Server Maintenance - 4 - 18 - 2012

News & Announcements Started Last reply 54 posts
All game servers and the NCsoft.com account management functions will be down for maintenance on Wednesday, April 18, 2012, at 5am PDT / 7am CDT / 8am EDT / 12pm UTC/GMT (see other time zones (http://www.timeanddate.com/worldclock/fixedtime.html?msg=Lineage+II+Weekly+Mainteannce&iso=20120418T05&p1=234)). Estimated downtime is approximately 3 hours for the NCsoft.com maintenance, and 4 hours for the game servers.

With this maintenance:


The issue of the Kartia summoner-class NPC's servitors getting stuck and not responding in the instance has been fixed.

Regarding the issue of characters getting stuck on invisible blockades while moving across terrain, know that we are aware of the issue and it is under investigation. As soon as a fix is found, it will be implemented.
The issue of the Kartia summoner-class NPC's servitors getting stuck and not responding in the instance has been fixed.

Regarding the issue of characters getting stuck on invisible blockades while moving across terrain, know that we are aware of the issue and it is under investigation. As soon as a fix is found, it will be implemented.



Seriously, this "geodata bug" is just a minor annoyance, compared to other issues. And, since it may be too hard for the developers to figure out how to fix it (especially if it's server-specific), can't they focus on fixing the more aggravating bugs instead? First of all, I mean the bugged AI in the solo Kartia instance.

Right now I tried it a few more times and got the same list of bugs again:

1. Whenever a player's hp is critically low, the healer npc gets busy planting the absolutely useless "trees of life" instead of urgent healing. Dead player is the result.

2. The archer npc gets lost upon completing the 1st room or 2nd room, therefore he (almost) never appears in the final room.

3. The summoner npc ends up having no servitors.

4. To add insult to injury, the healer sometimes stops healing the warrior npc who eventually dies, so there's just 1 npc fighter in the end.

This way or that, I'm always left without ranged damage dealing npc in the final room, while my own damage output is not enough to kill the final boss on my own due to a damage penalty.

So, here's another issue with Kartia: why in a lvl 90 dungeon we have to deal with lvl 93 mobs that give 30% damage penalty according to the game design? Does this make any sense?
Seriously, this "geodata bug" is just a minor annoyance, compared to other issues. And, since it may be too hard for the developers to figure out how to fix it (especially if it's server-specific), can't they focus on fixing the more aggravating bugs instead? First of all, I mean the bugged AI in the solo Kartia instance.

Right now I tried it a few more times and got the same list of bugs again:

1. Whenever a player's hp is critically low, the healer npc gets busy planting the absolutely useless "trees of life" instead of urgent healing. Dead player is the result.

2. The archer npc gets lost upon completing the 1st room or 2nd room, therefore he (almost) never appears in the final room.

3. The summoner npc ends up having no servitors.

4. To add insult to injury, the healer sometimes stops healing the warrior npc who eventually dies, so there's just 1 npc fighter in the end.

This way or that, I'm always left without ranged damage dealing npc in the final room, while my own damage output is not enough to kill the final boss on my own due to a damage penalty.

So, here's another issue with Kartia: why in a lvl 90 dungeon we have to deal with lvl 93 mobs that give 30% damage penalty according to the game design? Does this make any sense?
There is another issue about the mid-boss in the last Kartia 85 Solo room.

If the situation happens and you dont kill him in the second room, he respawns at the last room in the 3rd or 4th stage, but then it becomes unkillable (because he gets ported elsewhere and cant be reached). It has happened thrice (3 times) in the last days, and although it just delays the next wave of monsters, it hurts my finishing time (i try to keep it at bay with iss buffs, any delay means to use a pot for buffs Y_Y).
There is another issue about the mid-boss in the last Kartia 85 Solo room.

