Gear and Gameplay for Iss

Iss Enchanter Started Last reply 44 posts
Hi,

So I'm levelling an Dominator but i looking yet for my future skills/gear/weapon.

I saw many Iss playing with Dual Blunt and Dual Sword, but nobody with Shield + Sword, however all the skills works with Dual AND sword too.
Of course with only 1 sword i'll lose many P.attack, but i earn defense.
Does sometimes i'll need more P def ( so 1H Sword + Shield + Knight Harmony) or does i'll have to play always with duals and warrior Harmony ?
For 1H sword i'll put Haste ( if i take one) and on Duals is it better to take Duals Sword with Haste ( implying some crit rate from Sword) or Duals Blunt with Focus ( Implying some crit damage from blunts) ?

About gear, i first take light set enhanced, for solo exping, but does sometimes i'll need heavy ? and robe ?

Thx for yours answer and sorry if my english is crappy.
Hello...i m Iss enchanter lvl 89 and i use Dual sword+health and heavy set.
Dunno about sword+shield ...gotta try it out :D
I'd consider sword + shield more of a mass pvp thing, since Iss are very important kill targets in sieges + territory wars, it isn't such a terrible idea to beef up for those situations especially if you're a bit undergeared/leveled. :)
I've seen one or 2 iss' with sword health + shield, i like it aswell since it might render 1 shot skills not 1 shot, and debuffs are more important than damage aswell. It's cheaper than getting dual sword and you can focus on elementaling/enchanting armor first.
Mine is 89, dual apo blunt+4 damage sa work nice, don't know how it works with just a sword and shield :S, i don't think shield make a great difference in def ... no shield mastery =/ and ... iss have dual weapon mastery (Increases P. Atk., M. Atk., and Atk. Spd. when using dual swords or dual blunt weapons. When you attack, may increase skill power and Critical Rate. Also, depending on your STR, may reset your skill reuse timers or double skill duration)
Mine is 89, dual apo blunt+4 damage sa work nice, don't know how it works with just a sword and shield :S, i don't think shield make a great difference in def ... no shield mastery =/ and ... iss have dual weapon mastery (Increases P. Atk., M. Atk., and Atk. Spd. when using dual swords or dual blunt weapons. When you attack, may increase skill power and Critical Rate. Also, depending on your STR, may reset your skill reuse timers or double skill duration)

**, effectively, i forget this.
So thx for all of you for yours answers.
I'm also a Dominator turned Iss enchanter. My set up is masterwork s duals and heavy twilight set to attack type bonus. For dyes I went all +STR

I thought about doing the sword and shield thing also, I even tested it, but for that to be really effective you would need to go +CON for the extra shield block rate.


Also I noticed alot of Domi's turned ISs don't keep Flames of Invincibility, which is better then the party celestial aegis, because it can affect a whole clan, not just 7 people.


Last thing I wanna mention to anybody making a Dominator Iss, ENCHANT SEAL OF BLOCKADE, BEFORE you awaken. It won't get replaced until 95. Mine is +9 chance(enchanted to +9 after awakening with less chance then.) +15 it, my +9 lands on most people of equal level. Same in PvE, it's extremely useful when used at the right time.
Heavy set unless you have something else 120 elemented you want to hold on to.

Duals on Chronos come at a premium (Apo cutter and thrower both are in high demand). Dual blunts are 70m cheaper to make. But I blew my dual blunts trying for +4 and said F it and now have +3 swords cuz I'm concentrating on armor more (excuses excuses!). I did however make the money back on my crystals crafting RSS, considering the EWR came from mentee coin.

My skill description says +10% attack speed for dual swords. I hesitated going with the dual weapon mastery over my old generic mastery, but I figured I had a high chance of accidentally learning it, so I just gave up and learned dual mastery.

Element your armor. By the time your done with that, mobs will be more yellow than pink, and you'll have played enough to have a better idea of what you want / can afford. Start with earth and dark defense.

I'm too poor for dyes at this point, even the lower grade ones. Saving up for jewelry and moar element.
Hi,

So I'm levelling an Dominator but i looking yet for my future skills/gear/weapon.

I saw many Iss playing with Dual Blunt and Dual Sword, but nobody with Shield + Sword, however all the skills works with Dual AND sword too.
Of course with only 1 sword i'll lose many P.attack, but i earn defense.
Does sometimes i'll need more P def ( so 1H Sword + Shield + Knight Harmony) or does i'll have to play always with duals and warrior Harmony ?
For 1H sword i'll put Haste ( if i take one) and on Duals is it better to take Duals Sword with Haste ( implying some crit rate from Sword) or Duals Blunt with Focus ( Implying some crit damage from blunts) ?

