Attack Sailren Quest to Change

News & Announcements Started Last reply 96 posts
This is a notice to make players aware of a change coming in the next maintenance that may affect some players.

Currently the Attack Sailren quest is a repeatable quest that yields a large amount of XP/SP and which nuker-class players use as a method for easy-leveling around 77+. Because this creates an unbalanced advantage of nuker-class leveling over melee-class leveling, the quest will be changed in the upcoming maintenance next week. With this change, the quest will give significantly less XP and SP than previously.
Will same patch add good exp spots for mages in that lvl range?
Does anyone really care how fast non-Awakened toons level?
Does anyone really care how fast non-Awakened toons level?


Nope because, they lvl too fast ;P There were times, when you made 1-80lvl 8-12 months. Now you have it in 5-8 days with not hard lvling.


Good change!
Titan powerleveling lowbies is way faster than that quest anyway.
what too fast? LOL ncsoft is joking, right? magic class die fast, run slow when lose all mp cant defence yourself. fight when lose mp can make little short hits kill mob before die. MAGIC CLASS die wait oh i die nice job. better this class keep lvl up fast
Nope because, they lvl too fast ;P There were times, when you made 1-80lvl 8-12 months. Now you have it in 5-8 days with not hard lvling.


Good change!

nope, because a mage wont require to buy nevits runes and vita stuff for lvl fast with this quest

besides who cares how fast lvl up non awakened chars...there was plenty of usage for this quest just let it be...but read what i typed first
Thank you for saying it before the next maintenance patch, I like this way of doing.
Is this change Done in KOREA TOO!?or You are Just Nerfing it?
Best news of the year ! :D
the best thing you could do was to deny access to all awakened to that area....

i think this is wrong
What you think is completely irrelevant :p
Thanks for giving us heads up on this game changing quest modification.
Greatly appreciate the heads up Sace. :)



Anyone seriously upset by the change consider this:

82 (possibly lower) nuker + Mentor buffs and arcana set -> FoG -> Run in room -> Spam AOE -> GF.
Now PI will never be overrun by mages again!
Besides this being a good or a bad change I really like the fact that Sace warn us before doing this big change to nuker leveling process in that level range.
mage have a lot of damage. but in pt, mage is not need b/c time of casting. AOE have less damage and MP. before 85, i can solo and reach to awaked with this quest b/c i can't join any pt at Giant Cave or other. they don't need mage. after awaked, a little better but i am alsway been kicked if pt full and have Damage Dealer join.
so, mage is not usefull like that. is it right? i think mage class don't need appear in lineage2 like that!
A number of people playing again decreases. NCwest noticed this already or not yet?

Keep it up.
Because this creates an unbalanced advantage of nuker-class leveling over melee-class leveling, the quest will be changed in the upcoming maintenance next week.

Translated: Because this results in nukers buying less XP runes from the L2 Store, the quest will be changed in the upcoming maintenance next week.

NCsoft. As transparent as a brick wall.

I'm not against the change, but it's obvious this is entirely for monetary gain, not because it creates an "unbalanced advantage". This is the company that introduced the Power Shirt and Destruction scrolls in the store, after all.
Translated: Because this results in nukers buying less XP runes from the L2 Store, the quest will be changed in the upcoming maintenance next week.

NCsoft. As transparent as a brick wall.

I'm not against the change, but it's obvious this is entirely for monetary gain, not because it creates an "unbalanced advantage". This is the company that introduced the Power Shirt and Destruction scrolls in the store, after all.

true +1
Translated: Because this results in nukers buying less XP runes from the L2 Store, the quest will be changed in the upcoming maintenance next week.

NCsoft. As transparent as a brick wall.

