Tyrr Warrior's "Boost" and "Reduce Anger" skills question

Tyrr Warrior Started Last reply 12 posts
Hello guys!
I have a Tyrr Warrior with the skills mentioned above - "Boost" and "Reduce Anger" and my question is "what exactly do these skills?"

"Boost" - Boost / Lv. 1
Active Skill Learn Lv. 85
SP Cost: 10,000,000
143 2 Sec. 300 Sec.
Increases skills' effect by 30% for 60 seconds and normal/skill attack damage by 5% during PVP.
Normal/skill attack damage +5% - so far so good. But what NCSoft means by "Increases skills' effect by 30%"? What effect ?

"Reduce Anger - Reduce Anger / Lv. 1
Active Skill / Enchantable Learn Lv. 85
SP Cost: 10,000,000
76 1.2 Sec. 30 Sec.
"Decreases the aggression of nearby enemies toward the caster."
Which caster? Am I as a caster of this skill? Or the Healer is mentioned as a "caster"? I dont get it... anyway in both of the cases of the "caster" one (me or the healer) this skill does completely nothing, no matter it will be elpy lvl1, any mob in SoA or especially pvp. So trully I made so many tests of this skill in so many different situations and it does only one thing - drains mana and nothing else! :)

So if I'm wrong somewhere with these skills, please someone explain me what they really do.

Thanks!
Skill ''boost'' gives for example 30% more land rate on your skills, e.g your eruption or bomber, you will land easier stuns/knock down, that's what i noticed that it gives, now if someone say that 30% gives skill effect e.g power of the skill, i am not really sure about it, haven't done tests yet.

Reduce anger doesnt help against mobs, it's more like anti-taunt/agro but i think it's broken,doesn't really work that much.
Boost
Lv.1 – Buff Skill
For 60 seconds Increases general/skill attack damage during PVP by 5% and the effect of skills by 30%(this 30% is prolly land rate of debuffs etc)

Reduce Hate
Lv.1 – Buff Skill
Lowers the aggression of nearby enemies toward the user(simply lowers your agro,i doubt its a huge effect and it has nothing to do with other people).
Boost skill increase skills power by 30%(default) and increase 5% pvp damage(default) made test 11090(w/o) vs 16084(w/boost), skill have nothing to do with increase of success rate of skills same land rate.

Reduce anger works fine, lets say u got mobs on back which agro'ed on u while tank or other member/player is nearby, use skill - mobs stops attacking you and switch target.
Reduce Anger - Reduce Anger / Lv. 1

Reduces the agro, works with mobs (tested), ofc it lowers, not eliminates the agro, i tested only with agro mobs w/o hitting them before.
The skill is an aoe that affects players too, I used near a flagged player and got flagged as well. Dunno in how/if affects the tank aggro (I can`t see how).
Boost skill increase skills power by 30%(default) and increase 5% pvp damage(default) made test 11090(w/o) vs 16084(w/boost), skill have nothing to do with increase of success rate of skills same land rate.

Reduce anger works fine, lets say u got mobs on back which agro'ed on u while tank or other member/player is nearby, use skill - mobs stops attacking you and switch target.


I have tested it several times and mobs NEVER (neither once shifted, canceled target or do any reaction connected to any reduce anger effect. Completely nothing, no matter in PvP, lvl1 or lvl 90 mob... completely nothing.)


Reduce Anger - Reduce Anger / Lv. 1

Reduces the agro, works with mobs (tested), ofc it lowers, not eliminates the agro, i tested only with agro mobs w/o hitting them before.
The skill is an aoe that affects players too, I used near a flagged player and got flagged as well. Dunno in how/if affects the tank aggro (I can`t see how).

What do you mean by "lowers"? How one's aggression can be "lowered"? Mob hits you or not - there is no middle situation... after using this skills mob/player shifts/cancel it's target or not... there is no middle situation.
when land enemy is like a racial of darkelf anti target :p

and what i don't test yet is if remove aggression of tanks.
If reduce anger was really working, then there would be some kind of ''buff on you OR debuff on enemy'',which i don't see anything like that,also if it's really like d.elf's anti target on mobs i find it really useless skill cuz it barely succeed on mobs which probably the times i used it, maybe tank used at same time agro and that's how it switched.
U are wrong... reduce anger works fine... Agro works in a system of agro points...
if u hit a mob u deal damage, and that damage is your agro point... if someone else hits the mob, and deals more damage, the mob changes target, because the other has more agro points... agression skills for tanks has power, and it works the same way. polearm weapons deal 30%(not quite sure of the percentage) more agro points. so if he hits 1000 damage he gets 1300 agro points. reduce anger is reducing agro points by a specific ammount (we dont know how much.) u can test this on small mobs, like u hit them once. then another guy hit them once a little bit. for example u hit a mob for 500 damage, your mate hits it for 200. the mob will still hit u. then u use reduce anger once, (maybe twice, if its percentage based) and the mob will turn toward your friend.
in pvp its a totally different situation. agression skills by percentage can work on people and change target to the skill user. Thats all folks... its not magic, and it works. Oh. Forgot to mention. ANY skills u use, generate agro points, the only thing what differs is the ammount. For example even heals generate agro points thats why healers get attacked if they heal too much. even buffs generate agro points. just the ammount is different. (usually the more mana u use the more agro u generate, exept like major heals, etc)
Well I made some tests again and there is NOTHING simmilar to Dark elven's racial skill... infact it is still the same stupid skill that drained my mana with NO EFFECT. :( Sadly. I guess it remained only Handral's theory for the aggression points that, to be honest, sounds acceptable to me. Anyway this theory requires more tests which results, if I don't forget, will be posted here. Anyway even if this theory is right this skill will not be much more useful.
What do you mean by "lowers"? How one's aggression can be "lowered"? Mob hits you or not - there is no middle situation... after using this skills mob/player shifts/cancel it's target or not... there is no middle situation.
False.

Agression has power since it was implemented, every action that agros a npc has agro power on it.

Tanks skills are known to have better agro power to make up for their lack of dmg.

There are agro numbers on every toon when a mob is under the agro of the characters it's aiming. The tank has normally the biggest agro power -example value 20000, while healer has 5000 because he's healing which triggers slight agression, the feoh can reach 20k and this is the moment even under agro the mob will go for the feoh, but the tank will keep adding agro power to himself. The tyr warrior has or example 10000 agro value, when you use this skill the value will lower so there's much less chance the mobs will go to you, they will simply go to the player with the most agro value.
May be you are right. I made some fortunas, kartias and soa last days, and when I use reduce anger mobs go to the tank... I dont know may be thats only my imagination, but I will make further tests to be sure. :)