that yet, even at 90+

Also as for that disolve skill, I've used it plenty in different situations. I don't think i seen it start working in any reliable way till mobs in SOA turned blue for me and i never seen it once affect raid agro


What is your level? How many times you did Kartia?
Because You still haven't realized that aggro is NOT working on this boss...
You are blaming the Tank while it was clearly your fault. [Keep your distance from the Boss]
And you still get the +speed bonus even if it doesn't affect aggro on mobs.
I checked pulling the prisoners off the platform as tank (with Chain Strike). Works like a charm; I pulled 6 to the bottom of the stairs and all 6 survived. At 31 minutes almost the quickest solo Kartia I ever did, but then I had no GM buffs this time. :)

Excellent Tip
You think wrong..The slightly different XP you notice is because of the party members lvl, not because of the guards.
And yes, it's r3tarded that it's influenced by vitality.


I only accept bless rez (So carry brez in you inventory or you will be wiped when I die).
Prisoners steal boss XP on group. so kill them.
when boss agro Mage/DD'sI lets them die (rez+nobless have less mana cost then spam heal on them).
I normally save party celestial for the last hit on the boss.
This is a perfect example of a healer who will get instant dismiss from my party. I care about of the well being of a party not 1 char.


This attitude will only get your *** kicked from the party even if you are the party leader. I have seen it happening in soa many times. Ppl will leave the party and ask the healer to invite them or join other parties
You are wrong in every single matter...

You must be one of those expert iss that buff Warriors Harmony on Healer Feohs and Tank and then emo when ppl shout at them.
do you think every healer is right and the others wrong? there are gazillion healers of fail healers, they have no idea how to play that class. there are always other healers to take their place but of course you guys once you get a fail one you still keeping him because you think you wont get another one.

confirmed that at 8x is 544mil xp with vit+mentee and doesnt matter the lvl of party members
do you think every healer is right and the others wrong? there are gazillion healers of fail healers, they have no idea how to play that class. there are always other healers to take their place but of course you guys once you get a fail one you still keeping him because you think you wont get another one.

confirmed that at 8x is 544mil xp with vit+mentee and doesnt matter the lvl of party members

507m XP with no vit no mentee at level 87 with one prisoner.
thats where you are lying, without vit/mentee doesnt even go past 250m xp or so, everyone can confirm that
507m XP with no vit no mentee at level 87 with one prisoner.

Why do people insist on chatting complete bull on forums here? Did you kill half the party before the boss died or something?

544m xp with vit + mentee - no prisoners - ~5 times.
477m xp with vit + mentee - 2 prisoners - 1 time.
300m xp with vit + mentee - 8 prisoners - 1 time.
290m xp with mentee, no vit - no prisoners -1 time.

If there was any variance in the 5 times I've done it with vit+mentee+no prisoners I'd be less sure but you can't ignore fact over fiction.
507m XP with no vit no mentee at level 87 with one prisoner.


Be nice to see a screen of this one :)
I only accept bless rez :) (So carry brez in you inventory or you will be wiped when I die).
You die there? WTF are you staying next to boss or something? I didn't die at all in group Kartia.
Prisoners steal boss XP on group. so kill them.
Thank you for telling us, the thread is useless after you say it now.
when boss agro Mage/DD'sI lets them die (rez+nobless have less mana cost then spam heal on them).
Did you hear about a skill called Fairy of life? You dont need to spam heal on them. The fairy do that for you. You just keep progressive heal.
I normally save party celestial for the last hit on the boss.
Why> He hits hard when he dies?
The solo instance its pretty easy for healers even without iss buffs
And party lvl 3 buff helps alot.
I cant agrue about this. True it is easy. But in group Kartia... if you're acting like this than your CP needs a new healer.. or the randoms you was in will never take you again.
Sure, I'm a healer from very begin of this server.

gratz, you want a cookie ?

And I can gladly say that I can go Kartina and not let anyone die easily.

And you spend like 30m+ doing this instance while I do it in less then 20m. gratz you are so good.

Every1 go with me come back with thumbs up.

gratz, you want a cookie ?

Stop FAPPING your self and think you're pro while you make ppl die.

poor guy died :( , I'm so sad :( .

Go suck with it. Just see how many ppl on this topic agree with you, and then how many will dismiss you when they see wooo taaa faaa you just type.

Just because you don't agree with me dosent make me bad healer or you a good one. I do katria the fast way without emo boys that cant andle die and be rezed(100%).

And 1 more, I think you can never die in Kartina as a healer, learn how to keep distance, how to help pt with best range of progessive heal, learn the way this skill act, and never fail.
P/S : LOL, pro healer.

I know how to play my healer, I don't need lessons from you.
I cant agrue about this. True it is easy. But in group Kartia... if you're acting like this than your CP needs a new healer.. or the randoms you was in will never take you again. I only accept bless rez (So carry brez in you inventory or you will be wiped when I die).
You die there? WTF are you staying next to boss or something? I didn't die at all in group Kartia.
Read the rest of thread. you will understand, even a ****** will understand after read, so read.
Prisoners steal boss XP on group. so kill them.
Thank you for telling us, the thread is useless after you say it now.
Ofcourse its useless, everyone with brain will understand that prisoners steal Xp, whats your point ?
when boss agro Mage/DD'sI lets them die (rez+nobless have less mana cost then spam heal on them).
Did you hear about a skill called Fairy of life? You dont need to spam heal on them. The fairy do that for you. You just keep progressive heal.
LOL are you a healer ? trolling ? :D, good one :)
I normally save party celestial for the last hit on the boss.
Why> He hits hard when he dies?
No, because he can kill someone from the party in the last moment, and make someone lose the amazing XP :), but if you are healer you already know that :rolleyes:.


Fairy of life ... lol good one
Do you keep zaken on you, or freya at all times?
Mental attack resistance? Makes sense. So, should I keep Spirit Aura too?

Better advice othell rogues to request knight harmony...
Ok, but what harmony for a tank? Wizard's for skill reuse or Warrior's for boosted hate from regular attack (and either for +8 runspeed)?

Also, can Spike Shield reflect Fear on the boss?
Hint: Use Dark Backfire on Raid after 3-4 skills boss MP end.
take one http://tinypic.com/r/6fxq34/5

http://tinypic.com/r/6fxq34/5
It's the solo one. I thought we were speaking about the group one.

Hint: Use Dark Backfire on Raid after 3-4 skills boss MP end.
I keep Dark Backfire on the boss constantly, just to decrease its attack speed. It still casts skills quite regularly.
Hint: Use Dark Backfire on Raid after 3-4 skills boss MP end.
I regularly use it, but the boss doesn't seem to stop using skills. :confused:

I know it's off-topic, but does Fairy of Life have some usefulness? When I cast it on myself, it doesn't seem to have some effect... No regen, no heals, nothing I can see. :confused:
Firstly raidboss MP regens REALLY fast. I always dark backfire the boss and keep it on, but it doesn't seem to do skills much less.

