Well, first of all I havent found any thread to report bugs, so i need to say it in some place and i dunno where, so here it is. If this have to stay in another thread, some admin, move the post. Im playing in Magmeld server and i've found this:
1- First of all - Feoh Wizards have 2 skills, Magical Charge and Magical Evasion which in their description says: "cancel's enemy's target". At least in Magmeld the skill doesnt cancels a ****. I've tried in Pvp, in arena...everywhere and nothing. Rewrite the skill description or fix it guys...
2- Also the summoners... You place a summoner in the entrance of the coliseum (in peace zone) and he can send to attack their pets, and the pets cant be hitted inside the arena because the summoner are in peace zone. You have to shift Ctrl+attack to hit them, and u flags...
3- And for end that list of bugs, what about if u send a summoner with a pet with 1hp against someone not flagged person with Daring Sonata? The not flaged person turns pk. Some ppl are killing others using that bug.
3- And for end that list of bugs, what about if u send a summoner with a pet with 1hp against someone not flagged person with Daring Sonata? The not flaged person turns pk. Some ppl are killing others using that bug.
The pet and the summoner would flag, and when pet dies there is no pk since the attacker is flagged, not sure if anyone is rewarded a pvp point, but I doubt you get one for a pet.
Not sure how anyone is "killing" anyone with that.
The pet and the summoner would flag, and when pet dies there is no pk since the attacker is flagged, not sure if anyone is rewarded a pvp point, but I doubt you get one for a pet.
Not sure how anyone is "killing" anyone with that.
That is how any normal person would think it works, but it does not (always). The OP is right, sending a cougar with 1 hp to attack any player with an active damage reflect may result in that player turning red without ever having done anything. He will not earn a PK count for it as it was only a summon that died, but he will be red nonetheless (or have lost his green name). I have seen this yesterday at the grocer in swampland.
If you are interested to see this in action, I have captured it yesterday and just uploaded it to my youtube channel "L2VillageJester" which is normally only for videos of bots and their owners/helpers.
Sorry I searched in all the settings and did not find anything about locking or unlocking a channel. There was one option "Make my channel visible on youtube" which I had not checked, as I thought anyone wanting to see any video from my channel will have the channel-URL either from me directly or from this forum.
So if it works now, that option probably was the one that caused the "lock".
Thanks for the info!
Sorry I searched in all the settings and did not find anything about locking or unlocking a channel. There was one option "Make my channel visible on youtube" which I had not checked, as I thought anyone wanting to see any video from my channel will have the channel-URL either from me directly or from this forum.
So if it works now, that option probably was the one that caused the "lock".
Thanks for the info!
How obnoxious :S.
That is how any normal person would think it works, but it does not (always). The OP is right, sending a cougar with 1 hp to attack any player with an active damage reflect may result in that player turning red without ever having done anything. He will not earn a PK count for it as it was only a summon that died, but he will be red nonetheless (or have lost his green name). I have seen this yesterday at the grocer in swampland.
If you are interested to see this in action, I have captured it yesterday and just uploaded it to my youtube channel "L2VillageJester" which is normally only for videos of bots and their owners/helpers.
this happend to me yesterday lol. thought i did something strange on my healer lol
took a long time cus i was in TI and not easy to dekarma there :)
Hum, I am curious or how you can keep a cougar to 1hp for a long time, and just why it works.
With marks... The curious thing is that you don't turn purple for hitting your own pets (that's why healers are safe while pushing their trees, for instance). But I have no idea how reflect makes one gain karma, while the summoner doesn't even go purple Oo
With marks... The curious thing is that you don't turn purple for hitting your own pets (that's why healers are safe while pushing their trees, for instance). But I have no idea how reflect makes one gain karma, while the summoner doesn't even go purple Oo
With marks... The curious thing is that you don't turn purple for hitting your own pets (that's why healers are safe while pushing their trees, for instance). But I have no idea how reflect makes one gain karma, while the summoner doesn't even go purple Oo
Som call it it bug some can call "design".
It looks when you get attack by pet first it calculates chance of reflect and based on value FISRT do reflect and then later apply dmg given by pet.
As result pet dies not pink ... then you turn red
...
Btw, have anyone tried low lvl char?
Let say Dwarf 1 lvl with some curse/posion (at 1 HP) hitting one with sonatas?
With marks... The curious thing is that you don't turn purple for hitting your own pets (that's why healers are safe while pushing their trees, for instance).
I would say this one is a game feature, it's like when you hit your own pet you don't get purple since you don't attack an other PC :)
It looks when you get attack by pet first it calculates chance of reflect and based on value FISRT do reflect and then later apply dmg given by pet.
As result pet dies not pink ... then you turn red
...
Btw, have anyone tried low lvl char?
Let say Dwarf 1 lvl with some curse/posion (at 1 HP) hitting one with sonatas?
Imho reflect doesn't work this way or else every time u where attacked by some1 u would turn purple.