If the situation happens and you dont kill him in the second room, he respawns at the last room in the 3rd or 4th stage, but then it becomes unkillable

I guess it's by design. You don't need to kill it; and when that mini-boss respawns in the last room, you just should not run into its aggro range. Just stay close to the door at all times, and the mini-boss won't bother you.


P.S. I've just tested it again a few minutes ago, with the same result: the archer ported into the 2nd room before everyone else, then the door closed but the archer was nowhere to be found (probably ported back to the 1st room).
Good game...
The easy way to show how much game masters MADE hard work is found solutions and apply fixes. Maybe is easy find bugs in geodata and correct it. And correct Kartia errors is so hard... to show work, analize geodata at this moment is very important. Also, bots running arround the world is a hard job, so, geodata fixes have priority.

4 days of consecutive yellow cards. 4 days send" bot report action" over the same player playing 24/7 and nothing happens. Yellow card for bot report action.
Seriously, this "geodata bug" is just a minor annoyance, compared to other issues. And, since it may be too hard for the developers to figure out how to fix it (especially if it's server-specific), can't they focus on fixing the more aggravating bugs instead? First of all, I mean the bugged AI in the solo Kartia instance.

Right now I tried it a few more times and got the same list of bugs again:

1. Whenever a player's hp is critically low, the healer npc gets busy planting the absolutely useless "trees of life" instead of urgent healing. Dead player is the result.

2. The archer npc gets lost upon completing the 1st room or 2nd room, therefore he (almost) never appears in the final room.

3. The summoner npc ends up having no servitors.

4. To add insult to injury, the healer sometimes stops healing the warrior npc who eventually dies, so there's just 1 npc fighter in the end.

This way or that, I'm always left without ranged damage dealing npc in the final room, while my own damage output is not enough to kill the final boss on my own due to a damage penalty.

So, here's another issue with Kartia: why in a lvl 90 dungeon we have to deal with lvl 93 mobs that give 30% damage penalty according to the game design? Does this make any sense?

Wait, let me get this right... An entire server's geodata is broken but that's just a minor annoyance? Yet, you feel they should ignore that so you can have 1 more npc help you kill mobs? Pretty backwards way of looking at it and the geodata is not "minor." Try pulling a train or running around an obstacle in Oly.
when account services will be available?
Wait, let me get this right... An entire server's geodata is broken but that's just a minor annoyance?

Broken geodata is an annoying issue (yes I get stuck at every corner and it irritates me a lot) but it barely causes anyone to lose much xp or time.

Broken AI in Kartia causes me to waste an hour each time I fail the instance, and when I finally manage to complete it it takes 45-50 minutes instead of 30 min it normally took before (because killing the pink boss solo while npc helpers are gone is a pain in the ***).

Now, seeing how the majority of the server population is crowding in the centre of Aden, it's obvious which problem is more serius and affects more people.
Btw all I hear in Aden is people shouting: "LF rez! someone rez me plz!" It seems to me the numbers of player deaths in solo Kartia have been abnormally high lately.
+1

Broken geodata is an annoying issue (yes I get stuck at every corner and it irritates me a lot) but it barely causes anyone to lose much xp or time.

Broken AI in Kartia causes me to waste an hour each time I fail the instance, and when I finally manage to complete it it takes 45-50 minutes instead of 30 min it normally took before (because killing the pink boss solo while npc helpers are gone is a pain in the ***).

Now, seeing how the majority of the server population is crowding in the centre of Aden, it's obvious which problem is more serius and affects more people.
Btw all I hear in Aden is people shouting: "LF rez! someone rez me plz!" It seems to me the numbers of player deaths in solo Kartia have been abnormally high lately.
when account services will be available?

Maybe today. no idea why they would have wrote about it otherwise. or atleast i hope so :)
Maybe today. no idea why they would have wrote about it otherwise. or atleast i hope so :)


Where was this mentioned in Saces post? O.o
my bad. was account management that would go down for maintancene :/
From last maintance if u forgot we got all those bugs:D

The issue of the final Kartia boss not being petrified when it appears is fixed.
Oh yeah its fixed its just back up to first version of kartia than harmony was launched all same problems comed back.