I regularly use it, but the boss doesn't seem to stop using skills. :confused:

I know it's off-topic, but does Fairy of Life have some usefulness? When I cast it on myself, it doesn't seem to have some effect... No regen, no heals, nothing I can see. :confused:

Fairy of life is the awakened version of Bless the Blood and gives heals at random when hit, so you won't notice anything immediately. It's really useful to buff the tank with, especially in places like SOA.
I regularly use it, but the boss doesn't seem to stop using skills. :confused:

I know it's off-topic, but does Fairy of Life have some usefulness? When I cast it on myself, it doesn't seem to have some effect... No regen, no heals, nothing I can see. :confused:

Fairy of Life its only useful on tank, i didn't find any more use for it. Like Ferine1 say its help a bit when you are making trains in SOA, maybe after enchanted it works better.
This attitude will only get your *** kicked from the party even if you are the party leader. I have seen it happening in soa many times. Ppl will leave the party and ask the healer to invite them or join other parties
You are wrong in every single matter...

You must be one of those expert iss that buff Warriors Harmony on Healer Feohs and Tank and then emo when ppl shout at them.

I have never been dismissed from the party because I do know how to play my char and only one healer died on my watch and didn't accepted the res.
When that happened all left party, because no one had bres and the healer didn't want my res.
Like someone said, as a healer you must expect less than god-like XP back when you die.
If you are not ISS, don't talk about my skills or how to use them...
Like someone said, as a healer you must expect less than god-like XP back when you die.
Let's put it this way:

If you are a healer or a tank and you go in with a random group, expect to be 50% rezzed if you die. If you don't like it, don't go in. Period.
Let's put it this way:

If you are a healer or a tank and you go in with a random group, expect to be 50% rezzed if you die. If you don't like it, don't go in. Period.

no /leave party period :)
Fairy of life is the awakened version of Bless the Blood and gives heals at random when hit, so you won't notice anything immediately. It's really useful to buff the tank with, especially in places like SOA.
Ah that's why, the description was a bit misleading. Thanks to you and siulx.
I don't know how you see fairy of life useful only on tank in soa. It is most useful there, BUT it is always useful on Kartia on random agro. As a healer, you MUST keep an eye on all party members. If the boss run into the mage, which is RANGE char, you put fairy on him, the fairy heals after boss hits once. You as a healer keeping progressive heal, balance life, rarely on pve briliant heal. The hitted target is one hitted ONLY if he is in the instance in dynasty. And if he do that, he should know he ll die no matter what. That is for range chars. For melee once there... the boss pick random agro and running, fearing so they barely hit. However it is not that hard to keep them alive as well. Fairy is useful skill. The fact that some people dont use it is a choice of course. But a guy/girl to write in this forum, that he prefers to use res + noblesse cuz it saves him/her mana is ridiculous.
Let's put it this way:

If you are a healer or a tank and you go in with a random group, expect to be 50% rezzed if you die. If you don't like it, don't go in. Period.

I understand how this usually plays out but am I the only Iss that carries BREZ scrolls (and is willing to use them)?
I don't know how you see fairy of life useful only on tank in soa. It is most useful there, BUT it is always useful on Kartia on random agro. As a healer, you MUST keep an eye on all party members. If the boss run into the mage, which is RANGE char, you put fairy on him, the fairy heals after boss hits once. You as a healer keeping progressive heal, balance life, rarely on pve briliant heal. The hitted target is one hitted ONLY if he is in the instance in dynasty. And if he do that, he should know he ll die no matter what. That is for range chars. For melee once there... the boss pick random agro and running, fearing so they barely hit. However it is not that hard to keep them alive as well. Fairy is useful skill. The fact that some people dont use it is a choice of course. But a guy/girl to write in this forum, that he prefers to use res + noblesse cuz it saves him/her mana is ridiculous.

I dont know how you find use for fairy of life in a low P.def char, gratz for that. nothing to say.

its not only mana save :), but keep going like that having the boss running around the room chasing your range DD. You don't need to explain how you "progressive heal" or "Balance life" everything. I explained my point, you can call it ridiculous or wtv, I make katria in 20m or less, everyone its happy, noone lose XP and everyone recieve 500kk+ xp with vit.

I understand how this usually plays out but am I the only Iss that carries BREZ scrolls (and is willing to use them)?

No you are not the only one, I have some in my friend list and they are instant invite from me for everything :)
I dont know how you find use for fairy of life in a low P.def char, gratz for that. nothing to say.
You have a point, fairy on a 1/2-shot character is a waste. However, I prefer healing than leaving people to die and rez them, you can have this luxury with the no xp loss event (iss rez=healer rez with this event on), but it's harder when people starts losing xp again.
And there's the issue of people kicked out of instance after 1 min. Rez+noblesse can be viable if there's only 1 mage regularly one-shot by the boss, it's harder to keep the party together when 2 or more people are so fragile. Well, it's the risky part of random parties too...
I understand how this usually plays out but am I the only Iss that carries BREZ scrolls (and is willing to use them)?
Those 2 seconds can cost a party wipe. Especially if the boss interrupts you.

I carry brezzes on my healer too, but they aren't full replacement for a fast rez.
When I enter the instance I make sure the ISS knows about the raid aggro and is ready. When we work out who the raid is picking on I tell the ISS to give them knights, regardless of class. Balance is always ready after fear when the boss hits it's victim, then progressive for 2nd hit. 60-70% of the time it's not a problem anyway since I almost always purify the tank instantly.

It's not that hard really.
It's much harder if you have ranged classes to recharge. Especially if they aren't aware of your recharge range limit.
Off topic:

With the rez thing I take any rez when I'm dead and party is dying, clanless, no clan luck, 20% is fine for me if party is dying. It's a very rare occasion I die anyway, and if I do it's even rarer I die without salvation. I've been known for clicking to town or just going on suicide missions for the lulz before.

I did really go emo one time though when I was dead in a safe zone, party was just resting with no mobs. I asked for brez and one of party rezzed me, I accepted without looking too much to find it was an ISS rez! Now THAT takes the ****. Since I had people I liked in party I carried on but I felt like pking the **** outta that *******.
You have a point, fairy on a 1/2-shot character is a waste. However, I prefer healing than leaving people to die and rez them, you can have this luxury with the no xp loss event (iss rez=healer rez with this event on), but it's harder when people starts losing xp again.
And there's the issue of people kicked out of instance after 1 min. Rez+noblesse can be viable if there's only 1 mage regularly one-shot by the boss, it's harder to keep the party together when 2 or more people are so fragile. Well, it's the risky part of random parties too...

Its not only because of this event and I carry brez with me in case of emergency.