About gear, i first take light set enhanced, for solo exping, but does sometimes i'll need heavy ? and robe ?

Thx for yours answer and sorry if my english is crappy.

First of all, it depends on what you want to do. If you plan on Oly then I'm pretty sure dual swords are the way to go. I've tried dual blunts and I wasn't overly impressed. A sword/shield with knights harmony could work OK for open field pvp, but I think you'd find it lacking in Olympiad (I have never tried it though, but I think you'd have to go +Con -Str for it to work well and that would make you hit like an elpy). On duals health is a decent SA if you're going to do a lot of aoe or a lot of mass pvp. My duals are dmg + health, which is great, but until the update comes it's too expensive for most.

Also, for pve you play with mage harmony as it lowers reuse. You shouldn't be soloing 85+, and if you do it will take you forever to get high level. Harnaks 85-90 (can suck it up until 92 if need be). From there try to find GoG parties or if you're really lucky, Orbis parties. This update is all about constant parties, and if you can make/find one then you'll be much better off for it. For pvp it's either mage or knights depending upon the situation. I only use warrior when doing daily quests solo (i.e., Seal of Shilen or Fairy), and even then I sometimes still use mage for the reuse.

As for armor, do not go light or robes. Your job is to be in the middle of the mobs/wartags debuffing, and if you're in anything other than heavy then you'll get your face beat in. Mana is not an issue 99% of the time (provided there is a healer to rebirth).
I have one question, what is better for iss Frintezza or Freya?
Freya provides -5% cooldown on magical skills, while Frintezza on active/physical skills.
I believe then that the best is Frintezza, but if you can afford a better jewel, that's for the better...
the more I look at ISS skills the more interested I become in subbing it for 90+ where most ISS are boxed 86's. A tank ISS would be awesome, you can easily own both types of weapons if you want to change it up/situation.

Kinda reminds me more of old school SWS which was tough as nails in a siege.
I have one question, what is better for iss Frintezza or Freya?

The mdef on Frint is really low, which for me makes it not worth wearing except in Oly fights vs non-nukers. Freya is a decent alternative, and while it doesn't work on cripple nor shadow stabs, it will recycle your magic debuffs faster while also providing somewhat better mdef (and still gives reflect). If you have to pick only one then I would go with a Freya.
I use sword with health and shield on my tanks Iss sub, and it works good. But I also opted to keep only one set of weapons on it.

My boxed iss has dual swords with health instead.
Hi again,
I post here to avoid a new topic creation, i still have question about gear and gameplay :D

So, today's topic is PvP and specially weap + harmony.
I first take conclusion about some pvp/duel i made with all classe.
I actually have requiem sword Health, Immo shield and Dual Apo blunt ( no SA atm but i'll take focus), i hope to have soon dual apo sword Health ( DAH).
I'm Iss 88 in Immo ( soon full +6) no high elem defense ( less than 100)

When i win:
VS Sigel : Health Sword + shield, Knight harmony : long battle, but win due to healing melody and skill power. Can switch to Dual apo Health ( DAH) when i'll possess one( two?).

VS Tyrr : Health Sword + shield, wizard harmony : short battle, high skill power+ short reuse for a lot of damage, healing melody for handle damage received. Can Switch to DAH.

VS Othell : Dua Apo Blunt, wizard harmony : short battle, high skill power and low reuse for spam damage skills, CC with petrify, root and transform.

VS Yull : Same as Othell but i use Kngith harmnoy instead of Wizard.

When i loose:

VS Feoh : just need more M def, i use Dual Apo blunt, i hit hard, but i take high damage, i use wizard harmony ( no - M def). Can switch to DAH.

VS Wynn : Shield + Health Sword, Knight harmony : i can handle 1 or 2 pet, but Wynn use some debuff all the time, and the third pet hit me strongly.

VS Aeore : Dual Apo Blunt + wizard : i have a mana issue here. First like i said against Feoh, i need a bit more M de atm, but Aeore have so much mana compare to me that it's a healing/damage battle and i loose all the time.

So as you can see it's specially a Wizard fight issue. Do you have some advice to tell me ? How handle these 3 classes ? ( especially Aeore).

