Aeore Healer Playing Tips

Aeore Healer Started Last reply 58 posts
Hello, i just awakaned a few days ago and still getting used to this new healing char. I didnt play L2 since 2007 (was healer then too) so now im a noob back again. The thing is that i am having troubles with the instances. I tryed 2 times kartia with mixed party and i dont know if it was my fault or tanks fault or what but didnt finish it. The second time i was told about the tree of life + Dark Force to push it to the tank from a far position, not only this, the last boss, i dont know if it is because i am 85 with S grade, but i get 1hit killed, and he jumps at me even before i start to heal, and i dont know what to do, if i run, the RB runs faster than me, if i dont he kills me anyway. So the thing is if you all healers out there could explain me the new tricks like the one with the tree and some tips about each instance, because i can "enter and try it" because if i screw it up, every one dyes, and it begins the "get another char" "noob" etc etc. and there isnt any video on youtube wich i can learn from. So it would be much apreciated if you could share some healer knowledge with me. thank you in advance.
You're just the lowest level character in the party, so the boss aggroes you, the problem is that. You have Emblem of Salvation for the first death (it's like the old Cardinal Salvation, but without the item requirement).
You main heals should be Panic Heal, Balance Heal and Progressive Heal. Use Fairy of Life and Sustain on the tank while AoEing groups. Don't try to summon and push the Tree of Life while the tank is having difficulties in keeping the mobs on himself or he's dying fast.
When you don't have your hands full with healing, try to debuff mobs with Mark of Lumi, it helps, and recharge mages.
You're just the lowest level character in the party, so the boss aggroes you, the problem is that. You have Emblem of Salvation for the first death (it's like the old Cardinal Salvation, but without the item requirement).
You main heals should be Panic Heal, Balance Heal and Progressive Heal. Use Fairy of Life and Sustain on the tank while AoEing groups. Don't try to summon and push the Tree of Life while the tank is having difficulties in keeping the mobs on himself or he's dying fast.
When you don't have your hands full with healing, try to debuff mobs with Mark of Lumi, it helps, and recharge mages.

Yeah, i was doing all that except for the Mark of Lumi, and now that i think of it, i actually was the lowest character in the party i think. Thanks for the tips! i hope they keep comming!

P.D: i read something about hybrid heavy-robe armor for Aeore, is it worth, even for getting the heavy parts little by little once i get the robe set from diplomas?
In Kartia instance summoning and pushing the tree is quite useless at the final boss, you should just keep debuffing it with Mark of Lumi and Dark Backfire, heal, cleanse Fear and run. Once you get to 87 you learn party Celestial, you can cast it right before Boss Fear and the party gets protected for a while from both fear and damage from the boss.

The thing about pushing the tree to the tank is useful in AoE instances like Harnak and SoA, but you shouldn't count on the tree alone to give heals to the party (and if it receives Hell Binding from the Seknus in Harnak, it apparently can't cleanse itself and the party... I tried it a number of times and the tree didn't cleanse anything >.>).
yeah, i was using "the tree push combo" with the previous pulls of mobs, before the RB, in the RB, i didnt have time to do such sophisticated skills xD, was enough trying to avoid the boss and healing ppl D:
from my own experience i used to have issues with the aggro on myself with that boss when panic/radiant heals were used. even if i used just once, the aggro triggered on me. once i started to use ONLY progressive+balance+sustain over the nearest to tank grp member (not the tank directly, for highest amounts of heals), the boss never came to me again. rly, never.

this is for 90 group kartia btw, dunno about 85.

the red text is important. "progressive heal" heals (you don't say?) full 40% hp to a target only when its far from others, incluidng npcs. the very best use of this is use it at the nearest target to your "original target" instead.
from my own experience i used to have issues with the aggro on myself with that boss when panic/radiant heals were used. even if i used just once, the aggro triggered on me. once i started to use ONLY progressive+balance+sustain over the nearest to tank grp member (not the tank directly, for highest amounts of heals), the boss never came to me again. rly, never.

this is for 90 group kartia btw, dunno about 85.

the red text is important. "progressive heal" heals (you don't say?) full 40% hp to a target only when its far from others, incluidng npcs. the very best use of this is use it at the nearest target to your "original target" instead.

Hmm, I've been using it on the tank until now. I've noticed it SUCKS when summons are about but apart from that it's been fine. I'll have a look at how it works a bit more.



First thing I always do with every party is use alt+click to drag the tank to the first spot in the party list. Sometimes I put melee up near the tank in the list and have ranged at the bottom so I know who's getting progressive heal.

With the tree push thing, personally I don't like it. It takes time to do and only gives off random heals, I prefer to just use my own skills as I know when people are getting healed then.

One VERY VERY VERY important thing for healer is to be noblesse, you must rez people + noblesse them. A player without buffs is next to useless.

Use balance life sparingly, it's a REALLY good heal for panic situations of low hp or when a glass cannon ranged toon gets hit. If you're sparing with it it's generally up for use when you need.