I'm not against the change, but it's obvious this is entirely for monetary gain, not because it creates an "unbalanced advantage". This is the company that introduced the Power Shirt and Destruction scrolls in the store, after all.
Change has been made by NCKorea, not NCWest. They are only applying a patch.
And since NCKorea has such rune for ... 2 years may be ? I doubt it's really the issue.
Hmm let me see what advantage nukers have vs fighters? Hmm yes, the PI quest. Out of that 80 + fighter can solo/party in these areas: Oel Mahum, Lizerdman area, Den of evil, Crypts of Disgase, Giant's caves, even TOI is better for fighters, and nukers and not always wanted in parties there. Nukers have what? Dragon Valley party area and low xp in Parnasus. And before the changes next week, PI quest. Sry, NC, but are you kidding us? Which is the disadvantage class type?
Hmm let me see what advantage nukers have vs fighters? Hmm yes, the PI quest. Out of that 80 + fighter can solo/party in these areas: Oel Mahum, Lizerdman area, Den of evil, Crypts of Disgase, Giant's caves, even TOI is better for fighters, and nukers and not always wanted in parties there. Nukers have what? Dragon Valley party area and low xp in Parnasus. And before the changes next week, PI quest. Sry, NC, but are you kidding us? Which is the disadvantage class type?
Edit: aa yes, and i forgot the new area Imperial tomb is again a better place for fighters, than for mages...


sry for double post sometimes i misclick things :)
Change has been made by NCKorea, not NCWest. They are only applying a patch.
And since NCKorea has such rune for ... 2 years may be ? I doubt it's really the issue.

In Korea do not have a package with a scroll of Destruction :)
mage have a lot of damage. but in pt, mage is not need b/c time of casting. AOE have less damage and MP. before 85, i can solo and reach to awaked with this quest b/c i can't join any pt at Giant Cave or other. they don't need mage. after awaked, a little better but i am alsway been kicked if pt full and have Damage Dealer join.
so, mage is not usefull like that. is it right? i think mage class don't need appear in lineage2 like that!

You're probably just a terrible mage.

Nukers have the best AOE damage, good single target damage and I've never seen one kicked from party for other DDs. I assume you were kicked because you're a bad player as it's not because you have a bad class.
Yep you are right, actually mages have the best AoE skills and damage so they are great addition to AoE xp but when it comes to raid bosses, we are back to older L2, mage is still terrible terrible class for raids. Damage done by mages on Teredor is terrible, better to use the mage for egg or activate archers CC and of course the -100 elem resist for the right party. Spezion with lvl 95+ mages is slow as hell compared with much lower physical attack DD's, especially when warriors do 5x times damage on regular hit than mages highest skill crit, same with archers with CC
In Korea do not have a package with a scroll of Destruction :)

Which is completely off topic here
sorry for offtopic, but and what about kartia's solo instance dungeon with npcs not working as intended? after maint in 21th, npcs just care to run and do sh.it at all, healers (me included) are having a huge trouble there. for 3x, npcs didnt a single hit at every mob.
after nerf quest, wizard player is sadomasochistic as ever.....lol
after nerf quest, wizard player is sadomasochistic as ever.....lol

that makes no sense, wizard is the easiest class to level.... and they even had op quest like that @ mage exp zone thats nonsense.

ps. and yes i didnt know about that quest.
that makes no sense, wizard is the easiest class to level.... and they even had op quest like that @ mage exp zone thats nonsense.

ps. and yes i didnt know about that quest.
Nope... they are the easiest class to level, if they have recharger after them, if they xp at area with herbs or if they are SH. All other mages out of orcs mystic are a pain to level solo without that quest. Cuz most of the time, they recover their mana...
Players have been complaining about this since GoD launch and you decide to fix it now? At least now we know Korea's response time.
And since NCKorea has such rune for ... 2 years may be ? I doubt it's really the issue.

Of course it's the issue. I'm not sure when NCsoft Korea implemented this fix over there, but do you really think that Korea would lag in getting this implemented into our version of the game when it affects its revenue?

Think about it. Until this fix, nukers were the only type of char that had a quest like this. I have friends who did this quest right up until Awakening, and because of how the quest worked, they never purchased Runes. It was the quest XP that yielded the big reward, not the mobs. These same friends regularly purchase Runes on their other toons, and will likely end up purchasing more because of this nerf.

Despite all that, I do think the quest was rather unfair to all other classes, so I don't oppose the change. But given all we've seen from NCsoft since GoD's launch, you'd have to be very naive to not see the real reason behind the change.
Hmm let me see what advantage nukers have vs fighters? Hmm yes, the PI quest. Out of that 80 + fighter can solo/party in these areas: Oel Mahum, Lizerdman area, Den of evil, Crypts of Disgase, Giant's caves, even TOI is better for fighters, and nukers and not always wanted in parties there. Nukers have what? Dragon Valley party area and low xp in Parnasus. And before the changes next week, PI quest. Sry, NC, but are you kidding us? Which is the disadvantage class type?