Look, beside Tank boss normaly agro the same person everytime and its annoying (allways the archers or the Mage) for them to survive they have to run and flash from the boss and when they do that you have a tyrr /othel/Summoner pets/tank chasing the boss to give him dmg, Its more viable to let the archer/mage die and let the boss go back to tank so other DD's keep giving his dmg. Its faster and I know archer / mage will don't mind about this because they have 100% rez back + fast kartia. Others that dont aprove it can be proud of having a nice katria without any death, I prefer to have fastest.
It's much harder if you have ranged classes to recharge. Especially if they aren't aware of your recharge range limit.

Only problem I find with ranged is when they run all over the map so when you click to recharge you go near the boss and get feared. I usually get feared a couple of times a raid by accident, no biggie though.

Other than that the minute fear shows up on the parties debuff bar it's my %target party1 macro and spam cleanse.

As long as balance is used sparingly it's always up for emergency heals and is amazing for long ranged emergency heal.
Well, I do carry brezzes myself too.
I can't get why summoners insist on using melee pets for the boss instead of the ranged ones tho... o_o' Wouldn't it more efficient, since the boss keeps running after some ranged character who's kiting him anyway?
Well, I do carry brezzes myself too.
I can't get why summoners insist on using melee pets for the boss instead of the ranged ones tho... o_o' Wouldn't it more efficient, since the boss keeps running after some ranged character who's kiting him anyway?

Thats because melee pets give more dmg per second I think. Im not summoner to confirm it.

Only problem I find with ranged is when they run all over the map so when you click to recharge you go near the boss and get feared. I usually get feared a couple of times a raid by accident, no biggie though.

Thats another point for let them die :P, if they keep running with the boss in their ***** this may happen and cause a party wipe.
no biggie though.
I'm yet to see a failed Kartia group raid.

But, to be honest, some of them were dangerously close. Especially the one with 2 mages, 2 archers and a healer that never used purge or defuffs :rolleyes:
Thats because melee pets give more dmg per second I think. Im not summoner to confirm it.
Well, if the boss runs half the time, the cougars wouldn't even hit half the time, while the reapers can...
Well, if the boss runs half the time, the cougars wouldn't even hit half the time, while the reapers can...

the question is : why the boss runs half the time?
Well, I do carry brezzes myself too.
I can't get why summoners insist on using melee pets for the boss instead of the ranged ones tho... o_o' Wouldn't it more efficient, since the boss keeps running after some ranged character who's kiting him anyway?


I usually have all repears till end and i keep reapers on boss, BUT if ppl start to die i take out 1 reaper for a cougar to keep slow debuff on. (50%slow)

This boss looks like a zaken to me, agro seems to have no real influence, only sometimes, so he keeps running after healer or nuker most of times. TBH i think it's all about dmg and healing power going through agression...he goes to my summons aswell, but reaper only and not cougar (when used).
strange, boss never agro me, only Mage or archer so far.
strange, boss never agro me, only Mage or archer so far.
Lucky you, in every party ive been everyday of kartia the boss always goes to healer half of time.
I usually have all repears till end and i keep reapers on boss, BUT if ppl start to die i take out 1 reaper for a cougar to keep slow debuff on. (50%slow)
This makes sense, thank you.

Probably the aggro depends on level too, I made 2 Kartia group instances with a lv 85 Feoh friend, and the boss kept running towards him regardless of damage, hate, etc. That Feoh probably was the lowest level character in our party, poor soul. XD
strange, boss never agro me, only Mage or archer so far.

I have had the boss perma-agro on me several times. I've also seen him perma-agro archers. I haven't seen him go after our healers just yet...
Didn't read most after the first page, but if you are having issues doing the 90-95 solo kartia with healer, some suggestions I have are:

Select the healer, at the beginning, your party will do more damage without him

Buff your NPC helpers

Make sure to heal them, and kite enemies around and spam your aoe

make sure to kwwp yourself on target most the time for battle heal, unless macro'd

make sure to keep bosses debuffed
That Feoh probably was the lowest level character in our party, poor soul. XD

I actually believe this is the case... I went in with a level 85 Yul (Lowest of group) , he died a good 10 times, constantly being 1-2 shotted by final boss.
This makes sense, thank you.

Probably the aggro depends on level too, I made 2 Kartia group instances with a lv 85 Feoh friend, and the boss kept running towards him regardless of damage, hate, etc. That Feoh probably was the lowest level character in our party, poor soul. XD


I think it is true.
Y-day I did instance.
We have invited some Feoh.
He was(is?) 85 with S greade weapon (I think he become 85 just this day !)

He almost couldn't stand up.
Once he go rez, RB was chasing him and what I notice he not even had to hit RB :confused:

He was laying dead I think way more 10+ times.
Other thing he was really nobish, we had to learn him to use jump and use arcana shield.
Anyway we asked him to try not do anything - but RB was really focused on him, and if Tank was loosing aggro, RB instantly was chasing that poor soul :)

I think it was most 'safe' RB for our group

And you know .. RB dropped R grade nuker weapon .... and he got it :D
The tanks you guys find are absolutely horrible, then. The tank in my premade has never lost agro to a nuker or archer or healer at all in the 4 times Kartia has been done.
The tanks you guys find are absolutely horrible, then. The tank in my premade has never lost agro to a nuker or archer or healer at all in the 4 times Kartia has been done.
It has nothing to do with your tank. Your healer is good (or scripted), though.

Or maybe your tank is the lowest level toon in the group :rolleyes:
Yeah -- I gotta say that the aggro is definitely random in nature or influenced by less than usual mechanics. For example, we actually had one of our guys stop hitting all together for like 3 minutes (85 Tyrr), and the **** thing still kept going after him when we told him to go all the way across the room.

I personally have a lot of trouble keeping the boss targeted on me to the point where I personally question if my aggression, or any skills for that matter (to build Aggression), is even working on it and it's just pure chance it's targeting me.
The tanks you guys find are absolutely horrible, then. The tank in my premade has never lost agro to a nuker or archer or healer at all in the 4 times Kartia has been done.

Yea..by sheer coincidence, ~12 diferent tanks of various levels could not take agression of the final boss so therefore they're horrible..right? No.

The boss takes randomly a target.

I kinda believe this level theory, i am 87 and the boss never goes to me, altho it went to my reapers few times bust just for 1-2 attacks.
when boss agro Mage/DD'sI lets them die (rez+nobless have less mana cost then spam heal on them).


This is a really bad strategy. And I will tell you why.

I once did a teredor run that had a tyrr warrior with really crap gear, he might also have been 85, resulting in dmg penalty and increased dmg from the boss.

However, I told the ISS to give him Knight harmony after he got 2 shotted for the 2nd time.

However this was during a no exp loss event, so the player told me to: nah, ill keep warrior just rez me.

Guy keeps getting 2 shotted, rezed and nobled.