If your mana allows then recharge mages and MP hungry classes constantly, not just when they're low. Of course if a mage is using something like empowering echo and killign his MP don't recharge him, tell him to take echo off and be more careful with MP.

Know the game, know as much about where you hunt as possible and what people should be doing there. I like to play Healer like a goalkeeper in Football where you back everyone up and try to advise the team to keep them playing right (proper football, soccer, not American hugging each other in pads 'football').

Play about a bit and see what works. Healer has tons of skills but non I'd put down as completely useless to be honest.
now this conver is getting interesting!!!! camon healers keep the info comming!
First thing I always do with every party is use alt+click to drag the tank to the first spot in the party list. Sometimes I put melee up near the tank in the list and have ranged at the bottom so I know who's getting progressive heal.
OMG Now I know how to do it! :eek:
First thing I always do with every party is use alt+click to drag the tank to the first spot in the party list. Sometimes I put melee up near the tank in the list and have ranged at the bottom so I know who's getting progressive heal.


Absolutely right. Respect to that, my order is:

Tank: Being first in the list allows to have total control of his HP and debuffs, allowing you to panic, celestial in case of an emergency. If the tank is OK, the whole pt is ok.
Iss(es): Due to their normal configs (health weaps+defense heavy sets+CON dyes) they become the 2nd tankier char IMO, earning the job of "center of the heal". If you use progressive heal on him, you will be healing tons of HP to your melee teammates, and since Iss is a tanky character you will not need to worry about too much for being 1 or even 2-shotted by almost anything.
Othell(s): Squishiest melee characters, usually shadow chasing the MA target quickly.
Tyrr(s): Not that Squishy but melee anyway, jumping to the middle same as othells. Capable of taking a bit more hits.
Yul(s): Ranged, usually dont need recharges. Your less priority. Your progressive heals should never touch this character, but that is his responsability. Only effective way to heal this kind of character when being hit is balance+tree, standing near him.
Feoh(s): Same as yuls, the only difference is the recharge thing. Being at last, allows you to take total control of his MP.
2nd Healer: In case of another healer in pt, put it at last, for the same logic as tank or feoh: control primarily his debuff, and HP, or to being rdy to Rebirth when his MP is low.
Absolutely right. Respect to that, my order is:

Tank: Being first in the list allows to have total control of his HP and debuffs, allowing you to panic, celestial in case of an emergency. If the tank is OK, the whole pt is ok.
Iss(es): Due to their normal configs (health weaps+defense heavy sets+CON dyes) they become the 2nd tankier char IMO, earning the job of "center of the heal". If you use progressive heal on him, you will be healing tons of HP to your melee teammates, and since Iss is a tanky character you will not need to worry about too much for being 1 or even 2-shotted by almost anything.
Othell(s): Squishiest melee characters, usually shadow chasing the MA target quickly.
Tyrr(s): Not that Squishy but melee anyway, jumping to the middle same as othells. Capable of taking a bit more hits.
Yul(s): Ranged, usually dont need recharges. Your less priority. Your progressive heals should never touch this character, but that is his responsability. Only effective way to heal this kind of character when being hit is balance+tree, standing near him.
Feoh(s): Same as yuls, the only difference is the recharge thing. Being at last, allows you to take total control of his MP.
2nd Healer: In case of another healer in pt, put it at last, for the same logic as tank or feoh: control primarily his debuff, and HP, or to being rdy to Rebirth when his MP is low.
If there were a "like" button, i would have clicked it for this post. Thanks for the info!
I usually sort them in the opposite direction ("tank at bottom"). Initially, I tried to use "tank at top", but found the reverse one more convenient for mouse-clicking (I don't have Nostromo) and debuff control. That was when there were up to 9 members in the party, though.

When I don't debuff the mobs, I usually keep target on the tank. If the tank is weak and needs that 40% progressive heals, I switch target to Iss for progressive heals. When I do a single-target recharge round, I do it from the bottom (tank) up (nukers), putting the recharge buffs on those who have less than 2/3 of full MP bar. That allows me to control the start of the next recharge round (by expiration if the recharge buff on my target) without moving the target away from melees (which are those who usually need progressive heals).

I use a tree to heal people around me. I rarely push it to melees (an if I do it, usually it means that I have no better things to do). Keeping the tree constantly up is not very MP-efficient, but it's a useful source of backup heals in emergency.

For the panic heal (which I prefer to avoid to cast if possible), I use a macro "panic heal, sustain, sustain, sustain". If I push and hold it, it's panic heal spam. If I click it once, it puts the sustain receiver buff on the target and the 3rd level of sustain healer buff on me.