WoA is superior for any ranged class

Imp tomb is good for both

oel mahum is a melee area, but nukers got field of whispers/silence, both wich are 83 and much bigger than oel mahums..

lizardmen is for archers only

den of evil is good for mages too?

Crypts is for pole users and crap for single target melee (IMO)

GC is bad now, faster xp anywhere else
WoA is superior for any ranged class
Woa is not 80+ area...
Imp tomb is good for both
Nope it is not. Mobs are having weak p def.
oel mahum is a melee area, but nukers got field of whispers/silence, both wich are 83 and much bigger than oel mahums..
Fields are not having as much mobs as oel mahum have
lizardmen is for archers only
yeah, not for mages...
den of evil is good for mages too?
Nope is not
Crypts is for pole users and crap for single target melee (IMO)
It was very good for my cat master. For mages... no
GC is bad now, faster xp anywhere else
Still it is a good place for fighters, not for mages...
As a fighter, i didnt lvl as fast as mages but had a wide range of areas with good XP, not that much crowded. I feel bad for mages actually. Cramped at PI or PT at DV and after awakenining the game feels cramped again...i had much more options with fighter.
PI nest is the only one of two possible SOLO location for mages in 80-85 range.Second is DV (solo part).In FoW/FoS the exp rate is too much terrible.Personaly I dont need guest with too big XP/SP reward.On previous server don't be problem level 80-85 in nest without quest or in DV by AoE and it was only 2x rate.And now we have mentor/xp runes/vitality/party bonus so in finaly we have a mid rate server.

So who care about this quest.You want be 85 in 3 days?OMG wake up people......and play the game :D Everytime this game was about pvp and GRIND.Actualy,leveling is about 90% easier then in the past was.

BTW my main char IS nuker

Peace :D
WoA is superior for any ranged class

Imp tomb is good for both

oel mahum is a melee area, but nukers got field of whispers/silence, both wich are 83 and much bigger than oel mahums..

lizardmen is for archers only

den of evil is good for mages too?

Crypts is for pole users and crap for single target melee (IMO)

GC is bad now, faster xp anywhere else

You forget the best place of all for mages....Party area of DV, and with mentor or ISS buff all you need is a small party.
a bit 2 late
i think this was about money thing... its not to late FOR THEM now that ppl is getting the sub+ awaken sub... they notice that basically ppl wasnt buying 50% exp or anyother thing 0-85lvl's. At least they were nice to let us know before doing it, we still have 3days to reach some lvl 82-3 :P
Mages are hopeless
and shrine of loyalty, wich is in woa is to at least 82

so cause mobs have weak pdef, they no good for mages?
if they had no weak pdef, mages would be superior there too..

lizardmen is not for melee either so a mute point..

if den of evil isnt good for mages its not good for melee either

crypts and gc has never been good for melee
Yes i tried it, but even SV is superior
Sace:
Harmony Patch Notes:
Primeval Isle (a hunting field zone for characters level 83 and higher)
Maybe try to fix this first before you change the quest?
Cause i went to primeval after the update and it's still the same as it was before Harmony.... Low lvl mobs and low lvl xp. Maybe change that first before you change the quest.

Oh and by the way, as for the q change, shouldn't this happen on Tauti upadate?So basically this q reward is decreased but we are still o Harmony.
My idea or is something wrong? o.O
ok i am a mage and i did use this quest but i had to fight for mobs, as its really the only place a mage can farm and get a reasonable about of exp and sp does that mean all the repatable ones in the none mage hunting areas are going to be modified as they pay out large amounts of exp/sp too or is it just the mages that have to lvl as slow as ever, if someone can tell me where in the hunting zones that have a daily quest is good for a mage coz trust me i tried them all and i ended up in pi which trust me is boring from 77+ to what ever lvl you can exp somewhere else

No - one say to me but you can go FOS/FOW as the exp there sucks
No - one say to me but you can go FOS/FOW as the exp there sucks
Y U NO consider DV?
crypts and gc has never been good for melee
Yes i tried it, but even SV is superior

da hell?

