they even changed the description of attack, force attack is not there anymore, instead theres an explanation about how to point and click, force attack is not working either
Before the update we could actually hit attack so we could follow the targets we wanted now we cant.. Especially when we want to target some npc and then attack it so it would talk to it.
We've verified this issue and we're sending the report to QA.
Please please ask them to hurry, this is nearly unplayable as it is, and no I dont want to have to type the /target /attack twice on everything :(
How does this happen anyway? It happens a lot that some things get broken when other things are changed >< do they use an old broken build to do the new updates? If so that should be changed to using the latest good working build :)
The attack button is broken on chronos when using on NPC. With the hundreds of people in aden it makes it hard to click on Kartia for the new daily instances. Now the attack button is broken so u cant /target Kartia and click attack to get the menu to pull up. Please fix or move people afk from the NPC. Thanks.
Dont know if this also happen to u guys, when killing mobs use nexttarget and after it /attack and instead of hit the actual/alive mob goes to the dead one?... i dont know if u get me.
I'm one of the first to admit that it can be a royal PITA, but how is the game unplayable now?
It's just more annoying, I don't like being frustrated constantly by this in a game I play for enjoyment :( It affects playing not just npc's in town, macros don't work like they did (when attack is used to auto follow after using a skill when playing 2 screens) etc.
It's just more annoying, I don't like being frustrated constantly by this in a game I play for enjoyment :( It affects playing not just npc's in town, macros don't work like they did (when attack is used to auto follow after using a skill when playing 2 screens) etc.
Just hoping it doesn't take forever to fix it :o
I agree but I was curious how it was almost unplayable.
Dont know if this also happen to u guys, when killing mobs use nexttarget and after it /attack and instead of hit the actual/alive mob goes to the dead one?... i dont know if u get me.
That -Feature- Is as old as time. It happens when you input commands too fast. Easy way to absolve it is to not fight so quickly. (switching and almost instantly pressing attack more than once) it will revert to previous target if you do this.
I agree but I was curious how it was almost unplayable.
Just one example, boxing my aeore and my othell, I have a macro that casts fairy on my bf's feoh then /attack to autofollow then a delay, cast and follow again til macro runs. This way i can concentrate on my othell to spoil and fight but now I have to flip screens all the time to cast fairy and double click party bar to follow on my aeore and dont have time to spoil and fight much :( (he kills fast lol)
Very annoying ><
ps: I almost missed kartia party instance yesterday couldn't get ahold of the npc so many ppl there and didn't know about typing /attack twice after /targeting at that time. Assisting party members didnt work (lag I think)
pss: Too many posts saying "oh it's no big deal" might make them think it's ok to put this on the "to do at some point no rush" list :(
Saying there is a half-***** work around is not the same thing as saying it isn't a problem. I much prefer the /target /attack method. I use it often. It is a problem and they need to fix it. Until then, I will muddle through.
Edit: I will add that I posted my work-around in the beginning because people are thinking that Autofollow is broken. Someone even said this in Ally chat last night. AF is NOT broken but they still need to fix this.
You can use /target %party1 in macro to follow party member.
Now you have to type it twice in macro though.
/target %party1
/useskill ...
/target %patty1
/target %party1
/etc
Move players in party window to desired position by dragging with Alt pressed.
Since everybody seems to have answers here...... I have a question.
If i am a melee class(dagger) and I want to pk a white player after I do my skill my dagger wont auto /attack obviously. So after I use backstab I have to click the player with my mouse.... then after I use deadly blow I have to click the player to attack again?
Until they get the /attack working again, just change the commands in your farming macros, and maybe make a few new temporary macros for common NPCs you use in town. Annoying, yes, but it will work.
As for PKing lol, I haven't PKed since I learned my lesson the hard way at level 35... *grumblegrumble*
---
~Rj
=)
I replaced all /attack instances in my macros with /target %target
it seems to essentially do the exact same thing (follow whitey, attack flagged, talk to NPC)
1 bonus: you know when you use next target and attack too quickly and it starts bopping back and forth between the 2 targets cause of a tiny bit of lag? well, no more
I replaced all /attack instances in my macros with /target %target
it seems to essentially do the exact same thing (follow whitey, attack flagged, talk to NPC)
1 bonus: you know when you use next target and attack too quickly and it starts bopping back and forth between the 2 targets cause of a tiny bit of lag? well, no more
Great idea! Yeah will do exactly the same action since double click = attack.
I really don't know what kind of QA they have in this game. I would've thought all basic actions such as /attack would have been in their test cases to complete each patch.
I know MMOs are terrible to test and lots will fall through, but a simple /attack skill should be noticed.
I really hope we get the PTS re-opened for Tauti or possibly before. Cost of running PTS < Cost of dealing with bugs and exploits in live and losing players.
maybe because some 3rd party programs stop working, indeed its unplayable now lol.
Or maybe it was the opposite, only 3rd party programs was able to use /attack and NcSoft its trying to detect them, that explains some recent banned players.
Or maybe it was the opposite, only 3th party programs was able to use /attack and NcSoft its trying to detect them, that explains some recent banned players.
Or maybe it was the opposite, only 3rd party programs was able to use /attack and NcSoft its trying to detect them, that explains some recent banned players.
If that's the case it is the most stupid way of going about it.
Attack the White Player by holding CTRL and clicking on him! :)
So i have to chase the guy with my mouse? Might as well take the whole targeting system out of the game as well then.
that / attack not work, do not think it's intentional in any way as many commands that are useless, you always have the action as a skill, just put it on any button from F1 to F12 and create your macro
We've verified this issue and we're sending the report to QA.
The big problem is that you cant no longer /attack NPCs why is his so important? how can you get to talk to an NPC that isn so crowded you can almosy imposible to reach it? you go by /target "npc name" and then /attack, ot any /attack shortcut (ei F1).
Ei: you try to talk to Elisa (Aden GK) and cant do /target elisa F1 to use the teleport now you must directy double click on her name and is almost imposible sometimes. also if you try to /attackforce any NPC you are not able to hit them, no reason to that but is a consequence of this problem.
With all my respect to you guys - don't give such suggestions. Being able to do something the hard way doesn't mean it was intended to be like that and as practice shows we only suffer from such "bypasses", because fixing the issue takes even longer if people get along with it. I just hope they'd fix what's not supposed to be like that for everyone's good.
With all my respect back, but LOL ?
So there is a bug and ppl don't know how to conter that and you say we should not offer them a temp. help.
I dunno how long you deal with NCWest, but it's not working like you think (Just look about the Account Services which are 4+ months down while mass QQ is around. And that's even some NC would make money)
We're expecting to get a hot fix for this very soon, possibly tomorrow. If the fix is sent and passes testing in time it will be implemented in this week's maintenance. If not, we'll posted updates then.
The big problem is that you cant no longer /attack NPCs why is his so important? how can you get to talk to an NPC that isn so crowded you can almosy imposible to reach it? you go by /target "npc name" and then /attack, ot any /attack shortcut (ei F1).
Ei: you try to talk to Elisa (Aden GK) and cant do /target elisa F1 to use the teleport now you must directy double click on her name and is almost imposible sometimes. also if you try to /attackforce any NPC you are not able to hit them, no reason to that but is a consequence of this problem.
This was broken on 03/14 maintenance.
PLEASE FIX IT!!!!!
make a macro with /target %target
read, don't skim!
I replaced all /attack instances in my macros with /target %target
it seems to essentially do the exact same thing (follow whitey, attack flagged, talk to NPC)
1 bonus: you know when you use next target and attack too quickly and it starts bopping back and forth between the 2 targets cause of a tiny bit of lag? well, no more