Second topic is about Debuff landing ( still in pvp).
Against people with the same range of level ( 87-89) my debuffs land on a little little rate ( 1 our of 10 time). I know it's a zone debuff, but i have Ultimate Suspension + 3 and it never land. How can I increase landing effect? using a Mago sword/blunt for more M.attack ? Or do I have to to wait to be 95+ and OE skill to see it landing on single target?
Does i have to still try to use Seal Of Blockade ( +3 atm) on mob ( group) and player ( single target) or does this skills is useless cauz' it's 85- skill?

Last Questions : Does Iss use Warrior Harmony ? In what case ?

Thx for your answer on precedent questions and i hope to see many answers for this questions.
have a nice day

PS : sorry for my crappy english.
On my iss.

Vs. Wyn I had not so much trouble using Dual Sword + Knight Harmo.
tip: Start focused on summoner, then look at witch summon has less HP then others - this is the TP summon, kill it and go back to the summoner.
It works most of times.

Vs. Feoh and Aeore. I never had a chance if we faced each other.

Vs tyrr and Tank. If you use a full CON setup it wont be so hard, cuz each healing melody will heal ~7k.


- i'd use Warrior harmo in solo quests and sometimes when i'd use raphsody. Never in PvP.

-Debuff land:
I have no complain about Transform. its lands pretty well.
Petrify lands a lot less.
Suspension lands nice too, considering its 'power' in pvp.(dont forget that tanker and wynn cubics will clean debuffs fast, and dark elfs can also use disparition)
Hi everyone, i need to say that is a very good thread with diferents opinions. Maybe the cm can stiky this :D.

Well I have some answers, hope that you can help me.

Im earn money to buy my twi set. But I dont know if defense or attack type is the correct for the iss. so what do you think?

About the shield+1hand, I think that these combo will be good for a human/orc iss, but not for a elf/delf/kamael iss. So, since shield def rate is afected by con, I think that for dark elf is better to keep the dual, what do you think?

Is better CON than STR?... i have a decent hp/cp (about 30k), and i think that with more str, the resue of skill have a better chance to reuse, or to increase the debuff effect. What do you think?.
-Debuff land:
I have no complain about Transform. its lands pretty well.
Petrify lands a lot less.
Suspension lands nice too, considering its 'power' in pvp.(dont forget that tanker and wynn cubics will clean debuffs fast, and dark elfs can also use disparition)

Thx for answers.
But i'm mostly talk about suspension, oblivion, courge, blockade and Divine cancel ( i never saw my divine cancel land, even on low mobs).

I think i'll go on full CON, i'm not a damage dealeur, i can deal with it if i don't make 35k damage :).

@ mauricio : about Warrior harmony, when i'm solo exp i'm using a lot my skills ( cripping, shadow, death and the 2 mass) so i play with wizard to have better reuse. About Warriors, do you deal some damage ?
With full buff + wizard i hit for about 500 dmage, 2000 on crit and 5000-6000 with Skill ( 7k with Mass skills) with a p atk of 3200.
On Warrior i have 3900 p atk, i hit for 650 and 3500 in crit, 6000-7000 with skills. But long reuse.
I think i kill faster on solo spot, especially when 'im doing AoE ; i pull 6-8 mobs i use Mass skills, than one target skills for waiting reuse of Mass.


Edit : I figure myself when use wich harmony, for solo mobs ( like assassin) i use Warrior, for trains mobs ( corpse) i use wizard.
Thx for answers.
But i'm mostly talk about suspension, oblivion, courge, blockade and Divine cancel ( i never saw my divine cancel land, even on low mobs).

I think i'll go on full CON, i'm not a damage dealeur, i can deal with it if i don't make 35k damage :).


Full CON is the best set up for Iss since your heals is % based.
Wizard is the best for lvling not only because of reuse but for MP too, as i said, warrior is nice when using raphsody since will be a big difference in Patk.

Oblivion: i never tested it land rate since I used only in mass pvps.
Courge: Its has an avarage land rate, like suspension.
Blackade: Only works in Mobs to me. never landed on awakened chars.

Divine cancel: it has a very low rate, but considering it can remove 1 or 2 buffs, it would be OP if landed very often. Now any of the Iss buffs that you lose, will be a big loss since its like 3~4 buffs pre-god in 1.
It works sometimes. i had my buffs canceled by other iss higher lvl :D
Thx, your answer was really helpfull :)
Another Questions about Iss:

With the existence of +5 Dyes, Does the limit is still +10 max for a stat ?
I wanna know if Iss can put any type of dyes.
I want to play with
+CON - DEX
+MEN - WIT : for have better M def, mana regen and Mana.