If you can afford Eva's Runes, they are a great help in some locations/groups (such as single-healer Harnak 3).
Remember healers, always stand near the archer if you can, if you dont have their aura/force on you, you are missing out on 50% mp regen.
Remember healers, always stand near the archer if you can, if you dont have their aura/force on you, you are missing out on 50% mp regen.
No need anymore, the new "Aura" buff, along with Party Solidarity, is extended to the whole party in a range of 600 or 900 from the original caster.
If you're getting 1 shotted, another thing is to ask for Knight Harmony from the Iss at the beginning before he/she starts buffing. Also, use your other skills to keep you alive. Such as celesting yourself and use crystal regeneration etc.... You can always alt+click the buff off if you want to get out of crystal regeneration.
Thhank you all for the tricks and tips! i went with a friend of mine as tank to main instances (SoA,Harnak,Zaken,Kartia) and the bosses didnt aggro at me like the other times, we did them smoothly, no problems. I think I really had bad luck with the tanks in the mix party!. Nevertheless, if you still want to share your healer tricks, be my guest!
If you're getting 1 shotted, another thing is to ask for Knight Harmony from the Iss at the beginning before he/she starts buffing.

Or just be pr0 and use Heavy armor and take Wizards Harmony for that lovely Skill Re-Use, Magic Critrate, MP cost reduction, MP regen boost, M.def boost and M.atk boost. ;)

I really don't know why 95% of healers still wear robes tbh, robes suck.
Please dont party with my tanks ISS dual class Ferine, I refuse to learn Wizard >.<

Had a mage leave soa daily last night coz of it. Thank god DD's are dime a dozen right?
Please dont party with my tanks ISS dual class Ferine, I refuse to learn Wizard >.<

Had a mage leave soa daily last night coz of it. Thank god DD's are dime a dozen right?

Hey as long as you're from SWS it's all good. Warding and renewal++! :D

I still carry a full robe set in my inv, just never need to use it, even with knights. It just means I got 5k+ p.def rather than 3k :p
Hey as long as you're from SWS it's all good. Warding and renewal++! :D

I still carry a full robe set in my inv, just never need to use it, even with knights. It just means I got 5k+ p.def rather than 3k :p


Ferine, could u explain me a bit about the heavy armor aore? the heroes in my server started to empty theyr WH or something and i bought them a full robe set for 12kk, quite the deal in my server (Bartz) so now with the diplomas i thought of getting heavy armor but will be first time wearing a healer heavy armor and i dont know if i shoud wear hybrid heavy robe, full robe, and such, basic information would be fine, not a large explanation or something, only some tips! im white elf, i say it because of the casting speed.
Ferine, could u explain me a bit about the heavy armor aore? the heroes in my server started to empty theyr WH or something and i bought them a full robe set for 12kk, quite the deal in my server (Bartz) so now with the diplomas i thought of getting heavy armor but will be first time wearing a healer heavy armor and i dont know if i shoud wear hybrid heavy robe, full robe, and such, basic information would be fine, not a large explanation or something, only some tips! im white elf, i say it because of the casting speed.

Use all your diplomas for a jewel set and as many bsps as possible, don't waste it on armor or weapon.


In heavy you basically lose a little cast time on Brilliant Heal/Tree/Recharge and some mp to gain a lot of p.def and some hp. There's no difference with Heavy/Light/Robe on Aeore apart from the actual bonus on the set. Equip your robes and a weapon without acumen, that'll be your cast speed in heavy with an acumen weapon. Take off your robes and that's how much MP you'd have in heavy.

My exact reasons for heavy are a little more complex, but that's the basics.
I thought about imo robe parts with imo hvy bp for my aero box (ye this bad bad boxes ^^).

Is it not worth to mix?
Another option would be a vesper robe set with imo bp, since i have the vesper set, so i only would have to switch the bp.
What do you think?
I think it really just comes down to the place, situation (e.g. party setup - amount of heal or recharge needed, group with noobs/ non-english speaking players and don't know what the **** they are doing; pve/pvp) and personal playstyle (e.g. defensive/offensive (set bonuses); have the money to spend or not).
I thought about imo robe parts with imo hvy bp for my aero box (ye this bad bad boxes ^^).

Is it not worth to mix?
Another option would be a vesper robe set with imo bp, since i have the vesper set, so i only would have to switch the bp.
What do you think?

Vesper/Vorpal robe set with immo bp is very good. Almost the same p.def as twilight with similar bonuses. I use vorpal/vesper + immo bp on all my mages.

Mixing immo robes isn't good since their 2-4pc set bonus sucks.



I think it really just comes down to the place, situation (e.g. party setup - amount of heal or recharge needed, group with noobs/ non-english speaking players and don't know what the **** they are doing; pve/pvp) and personal playstyle (e.g. defensive/offensive (set bonuses); have the money to spend or not).

To be honest I've found that heavy is my one set fits all armor. I use robes only for oly in mage fights.
Use all your diplomas for a jewel set and as many bsps as possible, don't waste it on armor or weapon.
You only need to level an alt to 40 to get the second set of diplomas.

