/Attack is Broken?

General Discussion Started Last reply 64 posts
It seems you can no longer use /Attack to autofollow or open a dialogue with NPC's.

Is this a bug or part of another stealth patch nerf?

It looks like two-boxing may be a thing of the past, if this is permanent...
what has attack to do with followin some1?
double click some1 in pt or on their name and u follow also

but yes attack is broken.
you can also do something like this:

/target NeoSpoon
/target NeoSpoon

and you'll start to follow as well.
You both on Chronos server? Seems I can attack mobs, but NOT npcs/players... in town setting / instance, haven't tested outside town yet.

Going to be annoying if after 8 years you can no longer /attack an npc to run to it, especially when there's 1,000 people in town.
they even changed the description of attack, force attack is not there anymore, instead theres an explanation about how to point and click, force attack is not working either
We've verified this issue and we're sending the report to QA.
my basic /attack skill isn't working, every other skill like sit,sell shop works, i got 3 accounts and 2 comp and all the same problem. any ideas?

thx
you can also do something like this:

/target NeoSpoon
/target NeoSpoon

and you'll start to follow as well.

That's a good idea, I'll try it after I get off work..
Hopefully there is some kind of work-around.
We've verified this issue and we're sending the report to QA.

Until problem will be solved, can you spawn kartia researcher in every town? 1/2 of server stay over npc and i can't open chat dialog.
Until problem will be solved, can you spawn kartia researcher in every town? 1/2 of server stay over npc and i can't open chat dialog.

/target Kartia
/target Kartia

:/
Both /attack and /attackforce working as expected on Bartz :)
you can also do something like this:

/target NeoSpoon
/target NeoSpoon

and you'll start to follow as well.

Good point and yes you can target twice in a row which has the same result as /target and then /attack
Before the update we could actually hit attack so we could follow the targets we wanted now we cant.. Especially when we want to target some npc and then attack it so it would talk to it.
They trying to get rid of dual boxing.
Wasd. Bind your movement to those keys. It's not great for actual hunting, but it's the best way to move around towns.
We've verified this issue and we're sending the report to QA.

Please please ask them to hurry, this is nearly unplayable as it is, and no I dont want to have to type the /target /attack twice on everything :(

How does this happen anyway? It happens a lot that some things get broken when other things are changed >< do they use an old broken build to do the new updates? If so that should be changed to using the latest good working build :)
The attack button is broken on chronos when using on NPC. With the hundreds of people in aden it makes it hard to click on Kartia for the new daily instances. Now the attack button is broken so u cant /target Kartia and click attack to get the menu to pull up. Please fix or move people afk from the NPC. Thanks.
It broke after the maintenance and they do know about it. No ETA, however.

You can /target <whomever> twice to interact with NPCs or use AF. Yeah, it's a huge pain...
It's broken on Naia as well.
Please please ask them to hurry, this is nearly unplayable as it is, and no I dont want to have to type the /target /attack twice on everything :(


I'm one of the first to admit that it can be a royal PITA, but how is the game unplayable now?
I'm one of the first to admit that it can be a royal PITA, but how is the game unplayable now?

maybe because some 3rd party programs stop working, indeed its unplayable now lol.
maybe because some 3th party programs stop working, indeed its unplayable now lol.

3rd party programs don't use AF anyway.
Dont know if this also happen to u guys, when killing mobs use nexttarget and after it /attack and instead of hit the actual/alive mob goes to the dead one?... i dont know if u get me.
I'm one of the first to admit that it can be a royal PITA, but how is the game unplayable now?

It's just more annoying, I don't like being frustrated constantly by this in a game I play for enjoyment :( It affects playing not just npc's in town, macros don't work like they did (when attack is used to auto follow after using a skill when playing 2 screens) etc.

Just hoping it doesn't take forever to fix it :o
It's just more annoying, I don't like being frustrated constantly by this in a game I play for enjoyment :( It affects playing not just npc's in town, macros don't work like they did (when attack is used to auto follow after using a skill when playing 2 screens) etc.

Just hoping it doesn't take forever to fix it :o

I agree but I was curious how it was almost unplayable.
Dont know if this also happen to u guys, when killing mobs use nexttarget and after it /attack and instead of hit the actual/alive mob goes to the dead one?... i dont know if u get me.

That -Feature- Is as old as time. It happens when you input commands too fast. Easy way to absolve it is to not fight so quickly. (switching and almost instantly pressing attack more than once) it will revert to previous target if you do this.
I agree but I was curious how it was almost unplayable.

