Iss Enchanter quetions

Iss Enchanter Started Last reply 9 posts
Finally my first char reach 85 :)

Some question i have

1.i want to pvping, and solo exping, which armor type and weap sa i need to choice? and which armor Heavy?
2. which old skill worth to keep it or which new skill no need to learn? i have 1.7b sp, so i can learn and can enchant some skills, which?
3. where can i solo exping?
1) I took heavy armor defense-type and dual swords with health SA,got 20k HP full buffed and very nice pdef.
2) I think you give up everything as ISS,from warcryer i didnt kept anything.
3) I did 85-86 solo at Bloody Swampland,it wasnt fast with dynasty path gear,but it was pretty safe,you could ask for party at harnak for faster exp.
1) I took heavy armor defense-type and dual swords with health SA,got 20k HP full buffed and very nice pdef.
2) I think you give up everything as ISS,from warcryer i didnt kept anything.
3) I did 85-86 solo at Bloody Swampland,it wasnt fast with dynasty path gear,but it was pretty safe,you could ask for party at harnak for faster exp.
are you sure about this? if iss attacking with patk, then Soul Cry worth to keep it, cause its give 375 patk.

only 3 skill i wasn't learn, plz prove some info for its not waste to learn it.
Daring Sonata:Chant of Revenge
Prevailing Sonata:Soul Cry
Mass Shadow Blade:Hammer Crush "Land Rate?"
nvm, i learn all skills, but i'm crying for soul cry :D
almost forgot, only sonata need to enchant it? and time right? +3 fully enough?
You need sonatas too much,300 patak isnt a lot after awaken,as for enchants yeah focus on enchanting sonata for time.Aoe debuffs are pretty good with good land rate.
done, i enchant all good buff to +3
all sonata and all harmony :)
but protection not, i guess it not worth to enchant it
Harmonies aren't really worth Enchanting for +Time IMO, Sonatas definitely since you cast those over and over. Most people only do those. Enchanting them probably helps them become a bit more Cancel Resilient, tough.

Also, Overlord keeps almost all thier lower buffs, including the 30% Crit Avoidance and Victories of Pa'agrio which is pro for mage groups due to it giving 20% M.Crit damage instead of 20 M.Crit Rate (i.e. 2% M.Crit Rate). You can use that instead of Drum Melody. The only thing you'll be missing is MP Recovery but you get 20% CP and CP Recovery and the 20% Max MP in that buff as well. +2 Victories has the same Speed Reduction as Drum Level 1, and it will be easy to equalize the speed with Level 2 Drum as well. Only factors is the fact that it has Sonata-like duration and costs Spirit Ore, which shouldn't really be much of a factor. Have to awaken from OL to keep it, though.

The Crit Avoidance probably isn't as useful considering how much Crit Rate R Grade DDs have.
question about Iss pvp in Oly

please someone tell me how you guys pvp in oly...