For Chronos, if you count the diplomas prices in market value of soulshots, the weapons are still more expensive than the unidentified weapons from the auction. But the armor is cheaper.
You only need to level an alt to 40 to get the second set of diplomas.

For Chronos, if you count the diplomas prices in market value of soulshots, the weapons are still more expensive than the unidentified weapons from the auction. But the armor is cheaper.

Well for BSPS it works out at 2.1mil for the 2.5k shots per diploma so most immo armor from AH is cheaper for the cost of BSPS, although prices fluctuate all the time.
How to success as a Healer on Kartia when the boss wants to grab ur ***:

1st: Always have Fairy and Sustain x 2 on you, as soon as u take buttloads of damage u'll get a really nice heal that will make you handle another hit from him
2nd: If the boss keeps following u a lot, you got a skill called Dissolve that increases your speed by 100.
3rd: Once you run out of Dissolve and if he keeps following you, use "Giant's Favor", increases ur P.Def, M.Def and Healing Power, so that you can heal ur self by a lot when he is damaging you.
4th: Last, Celestial, ur life saver or party saver if you are 87 (Party Celestial)

General Tips

- Always conserve Balance Life for the right time
- Use the Debuff View so that u can cleanse the fear and other debuffs from your party members.
- When a party member takes the boss aggro always use the Fairy + Sustain + Balance Heal for the Max HP Recovery you can give him so that you dont spend that much mana on heals
- Tree is useless on the last boss, dont even think on using it 'cause you gonna get *****.


As a matter of armor, I always used Robe (I had Immortal, now I got Twilight, if those mixes you make works for you, k)
How to success as a Healer on Kartia when the boss wants to grab ur ***:

1st: Always have Fairy and Sustain x 2 on you, as soon as u take buttloads of damage u'll get a really nice heal that will make you handle another hit from him
2nd: If the boss keeps following u a lot, you got a skill called Dissolve that increases your speed by 100.
3rd: Once you run out of Dissolve and if he keeps following you, use "Giant's Favor", increases ur P.Def, M.Def and Healing Power, so that you can heal ur self by a lot when he is damaging you.
4th: Last, Celestial, ur life saver or party saver if you are 87 (Party Celestial)

General Tips

- Always conserve Balance Life for the right time
- Use the Debuff View so that u can cleanse the fear and other debuffs from your party members.
- When a party member takes the boss aggro always use the Fairy + Sustain + Balance Heal for the Max HP Recovery you can give him so that you dont spend that much mana on heals
- Tree is useless on the last boss, dont even think on using it 'cause you gonna get *****.


As a matter of armor, I always used Robe (I had Immortal, now I got Twilight, if those mixes you make works for you, k)


+1 To conserve balance for the right time, use debuff view to cleanse (tank first then ISS), buff fairy on people who will get hit (not whilst they're getting hit though) and tree being mostly useless for the boss fight.



However a few points I disagree with.

Firstly celestial is the FIRST priority if the boss keeps aggro on you. It's a ~3min re-use and you can let him hit you so he loses his aggro. Giants/Dissolve are emergency rare-use 10 min re-use skills, not skills to rely on as a priority. Neither will take the boss off you like getting hit in celestial will.


I personally find sustain situational and highly overrated. Keeping sustain up costs time you could be healing, especially saying to use it 2x on yourself constantly. In the time taken to do 2x sustain you could've cast a heal and be full hp incase you got hit again. Keeping it up also costs tons of mp over time when it's not really needed anyway.

Sustain gives like +600 hp on a 2.5k heal, a nice boost but not worth the time and mp to keep buffing it when it only lasts 15s, you could use an extra normal heal for all the effort. It works nicely with fairy of life for tanks when they do pulls but apart from that I wouldn't devote time to keeping it up. You're spending 50mp to get an extra 1/5th of a heal.

I wasn't aware either that balance was affected by sustain. Even if it was affected it would be useless since balance is usually a near full HP restore, unless you're leaving the party to all get low HP.

Then again I've never suffered mana issues in Kartia or most places even with 3 nukers, I always wear heavy armor too. Last group I had I didn't even 'need' to use rebirth even though I had nukers and archers in grp and no summoner.




One thing I'd like to add to the tips is always use crystal regen when it's up and always try to keep nuker/tanks MP topped up even if they have 80% mp and you're not fighting. You can't rely on either skill in emergency situations but using them throughout hunting will avoid the emergency mp situations happening in the first place. It's also not a bad idea to use Rebirth at tactical times such as 10 mins before you'll need it next, rather than just waiting for everyones mp to be 0.
Those first tips I gave are the ones I use on Kartia solo and they work pretty nice, and on party I never had problems 'cause I just run around with the boss while he tries to catch me
I might tell you later
I always use balance heal as my main heal if the tank is getting low on HP cause if everyone elses HP is full it will fill the tank back up, and therefore you need to heal less by letting the tank get a little lower, like half HP or so. I don't usually do this on purpose it just happens that way, because I usually aim to keep everyone full in the party.