Eventually he starts wondering why he is attacking so slow, he still has full buffs..... but he also has full debuff. The new deathpenalty removed alot of atk speed and a ton of patk from him.

But hey, atleast he got to keep his precious buff right?

At least my healer never died :D
Yeah s/he's probably not factoring effect of death penalty.
Ofc not, he is a scrub healer.
You don't get death penalty inside Kartia, only from Teredor, Istina and Spezion instances, if I recall correctly...
Yeah s/he's probably not factoring effect of death penalty.

Also the fact that rez has a 30s re-use so wasting it needlessley means it's not ready if say the tank dies.

Personally I'm a bit crazy and do stupid things like heal people instead of letting them die intentionally.
Link to source claiming death penalty not applied on all deaths, only in specific areas plx.

Go.
Link to source claiming death penalty not applied on all deaths, only in specific areas plx.

Go.
I forgot a lot of bosses, but here it is: http://www.lineage2.com/en/game/patch-notes/goddess-of-destruction/character-changes/death-penalty.php

The Death Penalty debuff system has been removed from the game. Now, when a character dies, there is a chance that the character will be affected by the Shilen’s Breath debuff. There is a 100% chance of being affected by Shilen’s Breath if a character is killed by the following instanced dungeon raid bosses: Spezion, Teredor, Veridan, Kechi, Michaelo, Freya, Maliss, Isadora, Octavis, Istina, Balok, Baylor, the Fortuna boss, and Antharas.

Though I admit you don't take DP exclusively from those bosses, but I never experienced Shilen's Breath outside of Teredor... So, either it's a very rare debuff outside of boss areas, or you don't take it at all.
That one says there is a 100% chance to be affected by death penalty when dying to those specific bosses, aka every time you die you will be affected.

Is it suposed to read that you cant get death penalty anywhere else?

Sry, I have not died enough to see if death penalty is applied on mob death anymore, but that text doesnt really exclude it.
Sry, I have not died enough to see if death penalty is applied on mob death anymore, but that text doesnt really exclude it.
That's why I added this piece:

Though I admit you don't take DP exclusively from those bosses, but I never experienced Shilen's Breath outside of Teredor... So, either it's a very rare debuff outside of boss areas, or you don't take it at all.
We need someone that dies alot more to mobs and can confirm or deny the Death penalty on regular mobs.

Did Spudnik quit game or is he still around? :D
Let's ask the one with the statue for deaths by mobs :D
This is a really bad strategy. And I will tell you why.

I once did a teredor run that had a tyrr warrior with really crap gear, he might also have been 85, resulting in dmg penalty and increased dmg from the boss.

However, I told the ISS to give him Knight harmony after he got 2 shotted for the 2nd time.

However this was during a no exp loss event, so the player told me to: nah, ill keep warrior just rez me.

Guy keeps getting 2 shotted, rezed and nobled.

Eventually he starts wondering why he is attacking so slow, he still has full buffs..... but he also has full debuff. The new deathpenalty removed alot of atk speed and a ton of patk from him.

But hey, atleast he got to keep his precious buff right?

At least my healer never died

Actually if you die and get the shilens breath you get advantage of it for Level 1/2 but you dint notice that because its more useful for you call me scrub healer than actually read the patch notes.

This is about katria instance where boss perma agro 1 target beside tank, if you actually read all other post first before you just jump out to conclusions about how I play or how bad Iam you will notice I don't act like this in terador. maybe you will read why I let the perma agro target die.

And of course as a scrub healer your opinion its more value then mine. So keep up with your strategy while I keep mine.

PS: Shilens breath in katria its really a big deal in a perma agro 2hits charecter that actualy spend more time runnig then actually doing dmg.

Also the fact that rez has a 30s re-use so wasting it needlessley means it's not ready if say the tank dies.

Personally I'm a bit crazy and do stupid things like heal people instead of letting them die intentionally.

because 30s its a long time and I don't carry myself with brez for emergency's (Sarcasm).
We need someone that dies alot more to mobs and can confirm or deny the Death penalty on regular mobs.

Did Spudnik quit game or is he still around? :D
Lol.
maybe party with better healers? even had group with one healer and 2 mages, many healers complain about not keeping up with mp and so on, others have no problem with that. really depends of healer play style, so far i didnt get in party with any healer that died, only had some dagger or archer getting 1 shot so far. sometimes i used mass hell binding when mobs at final stage have gone the wrong way and gave tank some time to aggro. with a 91 mage its even easier to group mobs together.
if you are 8x on chronos go with ferine, im sure he has the time and can show you how not to die lol. usually the better healers are doing groups with clan/friends.

by the quote, u're assuming is just healer's fault if kartia group (or other instance) fails. look around a bit, open your eyes. its funny see too many ppl worried about powerlevel and what class is most "instant-85-mega-power-to-pwn-all" but dont give a ***** to learn about the class they pick up. As a healer, I can tell to you: in the 90% of cases, the party fails just because the partners dont know/bother/learn how to play ur choosed class, dont listen to what the tank/healer ask and keep doing their wrong things just to f.ck all up and blame the healer when they fall dead.
Actually if you die and get the shilens breath you get advantage of it for Level 1/2 but you dint notice that because its more useful for you call me scrub healer than actually read the patch notes.

This is about katria instance where boss perma agro 1 target beside tank, if you actually read all other post first before you just jump out to conclusions about how I play or how bad Iam you will notice I don't act like this in terador. maybe you will read why I let the perma agro target die.

And of course as a scrub healer your opinion its more value then mine. So keep up with your strategy while I keep mine.

PS: Shilens breath in katria its really a big deal in a perma agro 2hits charecter that actualy spend more time runnig then actually doing dmg.



because 30s its a long time and I don't carry myself with brez for emergency's (Sarcasm).

Backtracking on your strategy now?

If you are gonna be bad, at least stay consistent brah.

Rezing instead of healing is always a bad idea.
It has nothing to do with your tank. Your healer is good (or scripted), though.

Or maybe your tank is the lowest level toon in the group :rolleyes:

Yea..by sheer coincidence, ~12 diferent tanks of various levels could not take agression of the final boss so therefore they're horrible..right? No.

The boss takes randomly a target.

I kinda believe this level theory, i am 87 and the boss never goes to me, altho it went to my reapers few times bust just for 1-2 attacks.