Crypts at 78+ is amazing for all melees, much better than SV. I prefer the 350-400k xp(mentor + vit) from each mob at crypts (and i can aoe with crit stun pole) than the 120k(mentor +vit) from every SV mob.

And you can stay there till 83.
Y U NO consider DV?

Maybe they are scared to party with other mages....
As great as this is for the first run on a server after that it's pretty weak compared to power leveling in swampland at the assasins.

45% or more an hour at lvl 84 PLed by an 88 or higher Feoh? Yes plz. With mentor buffs you get in 1 minute what it takes to do the entire AS quest. More if you find yourself in the middle of some decent mob saturation with minimal running.


Fixing this quest is too little too late though. Too many of us had abused it and the damage is irreparable. This new change only stands to make the game harder for those who rolled mages. True - this is the best exp anyone could get from lvl 77-85 on their own.... but it didn't come without a cost. Constant KSing, wartag sweeps, and PVP/ PK over raptor spawns didn't make this seem easier than running an archer or melee (though it is, as frustating as this may be). It's not like mages have the same options for alternate leveling routes. If you're going to take the quest away at least add a few mage specific hunting grounds as you have for melee or bow. Something like Sel Mahum Training Grounds with prepackaged-for-aoe spawns for Mages would be fine.
I have seen mages aoeing at sel-mahums, so its doable..

and regarding quests, there is no repeatable none-nuker quest that gives good xp

imp-tomb quest can be done by all classes as they have no spesific res, ecept dark, but necros got pets

Crypts only good with a pole and u said u xped with a pole so doh!
Im a summoner btw and cats dont use pole..
And xp in SV is now increased and when ur done in SV u go IT
Oh and by the way, as for the q change, shouldn't this happen on Tauti upadate?So basically this q reward is decreased but we are still o Harmony.
My idea or is something wrong? o.O
I wonder if the are putting convenience "updates" from the next update it selft, anyways, someone that speak korean to let us know from where this change comes? tauti or harmony?
Crypts only good with a pole and u said u xped with a pole so doh!
Im a summoner btw and cats dont use pole..
And xp in SV is now increased and when ur done in SV u go IT

I was soulhound with pole Oo And i used most of the time rapier, theres 3 types of monsters there, The ones weak to pole and melee and the 2 types of mobs weak to pole and resistant to rest of weapons. Pole was when i was duoing AOE (Lightning shock + lightning barrier + heals) or when monsters with weapons resist agro on me. Morek warriors are piece of cake droping 350k xp each. I was on a spot with 10+ of them, passive and killing in 4-5 hits with a rapier.

Not even considering summoners cause their stats go with magic. But did see summoners there before tho, using transformation scrolls and killing waay faster than anyone.
Greatly appreciate the heads up Sace. :)



Anyone seriously upset by the change consider this:

82 (possibly lower) nuker + Mentor buffs and arcana set -> FoG -> Run in room -> Spam AOE -> GF.
FoG at 82 is pretty terrible. Darkness is similar, tried there as well. Half the MOBs give an XP penalty at 82 (Light Blue), so it's pretty bad. You're better off just leeching at Sel Mahum or in Swamplands at that level than soloing FoG.

To the person above that asked the rhetorical question about decent places for nukers at that level range. Read the harmony patch notes. Shrine and IT were revamps.

Although the subjective term "decent" may not apply given how imba the quest was with the right setup (two summoners). It was still worse than leeching at Sel Mahum or Swamplands, though, at a decent spot.

PI will still be a decent place to level given the large number of multi-MOB groups to AoE there for nukers, especially since it won't be nearly as conjested as it currently is :-)
Yep you are right, actually mages have the best AoE skills and damage so they are great addition to AoE xp but when it comes to raid bosses, we are back to older L2, mage is still terrible terrible class for raids. Damage done by mages on Teredor is terrible, better to use the mage for egg or activate archers CC and of course the -100 elem resist for the right party. Spezion with lvl 95+ mages is slow as hell compared with much lower physical attack DD's, especially when warriors do 5x times damage on regular hit than mages highest skill crit, same with archers with CC
The person is talking pre-awakened.

Pre-Awakened Mage AoE isn't that uber unless you have good gear. It's just decent. With a 150-300 Attribute weapon in Pre-Awakened zones it gets pretty good, but most new players aren't going to Attribute a Shadow Weapon nor will they want to (or in some cases have the adena to) buy a 150+ Dynasty Weapon.