The issue of characters not being able to move in a certain area of Gludio is fixed.

And this nice FIX gived us nice GEODATA problems i gues :D

No need to be smart they could back up last maintance updated files back and all be happy again whitout
The issue of /attackforce not working properly is fixed.
The issue of abnormal displays in water reflections in certain regions (if the graphic option is enabled) is fixed.
those crappy fix :)
So...
Instead of focusing on a bug regarding summons and summoners that is exists since to launch of High 5, you fix a minor bug from a NPC which 90% of the players dismisses anyway in Kartia because it adds 3 more NPC's you can run into while kiting / avoiding damage.

Seriously, it's time you fix the bug with summons not following along into instance (first appeared in H5), the bug that summons randomly unsummon after SOE/Party Recall and being unable to unsummon them unless you restart (GoD) or maybe the bug that summons vanish for no reason and appear again after a teleport.

Also, whole Kartia should be changed if you ask me. Not 1 NPC for 6 instances in the middle of Aden, creates way to much lag. NPC's within Kartia should be lowered level wise. At level 90 the mobs inside are pink/light red, while it's stated as 'Kartia 90' which indicates the mobs are atleast 94. So the instances won't get easier for you until you hit 92, until that you're driving yourself mad because damage penalty due faulty design.
Seriously, it's time you fix the bug with summons not following along into instance (first appeared in H5), the bug that summons randomly unsummon after SOE/Party Recall and being unable to unsummon them unless you restart (GoD) or maybe the bug that summons vanish for no reason and appear again after a teleport.
+1
Broken geodata is an annoying issue (yes I get stuck at every corner and it irritates me a lot) but it barely causes anyone to lose much xp or time.



i guess you dont pull multiple mobs .. it pretty funny for a tank for pull and get stuck to something invisible (ofc far away from the healer) with a bunch of mobs on him - not to mention the trouble it causes in the fortuna instance.
also no info on "My Teleports" not working since last maintenance

Its just amazing how much u manage to screw up every wednesday
better repair summon bug at olympiad there is a list of them:
1) summons dissapear when oly count 120sec= imposible to unsummon them by command or resummon
2) inside oly when target opponent and use and skill/petattack- summons running different sides to wall and can't take them back
3)when move from base to enter arena summons stuck in corner somehow- every time i have 5/10 fights with bugged summons or even w/o any summon
4) summons dissapear after any PORT like using soe or when i get summoned by another summoner.

i was reporting this thing over 90000 times and still no any info about it on any updade since 2 months.

and start banning people for botting, many ppl reported ppl and send movie to ncsoft when they use any 3rd program for pve/oly.
ncsoft are ignoring reports? this serwer is legal use 3rd programs i see. some of members frm Divine clan get banned and thats all. People leaving serwer bc they made enough money from this game, watch Museum Static and watch how many ppl botting here. Same olympiad, i have long list of people who are using scripts for olympiad games already reported them and? no results only same answer from GM "Ty for this information we will use it in future"
the summon problem is everywhere

when entering kartia, i can have 1 or 2 or none at all..
same in clan hall

or any other instance for that matter
Maybe today. no idea why they would have wrote about it otherwise. or atleast i hope so :)
I think that it's imposible re-open account services. It's very hard change a data in a DB and fix geodata terrain and AI from NPCs.

I don't understand the NCSoft Policy in Lineage 2.
Will we get finally that small patch what will modify the skill of the Othell Rogue class?
We can't even play for once in time since GoD start, smoothly without any issue, (ss lag in the past, geodata bugs now, lags in other times etc etc) and your prob is the skill of Othells?
There are more serious matters that they can hardly fix as it seems, so this is 0 infront of rest main problems of the dev. team..
Will we get finally that small patch what will modify the skill of the Othell Rogue class?

