Greeting, ladies and gentlemen. May I have the honor to inquire you a question?
It happened that I've been playing Othel for a while. In overall I would like to state that this is a fair class. However, there's a small problem which prevents me from enjoying it. That problem is about the two skills: throwing needle and kick.
As description, throwing needle would cancel the target's casting spell. I tried it a lot in pvp, but never canceled anyone spell. The reason is: casting time of them is even faster than my needles, when the needles hit, appears that he/she has done casting. Even if it hit before, they were still not canceled. I wonder how can I get this skill to work, or just leave it aside and get over it?
The second skill is kicking. Can you think of any situation that requires Othel, a melee class, to make your enemy get away from our reach?
I would be very grateful if any good sir or lady can answer my questions.
You're fighting a healer. healer is low on HP. /useskill kick. Healer is disabled etc. Disable skills are very important in pvp this update.
as for throwing needle, don't know. Maybe it's chance. Maybe you're casting too slow, or maybe you're too low level compared to the enemy.
In level 89 you get another disable skill, the uppercute, throw the enemy in ground and also give a little damage, but with this skill you cancel a spell cast and how zazie say, help against healers.
So let me get this straight, when the healer's about to heal, you kick her. That may cancel her spell cast. Good! but then she's miles away from you. And while you're hurry moving toward her, she could have healed her 2 times ( Kick doesn't give any stunt duration following, just bang her away). I'd rather hit her with my bare hands or save bluff and shadow chase for stunning her. But thankfully, a friend has told me to bang Tyrr/Sigel/ISS away and run, wait for your physical skill to cd and hit again, it's really bad to stay and hit with your normal attack. I tried this and it helped a lot.
About the needles, so you guys're telling me that it's not working unless my level is higher than enemy's? So I'd just forget this skill and wait for upper cut?
Its hard to use Needle in the right time. But in some situations you can use it.
ex: Feoh's Hell Binding has a 'slow' casting compared to other skills. You can cancel it. But i'd sa to you just forget it lol
Kick also can cancel skills casting, and it has 1 sec disable(kockback). You can Kick + shadow chase.
When you use knockdown skills you get a prompt to use your 'combo' skill, which makes you jump on top of the target thus closing the distance and dealing dmg. Problem?
When you use knockdown skills you get a prompt to use your 'combo' skill, which makes you jump on top of the target thus closing the distance and dealing dmg. Problem?
I tested sometimes and it didnt work. I have no idea whats the reason since its a knockback too...
Kick can serve too as a covering skill, if you have a healer in party and someone is pesting the healer, kick that oponent, 1 second might save all your butts. Then you use stun, paralizys, etc, all this gives time and space for your healer or any other squishy class to perform their actions.
Another thing is that with the coming update on othel rogue's skills, poison zone will be better, and these knock back skills are also used as means to throw oponent in the debuff area for you to gain advantage, you need a lot of practise tho.