Hey,
when any clan want to take a Fort, they have to kill all Capitans and hold the PVP, but the new wonderfull Prograssiv Heal, heals faster then 3 Partys (87-91 mixed) can kill.
A good iss or healer just heal all 15 secs, because he just go to Fortress.
That make it unable to take a fort for smaller clans.
Also for bigger clans it bring much problems.
Thats not fair and kill one more time the gameplay.
Pvp in fort siege, who needs, just heal 1 capitan and hold the fort....
That is exactly my thought. If your group is not able to kill the healer/enchanter before they get within 900 range of the NPC to heal perhaps you have other things to worry about. Healing mobs has been around since the start of L2 and I don't expect it to ever be changed.
Whey did they ban people for healing Epic Raids and for a time made some skills not work on them at all (BoE, Restore Life, etc.). No one said you couldn't heal MOBs, but there's such a thing called gameplay abuse.
In any case they should just make the heals not work on MOBs and call it a day. Not sure why they are so lazy about this obvious stuff that can be patched in on a wednesday.
Hey,
when any clan want to take a Fort, they have to kill all Capitans and hold the PVP, but the new wonderfull Prograssiv Heal, heals faster then 3 Partys (87-91 mixed) can kill.
A good iss or healer just heal all 15 secs, because he just go to Fortress.
That make it unable to take a fort for smaller clans.
Also for bigger clans it bring much problems.
Thats not fair and kill one more time the gameplay.
Pvp in fort siege, who needs, just heal 1 capitan and hold the fort....
Screenshots follow.
Hello mine friend!
It is easy! :p
Anyway - ask CC to keep ISS /Healer using Hell Binding when he is coming (before CS) .
If it land do it - no chance to survive
If he comes in CS still knock back works and just kick him far away using Tyrr or nuker with wind or wyn using 'arrest' or even ISS to petrify change to pig.
Let tank and 1 healer keep NPC rest focus on player .. and ofc 4-5 ppl have to stand above resown spot and kill all that come back to fort.
If they not 3rd users (or 40+% reflect :( ) 3 nukers kill all in 3 sec.
It is easy!
P.S. If they have 1 party ... huh practically no chance :confused:
When you are in archer captain there is a spot where healers can stand and cant target them. Even if you can usually the party has one more healer and one iss who claense the main healer in case on summoner's cage or any cc. I believe they should make a penalty for healing mobs. Like -50% on heal. Even if the debuff the captain to reduce the heal he receives he goes full hp with 3-4 heals
Does anyone know if they ninja patched this? I haven't tested in a fort seige but I noticed my progressive heal from the healer no longer targets flagged people outside my party or clan in the area, which is awesome, and I cannot use it on mobs even when I hold down control. I haven't ever tried this before on mobs or fort NPCs so I am not sure if that is the behavior that always existed. Either way not flagging by some random flagged guy running by me is a plus. Also you can now use it in PVP to heal groups of clannies.