Keep dreaming
You should cross ur fingers, so we don't get any new bug after every weekends maintenance first.
better repair summon bug at olympiad there is a list of them:
1) summons dissapear when oly count 120sec= imposible to unsummon them by command or resummon
2) inside oly when target opponent and use and skill/petattack- summons running different sides to wall and can't take them back
3)when move from base to enter arena summons stuck in corner somehow- every time i have 5/10 fights with bugged summons or even w/o any summon
4) summons dissapear after any PORT like using soe or when i get summoned by another summoner.

i was reporting this thing over 90000 times and still no any info about it on any updade since 2 months.
Maybe it's a price for VERY overpowered summoner class? Summoners farm oly very easy, farm bosses, xping GoG solo! - GoG wich designed as party loc ...

About geodata, not a first time and even not a 2nd this happend, and what we see? You can't fix this quickly? But why? Technicians have amnesia? Or they was fired? No backups, how solve an issue? Ppl paying x5, someone x10 and more money then before GoD but game more lagged and bugged ...

About Kartia ... Hold on guys, 95 solo more bugged then 90, for sure. When 2nd miniboss can't open door to final boss, and mobs (hard, pink mobs) keep spawning around - it's just nightmare ... I wasting more oly pots then during hard pvp ...
And dont forget about Teredor Instance. This one the most bugged/glitched/crazy/bad words instance in the whole game.

1. Devils doesn't work.
2. There is a point on a corner before the bridge (the one near the tunnel) that get u stuck forever, and you have to BSOE , no one can target you incluiding the mobs.
3. After 1/4 of life, Teredor starts keeping untargetable but, of course, he can hit you and you can't hit him, then the classic Teredor phrase "Move to the wall", and then Elite Milipedes come.
4. After 1/4 of life, 10+ Awakened Milipedes starts to zerg the whole party (it's hard to keep myself alive, and i'm lvl 90 tanker in a instance that suppose to be 86+), this one start happening since last maintenance.
5. When you finally kill Teredor, Elite Milipedes come back from Afterlife and attack the whole party, so you always have to be ready for incoming Elites.

Teredor has tha fame of the most bugged instance, you can't even get a party cos people is scare of dying and get exp lost. But 40% of my 89-90 run I've made there and got PRO Bug Avoider. Rofl. Help us GM.
And dont forget about Teredor Instance. This one the most bugged/glitched/crazy/bad words instance in the whole game.

Most bugged instance is Tiat. Whole CC needed restart half way instance otherwise you would crash on entering raid room. NCSoft never fixed it, same as with Beleth zone. Beleth was bugged for long time, even in Korea.

Most bugs atm occur thanks to geodata and new collision settings, making it impossible to do certain things.

@Wedge; Check my post. Don't cry about Wynn being OP. Summoners are designed to be the most purest solo class in the whole game. The problems AveZortax describe are in the game since High 5 patch and never been fixed/solved. And if they were fixed, it only lasted for a short while because the patch after it would just totally undo the fix.
Ok...everybody just complain...but i have to say that :
After this maitenance,the kartia NPC's are A W E S O M E ! Warrior using rush and AOE skills,tanker aggroing single target,the healer is healing like i've never seen.
Just AWESOME,gz NcSoft.

BAD POINT : I made a test...i stood 5 minutes doing nothing(i'm a healer...i didnt atack or heal myself) and the NPC's did all the job.Translating : The BOT users will LOVE this.
You should cross ur fingers, so we don't get any new bug after every weekends maintenance first.

This would make it the best update ever!
@Wedge; Check my post. Don't cry about Wynn being OP. Summoners are designed to be the most purest solo class in the whole game. The problems AveZortax describe are in the game since High 5 patch and never been fixed/solved. And if they were fixed, it only lasted for a short while because the patch after it would just totally undo the fix.