The whole using heavy armor I don't agree with at all, to me the healer's best friend is casting speed, and the 15% casting speed you get with robes is huge, and definitely can be the difference in a party wipe or not. I'm not sure about everyone else, but if I'm missing a buff I know it. There's a big difference between 1400 casting speed and 1600+ casting speed. If I start getting hit from something I immediately hit dissolve and run to the tank and it usually starts hitting the tank then.

I very rarely use the tree because I hate relying on AI to do any kind of heals, I do however like the fairy if the tank is going out to get mobs like in SoA, sustain is another good HoT to keep on the tank as well for the same situations.

My issue is the fact that other ppl get one shot at the end boss in katria and then the boss dies and they don't get the xp, you can rez them as fast as you can and still not get them up in time so it really sucks. I just wish NCSoft would've made katria better, ppl getting one shot is a bit ridiculous imo, it puts a lot more stress on the healer and the rest of the party and sucks for the person dying for sure. I remember having a Feoh Wizard in my party that was in twilight and he'd always get one shot, how can ppl make xp if they die 10 times in there, it's stupid and I wish NCsoft would actually fix that sort of thing.

Also a couple things to remember on the celestial protection/celestial party protection, first of all remember that the one heal that works with both of them is your balance heal, it IS the only one that works and should be used, the second thing is if you put celestial protection on the tank let's say remember that they will not get the celestial party protection for one minute after the protection wears off, there will be a buff on them that says, "Lingering protection" or something like that which will not allow them to get the opposite one until it's off.

Just my two cents.

Shadow
Another tip.

If you are healing at Teredor, and entire party is getting poisoned, this is most likely the worst ever time to put up Party Celest.

Seen that done way too many times....
Another tip.

If you are healing at Teredor, and entire party is getting poisoned, this is most likely the worst ever time to put up Party Celest.

Seen that done way too many times....

True Story
Another tip.

If you are healing at Teredor, and entire party is getting poisoned, this is most likely the worst ever time to put up Party Celest.

Seen that done way too many times....
Balance Heal + Mass Cure Poison should mitigate the damage... Provided you have at least one dark/light elf Aeore Healer.
I know what heals work during celest. I was pointing out that you might not want to use celest during those circumstances.
What are you talking about smittie? I posted about the heals during celest protection before you said not to use it during teredor poison thing. Also I'm helping out other ppl that might not know about the healer class as much, I mean isn't this suppose to be a helpful thread????
DeviantShadow=Tifaret1?

If not, bai.

If yes, I think I was pretty clear....
DeviantShadow=Tifaret1?

If not, bai.

If yes, I think I was pretty clear....
Err...no. :p
Anyway, I know you know how to play the healer... I just specified something, since it's a thread about "tips" ;) I agree that it's better not to use Celestial with half party severely poisoned/injured by poison.
Well, about another tip... Never, never use Rebirth when Celestial is on, because the effect won't be applied. I once missclicked on it during a Teredor raid and the outcome was nearly a disaster...
Good call. My healer dont have party celest yet, I have to make due with single target.

If the tank is awake you should be fine on just single target celest in Teredor though.
Well, it's used mostly to protect the party from Teredor jumps and subsequent Elite Millipedes spawns. Not everyone is able to escape from the jump's range in a timely fashion, and most of the times it 1-shots people... But it's a case of bad luck (or bad positioning), it doesn't happen every time.
Teredor should not jump at your party, and your tank should atleast be able to survive a jump, otherwise you are in way over your head.

Wait for it to become targetable, then go get it, dont get it by having it jump at ppl...

Have party stay back towards sides with tank infront until it can be targeted. Had a nuker last night run around while Teredor was under the surface, ran it back to the healer where it jumped and killed all but Tank and ISS. I brezed the healer, and healer started rezing ppl, the nuker being last one rezed. He did not meet the 1 min requirement for rezzing or getting ported out. We just kept killing Teredor, I dont put up with morons like that. The guy was lucky and was able to get back to Teredor on horseback, but only after asking if the ISS could come buff him....

That guy wont be going into any of my parties ever again, thats for sure.
Something that is misstranslated in the skills, is the Emblem of Salvation, which is 100% brez.. Very usefull for self, and for selling it when you are just sitting arround...

About combo armor, Immortal robes with heavy bp and gaiters, do the job in tight situations, and you still have casting speed high enough for balance life/progressive heal and panic heal.

Other than that 100> Earth def, +3 full robe set and +5 CON keeps you up and running and almost every case ( GoG, Kartia etc) and you're not 1 hit down...

(Cast.Speed talismans are also usefull and stackable, 2-3 each time)
About combo armor, Immortal robes with heavy bp and gaiters, do the job in tight situations, and you still have casting speed high enough for balance life/progressive heal and panic heal.
They're instant cast, I often deactivate bsps when I don't need to spam skills like crazy because I can instant cast my 3 main heals.
About combo armor, Immortal robes with heavy bp and gaiters, do the job in tight situations, and you still have casting speed high enough for balance life/progressive heal and panic heal.