Does my debuff land rate is affected by INT or by another Stats ( STR ?) ?
And does my buff/debuff cast is affected byt WIT ( i remember that SwS is not affected by WIT but depend of weapon used).

Thx for answers :)
Afaik no, several people got 3x +5 dyes :)
I would tell you: Go FULL CON setup.
Your heal is % based. The more HP you have, the more you heal.
Or +10COn and +5STR. But still, I think the best setup is for +15CON.
so im still deciding... to put... haste/power/health on my apoc duals. any opinion will be greatly appreciated. thanks!!

i know i can put two... but if two which one would you put and as a first one which would you have? :)
so im still deciding... to put... haste/power/health on my apoc duals. any opinion will be greatly appreciated. thanks!!

i know i can put two... but if two which one would you put and as a first one which would you have? :)

Depend on what you need and what you can.
In PvE solo ( Swamp for exemple) i play with duals Apo Damage Up, for big damage, i don't need HP.
In PvE in group i play with Dual Sword Health, i'm not a DD, i'm here to debuff/Buff ( and assist heal when healer have trouble) so with Health i can live longer.
In PvP depend on what class i fight, i use dual Sword when i have to survive longer ( Feoh/Aeore/Wynn/other Iss) and Dual Blunt when i have to kill fast ( Othell/Tyrr/Yul).

But if you only want to have one weapon, forget Haste, you'll do none damage on normal hit, you're only wait to hit strongly it' to use skills.
So rest Health or Damage Up, and, you can relooking what i say upper, but change dual blunt for dual Sword and choose your weapon according to your gameplay ( if you play a lot alone or a lot in party etc).
Damage Up is garbage, it's a fixed addition to p.atk, totally worthless.
Damage Up is garbage, it's a fixed addition to p.atk, totally worthless.

so wat your saying, health would be my better choice?? or haste? :S
so wat your saying, health would be my better choice?? or haste? :S

don't use haste, you do damage with skills, not with normal hit.
so wat your saying, health would be my better choice?? or haste? :S
Health all the way. Your main purpose is keeping yourself alive, not doing damage.
Damage from Iss is quite worthless in groups, their purpose is buffing, debuffing and assisting.
Does my debuff land rate is affected by INT or by another Stats ( STR ?) ?
I think lvl has more to do with it than any stat.
so i have another question, after my first SA how do i get my second one ? i got my first one at ishuma, but the option for the second SA isnt there. help will be greatly appreciated thanks :) and anyone know wat i need for it? :)
does it have to be unbound?
does it have to be unbound?
Yes.

so i have another question, after my first SA how do i get my second one ? i got my first one at ishuma, but the option for the second SA isnt there. help will be greatly appreciated thanks :) and anyone know wat i need for it? :)
Blacksmith of mammon. You need a specific special SA crystal: teal, yellow or whatever was the last color.
.....
When i loose:

VS Feoh : just need more M def, i use Dual Apo blunt, i hit hard, but i take high damage, i use wizard harmony ( no - M def). Can switch to DAH.

VS Wynn : Shield + Health Sword, Knight harmony : i can handle 1 or 2 pet, but Wynn use some debuff all the time, and the third pet hit me strongly.

VS Aeore : Dual Apo Blunt + wizard : i have a mana issue here. First like i said against Feoh, i need a bit more M de atm, but Aeore have so much mana compare to me that it's a healing/damage battle and i loose all the time.

So as you can see it's specially a Wizard fight issue. Do you have some advice to tell me ? How handle these 3 classes ? ( especially Aeore).



As you said you need better M.Def so you need just higher lvl, better jevels. At 95 lvl you can use Ron's Dual Blunts it has nice chance buff :
When u hit someone it will be active with a decent % of chance, gives 20% of Mdef and lasts for 10 seconds.
If you can, buy it now because it is now cheap, but price rising everyday (nonexistent drop in Tauti)
As you said you need better M.Def so you need just higher lvl, better jevels. At 95 lvl you can use Ron's Dual Blunts it has nice chance buff :
When u hit someone it will be active with a decent % of chance, gives 20% of Mdef and lasts for 10 seconds.
If you can, buy it now because it is now cheap, but price rising everyday (nonexistent drop in Tauti)

Thanks for the advice.
I planned to buy Ron since it's cheaper than 1-handed blunt or Cutter ( but i'll buy Cutter after to have Health R95-Weapon).