Ofc, summoners not bugged ;) Bow in the hands ... JUST LOL! Working as designed :D
Pure archers must pay 3 time more money for bow, because all summoners wanna bow too, and more and more ppl reroling to summoners ...
Tnx God summoners will be nerfed soon ...
archers could choose a shooter :p

cutter, the sword, cost more than a bow and sword will always cost more than bow since its more ppl using swords

bow: summoner and archer

sword: tank, iss, tyrr (some)
Ofc, summoners not bugged ;) Bow in the hands ... JUST LOL! Working as designed :D
Pure archers must pay 3 time more money for bow, because all summoners wanna bow too, and more and more ppl reroling to summoners ...
Tnx God summoners will be nerfed soon ...

They just have to bring back penalty on using bow like pre-GoD.

I hate my fellow Wynn's with bows as much as you do. They either idiots doing bow+Reaper and fail in DPS, or do bow+Panther and do so much DPS that tank loses aggro.

I'm Wynn and I just have my trusty Vesper Buster 300 which I have for over a year and I still do same or more DPS then Feoh or Tyrr.

GoD is faulty in design. Healers and Feoh in heavy killing market for Heavy users.
Seriously, this "geodata bug" is just a minor annoyance, compared to other issues. And, since it may be too hard for the developers to figure out how to fix it (especially if it's server-specific), can't they focus on fixing the more aggravating bugs instead? First of all, I mean the bugged AI in the solo Kartia instance.

Right now I tried it a few more times and got the same list of bugs again:

1. Whenever a player's hp is critically low, the healer npc gets busy planting the absolutely useless "trees of life" instead of urgent healing. Dead player is the result.

2. The archer npc gets lost upon completing the 1st room or 2nd room, therefore he (almost) never appears in the final room.

3. The summoner npc ends up having no servitors.

4. To add insult to injury, the healer sometimes stops healing the warrior npc who eventually dies, so there's just 1 npc fighter in the end.

This way or that, I'm always left without ranged damage dealing npc in the final room, while my own damage output is not enough to kill the final boss on my own due to a damage penalty.

So, here's another issue with Kartia: why in a lvl 90 dungeon we have to deal with lvl 93 mobs that give 30% damage penalty according to the game design? Does this make any sense?

Even with all of this kartia 90 is rather easy to kill, in 25-30 min, let me guess - those who cant kill are in immortal sets and weapons without attribute, and with shadow 90days jewelry from "awakening gift" ?
Most bugged instance is Tiat. Whole CC needed restart half way instance otherwise you would crash on entering raid room

there were lags, but crash.. no. never seen this. You should try it without bot, for example, lol
bug off geodata is everywhere

today after updating, has not been repaired

see video http://www.youtube.com/watch?v=DYzMVrbo_e0

unfortunate

they said only that bugged geodata is a known issue...nothing about fixing it now.
Even with all of this kartia 90 is rather easy to kill, in 25-30 min, let me guess - those who cant kill are in immortal sets and weapons without attribute, and with shadow 90days jewelry from "awakening gift" ?

You still didn't respond: are you lvl 90? Or "just a bit higher"?

I dunno about them all, I just know I've got Apocalyptic weapons with 300 attribute and armor sets with 1800 attribute (not sure if it matters anymore but whatever).

As I stated above, the problem is that I'm lvl 90 suffering from the lvl penalty due to the fact the developers have been unable to find a median between 90 and 94 (according to Korean logic it's 93).
Here's the dead end:
- If I keep hitting the final boss, I don't do enough damage to kill it quick while it keeps chasing me, and its drains hit for 3-5k each. With the healer not healing in time and the tank not doing anything I just run out of heal pots/elixirs after a while.
- If I just stand and let the npc team do their job it takes a lot of time, and if the DD npc are missing it's a lost case. Moreover, the boss sooner or later switches aggro back to me, no matter what.

