Elemental stones on weapons (Feoh)

Feoh Wizard Started Last reply 7 posts
Feoh wizard can switch the element for a lot of skills with toggles (fire stance, wind stance ecc). If i put wind stones on a weapon i will do more damage in pvp/pvm if i select wind stance instead others? Or how is it work?
I was interested in the answer for this so i asked the same question in other forums (http://boards.rochand.com/viewtopic.php?f=32&t=729 (http://boards.rochand.com/viewtopic.php?f=32&t=729))

This is a copy of the answers:


1) As race, you can get a basic attribute bonus. Nothing for human, but 10 water for Elf, 10 wind for Dark Elf, 10 Fire for Orcs, 10 Earth for Dwarf and 10 Dark for Kamaels. Let's call it Race Attribute

2) You weapon will give you an attack attribute (let's call it Weapon Attribute). This attribute will take a value between 0 and 300 (300 is the max you could get on one weapon currently). If It's Race Attribute and Weapon Attribute are the same, they will add (for example, an orc with a 300 fire weapon will get 310 fire attack at total). If they are not the same, the highest one will win (a dark elf with a 150 water weapon will have 150 water attack. If he has a weapon without attribute, he will have 10 wind attack).

3) Some skills have a basic attribute. Same story, if they are aligned with your weapon, they will stack.
For example, if you use Fire Stance, you skill with have fire attribute (let's say X, I don't know the exact number). If you use a fire weapon, the total attribute you will have will be X + Weapon Attribute + Race Attribute (if WA and RA are the same attribute).

So what i understand is this: If the skill has attribute (as feoh all skills have the attribute of the stance being used) this will be the attribute of the attack. If you have attributed weapon or race attribute bonus you will also add these values if they are the same as the stance attribute.
Thx! Is clear.
I'm a dark elf, so i've bought some wind stones, now i have wind lvl 3 (p.atk 95). Maybe i need more stones, beacause i don't see any difference between wind stance and others
Well, from my perspective, I think EVERYBODY in the server will have Elemental defense against Wind, It's really a good option to put Wind on DE Feh Weapon because of the racial/innate DE's 10 Wind, but I dont know if it'll be wise, because everybody knows that... Maybe if you use a different element the surpise factor will be a better option...
Well, from my perspective, I think EVERYBODY in the server will have Elemental defense against Wind, It's really a good option to put Wind on DE Feh Weapon because of the racial/innate DE's 10 Wind, but I dont know if it'll be wise, because everybody knows that... Maybe if you use a different element the surpise factor will be a better option...
What I'm doing is using wind to farm since I've got bonus and most mobs have more resist against Earth.

I'm thinking of using that item to change to another element after, when I get 300 element (I have 260 now).

Btw, I heard something about a new system that would allow players to have more than 1 element on Weapon. Since I haven't seen this on GOD, I think it's not true. But is it possible?

Another thing to think about is the debuff your skill does.
"Fire inflicts fear, Water decreases Speed, Wind causes Knock Back, and Earth inflicts hold"

Dunno, but fire seems the best (if land rate is good). I'm liking wind a lot 'cause after knocks back, you can use the skill that gives a lot of damage. Dunno if you can do it with fire.

Looks like water is the most uncomun element. Ppb would surprise a lot of ppl, but still decrease speed is kinda lame, since knocks back cancel skill cast sometimes.
Kamael have dark attribute, but no Feoh skills have dark attribute...
What I'm doing is using wind to farm since I've got bonus and most mobs have more resist against Earth.

I'm thinking of using that item to change to another element after, when I get 300 element (I have 260 now).

Btw, I heard something about a new system that would allow players to have more than 1 element on Weapon. Since I haven't seen this on GOD, I think it's not true. But is it possible?

Another thing to think about is the debuff your skill does.
"Fire inflicts fear, Water decreases Speed, Wind causes Knock Back, and Earth inflicts hold"

Dunno, but fire seems the best (if land rate is good). I'm liking wind a lot 'cause after knocks back, you can use the skill that gives a lot of damage. Dunno if you can do it with fire.

Looks like water is the most uncomun element. Ppb would surprise a lot of ppl, but still decrease speed is kinda lame, since knocks back cancel skill cast sometimes.

I have never heard of the double element system, maybe you're talking about the double SA which is possible only for Blessed Weapons.

Regarding Fire Element on weapon I'm also trying to put another element differet than Wind, it might be useful :)