To address both of you at the same time:

1. Tank was 86, me and the healer were 86, archer and summoner were 87, nukers were 86.
2. You can script not getting agro? That's impressive.
3. Don't try to give me the BS belief that it isn't sheer coincidence you get bad tanks the entire time. I've gotten:

- an Aeore Healer that thought a Spell Breaker with acumen would've been a better healing weapon than the other 2 weapons in his inventory (SoM acumen and clean Requiem Caster) because of the augment on the Spell Breaker.
- a Sigel Knight that asked why the Iss Enchanter (me) was taking less damage in Moirai than he was in Immortal, and when asked if he had element on his armor, he asked what that was.
- an archer in a single targetting party ask who the MA is.
- 4 people ask how I got both my hammers and my bow over 150 element.
- an Aeore Healer ask what PR was.
- a Sigel Knight in unelemented Immortal with the Lion out constantly try to take agro from another Sigel Knight in party that had 120x3 +6 Vorpal armor and the same level, claiming he was a better tank.
- an Aeore Healer put a Tree of Life by the door to Kartia with the tank and the rest of the party in the center of the room, then defend his reasoning by saying "in case I get hit, it will heal me".
- an Iss Enchanter giving Warrior's Harmony to a Summoner with Soul Reapers out.

With just those examples off the top of my head, I have NO faith in anyone but a select group of people. There are healers all over the place that don't know how to heal, tanks that don't know half the **** they need to know about their own class, etc etc etc the list goes on and on. If I have encountered all these in the 1 month period I've been back to game, I KNOW that there are hundreds more morons just like these out there in this game. So yes, I think that all of the tanks you have encountered thus far are ******* HORRIBLE.
Technically heal effect is not affected by MAtk for couple of chronicles already. GL on getting debuffs pushed though.
- an Aeore Healer that thought a Spell Breaker with acumen would've been a better healing weapon than the other 2 weapons in his inventory (SoM acumen and clean Requiem Caster) because of the augment on the Spell Breaker.
You can heal fine even with a ng weapon (provided you can cast decently fast without Acumen, but for that...you got the point already, I hope).

So yes, I think that all of the tanks you have encountered thus far are ******* HORRIBLE.
No. You're simply ignoring the blatant truth: Kartia final boss aggroes RANDOMLY.
You can heal fine even with a ng weapon (provided you can cast decently fast without Acumen, but for that...you got the point already, I hope).

No. You're simply ignoring the blatant truth: Kartia final boss aggroes RANDOMLY.

Poster before you hit nail on the head...the debuffs are more of the thing in question. and idk about you, but an augment that has +pdef and +mdef on a B grade weapon is still pointless in the general perspective.

It is a well-known fact stupid people outnumber intelligent people in the world. You're the one ignoring that blatant truth. If 1 tank can do Kartia MULTIPLE TIMES in different party compositions (I've only done 2 with my tank, he's done it 5 times) and never has lost agro, I believe he's a good tank. I believe that stupid tanks outnumber smart tanks, therefore...you. have found. morons.
I didnt even bother to read your post, just the quote tiferet made from you.

Explain how the boss goes to an archer/nuker, while constantly agroed. the archer dies- BOSS still agroed goes to tank - the archer gets up and the boss IMEDIATLY goes to the archer? And this happens over and over.

Pressing 2-3 keys for a agro is the hardest job in the world isn't it?


All tanks that can press f1 and f3 every 7 seconds to a monster are go**** pr0! (sarcasm)
Didn't read? Then your post is invalid. Bad tanks are bad. I will continually stand by the fact that if I have contact with 1 tank that has kept constant agro on the Kartia boss 5 different times and you have met 12 different tanks that can't, statistically it is more likely the tanks are bad. Sorry, truth hurts.
I checked pulling the prisoners off the platform as tank (with Chain Strike). Works like a charm; I pulled 6 to the bottom of the stairs and all 6 survived. At 31 minutes almost the quickest solo Kartia I ever did, but then I had no GM buffs this time. :)

i'm making kartia solo in less then 25 minutes using iss buffs not gm's 1 hour buffs , i'm siegel lvl 78 , i saw your advices in this thread and let me tell you that they are'nt so good as you let us to think they are , as tank in solo its piece of cake , u just use aura hate then the 4 aoe skills u have , no need for lion , in party kartia u use aura hate , in the second room you enter first with knight frenzy activated use aura hate and then its just a joke for the rest of your party, and final raid u use that cubic ( that its very important against fear) and u use lion also , he's stun its like 99% chance and if u manage to use he's stun skill while rb its casting fear its even better, agro u get by using your 3 agro skills and obtain an 85-90% agro time ratio , a good healer its very important also. next time when u want to give advices pls think before posting.
I have never been dismissed from the party because I do know how to play my char and only one healer died on my watch and didn't accepted the res.
When that happened all left party, because no one had bres and the healer didn't want my res.
Like someone said, as a healer you must expect less than god-like XP back when you die.
If you are not ISS, don't talk about my skills or how to use them...

Its not about you ISS Skills (btw I have ISS/Aeore/Tyr/Wyn/Siegel) its about your skills in playing.

You commented that Party Celestial is caring for 1 person. I have to Explain this because another guy also commented that Party Celestial is useless after boss Dies...

-Hello...Anybody Home?
Party Celestial is to protect the weak ones (othel/feoh/wyn) the last seconds when the boss is about to die...(Wtf with the dude saying that someone would use after!)

And about Gold Xp back...shouldn't.. wouldn't.. couldn't...Use your imagination to figure this out.
Let's put it this way:

If you are a healer or a tank and you go in with a random group, expect to be 50% rezzed if you die. If you don't like it, don't go in. Period.

Or if the noobs prefer to use their brez on their subs or sell them instead of using them on a healer in their group you can always dual box a char with shadow skill and go get your brez and party with a decent group later.Because it will take you max 5 minutes to go with alt for brez and max 5 minutes to get into a new group while it will take you 30 minutes minimum to restore the lost xp

Only a noob healer would accept less than brez in a non siege/tw occasion.
A good Healer knows what he deserves how much a brez cost and if its worth being in a pt. A good healer can also lag and die or the Tank completely screw up either by lag or noobish actions. The Healer deserves brez and he knows it.
Sure sometimes everything gets screwed and you have to accept iss rez but that veeeryyy rare.
When I enter the instance I make sure the ISS knows about the raid aggro and is ready. When we work out who the raid is picking on I tell the ISS to give them knights, regardless of class. Balance is always ready after fear when the boss hits it's victim, then progressive for 2nd hit. 60-70% of the time it's not a problem anyway since I almost always purify the tank instantly.

It's not that hard really.

Only once a Tank could keep agro on Boss like almost 90% of time and I have been there 20+ times (10 Aeore rest various alts). The Tank was ex Dark Avenger and had Kept "Shield of Revenge" old skill).
Generally it doesn't really matter if you cleanse him or not. Especially in pt with randoms.
Poster before you hit nail on the head...the debuffs are more of the thing in question. and idk about you, but an augment that has +pdef and +mdef on a B grade weapon is still pointless in the general perspective.

It is a well-known fact stupid people outnumber intelligent people in the world. You're the one ignoring that blatant truth. If 1 tank can do Kartia MULTIPLE TIMES in different party compositions (I've only done 2 with my tank, he's done it 5 times) and never has lost agro, I believe he's a good tank. I believe that stupid tanks outnumber smart tanks, therefore...you. have found. morons.