Other than that 100> Earth def, +3 full robe set and +5 CON keeps you up and running and almost every case ( GoG, Kartia etc) and you're not 1 hit down...

(Cast.Speed talismans are also usefull and stackable, 2-3 each time)

Full heavy and a non-acumen weapon is still fine for Balance/Progressive/Panic heal. Full heavy and Acumen weapon has been fine for me for every situation, I use +6 immo heavy set, never touch robes apart from oly.

If you're gonna combo armor use S80(Vorpal) with a +4 hvy BP to give the same p.def as a twilight set. You still get the +15% casting speed and +9% m.atk, instead of the +3% from R grade, which to be honest is laughable.
One tip from me that I recently discovered due to accident :P

You can force push players in party just the same way as the tree.
So if i.e. some noob is running in a direction he shouldn't be you know what to do :D
Full heavy and a non-acumen weapon is still fine for Balance/Progressive/Panic heal. Full heavy and Acumen weapon has been fine for me for every situation, I use +6 immo heavy set, never touch robes apart from oly.

If you're gonna combo armor use S80(Vorpal) with a +4 hvy BP to give the same p.def as a twilight set. You still get the +15% casting speed and +9% m.atk, instead of the +3% from R grade, which to be honest is laughable.

Seems pretty good, but i have most attributes 200+ on immortal robes, so
i'm still working on it, to see what fits me best....

/me searching for Vorpal info...
If you're gonna combo armor use S80(Vorpal) with a +4 hvy BP to give the same p.def as a twilight set. You still get the +15% casting speed and +9% m.atk, instead of the +3% from R grade, which to be honest is laughable.

Just a noob question if i check the descriptions of vesper robe set, it says it gives the bonus for 2 items already, so why not use 2 items like (boots + gloves) and the rest some heavy?
Seems pretty good, but i have most attributes 200+ on immortal robes, so
i'm still working on it, to see what fits me best....

/me searching for Vorpal info...

The only reason I'd really recommend the vorpal combi is if you don't have element resists. On Chronos I picked up a 120*3 Vorpal set in different pieces for about 250-300mil, it'd cost a lot more than that to element an immo set and it'd be less p.def. R grade BP opens the cloak slot and +4 gives 38 p.def and a -4.3% crit damage resist.

If you've got resists on immo it's worth just keeping that.

Personally I don't even use that now anyway, I use a full heavy set. I still keep the vorpal though since it's great for mage fights in oly due to the {pvp} bonus giving an extra 5% damage reduction on all pvp damage including nukes.

Just a noob question if i check the descriptions of vesper robe set, it says it gives the bonus for 2 items already, so why not use 2 items like (boots + gloves) and the rest some heavy?

The item descriptions are bugged, the bonus begins at 2 piece then adds per extra piece until you have all 5 pieces. Vorpal/Vesper gives the +15% cast for 4 pieces, you get like 9% m.atk and some other stuff too from the 2 and 3 piece bonus on the set.
Ok, here's my Solo Kartia Guide, as an Aeore Healer

Tips before the guide.
a) Having some dark resist on your armor helps to avoid boss damage
b) If you are afraid you won't make it with only 1 salvation, cast a salvation to yourself before going to sleep, so next day first thing is do solo kartia. You will have your yesterday's salvation up and you can cast a 2nd one if you die. So you can die up to 2 times and still do it.
c) If you keep healer NPC in your solo kartia assistants, don't be afraid to use MP Expensive AOEs. You get recharged by NPC Healer and you will do fine.

Guide


Get buffs from an ISS. Ask to give you "Knight Harmony" along with the other buffs.
When you gon in, send away the summoner - You need to keep healer NPC for heals/recharge
Buff all the assistant NPCS (they can take buffs and hit better on your behalf)
Fairy of Life on yourself + Tree at all times!!!
Don't focus at the Prisoners. Let the prisoners die. And you go at the stairs (like you do with party kartia) to wait for mobs.
When you about to be hitted by a group of mobs follow this:

Sustain yourself just before they hit you.
Panic Heal yourself for 2~3 sec until mobs loose most of the agro on you.
Then "Dark Rain" aoe without changing target from yourself, and spam another panic heal on yourself.
So far you have healed yourself and aoe the mobs. Now fast target one mob and do "Mass Dark Veil".
Target back yourself and panic heal. And a last "Dark Rain" (if not all mobs dead already) without loosing target from yourself.
You have wiped with 2~3 aoes entire group of mobs. Redo for next "stage" of mobs.