I'd still take destroyer or dread over a mage in almost all pre-awakened AoE places because you don't have to worry about their mana like with mages. The issue with pre-awakened Mage AoE is efficiency not necessarily damage. The 4th class AoE nukes have disproportional Power Ratings for their mana costs, so they use considerably more resources to do damage proportional the the cost to damage output by other classes, particularly polearm classes. This was fixed with Feoh, where the AoEs have huge power compared to most single target nukes, so the Mana cost is more than justified.
Maybe they are scared to party with other mages....
Have fun finding Rechargers who want to stress about Mage MP Drain at those levels instead of go semi-AFK spamming stigma in GC. That's the issue. That has always been the issue with mage groups, for the past 6 years or so. Pre-awakened group areas often do not drop Herbs, so you need 2 rechargers and at least a BD and Tank for a decent mage group at those levels. 1 will not do.
Have fun finding Rechargers who want to stress about Mage MP Drain at those levels instead of go semi-AFK spamming stigma in GC. That's the issue. That has always been the issue with mage groups, for the past 6 years or so. Pre-awakened group areas often do not drop Herbs, so you need 2 rechargers and at least a BD and Tank for a decent mage group at those levels. 1 will not do.
Most of the mages don't even know how to manage their mana to make recharging less stressful.
There aren't really many ways to "manage" mana pre-R grade. Feoh has many more ways to manage mana than 4th class nukers. Not sure what you're talking about not knowing how to manage it. If the Rechargers don't have high Cost OE on their Recharge, and you don't have all the necessary buffs and clarity effects, and you're grouping with nukers with clean gear (i.e. no attribute weapons, like most nukers leveling up these days) mana management will be an issue.

That has nothing to do with the skill of the nukers. The game is not balanced for cookie cutter crap free gear at the S80 levels. It's balanced for people with attribute and appropriateskill enchant levels + all the necessary buffs/songs/dances.

That goes for melee too, and that's why I can't bear going to GC groups.
There aren't really many ways to "manage" mana pre-R grade. Feoh has many more ways to manage mana than 4th class nukers. Not sure what you're talking about not knowing how to manage it.
I've seen a Mystic Muse using Ice Vortex, Light Vortex, Hydro Blast and some other holy spell, all on the SAME mob, and without even using /walk mode. That's what I call bad skill and bad mp management.
Have fun finding Rechargers who want to stress about Mage MP Drain at those levels instead of go semi-AFK spamming stigma in GC. That's the issue. That has always been the issue with mage groups, for the past 6 years or so. Pre-awakened group areas often do not drop Herbs, so you need 2 rechargers and at least a BD and Tank for a decent mage group at those levels. 1 will not do.

I don't understand why your still talking about GC? Dragon Vally DV, have areas with good mobs for mage parties (very week M.Def). They also drop mp herbs like candy and give way better xp rate than GC. All you need is to keep out the pickup spammers and take turns picking up the MP pots.
He's talking about rechargers in DV, in his opinion it's better to spam semi-afk Stigma in GC instead of recharging mages in DV. It's easier, but it's so boring I slept on the keyboard while doing this. DV was way more exciting and rewarding...
Dragon Vally DV, have areas with good mobs for mage parties (very week M.Def). They also drop mp herbs like candy
...but only if the party has a spoiler.
I've seen a Mystic Muse using Ice Vortex, Light Vortex, Hydro Blast and some other holy spell, all on the SAME mob, and without even using /walk mode. That's what I call bad skill and bad mp management.
That has nothing to do with mana management. /walk is practically useless because Clear Mind is a joke. Even if you keep walk on all the time the amount of mana you will gain over a buff round will be less than what a Mystic Muse uses in < 5 minutes. Mystic Muse has the worse mana management of all the Nuker classes. You picked a terrible example.

That mage was probably using more Vortexes and Overhits to increase XP gain, not to mention if Hydroblast had the same power as Vortexes or Solar Flare it would also have a similar mana cost.

It's not just about the Raw Mana Cost, it's about the efficiency i.e. DPM and MM having the worst of all the nukers coupled with the fact that their only means of regaining mana (Clear Mind) is literally ignorable means their mana management is terrible if not non-existent.