For M.def i solved a bit my poblem using Twilight jools +3 to+6.
Healeur still make me mad, but i'll down them one day Mouhahahah !
Thanks for the advice.
I planned to buy Ron since it's cheaper than 1-handed blunt or Cutter ( but i'll buy Cutter after to have Health R95-Weapon).

For M.def i solved a bit my poblem using Twilight jools +3 to+6.
Healeur still make me mad, but i'll down them one day Mouhahahah !

Healers become easier to kill once u hit 98 and unlock your skill enchants. Death strike hits really hard once it's OE'd.


I think lvl has more to do with it than any stat.

Not so sure about that. Some skills just have a horrible land rate, root being the worst. Suspension has always landed well, especially once it's OE'd a little bit.
what is the best dye setup for an light elf iss? (i read a lot says to go full con,but i hear someone tells str because some passives depending on it)
Outside of some PvP situations (or maybe PvE situations where there are a ton of mage mobs), there's no need to use Wizard Harmony on an Iss Enchanter, even solo. Solo areas drop herbs, so you should not have mana issues on an Iss Enchanter. You should be in Warrior or Knight Harmony depending on the place and situation and level disparity between you and the MOBs and gear quality (lots of conjunctions I can care less to replace with commas :p )
Damage Up is garbage, it's a fixed addition to p.atk, totally worthless.
This is true.

Haste is much better, Health is good for PvPers or people doing upper eschelon PvE content (AoEing really hard areas with MOBs that do area attacks, etc.).

Personally I use Haste SA on mine, but it's mainly a boxed buffer. I may switch to Health, though...

Has anyone tried weapon swapping to a mage weapon for some debuffs to see how well that would work?
Last thing I wanna mention to anybody making a Dominator Iss, ENCHANT SEAL OF BLOCKADE, BEFORE you awaken. It won't get replaced until 95. Mine is +9 chance(enchanted to +9 after awakening with less chance then.) +15 it, my +9 lands on most people of equal level. Same in PvE, it's extremely useful when used at the right time.
When you awaken all of your skill Enchant is reset to 0.

It's useless to enchant skills before awakening since leveling is so fast then (only exception perhaps is the class you want to dual sub, since it can't get Mentored but you can prolly PL it with a boxed Iss Enchanter in Altar of Evil/Swamplands faster than it can level itself, anyways).
Outside of some PvP situations (or maybe PvE situations where there are a ton of mage mobs), there's no need to use Wizard Harmony on an Iss Enchanter, even solo. Solo areas drop herbs, so you should not have mana issues on an Iss Enchanter. You should be in Warrior or Knight Harmony depending on the place and situation and level disparity between you and the MOBs and gear quality (lots of conjunctions I can care less to replace with commas :p )

I don't really agree with your statement. In a party situation you run low on mana a lot faster without wiz. For solo I use warriors, but I also have istina and sub passive for cool down. Before the update it was wiz all the way, since the update there is more flexibility in what an ISS can buff itself.
Not so sure about that. Some skills just have a horrible land rate, root being the worst. Suspension has always landed well, especially once it's OE'd a little bit.
That's cause Suspension had an 80% BLR while the AoE root debuff had a (IIRC) 40% BLR on top of some epics like AQ having quite a bit of Hold Resistance in them (nevermind Mental Shield on top of Debuff Resistance + M.Def, etc.).

If Suspension was classified Hold it would have had a terrible land rate as well - ask any class who had single-target root skills (80% BLR) with semi-decent M.Atk (i.e. SE's).

Mechanics is what killed Root (Hold Resistance, Mental Shield, Debuff Resistance, etc.). Suspension had the Luxury of being virtually unaffected by Epics. That's also why Anchor was so effective on people without a Frint.

P.S. I'm agreeing with you, longwindedly.
I don't really agree with your statement. In a party situation you run low on mana a lot faster without wiz. For solo I use warriors, but I also have istina and sub passive for cool down. Before the update it was wiz all the way, since the update there is more flexibility in what an ISS can buff itself.
When I play mine Live I simply buff what is more appropriate for the situation. Situational awareness tends to work better than templates for me.

I almost always buff Wizard Harmony on me before I do a full round of buffs, though.