I'd say you should put yourself in the 1st group.
I'd say you should put yourself in the 1st group.

That makes no sense. So I disagree with the groupthink going on here and believe that the random tanks you people are finding that are most likely baddies from private servers, and I belong in the grouping of "stupid people"? How? Statistically, there are more idiots than smart people, so in theory, there are more bad tanks than good. I've seen a total of 2 good tanks keep Zellaka agro'd for almost 100% of the instance, and I've seen a few that have failed to keep agro at all. I've provided instances that idiots are playing certain classes and doing horribly at it, and yet because I disagree with you sheep, I'm the moron? Learn to grow a brain before talking.
i'm making kartia solo in less then 25 minutes using iss buffs not gm's 1 hour buffs , i'm siegel lvl 78 ,

In case you mean 88 and not 78: That 31 minutes was at level 85. At 86, I'm down to 27 minutes, and see the possibility to push it down to 25 with a bit better timing and some luck on skills landing.

In other words, nothing special in your case. You can't do the solo one much faster than 25 minutes anyway, mob timing in the first and third room being what it is.

i saw your advices in this thread and let me tell you that they are'nt so good as you let us to think they are , as tank in solo its piece of cake , u just use aura hate then the 4 aoe skills u have , no need for lion ,

In case you forgot: Most tanks don't have 4 AoE skills at 85 or 86.

The rest I'm doing the same right now, and was otherwise just reporting the different approaches, so what are you exactly arguing against? The problem for me in there is MP anyway, not HP or the time needed to do it. If someone has a solution to that, I'd be thankful. For now, I'm drinking my elixirs and cursing.

in party kartia u use aura hate , in the second room you enter first with knight frenzy activated use aura hate and then its just a joke for the rest of your party, and final raid u use that cubic ( that its very important against fear) and u use lion also , he's stun its like 99% chance and if u manage to use he's stun skill while rb its casting fear its even better, agro u get by using your 3 agro skills and obtain an 85-90% agro time ratio , a good healer its very important also. next time when u want to give advices pls think before posting.

That cubic is useless at 85 and almost useless at 86. I still use it (cost me nothing, really), but it doesn't do much against the boss.

Also: What three aggro skills?. At 85 or 86 you have two, one of which you need to be near the boss since it's AoE, and Chain Strike, which lands like 5% of the time if at all.

As for the Lion: I'd rather go without, frankly. I prefer to spare my healer's MP even if it means we need a few minutes more.

You don't even seem to know the capabilities of the different tanks at different levels and you want to give advice? :D
That makes no sense. So I disagree with the groupthink going on here and believe that the random tanks you people are finding that are most likely baddies from private servers, and I belong in the grouping of "stupid people"? How? Statistically, there are more idiots than smart people, so in theory, there are more bad tanks than good. I've seen a total of 2 good tanks keep Zellaka agro'd for almost 100% of the instance, and I've seen a few that have failed to keep agro at all. I've provided instances that idiots are playing certain classes and doing horribly at it, and yet because I disagree with you sheep, I'm the moron? Learn to grow a brain before talking.

It makes no sense when someone calls you a stupid but it makes sense when you call other people stupid right? That doesn't make sense!

Private Servers
You think you know the game better because you played on official before others. Most good players from PS used to read EllieBelly/Russian Sites/Rochand/Korean PowerWiki/l2guru and would have the leaked files...
But you played legal...you aren't the guy who would try to get the leaked files right? So you wont have a clue of how the skills actually (the code) work right?

Leave the Statistics outside boy...

And more Jack squat idiot/smart thingies of you...

Just leave it to the guys who can observe the pattern and you might learn sth in the end.
Backtracking on your strategy now?

If you are gonna be bad, at least stay consistent brah.

Rezing instead of healing is always a bad idea.

read its a skill too and you need to learn it :)
Didn't read? Then your post is invalid. Bad tanks are bad. I will continually stand by the fact that if I have contact with 1 tank that has kept constant agro on the Kartia boss 5 different times and you have met 12 different tanks that can't, statistically it is more likely the tanks are bad. Sorry, truth hurts.

Lol "I am your god now"

Omg get a life you nerd. :D Youre actually happy about writing something on the internet and believe you are "god"!

HOLY **** LOL



Guys, we got a mega nerd over here, he's happy about living in his basement posting senseless comments.

You're nobody's GOD, your mom is your god and she still breast feeds you with ignorance so stop ur lil mega nerd atitude.

Go curse your own ignorance and take a nap, nerd.


PS: You haven't shown proof so far as well of whatever you say, so your posts are clearly, much more invalid (:
1. Tank was 86, me and the healer were 86, archer and summoner were 87, nukers were 86.
So, the tank could be the lowest level in the party, and the instance could choose it as the perma-aggro toon in your party, correct?

2. You can script not getting agro? That's impressive.
You can script cleansing the tank. The aggro lock doesn't work on the boss, so it's hard for a tank to retake the aggro back if the boss is not in the melee range.

3. Don't try to give me the BS belief that it isn't sheer coincidence you get bad tanks the entire time.
Don't you have access to a tank on your own? Check how the boss works. The instance is not that hard.

- an Aeore Healer that thought a Spell Breaker with acumen would've been a better healing weapon than the other 2 weapons in his inventory (SoM acumen and clean Requiem Caster) because of the augment on the Spell Breaker.
For this particular instance it's ok.

- an archer in a single targetting party ask who the MA is.
That's ok too.

- 4 people ask how I got both my hammers and my bow over 150 element.
Didn't they also ask how you got your boss jewels from MysticLance? :rolleyes:

- an Aeore Healer put a Tree of Life by the door to Kartia with the tank and the rest of the party in the center of the room, then defend his reasoning by saying "in case I get hit, it will heal me".
That's ok again. A tree in Kartia near the tank is close to useless anyway. The chances that it will fire at the needed time are very small.

With just those examples off the top of my head, I have NO faith in anyone but a select group of people.
See how in your examples you have mentioned no factors that could help a tank to keep aggro of the Kartia boss. But you still insist that the problem is in the tank.
So, the tank could be the lowest level in the party, and the instance could choose it as the perma-aggro toon in your party, correct?


You can script cleansing the tank. The aggro lock doesn't work on the boss, so it's hard for a tank to retake the aggro back if the boss is not in the melee range.


Don't you have access to a tank on your own? Check how the boss works. The instance is not that hard.


For this particular instance it's ok.


That's ok too.


Didn't they also ask how you got your boss jewels from MysticLance? :rolleyes:


That's ok again. A tree in Kartia near the tank is close to useless anyway. The chances that it will fire at the needed time are very small.


See how in your examples you have mentioned no factors that could help a tank to keep aggro of the Kartia boss. But you still insist that the problem is in the tank.