Just one example, boxing my aeore and my othell, I have a macro that casts fairy on my bf's feoh then /attack to autofollow then a delay, cast and follow again til macro runs. This way i can concentrate on my othell to spoil and fight but now I have to flip screens all the time to cast fairy and double click party bar to follow on my aeore and dont have time to spoil and fight much :( (he kills fast lol)

Very annoying ><

ps: I almost missed kartia party instance yesterday couldn't get ahold of the npc so many ppl there and didn't know about typing /attack twice after /targeting at that time. Assisting party members didnt work (lag I think)

pss: Too many posts saying "oh it's no big deal" might make them think it's ok to put this on the "to do at some point no rush" list :(
pss: Too many posts saying "oh it's no big deal" might make them think it's ok to put this on the "to do at some point no rush" list :(

It's a good thing, then, that no one is saying that.
It's a good thing, then, that no one is saying that.

well kinda... :/

what has attack to do with followin some1?
double click some1 in pt or on their name and u follow also

you can also do something like this:

/target NeoSpoon
/target NeoSpoon

and you'll start to follow as well.

Good point and yes you can target twice in a row which has the same result as /target and then /attack

without saying it suks lol
well kinda... :/







without saying it suks lol

Saying there is a half-***** work around is not the same thing as saying it isn't a problem. I much prefer the /target /attack method. I use it often. It is a problem and they need to fix it. Until then, I will muddle through.

Edit: I will add that I posted my work-around in the beginning because people are thinking that Autofollow is broken. Someone even said this in Ally chat last night. AF is NOT broken but they still need to fix this.
any progress in fixing this ISSUE ?;]
You can use /target %party1 in macro to follow party member.
Now you have to type it twice in macro though.
/target %party1
/useskill ...
/target %patty1
/target %party1
/etc
Move players in party window to desired position by dragging with Alt pressed.
Ok,

Since everybody seems to have answers here...... I have a question.

If i am a melee class(dagger) and I want to pk a white player after I do my skill my dagger wont auto /attack obviously. So after I use backstab I have to click the player with my mouse.... then after I use deadly blow I have to click the player to attack again?

Before it was just spamming F1 F2 F3 etc...
Until they get the /attack working again, just change the commands in your farming macros, and maybe make a few new temporary macros for common NPCs you use in town. Annoying, yes, but it will work.

As for PKing lol, I haven't PKed since I learned my lesson the hard way at level 35... *grumblegrumble*
---
~Rj
=)
Not even PKing.. say your an archer and you wanna hit somebody whos white.....
I replaced all /attack instances in my macros with /target %target

it seems to essentially do the exact same thing (follow whitey, attack flagged, talk to NPC)

1 bonus: you know when you use next target and attack too quickly and it starts bopping back and forth between the 2 targets cause of a tiny bit of lag? well, no more
I replaced all /attack instances in my macros with /target %target

it seems to essentially do the exact same thing (follow whitey, attack flagged, talk to NPC)

1 bonus: you know when you use next target and attack too quickly and it starts bopping back and forth between the 2 targets cause of a tiny bit of lag? well, no more

Great idea! Yeah will do exactly the same action since double click = attack.

I really don't know what kind of QA they have in this game. I would've thought all basic actions such as /attack would have been in their test cases to complete each patch.

I know MMOs are terrible to test and lots will fall through, but a simple /attack skill should be noticed.


I really hope we get the PTS re-opened for Tauti or possibly before. Cost of running PTS < Cost of dealing with bugs and exploits in live and losing players.
maybe because some 3rd party programs stop working, indeed its unplayable now lol.

Or maybe it was the opposite, only 3rd party programs was able to use /attack and NcSoft its trying to detect them, that explains some recent banned players.
Or maybe it was the opposite, only 3th party programs was able to use /attack and NcSoft its trying to detect them, that explains some recent banned players.

3rd...
3rd...

fixed, ty
Or maybe it was the opposite, only 3rd party programs was able to use /attack and NcSoft its trying to detect them, that explains some recent banned players.

If that's the case it is the most stupid way of going about it.
Ok, so how do I attack a white player now?
/attackforce in macro or holding CTRL key?
Ok, so how do I attack a white player now?

Attack the White Player by holding CTRL and clicking on him! :)
/attackforce in macro or holding CTRL key?
How about you try that and tell me how it goes?
Attack the White Player by holding CTRL and clicking on him! :)
So i have to chase the guy with my mouse? Might as well take the whole targeting system out of the game as well then.
They trying to get rid of dual boxing.

target and two clicks is enough. ;)

that / attack not work, do not think it's intentional in any way as many commands that are useless, you always have the action as a skill, just put it on any button from F1 to F12 and create your macro
Is this ever going to be fixed? Last Maintenance notes said nothing about it, so I'm assuming it's a bug and yet nobody gave any info or eta.
This is frustrating and needs to be fixed soon.