Should they fix the npc AI (so that the whole team would keep it up till the end) there won't be a problem. (I know a month ago I was able to finish the instance without doing anything myself, as the npc did all the work... that's how it's supposed to be by design.)

Should they adjust the mobs level (make it 92 at least) it'd be easier to deal with the mobs on my own.
get 91 and stop cry already
after today maint i did 95 solo for 1st time and it took me 25 min , all npc was working perfect, no npc got lost even the summoner summons stayed till the end and fought
why is bow + reaper stupid?

i use that in kartia group and solo + any other solo i do and its superior to using a mage weapon and/or cougars

ur stupid if u dont use bow and reapers..
the summon problem is everywhere

when entering kartia, i can have 1 or 2 or none at all..
same in clan hall

or any other instance for that matter

It's been a known issue since long ago (before GoD), so don't expect them to fix it any time soon.
I just summon my servitors after porting in, that's all.

In Olympiad 60 seconds is enough to summon your 2nd class servitor, get buffs from it, unsummon, get buffs from Oly manager, summon your 4th class servitors, finish buffing, use an augment, and heal yourself a couple of times.
Is it me or do large parts of the Kartia NPC/mob AI change every downtime?

There's always something different. And I'm not talking about the listed fix here.
So, I'm continuing my "Kartia research".
What's new after this maintenance:

1. The npc team seems to work a bit more consistently:
at least, the archer was finally able to make it into the 3rd room. Woot! (Too bad for him he died shortly after.)

2. The healer is still strongly inclined to sabotage.
First she forgot to save the archer, and on my next try she managed to mortify the warrior in the 1st room! (That's never happened before, I mean, an NPC dying that early.)
And of course when my hp was close to zero she'd start planting a tree after a tree, instead of urgent healing.

I swear, the programmer that implemented that "tree of life" feature deserves a good kick in the nuts each time Elise resorts to it. :mad:

3. The mobs in the first room don't spawn right on top of the prison anymore. That's a minor change but at least it proves that the developers keep working on "improving" the instance...
Will we get finally that small patch what will modify the skill of the Othell Rogue class?
THIS IS IMPORTANT, DO NOT DISMISS, Healers got their fixes, Devils now doesnt decrease speed, we want our 5s reverses and efficient "no bleed" chain blows!
Just remove the "tree of life" skill from healer so he would heal you and it would be fine.
Just remove the "tree of life" skill from healer so he would heal you and it would be fine.

Just expose the AI of helper NPCs (in Kartia, forts, castles and so on) to us to run as Lua scripts, and we'll write our own customised AI.

And it would be awesome.
All weeks that have maintenance, I have to delete L2 folder and download again all the game and try to install it again. NCsoft launcher never runs ok, it stops when I try to make a update. Any tipe of help to me can be useful. Thankfull anyway.
the issue about kartia is that we get a different kartia with each maintenance; every time we find something different (in a bad way ofc), and after this maintenance is the worst kartia we got. How in earth can I kite the mini boss (2'nd room) and the boss if they are on me all the time. The sad thing is that we need to wait one more week to test other changes what this instance may suffer.

Sad...
Just remove the "tree of life" skill from healer so he would heal you and it would be fine.

Don't remove the **** tree from the healer, it's the best skill she has.

Lower your hp, get her to plant a tree and stay **** close to the tree. Tree heals tons more than what the healer can heal u, learn to use it wisely instead of complaining. Tree >>>> normal heal. If she gives you a fast heal, u'll get 1k/1.5k HP, one more hit and u are dead. Learn to "use" the tree and u'll never die. Me, as healer, I just plant a tree and wait till NPCs kill all mobs around me. Sometimes if I am too bored, I do an AOE and if it is a stage with a mini-boss i might need to use 1/2 balance heals (between me and tree!).

You can't expect an NPC AI to be spamming heals on you as u ppl ask healers to do so. Most ranged chars just press F1 and stand right next to an AOE RB instead of managing that range to their advantage.