+1

Whilst there are bad tanks about Flipsy the raid in this instance aggro locks on one person EVERY raid.

Using the tree to heal yourself is also a great tactic. I always do this, Reptilikon and Hanark mainly, mob aggros me I plant a tree since it'll usually heal me before any decent amount of damage is taken and leaves me to focus on healing the party.
Using the tree to heal yourself is also a great tactic

Exactly.

The tree will heal its caster from pretty much unlimited range anyway, so whoever commented on the healer being stupid for putting a tree near a door, he's still getting heals from it. If anyone else in the party is relying on tree heals, you should probably reconsider your strategy.
I play healer main and I lol at all the other healers who dont know how to properly use the new recharge.

And yes, 1 healer is more than enough to keep a full party alive and with MP.

Learn how to use the new celestial shield. It only has 3 minutes cooldown, you know?
Have you ever done a mage AoE group with 3 Dark Elves who kept Echo and AP with one healer? It's not cure. I've done Kartia on Aeore and I know how to spread recharges around but the recharge cannot keep up with that level of MP consumption. I always ask them to keep Echo off until the last boss. Mage group is pro in that instance because they barely ever pull agro on the last boss, and the boss can't hit them, anyways cause of blinks and Air Rider (if high enough to have that).

Party Celestial isn't until 87 so a lot of healers doing the 85 Kartia don't have it. That's why they're doing the instance, so they can level and get it, you know?

Experiences with mana management in a group depends a lot on what kind of mages you even have in the group and the XP/gear level of those mages.

In groups with worse geared mages you spend more mana on every pull killing because their DPM is lower than better geared groups (and higher level mages due to how damage scales with damage disparity). They'll likely also get more evades if the MOBs are pink/yellow to them, and their crit rate may suffer a bit.
It makes no sense when someone calls you a stupid but it makes sense when you call other people stupid right? That doesn't make sense!

Private Servers
You think you know the game better because you played on official before others. Most good players from PS used to read EllieBelly/Russian Sites/Rochand/Korean PowerWiki/l2guru and would have the leaked files...
But you played legal...you aren't the guy who would try to get the leaked files right? So you wont have a clue of how the skills actually (the code) work right?

It makes no sense for me to be grouped in with stupid people without proof. That's like trying to convict me for a crime without any evidence, all you're really saying is "he did the crime, I know he did. Judge, he did it!" And I started L2 on a private server (I had no income at the time I learned about the game, sucks that I can't get money for being in the 12th grade) so argument invalid. I learned about the game from a private server, spent 5 years playing the game in my free time when I wasn't working, so yeah, I think I know the game a LOT better than alot of private server players. I have friends that played on private servers, read EllieBelly/Rochand/L2guru and STILL asked me for questions, so your point in this post? Oh right, none.

Lol "I am your god now"

Omg get a life you nerd. :D Youre actually happy about writing something on the internet and believe you are "god"!

HOLY **** LOL

Guys, we got a mega nerd over here, he's happy about living in his basement posting senseless comments.

You're nobody's GOD, your mom is your god and she still breast feeds you with ignorance so stop ur lil mega nerd atitude.

Go curse your own ignorance and take a nap, nerd.


PS: You haven't shown proof so far as well of whatever you say, so your posts are clearly, much more invalid (:

So you've run out of things to attack, so you pinpoint my reason for editing my post (which is an old inside joke between me and an old friend from this game and is something I told him I would do), then try to make a witty comment as old as the internet about a nerd living in his basement (good luck finding basements in south Florida btw) and then try a mom joke to top it all off? Wow, you're cool, try actually having an argument instead of a personal attack. Shocked Sace hasn't erased your post considering this is a personal attack lol. Oh, and I haven't shown proof of what I say, so my posts are invalid? I've shown proof that if there are people that are ignorant and bad at their class, then there have to be more.

So, the tank could be the lowest level in the party, and the instance could choose it as the perma-aggro toon in your party, correct?


You can script cleansing the tank. The aggro lock doesn't work on the boss, so it's hard for a tank to retake the aggro back if the boss is not in the melee range.


Don't you have access to a tank on your own? Check how the boss works. The instance is not that hard.


For this particular instance it's ok.


That's ok too.


Didn't they also ask how you got your boss jewels from MysticLance? :rolleyes:


That's ok again. A tree in Kartia near the tank is close to useless anyway. The chances that it will fire at the needed time are very small.


See how in your examples you have mentioned no factors that could help a tank to keep aggro of the Kartia boss. But you still insist that the problem is in the tank.

1. The tank was tied for lowest level in the party with 4 other people (and the nuker was technically the lowest, she was only at 42%, he was around 71%).
2. Meh, idk about scripting, don't care, and know that my healer doesn't do it.
3. I have a tank in my premade that is the only person I'd do Kartia with. Each time he did Kartia with another group, he held agro on the boss, and the healers in those groups said "wow, I've never seen a tank hold agro on the boss before. This is different" so that buffers my belief that the tanks you people have encountered are bad.
4. Well after yesterday, I've got my own personal rule to not take a healer with a B grade weapon at all because apparently their judgment is clouded somewhere. Took the first healer that chose Spell Breaker over SoM, we wiped. Took another healer with an SoV (who was super proud the SoV was +2) and we wiped. Took another healer that had Arcana Mace, holy cow we survived. B grade must cause lack of IQ somewhere in the healer department (with the ones I encounter anyway). Personally, I have seen debuffs land less with a B grade weapon than an A+ grade weapon, that was my thing against the use of it.
5. Archer in a single targetting party asking who the MA was is ok? How about the tank? Cuz when you do Garden of Genesis, and you are the archer and you randomly go off, attack a Garden Destroyer, get 4 shot while the group is in the opposite direction with the tank killing a group, then ask who the MA is, you're clearly a moron. It is NOT ok.
6. Cute, did Shinnai pass the torch to you to use this 4 year old debate every time I post? It's an irrelevant comment/argument, there's no proof, and apparently giving things away is automatic grounds for ebay accusations (although, I definitely remember that +16 Drac bow 300 earth trading hands a couple times on Phoenix, no one ever questioned that).
7. "I'll put the tree by the door so if the boss hits me, upon some miraculous feat, I don't get 1 shot, it'll heal me for 2k HP every 10 seconds, so instead of 1-shot, I get 2-shot, and the heal from the tree gets wasted". How is that ok? If the tank can take, let's say, 20 seconds of damage before getting to dangerously low health, the tree saves the healer some mana because that's, what...4k HP? I think that the ticks from the tree would be more beneficial to a tank (and the rest of the group getting hit from the aoe's for that matter) that can actually take damage from a boss for 10 seconds than a healer who thinks he's going to get agro from the boss and die in less than 1. How is the tree more beneficial near the healer at the door than near the tank and the rest of the party in the middle of the room? It isn't.
8. No one has mentioned a factor that makes my tank NOT the only good tank out of the dozen that are being talked about in this thread. My posts are only trying to prove that odds are, you all have run into a bunch of tanks that couldn't tell their head from their ***, and are claming Zellaka random targets when I am friends with a tank who has consistently held agro on that boss in various different parties, some of which myself and our healer in our premade WERE NOT IN.

