NC update on kartia NPC AI?

General Discussion Started Last reply 7 posts
Seems like every so often the AI of the Kartia npc's keep changing. if u click forward they would instantly move forward if no mobs around. Which I have come accustom to but lately when I click forward the NPCs just stand there and after a delay they move. If they don't move with you and you move a certain distance they jump stack on top of you and you can't run through them. running up to 2nd room, as you enter and if the mobs are on u and the NPCs stack on top of you and u can't click out...instant death cuz the healer can't heal that quick.

Why does the warrior have the same atk rate as the archer but the archer seem to do more dmg?

The tank prior to this week would time his aggression just as the mobs get near him....rather than now it's in intervals and you have run in circles hoping he will use his aggression.

Im my experience, the NPCs were performing well before the recent update, so my question is why the change? Is this a test or something to see how many ppl die in kartia depending how glitchy it can be made? It is aggrevating but the no xp loss seems to balance it out but the time wasted is a pain in the "buttock".

Wondering if ppl noticed this too?
Atm you yust can stand somewhere and the npc do all the work for you. Takes 10min longer maybe.
I had to go afk in the last room for rl issues and when i came back it all was done by the npc and my toon was still alive.
The tank prior to this week would time his aggression just as the mobs get near him....rather than now it's in intervals and you have run in circles hoping he will use his aggression.
Actually, it's the other way around.
Kartia worked fine at release..

then they did some tweaks and ****** it up

worked fine some week , but lately its barely doable
not worth the hassle imo and i rather grind a few hours extra..
I'm glad they've finally fixed Kartia NPC AI so now it works well and Kartia is doable on any class within 25-30 minutes.

The only remaining annoyance is the healer that sometimes goes on the tree-planting spree right at the moment when your hp is down to 0. Well, just get used to it and keep a hp elixir ready. The rest is fine.
I'm glad they've finally fixed Kartia NPC AI so now it works well and Kartia is doable on any class within 25-30 minutes.

The only remaining annoyance is the healer that sometimes goes on the tree-planting spree right at the moment when your hp is down to 0. Well, just get used to it and keep a hp elixir ready. The rest is fine.

While playing healer I just send her away, I got my own trees. Although I never really use the tree at all lol. There is just no way to know if its gonna heal or not, so I'd rather just not use it and heal ppl myself.
really I dont get your point here, why or on who do wanna complain? kartia solo is working smooth, with all npcs (at least those I always take) doing their job as intended; for healer is a piece of cake, 'cause the prisioners just go mad to final boss. the warrior is the most friendly to me, he always leaves adolf to kill any mob that hurts me, the healer always keep my mana above 30% in no time. and for when Elise summon the tree, if you are fighter or wizard, just start and keep running, 'cause you'll get a buff that heals 666hp per sec, during 30s - enough to take you away from death, use a elixir or a lifesaver skill.