When mini boss, do lumi debuff, if you get agro, panic heal while you stand next to ur tree and with ur fairy of life and sustain for 2~3 sec and it will loose your agro and have the other npcs kill it.
If some NPC goes afk and stops hitting, do your normal nukes to the mini boss for 2~3 secs. And NPC will wake up and continue to hit the target.
When you finish from Stage7 of first room, go up the stairs. Before going to 2nd room (you get ported when you walk to it), cast a tree of life. When you get ported to the room the tree will be ported along with you, so you don't need to wast time casting it while mobs are coming to you.
Follow this heal/aoe/heal technique until Stage 7 of boss.
At start of Stage 7 of boss (final room) when you get hit by mobs do celestial on yourself to fast get rid of them with aoes. (6 and even worse 7 stage are the most hard with most mobs so celestial when they come to hit you is good idea).
When all and NPCs focused on hitting the boss, take out your spirit of lumi summon. Arm its beast shots and send it to assist the NPCs. Not only you will reduce the agro on yourself, but you will contribute to the damage done to the boss.
Keep lumi debuff and backfire debuff on boss at all time. Even if you get agro at some point do 2~3 sec panic heal on yourself and your summon will get back the agro.

Gz you have done this in less than 30 mins.
Ok, here's my Solo Kartia Guide, as an Aeore Healer

Tips before the guide.
a) Having some dark resist on your armor helps to avoid boss damage
b) If you are afraid you won't make it with only 1 salvation, cast a salvation to yourself before going to sleep, so next day first thing is do solo kartia. You will have your yesterday's salvation up and you can cast a 2nd one if you die. So you can die up to 2 times and still do it.
c) If you keep healer NPC in your solo kartia assistants, don't be afraid to use MP Expensive AOEs. You get recharged by NPC Healer and you will do fine.

Guide


Get buffs from an ISS. Ask to give you "Knight Harmony" along with the other buffs.
When you gon in, send away the summoner - You need to keep healer NPC for heals/recharge
Buff all the assistant NPCS (they can take buffs and hit better on your behalf)
Fairy of Life on yourself + Tree at all times!!!
Don't focus at the Prisoners. Let the prisoners die. And you go at the stairs (like you do with party kartia) to wait for mobs.
When you about to be hitted by a group of mobs follow this:

Sustain yourself just before they hit you.
Panic Heal yourself for 2~3 sec until mobs loose most of the agro on you.
Then "Dark Rain" aoe without changing target from yourself, and spam another panic heal on yourself.
So far you have healed yourself and aoe the mobs. Now fast target one mob and do "Mass Dark Veil".
Target back yourself and panic heal. And a last "Dark Rain" (if not all mobs dead already) without loosing target from yourself.
You have wiped with 2~3 aoes entire group of mobs. Redo for next "stage" of mobs.


When mini boss, do lumi debuff, if you get agro, panic heal while you stand next to ur tree and with ur fairy of life and sustain for 2~3 sec and it will loose your agro and have the other npcs kill it.
If some NPC goes afk and stops hitting, do your normal nukes to the mini boss for 2~3 secs. And NPC will wake up and continue to hit the target.
When you finish from Stage7 of first room, go up the stairs. Before going to 2nd room (you get ported when you walk to it), cast a tree of life. When you get ported to the room the tree will be ported along with you, so you don't need to wast time casting it while mobs are coming to you.
Follow this heal/aoe/heal technique until Stage 7 of boss.
At start of Stage 7 of boss (final room) when you get hit by mobs do celestial on yourself to fast get rid of them with aoes. (6 and even worse 7 stage are the most hard with most mobs so celestial when they come to hit you is good idea).
When all and NPCs focused on hitting the boss, take out your spirit of lumi summon. Arm its beast shots and send it to assist the NPCs. Not only you will reduce the agro on yourself, but you will contribute to the damage done to the boss.
Keep lumi debuff and backfire debuff on boss at all time. Even if you get agro at some point do 2~3 sec panic heal on yourself and your summon will get back the agro.

Gz you have done this in less than 30 mins.

Whilst I agree with a lot of your suggestions there's some stuff I really wouldn't do myself.

Firstly: DO Save the NPCs, they do insane damage to the boss and take it down in under 2 minutes. All you need to do is wait near the top until one starts dying, heal it a couple of times than run round the base of the tower to pull the mobs up and AOE them. Prog heal works nicely to top all of their HP up, but can't be relied on to heal they dying prisoner if you have a lot of them left.

Secondly: That's a lot of panic heal you're wasting MP on. If you just constantly spam, Dark Rain, Mass Dark Veil, Dark Veil and Next target it not only quickly gets mobs off you with decrease aggro but you VR the health back by nuking. It's not only safer to spam nuke it's also more mp efficient and faster, personally I very very rarely use panic heal in there, mostly I don't need to. Use balance life on your summon if you go low and if your summon is low either prog heal yourself to give the summon +40% hp or resummon a new one.



One thing you can do in the final room is just sit in the corner and half the mobs will bunch up in the middle in front of the door. This way you can kill each wave in 2 separate more manageable groups rather than 1 big group.

I you run tight circles around the tank npc he'll take the aggro also rather than you having to tank it all.