But you know what? I'm done trying to argue this, because no matter how much proof I can give you, no matter how much I can accurately argue my point, you all will still say "nu uh, you're wrong" and when I ask why, the only thing you witty people can say is "because you are and I'm right" or "hacks scripts cheats blah" or "lawl basement". No wonder why I think you have more downs than an elevator. Arguing with you is like playing chess with a pigeon.
But you know what? I'm done trying to argue this, because no matter how much proof I can give you, no matter how much I can accurately argue my point, you all will still say "nu uh, you're wrong" and when I ask why, the only thing you witty people can say is "because you are and I'm right" or "hacks scripts cheats blah" or "lawl basement". No wonder why I think you have more downs than an elevator. Arguing with you is like playing chess with a pigeon.
Now, tell me how a lv 89 tank, with multiple chain skills, who was able to keep the aggro off the other party members in the other rooms and waves, couldn't keep the aggro on himself when the boss came. EVERY SINGLE TIME the Kartia boss targeted my Feoh friend and killed him, then returned to the tank, and the moment the Feoh came back on his feet the boss aggroed him again.
Tell me, is it the tank or the random on the boss aggro?

Oh, and congratulations in trying to invalidate the arguments of other people calling them "stupid" and telling that the only tank you do the instance with is the only good tank. It's also a statistically incorrect sentence.
I don't believe this "myth" about Zellaka picking one target and attacking it. I've been in a lot of groups where the tank has no problem holding aggro on boss (although they're highest lvl in party), then again I've been in a few groups with the tank unable to hold aggro at all. It's all about the tank.

I even did kartia 5 or 6 times dualboxing me + my lvl 85 iss (iss in dyna set when all others are immortal) and the iss never got aggro.
I don't believe this "myth" about Zellaka picking one target and attacking it.
Then you aren't observant enough. If you were playing a healer, you could see it better.

I've been in a lot of groups where the tank has no problem holding aggro on boss (although they're highest lvl in party), then again I've been in a few groups with the tank unable to hold aggro at all. It's all about the tank.
Nope. I've been in both "types" of groups. As a tank.

However, when I play a healer, the tank has no problem holding aggro.
Amazing how ppl are still jealous of whoever Mysticlance decided to give bj.

Pun intended.
Guys, we got a mega nerd over here, he's happy about living in his basement posting senseless comments.


For reference, I'm posting from 3rd floor.

Just so you all knowz...
However, when I play a healer, the tank has no problem holding aggro.

Scripted healer?

Or maybe only you get to accuse ppl of that?
from my own experience i used to have issues with the aggro on myself with that boss when panic/radiant heals were used. even if i used just once, the aggro triggered on me. once i started to use ONLY progressive+balance+sustain over the nearest to tank grp member (not the tank directly, for highest amounts of heals), the boss never came to me again. rly, never.

this is for 90 group kartia btw, dunno about 85.
Scripted healer?
Or good :)
Well now I only do kartia with this one tank from my clan because he can hold aggro all the time. So again I still don't believe that "myth". I've been in party with him for a week now and not a single time has he lost aggro from zellaka. Maybe your tanks were doing something wrong here and there :confused: ? I mean it sounds absurd for zellaka to aggro on the same guy for 7 days in a row, isn't it?
Maybe he has lowest PDef or HP :D
jk.
Or good :)

Doubtful.
Newsflash
I knew that lower lvl was a pseudo variable and that noobs are usually the lower level that rush into the next room but I had to verify it. The boss (and the mobs) are agro on the player that enters 1st the last room.
Newsflash
I knew that lower lvl was a pseudo variable and that noobs are usually the lower level that rush into the next room but I had to verify it. The boss (and the mobs) are agro on the player that enters 1st the last room.
Interesting observation! I'll try the same with my Kartia groups and report back.
this is the most buged **** on thig game.... just lol at boss runing around with hate icon... is just tooo stupid
Newsflash
I knew that lower lvl was a pseudo variable and that noobs are usually the lower level that rush into the next room but I had to verify it. The boss (and the mobs) are agro on the player that enters 1st the last room.

I was thinking it could be that but I discounted it as I'm sure I've seen tanks running first and not getting aggro from the boss. I could be wrong though.


Also a quick test I did yeterday. Saving prisoners has no effect on the bosses stats even though it says he leeches life from the prisoners to become strong in the quest description. Saved all prisoners, killed them in the boss room before the boss and it was still the same difficulty.
I had a few tries, with the same Feoh friend Zellaka kept targetting the other time. He entered last in the room and the boss kept trying to kill him. So, I think the idea of entering first in the room and getting the aggro is not really right...
I had a few tries, with the same Feoh friend Zellaka kept targetting the other time. He entered last in the room and the boss kept trying to kill him. So, I think the idea of entering first in the room and getting the aggro is not really right...

Yeah, this didn't work. My dear mentee (an archer in Dynasty still) kept getting chased by the boss no matter when he entered.

Another same level archer (but better armoured) got the aggro now and then too, but not nearly as much.
It seems to be a bit more complex. As a Healer giving advice things went smoothly with the Tank holding 99.99% aggro 2 times so far. (Tank would move always 1st...2nd and 3rd room)
Might be connected with the person mobs have aggro from previous room too.

Its not only the boss aggro. You know on who the boss will be aggro to from stage 1. The mobs are after 1 or 2 persons. Boss is after these 2 mostly.

More observations today. I don't like idea of random. I am pretty sure the is a simple pattern.
Its not only the boss aggro. You know on who the boss will be aggro to from stage 1. The mobs are after 1 or 2 persons. Boss is after these 2 mostly.

More observations today. I don't like idea of random. I am pretty sure the is a simple pattern.
The problem is: what's the boss' criteria for aggroing? That's what we are trying to pinpoint.
The problem is: what's the boss' criteria for aggroing? That's what we are trying to pinpoint.

The same criteria the mobs have. The only difference is that aggro on boss is "locked"
with iss buffs u can outrun the boss
To be honest I didnt read all 10 pages but if u are a summoner don´t forget to cast "Mark of Trick" on boss when he starts doing Boss Fear.

Done the instance many times and always have to tell the summoner to use the skill.
To be honest I didnt read all 10 pages but if u are a summoner don´t forget to cast "Mark of Trick" on boss when he starts doing Boss Fear.

Done the instance many times and always have to tell the summoner to use the skill.

In general, if you can prevent the last boss from doing any magical attacks/skills, he won't be fearing anyone.

I once did the group Kartia in a party with two other tanks. He didn't even manage to finish casting Fear once.