Same as ppl expect the tank to just mass aggro every 2 seconds every mob that's following you on the other side of the instance. Just get close to the tank and wait for him to get the aggro.

That is not what it's wrong.
Wrong things are the tank being ported sometimes alone to 2nd room while u run there and he dies.
Wrong is when u save the prisoners and they just stand and watch u on the final room.
Or the summons fading... etc. Rest is just learning to play.
ok kartia is now messed up: firs problem is healer not healing he is using tree of life when i have 1000 HP :| (btw after last maint i had in kartia minim 20 situations whit extrem low hp becouse healer is not healing) at rb the archer and dd dyed, this never hapend to me :|
Don't remove the **** tree from the healer, it's the best skill she has.

Lower your hp, get her to plant a tree and stay **** close to the tree. Tree heals tons more than what the healer can heal u, learn to use it wisely instead of complaining. Tree >>>> normal heal. If she gives you a fast heal, u'll get 1k/1.5k HP, one more hit and u are dead. Learn to "use" the tree and u'll never die. .

You are either trolling or have no idea what you are talking about.
You are either trolling or have no idea what you are talking about.
+1 is trolling or noob :)

Ok the intereting thing is the NPC-s are dying, the first time was after the maintance. but until the maintance healer has done the job and healed npc's to when he not healed me
I need to know how to upgrade my L2 without NCsoft installer, cause it stops the upgrade.
Don't remove the **** tree from the healer, it's the best skill she has.

Lower your hp, get her to plant a tree and stay **** close to the tree. Tree heals tons more than what the healer can heal u, learn to use it wisely instead of complaining. Tree >>>> normal heal. If she gives you a fast heal, u'll get 1k/1.5k HP, one more hit and u are dead. Learn to "use" the tree and u'll never die. Me, as healer, I just plant a tree and wait till NPCs kill all mobs around me. Sometimes if I am too bored, I do an AOE and if it is a stage with a mini-boss i might need to use 1/2 balance heals (between me and tree!).

You can't expect an NPC AI to be spamming heals on you as u ppl ask healers to do so. Most ranged chars just press F1 and stand right next to an AOE RB instead of managing that range to their advantage.

Same as ppl expect the tank to just mass aggro every 2 seconds every mob that's following you on the other side of the instance. Just get close to the tank and wait for him to get the aggro.

That is not what it's wrong.
Wrong things are the tank being ported sometimes alone to 2nd room while u run there and he dies.
Wrong is when u save the prisoners and they just stand and watch u on the final room.
Or the summons fading... etc. Rest is just learning to play.The heal from the tree comes sometimes too late, as archer i can kite so i don't get hit but if the heal doesn't come soon i will die from a range skill... I don't know why you are comparing Aeore Healer with that stupid Justine or w/e is the NPCs name. Aeore has lots of imba skill but the Kartia healer is so poorly coded it lets u die a lot of times. You are thinking only about yourself a class that can heal yourself... if your kept alive there is any good reason why you cant finish the instance... even if it takes longer or w/e.
The heal from the tree comes sometimes too late, as archer i can kite so i don't get hit but if the heal doesn't come soon i will die from a range skill... I don't know why you are comparing Aeore Healer with that stupid Justine or w/e is the NPCs name. Aeore has lots of imba skill but the Kartia healer is so poorly coded it lets u die a lot of times. You are thinking only about yourself a class that can heal yourself... if your kept alive there is any good reason why you cant finish the instance... even if it takes longer or w/e.
Hes not comparing aeore with npc healer, hes comparing the fast heal skill v/s the tree skill. I still find the tree kind of lame, since you have to wait around the tree for it to activate his skill on you, and the fast heal is more frequent than the tree. There is another heal you get that gives you 4.5k HP, and the healer always casts it after the 1.5k one, given you are severily hurt or such.