But I think we're kidding ourselves if we think there's gonna be a fix before maintenance.
So i have to chase the guy with my mouse? Might as well take the whole targeting system out of the game as well then.

Maybe that's the point, not attacking white players ;) Conspiracy for Removing this system from game entirely.
NCSoft taking forever to fix a very important issue at hand that affects players on an entire server? Shocking, never seen this before.

/Sarcasm off.
Well at least game is somehow playable. Compared to spoil crashing whole group back in C4 or so. Fixed in a ... month?
There are a few more annoying but not critical bugs that have popped up since the last maintenance.

Mobs that go into UD don't show the animation for it quite often.

Skills and other things like cubic animations when you click on the wonderous cubic are very delayed. 5+ seconds or so.

Maybe this will help the devs find where the code got munched.
We've verified this issue and we're sending the report to QA.

The big problem is that you cant no longer /attack NPCs why is his so important? how can you get to talk to an NPC that isn so crowded you can almosy imposible to reach it? you go by /target "npc name" and then /attack, ot any /attack shortcut (ei F1).

Ei: you try to talk to Elisa (Aden GK) and cant do /target elisa F1 to use the teleport now you must directy double click on her name and is almost imposible sometimes. also if you try to /attackforce any NPC you are not able to hit them, no reason to that but is a consequence of this problem.


This was broken on 03/14 maintenance.

PLEASE FIX IT!!!!!
/target elisa
/target elisa and then you will run/speak to.
Also works to put follow on other chars.
With all my respect to you guys - don't give such suggestions. Being able to do something the hard way doesn't mean it was intended to be like that and as practice shows we only suffer from such "bypasses", because fixing the issue takes even longer if people get along with it. I just hope they'd fix what's not supposed to be like that for everyone's good.
With all my respect back, but LOL ?
So there is a bug and ppl don't know how to conter that and you say we should not offer them a temp. help.

I dunno how long you deal with NCWest, but it's not working like you think (Just look about the Account Services which are 4+ months down while mass QQ is around. And that's even some NC would make money)
This needs to be fixed fast. Attacking a white player is a nightmare now.
We're expecting to get a hot fix for this very soon, possibly tomorrow. If the fix is sent and passes testing in time it will be implemented in this week's maintenance. If not, we'll posted updates then.
The big problem is that you cant no longer /attack NPCs why is his so important? how can you get to talk to an NPC that isn so crowded you can almosy imposible to reach it? you go by /target "npc name" and then /attack, ot any /attack shortcut (ei F1).

Ei: you try to talk to Elisa (Aden GK) and cant do /target elisa F1 to use the teleport now you must directy double click on her name and is almost imposible sometimes. also if you try to /attackforce any NPC you are not able to hit them, no reason to that but is a consequence of this problem.


This was broken on 03/14 maintenance.

PLEASE FIX IT!!!!!

make a macro with /target %target

read, don't skim!

I replaced all /attack instances in my macros with /target %target

it seems to essentially do the exact same thing (follow whitey, attack flagged, talk to NPC)

1 bonus: you know when you use next target and attack too quickly and it starts bopping back and forth between the 2 targets cause of a tiny bit of lag? well, no more
make a macro with /target %target

read, don't skim!

tried this on clarissa in giran, doesn't work.

tried /target clarissa %target

also tried
/target clarissa
/%target
(said incorrect command in chat)

What am I doing wrong?

ps I know I could macro /target clarissa twice but I am testing for other macros that don't have room for all that :)
%target is placeholder for your current target, so /target %target would work only in case you have currently targeted something...

It's good if you need to get closer to some NPC, you don't have to type /target name, /target name. Only /target name, then click macro :)
%target is placeholder for your current target, so /target %target would work only in case you have currently targeted something...

It's good if you need to get closer to some NPC, you don't have to type /target name, /target name. Only /target name, then click macro :)

thanks for the clarification :) won't help in what I want to do with it but for gk's and such it works. Pita but it works lol

and thanks for the update Sace :) hoping it gets here by maint.
tried this on clarissa in giran, doesn't work.

tried /target clarissa %target

also tried
/target clarissa
/%target
(said incorrect command in chat)

What am I doing wrong?

ps I know I could macro /target clarissa twice but I am testing for other macros that don't have room for all that :)

I don't even...