You said mana management.

The only way to remedy the issue with that class is simply to overgear and/or stagger their casts - the latter of which leads to poor damage output to the point that you're better off avoiding SPS and bringing SH/Necros instead. In fact, that's what a lot of people did back in the day before AoE groups became the norm for mages (back when people were doing single targetting mage groups in MoS, e.g.).

Even on classes that look like they have theoretically decent mana management, like SH and Necro, it's still bad. The only good thing about those is that they can switch to Death Spike, but on an SH with a Wind Attribute weapon that isn't an option becaue the DPM of Death Spike will be so comparatively low that it will function as if it had double the mana cost of hurricane, anyways (due to how much more nukes you have to output to do the same level of damage - in that case the mana savings are purely placebo becuase the other mages are using more to make up for the lower damage output you're doing). Body to mind stops scaling in late B Grade decently. Clear Mind is still a joke. Mages who tat will have tons of -MEN so base mana regen isn't all that great for them, either, meaning those buffs aren't really worth mentioning.

The only real factors Mages depend on for your fabled Mana "Management" at those levels:

1. Is Enlightenment up?
2. Should I use Arcane Power
3. Should I use Empowering Echo (Only one class)

That's basically it.

It's all about buffs, gear, passives (like Sub Passive 3% Clarity) and rechargers at those levels.

Mages in this game weren't really designed to manage their own mana. It was designed so that they are dependent upon rechargers for that (like most other classes, even rechargers used to be able to recharge themseles with Clarity buff), so the whole point that a mage is bad because they aren't somehow "managing" their mana strikes me as sort of odd. It's nearly impossible to really do that at those levels. It becomes easier at R grade because you haev 2 skills tht decrease MP consumption by a ton on relatively short cooldowns and lots of group zones drop Herbs (like LoA, SoA).

It takes 0 skill to PvE on a mage. None.
Too late, game already ruined from that quest on the beginning of GOD. now don't really make any difference, change it only make some low level mages quit.
I have seen mages aoeing at sel-mahums, so its doable..
clueless people... have you actually tried mahums with a mage? it barely moves their hp bar while gladiators 1-2 shot them, it is not doable at all, its the same as those clueless people that goes in primeval nest with a pole and aoe a group of mobs for like 10 minutes while a mage 1-2 shot them.

dont bring up field of whisper or silence or other terrible and unvisited areas, its almost the same xp as in cruma or other 40lvls lower areas.

while this change is welcome, they should provide alternatives, as physical classes already have or people will continue plvling in swamp and other areas.
No problem, I already EXP mine dual class to 85 and mine subs to 80/80/80.
The really problem of this quest is "new servers" like Bartz (new?!), Shillen and Magmeld.
In first month you see lots of magebots in Dinoland (botland?) done quest 24/7 with warrior trains. Now the strange bots are heroes and the "new servers" is the complete prove of fail of NC fighting against bots.
clueless people... have you actually tried mahums with a mage? it barely moves their hp bar while gladiators 1-2 shot them, it is not doable at all, its the same as those clueless people that goes in primeval nest with a pole and aoe a group of mobs for like 10 minutes while a mage 1-2 shot them.

dont bring up field of whisper or silence or other terrible and unvisited areas, its almost the same xp as in cruma or other 40lvls lower areas.

while this change is welcome, they should provide alternatives, as physical classes already have or people will continue plvling in swamp and other areas.
There are alternatives. The fact that they aren't as good as the quest (Why is This quest being nerfed, again?) is inconsequential. Mages have places to level outside of Field of Silence/Whispers. Maybe they will group more after this is fixed.

Everyone knew this was broken (from a balance perspective) anyways. Not sure why people are crying about it now.

Alternatives? Alternatives exist already...
I really hate the changes they do , first the seraph armours and twilight, whoever got them got them ,.. now the xp cascade,.. makes me wonder whats next?
i expect that even less healers will be available for parties with this ! let alone that sometimes we dont find as you know
I don't see this has been addressed yet, so:

What's the best course(s) of action to exp a Lv 83-84 Overlord after this absurd change?
(No mentor, no clan, SOLO)

I say solo, because most people I see exping already have a dual-box ISS off in a corner, so I doubt many want to party up with OL.