I do however agree with a few things you said summon for bosses (I use for all of them), celestial on 7th wave and AOEing are good tactics, that's what I do. Knights is great also, but personally I use wizards for the mp consumption, re-use and m.crit. I have different gear to most though so wouldn't recommend it for all.
Whilst I agree with a lot of your suggestions there's some stuff I really wouldn't do myself.

Firstly: DO Save the NPCs, they do insane damage to the boss and take it down in under 2 minutes. All you need to do is wait near the top until one starts dying, heal it a couple of times than run round the base of the tower to pull the mobs up and AOE them. Prog heal works nicely to top all of their HP up, but can't be relied on to heal they dying prisoner if you have a lot of them left.

Secondly: That's a lot of panic heal you're wasting MP on. If you just constantly spam, Dark Rain, Mass Dark Veil, Dark Veil and Next target it not only quickly gets mobs off you with decrease aggro but you VR the health back by nuking. It's not only safer to spam nuke it's also more mp efficient and faster, personally I very very rarely use panic heal in there, mostly I don't need to. Use balance life on your summon if you go low and if your summon is low either prog heal yourself to give the summon +40% hp or resummon a new one.



One thing you can do in the final room is just sit in the corner and half the mobs will bunch up in the middle in front of the door. This way you can kill each wave in 2 separate more manageable groups rather than 1 big group.

I you run tight circles around the tank npc he'll take the aggro also rather than you having to tank it all.



I do however agree with a few things you said summon for bosses (I use for all of them), celestial on 7th wave and AOEing are good tactics, that's what I do. Knights is great also, but personally I use wizards for the mp consumption, re-use and m.crit. I have different gear to most though so wouldn't recommend it for all.

Agree with this, i dont use knight harmony on me, i cast wizard to me and warrior harm to my summon, put myself on the stairs and heal prisioners and i often save all of them cos they do help me at 3rd room, never used celestial on me, hardly used cristal for some mp. Not saving the prisioners perhaps would make it faster to me on early stages, but when zellaka wakes up, prisioners save my a.ss hehehehe, so in conclution i do followed some tips, but found another ways by trying it on a lot till i kinda mastered it now.
Even on kartia solo 85 or 90 i never took the healer with me, always used wizard harmo, and it works fine.
I maybe failed it 2/3 times at beginning then it was ok. I'm Mostly using aoe skills for all thoses mobs waves, then single target skills on boss + summon for sure, or just doing nothing and let npc do all job when i'm lazy :D. I never run out of mp even if healer wasn't here.

Finally i just can say that kartia 90 seems really easier to me than kartia 85 :)
kartia 85 solo..

i port in without any buff's.

buf myself
dismiss the healer
run to stairs
buf the helpers
help aoe the mops for faster killing
al 3 dbuf's on the bos and nuke nuke nuke
rebirth
second room same story
aoe mops for faster killing
nuke nuke nuke until he flees
last room usualy 1 or 2 guards survived
buf them
help kill again with aoe and single nuke on mini bos
let main bos slowly kill guards toward the end of raid
keep nuking and keep debuf's on bos. and lumi at end bos.

is easy peasy tbh.

using vorpal heavy, vesper buster 300 wind acumen.
group kartia... at last bos, at start.. use party celestial and hope your crue don't chicken out, and kill mops asap.. after that progressive heal ftw..

balance heal for saving the close to one shot peeps.

and personaly i have a macro /target me. use sustain..

when in need of alot of healing.. 3 quik presses, balance, target tank and progressive and start healing away.

same goes for single target celestial. /target me. use celestial.

and when in need for crystal regen. i get hp for the whole party up. use party celestial and crystal regen right after.
No need anymore, the new "Aura" buff, along with Party Solidarity, is extended to the whole party in a range of 600 or 900 from the original caster.

I find this to be true as well
Something that is misstranslated in the skills, is the Emblem of Salvation, which is 100% brez.. Very usefull for self, and for selling it when you are just sitting arround...

About combo armor, Immortal robes with heavy bp and gaiters, do the job in tight situations, and you still have casting speed high enough for balance life/progressive heal and panic heal.

Other than that 100> Earth def, +3 full robe set and +5 CON keeps you up and running and almost every case ( GoG, Kartia etc) and you're not 1 hit down...

(Cast.Speed talismans are also usefull and stackable, 2-3 each time)

Plz correct me if i am wrong...but doesnt Salvation take an hour to regen, or does the reuse time shorten as ya get higher lvl?
forces have around 1600 range (since they were reworked) - should be enough in most situations

there's only one level of salvation and it always takes one hour to reuse (unless you're lucky and skill mastery resets it immediately)
you can enchant it only for duration -> each +1 time is +6min
I would like to thank everyone for some great tips. i used to think i was a decent healer...but now...im more than decent ( was told after today's kartia i was a kick *** healer) and it was due to you guys and your tips...Thx again and keep them tips coming in plz ...you guys rock :p