This is my first 3rd class character, so I appreciate the help.
---
~Rj
=)
Glad to see you guys trying to balance
more one area useless... primeval island empty :rolleyes:
more one area useless... primeval island empty :rolleyes:

where would you go solo at lvl 80 as nuker? I don't think the area will be empty like you said.
Is still better than hunting in fields of silence / whispers.
Bloody hell ... why didn't you just boost some fighter quest and have it done with. Now you're just punishing everyone who didn't hop on the bandwagon fast enough while the "harm" is already done.

NCSoft ... get a clue.
Hane you been to PI lately? ITS DESERTED!!
I am alone there and after 2 runs with no mp and getting crapy xp!

omg first they say a road to awaken thats easy and armours free then they take the seraph and twilight armours out.
Now they stop the way to make support characters such as healer and iss.
And all that for their rune? and they claim balance is the reason after 2 milion years that passed with that q active and make us spend more time in the useless lvls between 75 and 85?
Yeah right like previous guy said get a clue
Hane you been to PI lately? ITS DESERTED!!
I am alone there and after 2 runs with no mp and getting crapy xp!
Have you considered that there are better spots for mages?
i am feowiz 89, and a good "donator", so i want add a +1 for this BEEP change. Another!

The game start at 85+, so I think u must find another solution for exp fast nuker... because DV its full and before PI, so now start a big problem for nuker...

But who is the genius think all this? ... ... ...
i am feowiz 89, and a good "donator", so i want add a +1 for this BEEP change. Another!

The game start at 85+, so I think u must find another solution for exp fast nuker... because DV its full and before PI, so now start a big problem for nuker...

But who is the genius think all this? ... ... ...
Post a link of where you donate.
What i thinked when i read this was: ppl write 'why u all QQ now?' but when ppl opened 579748975 thread on forum saying 'omg Q in PI give too much exp bla bla bla' no1 said them 'why you QQ?'.
after this, what i find really weird is this: im healer as main, did this Q in PI when i was 80 till 85 like mhhh i think 3 months ago, i remember in that time was really FULL, some ppl opened thread on forum for say about it etc etc, and no1 did anything for it. Now, i was exping there a mage, is not full like before, tbh i found it a bit empty, you can take it easy w/o have ks etc, and what? they woke up now saying it gives too much exp? weird lol whne 874975975 players are there all is ok, after 5 months when maybe 20 players are there they change it, im agree with who said they dont get enough money on l2shop. I saw a lot of Feoh exp there they alts, so this means no1 of them buy rune etc. so yeah, basically they changed it for get money.
Even if the Q gave too much exp, from 15kk to 1.5kk is a bit too much, at 81 give now like 0.30% rofl, this is a joke.
Anyway PI empty now, they said they boosted exp, yeah rofl some mobs give me 40k exp LOL wont image w/o boost exp.
im just feeling sorry for poor healers that have to get 85, and no, stop say 'you make a party' cos back to some months ago you could, now you cant even make a pt for kama lol and maybe you can make a pt (also if i dont really believe in it) if you are cardi, gl to EE and SE. I had problems as EE, cos all wanted cardi for heal (like other 2 classes cant heal.............) and most of nukers dont really need a recharger if they know how use well BTM.
anyway now its done, just an other empty area imo.
You clueless ppl out there should start to understand that NOT NCWest changed this, it was NCKOREA that changed the Quest reward.
NCW just got the patch including the reward change.

So stop your wrong bulls... assumption about "boosting their rune sales".
It is just a possible side effect for NCW.

You have done the Quest in the past? GZ!
You haven't done it till now? Learn to deal with it and start xping in other places.
Have you considered that there are better spots for mages?

Which ones, for example?
NCsoft keeps amusing me :)
NCsoft keeps amusing me :)

in fact its not funny at all, a lot of ppl quit already, its harder day by day to do daily quests like soa or kartia
Which ones, for example?
Dragon Valley. I've said this a lot of times...
I'm not going to read all the posts because I'm commenting on my personal experience in Lost Nest.

I wish they would have increased the items needed rather than lowering the reward. Running up the hill every 30 mobs is annoying, now it's not even worth the time.

However, now that the island is not filled with Feoh Wizards plvl'ing their subs or mentees, the island is again great fun for AoE nuking. I went down last night with my vit and my 78.6 Cardinal sub and got to 79.3 in an hour or so of running around with no KS'ing. (I had an Iss box, but accounts are free to play, box Iss is the one thing that speeds up your leveling that you DON'T have to pay for.)

I will be happy that they didn't turn it into a daily quest and utterly ruin any reason for going there, other than to hear melee (oh yes they would) cry about KS.

:D Trollface Feoh/Cardinal/Soultaker/Warcryer I KS ALL the dailies.
Post date : 12-15-2011

boards.lineage2.com/showthread.php?t=224426&highlight=Attack+Sailren

Today : 03-29-2012

Lets see ... NCSOFT YOU ARE A BIT LATE now it just dosen't matter ... is this a way to provoke rage to low level mages ?
The last maintenance reduced the exp from this repeatable quest from 15 mil to 1.5 mil.
It is now another useless quest in my opinion.
This quest acted as a very nice tool to hit 85 the way it was.
To use this quest to hit 85 with the previous exp rate you had to do it around 300 times.
Which from any stand point was a very long and tedious task.
Now it would take you over 3000 times.
Once you hit 85 15 million exp is chicken scratch so its not going to allow you to power level yourself to 95 or anything.
I personally think the exp should be restored to help people on their path to awakening.
I also think there should be a quest with the same exp placed out there for more of a melee style character to do since primevil isle is basically just nuker friendly.

I personally don't need this quest anymore, but it was nice for some of my alts to be able to do sometimes if i wanted to help someone else try to get 85.
To get the same XP per hour you'd need about 45m per quest for melee, since mages kill far far faster.
How about moving on and find other methods to hit 85?
Well i think it was needed to do it so.

There was no way that any none nuker could xp as fast and easy compared to that.
BUT dunno if NC has fixed the mob range there. Cos then it should give more xp again while grinding. The quest itself is only a lil benefit while grinding.
OMG! Quit your QQing!! Harmony increased the EXP on the mobs on that island. GO KILL DINOS! Oh and before you say "But I can't kill dinos, they are too tough for my nuker", my SE was 2 shotting the dinos in her Inquisitor form with self buffs, PoW and an A grade weapon. AAAAAAAAAAAAAAAAnd this was before GoD, so she did it old school.
Whiners about quest already..
If they give away easily the awakening it won't be financially good for NC, So, they nerf the quest that allows you to hit 85 in 3 or less days, and make you spend some money on nevit runes. Easy as Pie. Now quit QQing and start leveling the old way.
It was an exploit of the game mechanics and it is now fixed, let's just move on and worry about in game nudity or the true injustice... the lack of fly carpets!
The last maintenance reduced the exp from this repeatable quest from 15 mil to 1.5 mil.
It is now another useless quest in my opinion.
This quest acted as a very nice tool to hit 85 the way it was.
To use this quest to hit 85 with the previous exp rate you had to do it around 300 times.
Which from any stand point was a very long and tedious task.
Now it would take you over 3000 times.
Once you hit 85 15 million exp is chicken scratch so its not going to allow you to power level yourself to 95 or anything.
I personally think the exp should be restored to help people on their path to awakening.
I also think there should be a quest with the same exp placed out there for more of a melee style character to do since primevil isle is basically just nuker friendly.

I personally don't need this quest anymore, but it was nice for some of my alts to be able to do sometimes if i wanted to help someone else try to get 85.
The quest wasn't the fastest XP you could get, far from it. However, the issue is that the MOBs there are not friendly to melee/physical range classes and it caused a number of issues. No melee places have that kind of quest. The reward was also far out of balance with the quest objective. 1.5M makes sense. 15M was lulzworthy.
It was an exploit of the game mechanics and it is now fixed, let's just move on and worry about in game nudity or the true injustice... the lack of fly carpets!
That quest wasn't an exploit. The reward was just way out of balance with the effort. All they did was balance it, and there's nothing wrong with that. The quest is intended to be repeatable, so there's no exploit in repeating it.

Simply should have patched it much quicker than they did, but I guess letting a large batch of people power up to 85+ was part of the plan :P
This was the second patch to the quest, the first one corrected the XP reward from 150m down to 15m.

Nerfed or not though that quest is child's play compared to the kind of xp a melee toon can get.